Dark Ninja
Member
where's mexican men in videogames?
Latino maybe at least in the wii game
tan

where's mexican men in videogames?
Not sure if it's bullshit or not but does anyone have that image that is sometimes posted with how women changed the manga industry?
It's still pretty bad in the film industry though. Edge of Tomorrow would be a great recent example. Badass female character = good; forced romance while the guy gets the job done = bad.
The proposal that
Whiteness
come
un-interrogated
(Behm, 2008:127)
establishes the in-visibility of privilege and become a translation of goodness for the color of your skin or the membership to a
tribe
, but like any identity, being a gamer intersects with other identities and is experienced in relation to different social contexts (Shaw, 2011:29). That proposition is a little more complex, because despite the fact that all video games are not designed in the US and race and ethnicity are, in fact, marked by geography, language, and specific cultural practices within virtual worlds and multiplayer game spaces. Therefore,
RACE & ETNICITY IN VIDEO GAMES
9
how those markers might provide insight into the way race functions in cyberspace as well as in the cultural imagination of those who inhabit these worlds (Thomas, 2008:156). Then why Blacks and Latino play more games than whites do? A Professor the Univer-sity of Southern California, Dmitri Williams said he also found an overwhelming lack of diver-sity in video game characters: I dont see anything insidious at play, says Williams. Its more direct than that people make media about their own experience, so the games are a reflection of the game makers, who are not a representative sample of the population. (Tinuoye, 2011). Racism and misrepresentation of blacks and Latinos, like the ones in the games
Grand Theft Auto
,
Vice City
(with Haitians and Cubans portrayed as criminals) and
Resident Evil
are ev-ident (Munro, 2012). Several gaming research, developed by Dill, Gentile, Richter, & Dill (2005); Glaube, Miller, Parker, & Espejo (2001) (Burgues et al. 2011):revealed a pattern of in-frequent appearance for minority characters and stereotyped depictions when minorities were present (Glaube et al., 2001). In that research the: Examination of 70 console games (such as
Playstation
) found that some minorities (e.g., Latina women and Native American men) were never present, and that childrens games included only White and nonhuman characters. This pattern was echoed in a sample of 20 computer games examined by Dill, Gentile, et al. (2005), which revealed only a few Black and Latino men in the role of main characters and not a single Latino or Latina secondary character (Burgess, 2011: 290).
Is evidence that repeated exposure to racial stereotypes about Latinos, African Americans and Native Americans in violent video games as any other form of media create in the minds of
RACE & ETNICITY IN VIDEO GAMES
10
users and participants associations of to danger and violence (Routledge, 2010). Overall, the im-plications are that individuals who play a violent video game with an avatar who is portrayed as Black [or other minority] and that portrayal is highly stereotypical should influence aggressive cognitions and affect more so than an equivalent White counterpart (Cicchirillo, 2009:10). Representation of minorities in video games is scarce compared with white males, mostly in games catered for Western cultures (Wohn, 2004: 2011) depicting and misrepresenting minori-ties when in the meantime, according to Microsoft, in an article posted on
Viacoms
blog, His-panic gamers contributed to 23 percent growth in sales while non-Hispanic gamers stood at 10 percent (Castro-García, 2013). Results of a study of television characters, showed 82.9% white, 2.6 Latino, 11.4 black and 2.6 percent of Asian characters. The conclusions were that both, video game and television char-acters, underrepresented minorities compared to the actual U.S. population, not mentioning chil-dren and the elderly (Hsu, 2009).
Anita Sarkeesian made a tweet about the still unchanged landscape of a still mostly male dominated video game landscape when it comes to protagonists and I agree with her that it is indeed troubling how focused the game industry seems to be on only white adult male characters.
People seriously self-insert themselves into games they play?
Like while playing Uncharted or Mario or Halo or Bayonetta, "Whoa dude, he/she is just like me!!!!"
Most games are being mad by white men. They make what they know.
I actually didn't know that about EoT, thanks.You should also note that EoT is based off a manga and Cruise's character is supposed to be Japanese. Hollywood loves to recast roles that originally have a minority in them.
Have you heard of the concept of character empathy?
It doesn't just extend to race/gender/sexuality etc - it also extends to personality traits, motivations, etc. But for some people a big part of it is sharing that common physical characteristic.
SauceStreet Fighter IV's producer Yoshinori Ono, when asked in an interview about the matter, stated "Let's set the record straight: In North America, Poison is officially a post-op transsexual. But in Japan, she simply tucks her business away to look female."
We need more female men in games.
Chinese games are almost never sold overseas and non-Chinese games are almost never sold in China due to import/export laws regarding the sale of consoles. Their market is really insular and very different as a result.The really odd thing is that even a lot of Japanese developed games make white males their lead too. However, most Chinese developed games feature Chinese male protags.
Instead of looking through the history of video games to create a suitable counterpoint, maybe you should limit it to today, this year, and more specifically, what was shown at E3 2014 since that is what her tweet was about.Western AAA gaming doesn't represent all of video games.
I wanna play as a dog why can't I be a dog?!
Which is riding livewires like skateboards and eating mushrooms and feeling 12 feet tall?
An overwhelming majority of videogame consumers are white-European descent males.
So, for example, it's okay to make racist products as long as you make money?
It's not a business drive. It's an ethical drive.
Latino maybe at least in the wii gametan
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Chinese games are almost never sold overseas and non-Chinese games are almost never sold in China due to import/export laws regarding the sale of consoles. Their market is really insular and very different as a result.
Thanks to Japan's decline, it does dominate E3, though (which the OP is about). So given that we're talking about E3 2014 and the video in the OP with the 40 male protagonists was only using games that were at E3 2014, your list now looks like this:off the top of my head
Neptunia
Atelier Series
FFXIII
Biohazard Series (Claire, Jill, Sheva)
Bayonetta
Shion and kosmos
Lara Croft
Regina from Dino Crisis
Raiden in MGS2
Etna from Disgaea
Parasite Eve
Silent Hill 3 and 4
Fatal Frame
Panzer Dragoon Orta
Chun Li
Castlevania order of Ecclesia
Western AAA gaming doesn't represent all of video games.
Bayonetta
Lara Croft
It's a hypothetical situation. You always use this argument in social issue threads. It's not about the products - it's a metaphor.Lmao. What racist products are you referring to.
Why is this lack of females in video games gets so much buzz now?
I don't get it.