Who wants Nintendo to fail?

Che said:
[Huge ass letters]O.M.G.![/Huge ass letters]

Please tell me that you're just kidding. It's your opinion but... MAN!

Though I didn't post that, and they aren't bad games, LttP, Super Metroid, and Yoshi's Island are all superior equivalents and not just because they're 2d.
 
monkeyrun said:
actually if you read DS's spec carefully you'll see that touchscreen is NOT the only extra on the system. There's wireless, WiFi, Voice input, it is up to developers to make use of them.

And in case you havn't tried, Metroid (FPS) with touchscreen's pretty tight, it's not just limited to mini games.

How're the graphics in Metroid (DS)? Exactly.
 
There's lots of stuff you could do with the DS features. It's a matter of developers taking the risk to do it. I have ideas myself. Yet, when the audience is ooohing and aahing over more pretty graphics instead, it doesn't exactly invite game companies to take that risk.
 
are you equating faliling with leaving the hardware business? they could leave the hardware business and could still be profitable producing just software.
though i dont think nintendo would fare very well as a 3rd party publisher for sony/ms. nintendo is better off staying in the hardware race, they have the fanbase they could live off of.
 
Belfast said:
Though I didn't post that, and they aren't bad games, LttP, Super Metroid, and Yoshi's Island are all superior equivalents and not just because they're 2d.

Actually, I would say it's precisely because they ARE 2D that they're superior. Why would anyone subject themselves to the wretched 3D gfx of the DS?
 
XS+ said:

what did you expect for your question? Its clear than its not gc/ps2 level graphics - and despite screenshots; plenty of people who've seen it in motion says it looks very nice.

Guess if you don't like Nintendo or DS, that can't be right.
 
Belfast said:
I didn't say it was the future, but it *could* be. Right now it sure isn't much more than a gimmick, but I can't see the DS becoming the standard for future control AT ALL. Later iterations of the Eyetoy could be the future, that's what I'm getting at.

Want to explain how? I seriously can't see how the Eyetoy, even a more advanced one, would be used to control almost any standard game of today, not without other peripherals and a controller. Nor do I see the compelling interest in doing so. It's a fun little device where you can look goofy on the TV screen for a while, and scan your face to have it mapped onto a character. Camera control is an extremely gimped version of VR.

Besides, the DS relies on the touchscreen as the lynchpin of its appeal.

Yes, and it's already more successful than the Eyetoy. Thanks for making my point.

But you can really only cite the eyetoy in Sony's history. Nintendo has had more and multiple egregious failures and gimmicks over the years.

Nintendo has been in the gaming industry longer. We could take a look at Sony's non-gaming failures and gimmicks, if you want.

And the DS relies almost solely on mini-games so far, which is really sad when that's the best you can say about a system. VIVA LA MINIGAME REVOLUCION!

The Eyetoy has been out a year and relies SOLELY on mini-games. I would say what you can do with the touchscreen is already deeper than that, and it has a ton of potential when it comes to strategy games, RPGs, FPS and so forth. Advance Wars isn't a mini-game. Yoshi Touch & Go isn't a mini-game.

Also, dragging something with a stylus is NOT grabbing it with your hand. Its about the equivalent of dragging and dropping something on your PC desktop with a mouse.

My one DS playing experience was at a kiosk that was running the Metroid Hunters demo, and didn't have a stylus. Wanna guess how I controlled it?

Funny that you mention the mouse, though. There are a lot of PC games that are controlled primarily with it! Can't say I know of too many that are controlled by webcam, though. :( Despite the fact that a lot of PCs have cams.
 
Che said:
[Huge ass letters]O.M.G.![/Huge ass letters]

Please tell me that you're just kidding. It's your opinion but... MAN!


No I am not. Zelda 64 is one of the most overrated gams ever. It is good, but not THAT good. And bored the hell out of me, the endless running across fields got boring fast and the dungeons weren't that great either. Majora's Mask was better.

Metroid Prime was just dull, I am sorry, everyone who disagrees is just plain wrong. Though the warping effects own.

Mario 64 was the very first mind numbing collectathon, sure it has it's one or two moments of genius, but most of the game was just boring.
 
Catchpenny said:
Want to explain how? I seriously can't see how the Eyetoy, even a more advanced one, would be used to control almost any standard game of today, not without other peripherals and a controller. Nor do I see the compelling interest in doing so. It's a fun little device where you can look goofy on the TV screen for a while, and scan your face to have it mapped onto a character. Camera control is an extremely gimped version of VR.



Yes, and it's already more successful than the Eyetoy. Thanks for making my point.



Nintendo has been in the gaming industry longer. We could take a look at Sony's non-gaming failures and gimmicks, if you want.



The Eyetoy has been out a year and relies SOLELY on mini-games. I would say what you can do with the touchscreen is already deeper than that, and it has a ton of potential when it comes to strategy games, RPGs, FPS and so forth. Advance Wars isn't a mini-game. Yoshi Touch & Go isn't a mini-game.



My one DS playing experience was at a kiosk that was running the Metroid Hunters demo, and didn't have a stylus. Wanna guess how I controlled it?

Funny that you mention the mouse, though. There are a lot of PC games that are controlled primarily with it! Can't say I know of too many that are controlled by webcam, though. :( Despite the fact that a lot of PCs have cams.


Your whole argument hinges on the idea that Eyetoy and the DS are comparable. I don't even know why I'm getting into an argument about this. One is an accessory, the other is a stand-alone unit. You do realize how stupid this argument is? But I'll bite anyway.

The eyetoy is a forerunner for future VR, that's what I'm getting at. You may not be standing in front of a camera or anything in the future (and this is far, far in the future, I'm not talking in a gen or two), but you'll be able to use full-body motion to control things. VR, as a concept, has been around for awhile now, but the technology was never there to make it reliable enough or very fun. The Eyetoy is just that small little thing in the beginning which could allow people to begin re-evaluating and reconditioning VR for future, popular use. The touchscreen, on the other hand, is tech we already have in a reliable form. The eyetoy does rely on mini-games mostly, and that has me very disappointed. I guess there's Anti-Grav and maybe some Japanese games, but that's about it. However, once again an accessory relying on mini-games is one thing, a full unit relying on them is something completely different. Will all games for the DS be mini-games? I hope not, but we do not yet know the quality of these games. Perhaps they will be good, but perhaps they will only be fun for a couple hours before the novelty wears off, perhaps they will suck.

I brought up the mouse as a rough analogy, but lets not bring PC gaming into this. We're already stretching it far enough comparing the Eyetoy and the DS.
 
Catchpenny said:
If Eyetoy is the future and the DS a gimmick, why have there only been about half a dozen games or so for Eyetoy in a year?

EyeToy: Play
EyeToy: Groove
MLB 2005
Harry Potter and the Prisoner of Azkaban
Tony Hawk's Underground 2
Get on Da Mic
Dance Dance Revolution Extreme
Nicktoons Movin'
Sega Superstars
Gretzky NHL 2005
EyeToy: AntiGrav
The Urbz: Sims in the City
World Championship Poker


Those are just US games. There are also several other EyeToy-compatible games that haven't been released in the US, like EyeToy: Play 2 and SingStar.

Catchpenny said:
Why isn't Sony supporting Eyetoy to the extent that Nintendo is supporting the DS?

Apples and oranges.

Sony is supporting the EyeToy--5 of the 12 games above are by Sony. Keep in mind that the EyeToy is a peripheral; it's an optional accessory. Nintendo DS, on the other hand is an entire system. You can release PS2 games that don't utilize the EyeToy, but any piece of software that comes out on a DS card "supports the DS" merely by nature of being released on the platform.

Catchpenny said:
Why are third parties throwing far more support behind the DS?

Uh, could it be because the DS is a system? See above.

Also, I'd say that the quality of developer support of the EyeToy has generally been more judicious than most of the DS library so far. EyeToy features in games tend to be designed with the functionality of the EyeToy in mind. On the other hand, most DS games so far look like they tacked on use of the second screen "because it is there" and are not really adding anything worthwhile to the gameplay that you couldn't do on other contemporary systems. The applications of the second screen on the DS are still nebulous, but it's clear what the EyeToy can bring to the table.

Catchpenny said:
Why are there nothing but mini-games for Eyetoy, whereas you can control much deeper games with the DS, even without using the d-pad?

While most of the EyeToy applications so far have been for mini-games or photographing your face, we're now starting to see full-scale games like EyeToy: AntiGrav.
 
I gotta agree with you on Eyetoy. Its a good thing. Eyetoy and Singstar both came out of Sony's UK depts IIRC. We've been getting em first, and I've been enjoying what I've been able to play... These things and Donkey Konga on Gamecube are just out and out fun with other people. DDR too actually.

Lest we forget Nintendo was planning a new camera (and may still be). I'd like to see their take on it this gen or next.

With your DS comments.. hmm I dunno. I think the DS is great too. You say the second screen stuff just seems slapped on sometimes, but we are looking at first gen software. Plus even if its just Touchscreen + Game-Screen... they're both being used there. And they aren't DS' only abilities... aside from the potential new software stylus control brings, there's the built in microphone and wireless protocols they have going. It should get really good next year when the right people start making the right things for it...
 
The NES is one of the most overrated systems ever. I don't think Nintendo of yesteryear is all that great. I think NES by far and away had the most shovelware on it, and Super Mario World and Yoshi's Island bitch slaps Super Mario Bros 3.


Also, Super Metroid is overrated.
 
Spike said:
If SNK could support the Neo-Geo for 10 years+ on their own, Nintendo has nothing to worry about.


SNK basically rehased a bunch of 2d games that probably cost little to nothing to develop.
 
SomeDude said:
The NES is one of the most overrated systems ever. I don't think Nintendo of yesteryear is all that great. I think NES by far and away had the most shovelware on it, and Super Mario World and Yoshi's Island bitch slaps Super Mario Bros 3.


Also, Super Metroid is overrated.

NES overrated? That's stretching it. My best gaming memories are from NES. It's nothing strange that it had the most showelware when it was the dominating console.

Of course you can look back today and say NES was overrated, but back in the 80s it had the best games available.
 
Belfast said:
Your whole argument hinges on the idea that Eyetoy and the DS are comparable.

You were the one who started comparing them back on page 3. I merely replied. And you say that the touchscreen is the main appeal of the DS.

Belfast said:
You may not be standing in front of a camera or anything in the future (and this is far, far in the future, I'm not talking in a gen or two), but you'll be able to use full-body motion to control things.

Think you might be interacting with objects on the screen via touch at that point in the future?

My point is that the Eyetoy is about as close to that sort of interaction as the DS touchscreen is. But the DS touchscreen has more functionality today than the Eyetoy does.

AgentX said:
Sony is supporting the EyeToy--5 of the 12 games above are by Sony. Keep in mind that the EyeToy is a peripheral; it's an optional accessory. Nintendo DS, on the other hand is an entire system.

Five games in a year compared to how many Nintendo-published games coming for DS? I covered the add-on/new system argument in my last post...analog control is an example of a control-based add-on that was very successful. If the Eyetoy is so promising, where is the industry support? If the PS3 comes with an Eyetoy packed in, do you think it would be used more than the touchscreen on the DS? I don't.

AgentX said:
You can release PS2 games that don't utilize the EyeToy, but any piece of software that comes out on a DS card "supports the DS" merely by nature of being released on the platform.

Most DS games to date use the touchscreen, and use it to more of an extent than games like Gretzky 2005 and Tony Hawk use the EyeToy.

I'm not dissing the Eyetoy. It's a fun device for what it is. Belfast's claim was that the Eyetoy is a precursor to something huge, while touch control is a novelty. I strongly disagree.
 
Catchpenny said:
You were the one who started comparing them back on page 3. I merely replied. And you say that the touchscreen is the main appeal of the DS.



Think you might be interacting with objects on the screen via touch at that point in the future?

My point is that the Eyetoy is about as close to that sort of interaction as the DS touchscreen is. But the DS touchscreen has more functionality today than the Eyetoy does.



Five games in a year compared to how many Nintendo-published games coming for DS? I covered the add-on/new system argument in my last post...analog control is an example of a control-based add-on that was very successful. If the Eyetoy is so promising, where is the industry support? If the PS3 comes with an Eyetoy packed in, do you think it would be used more than the touchscreen on the DS? I don't.



Most DS games to date use the touchscreen, and use it to more of an extent than games like Gretzky 2005 and Tony Hawk use the EyeToy.

I'm not dissing the Eyetoy. It's a fun device for what it is. Belfast's claim was that the Eyetoy is a precursor to something huge, while touch control is a novelty. I strongly disagree.

No, you won't be touching things in the future. That would require some kind of stationary object for tactile support. It would not allow the same level of full freedom of movement. Unless you want to get into creating tactile forcefields, but that's a whole OTHER technology that we aren't even close to yet. The Eyetoy is merely the first DECENT implementation of this technology which is why its important. The touchscreen is something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities. Why aren't we seeing huge, full-fledged games on PDAs yet? Because everybody wants to play Bejeweled. And mini-games.
 
SomeDude said:
The NES is one of the most overrated systems ever. I don't think Nintendo of yesteryear is all that great. I think NES by far and away had the most shovelware on it, and Super Mario World and Yoshi's Island bitch slaps Super Mario Bros 3.


Also, Super Metroid is overrated.

I don't agree with this assessment. Sure, the NES had some real crap, but there were also some really good games (in my opinion, of course).

I will readily admit that I am a little biased about this, as I consider the NES as my favorite console so far. The simplicity of the controllers... the bases of several still-popular franchises... and I still listen to BGM from a lot of NES games when I can find it (as my HD recently died and I lost everything).

Nintendo's empiric business practices from the NES era certainly can be criticized, and I can certainly understand those arguments... but I'll always have a soft spot for the games from the NES era.
 
Hell no, I think we need Nintendo for the well-being of the industry... they single handedly brought back videogames from the brink. Granted their post SNES output isn't nearly as good , having not owned an N64 up until this year, I missed out on Mario 64 and Zelda, and am now replaying them. Zelda kicks ass but it's not as good as LTTP, and I actually prefer Sunshine to Mario 64 :P But they still have some fresh ideas in them (I'm enjoying my DS though I will be getting a PSP) and they have so much potential... it's a shame that a lot of it is going to waste. Well, they still have the new Zelda next year, which will hopefully be amazing.

If I could see any hardware developers go away, it'd definitely be Microsoft. I don't really care for their PC products, am sickened at the thought of them trying to monopolize the video game industry (like everything else), plus their console hardware and software output do absolutely nothing for me. DOA, Star Wars RPGs, a bunch of FPS titles (a genre I can't stand playing) and maybe a few obscure games that may or may not be good... just isn't worth the $150 for me.
 
Every game with Mario in the title isn't a Mario game, let alone citing the same game more than once. If we are to include games in which mario is used to introduce a different game, then I don't see your point.

Wireless, wifi, voice input. Once again, all things we've seen before. Good things for a handheld, but not new, innovative, or pushing technology at all.
Suppose I grant you that. Then what damn progressive/innovative/special about the psp/ps2/xbox live? You have a double standard when it comes to Nintendo.


The touchscreen is something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities. Why aren't we seeing huge, full-fledged games on PDAs yet? Because everybody wants to play Bejeweled. And mini-games.

I love it. Anything Nintendo does? It's been done. Sony makes a peanutbutter sandwich? Insight into the future of cuisine.

Xbox live? Online gaming is something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities. Why aren't we seeing huge, full-fledged games on Xbox live yet?
Psp? Handhelds are something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities. Why aren't we seeing huge, full-fledged games on psp yet? Xbox/xbox2? Ps2/ps3? Console gaming is something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities.

I can play the game as well.
 
Without nintendo's "failures" with n64 and gamecube, i doubt they would be trying as hard as they will be to get back to the top of their game.
 
Man.. this ballooned into something bigger than I thought. Anyway let me catch up.

ManaByte said:
7cce024f2bh.gif
Can you get me a high-resolution picture of this?

Belfast said:
I fail to see how Nintendo is a true videogame company, other than the fact they've been doing it longer.
Nintendo may have different roots but Nintendo's roots are entirely in videogames whereas Sony and Microsoft has other clear investments. Videogames don't mean much to them except for another profitable branch, to Nintendo, videogames are EVERYTHING. Nintendo merely can't drop videogames and continue on as a successful electronic developer or as a software developer like Sony and Microsoft can. Still failing to see?

Amir0x said:
I don't understand why anyone would want Nintendo to fail anyway.

Nintendo succeeded/failing has no effect on you playing games. We're here to play games, people!
This is the truth. Anyone who disagreeds doesn't like videogames. Everyone here should want DS to do well, GCN to do well, and Nintendo to do well. On the same token, no one should wish the demise of anything Microsoft or Sony related. Simple.

The worst kind of fanboy is not one who mindlessly praises a company -- this is just a matter of opinion. But mindlessly disliking a company beecause it is a competitor of the one you prefer is terrible, without taste, and ridiculous.
 
goomba said:
Without nintendo's "failures" with n64 and gamecube, i doubt they would be trying as hard as they will be to get back to the top of their game.

I don't like to see that "F" word... it's not politically correct.

Call them... disappointments.
 
Didn't the Nintendo 64 outsell the SNES in America? I also got the feeling that the SNES was labeled more of a kiddy system than the Nintendo 64.
 
SomeDude said:
Didn't the Nintendo 64 outsell the SNES in America? I also got the feeling that the SNES was labeled more of a kiddy system than the Nintendo 64.
The industry was very different then, much less popular. Numbers are misleading even if this is true.
 
goomba said:
Without nintendo's "failures" with n64 and gamecube, i doubt they would be trying as hard as they will be to get back to the top of their game.
Ocarina of Time and Mario 64 were not "failures." Neither was Pikmin or Metroid Prime.
 
SomeDude said:
Didn't the Nintendo 64 outsell the SNES in America? I also got the feeling that the SNES was labeled more of a kiddy system than the Nintendo 64.

Considering the large spike in the popularity of video gaming during the 32/64-bit era, it's very likely that the N64 outsold the SNES-- although the N64 was beaten like a government mule by the PlayStation in terms of units sold during the same era.

IMO, the 32/64-bit era was also the real beginning of the "mature games movement", when blood, gore, and other controversial content became not only prevalent, but preferred by the majority.
 
"Ocarina of Time and Mario 64 were not "failures." Neither was Pikmin or Metroid Prime."

which is why im talking about the n64 and gamecube , not individual games.
 
Must really suck to be a anti-Nintendo fanboy these days. All your hate channeled at one company, and yet it doesn't help because Nintendo isn't going anywhere.
 
goomba said:
"Ocarina of Time and Mario 64 were not "failures." Neither was Pikmin or Metroid Prime."

which is why im talking about the n64 and gamecube , not individual games.
All right, just a misunderstanding. I thpought you were one of the lunes that thought SM64 and OoT were BAD games. Crazies.
 
-----------
The touchscreen is something we already have. Its not new. Its not innovative. Its not different. And it doesn't lead to any new possibilities.
-----------

The touch screen was an excellent idea. Not genre breaking revolutionary cream my pants stuff, but does some things very well. Basically gives mouse like control over everything, which can only be good. Breaks ground in being able to offer a different style of games that will have great control like RTS's and FPS. Too bad nothing out the gate really showcases this.

But that and the Dual Screen idea doesn't make up for the fact that the hardware already feels obsolete. It doesn't make up for the lack of an analogue stick. I've played all the launch games and I can already feel its limits. It's the reason for all of these threads...they f'ed up again and it's easy to see. Even if you love the DS, it's easy to see what it cannot do and what the PSP can. It's going to be interesting to see what happens in March.

It's not about being unique and innovative. It's about giving people what they want. Dudes at Nintendo were thinking N64, dual screens and a stylus. Sony was thinking a kick ass screen, movie/music playing, and PS2 quality. Who got it right?

If Nintendo does fail you can't say it's not deserved. Other companies are looking at what people want and delivering it, while Nintendo is continuing to go the more niche route. Not as bad as Sega, but it's getting very close.
 
missAran said:
All right, just a misunderstanding. I thpought you were one of the lunes that thought SM64 and OoT were BAD games. Crazies.

Hmmm... go figure. People are "crazies" for having their own opinions.
 
Well, I wouldn't shed a tear if they were completely erased from the map. But the truth of the matter is that I haven't bought a system from them since the SNES. They basically became irrelevant long ago.

Now as a tribute to classic GA, how about I revive one of my old campaigns?

"Encourage Nintendo to improve themselves: BOYCOTT THEM!" :)
 
DJPS2 said:
Hmmm... go figure. People are "crazies" for having their own opinions.
People are crazy if they don't like Ocarina of Time. I think that's a fair statement. Might as well say you don't like eating, either.
 
Belfast said:
Do you feel the texture? Do you grab things with your hand? Or is it a stylus and a touchscreen which has been around on PDAs for ages and used in ATMs, grocery store checkout lanes, and information kiosks for at least 10 years now?

IAW....wait, is that acronym allowed anymore?
 
missAran said:
People are crazy if they don't like Ocarina of Time. I think that's a fair statement. Might as well say you don't like eating, either.

Sorry, Just had to butt in and say...That's a load of crap. :cue rolleyes:
 
I personally think they would do so much better on a different console. They made some wicked horrible decisions re: the gamecube.

So kinda, yeah. I rather them develop for a sony console and handheld.

I'm a huge fan of Nintendo games, dislike everything else about the company.
 
Insertia said:
... I cringe when seeing reports of DS continuingly selling well. Maybe if Nintendo stopped attempting to dictate where the industry is heading my views would be different.

You'd better quit posting this shit, man. Nintendo is supposed to be irrelevant; didn't you know that? :D
 
I dont actually hate nintendo, but the frothing fanboys make me want to kill someone.

I never liked nintendo much and always preffered sega. Its just like being gay, you dont chose to be gay..... you just are.
 
Kanbee-san said:
I never liked nintendo much and always preffered sega. Its just like being gay, you dont chose to be gay..... you just are.

Nice joke. It's subtle, that's what I like about it.
 
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