Do The Mario
Unconfirmed Member
Yeah too much metroid this gen, but people are not obligated to buy it!
junkster said:Nintendo has ruined Mario and Miyamoto, plain and simple.
Nintendo is all about revolutions, but they suck at them. Most of them are evolutions, and bad ones at that.
They should pull a Sega, but Nintendo style. Meaning they should put out their "rehashes" and sell boatloads, while simultaneously pumping out 2 or 3 highly unique games per year. People want variety, evolutions and revolutions. You need to just look at PS2 to see this. Great 1st (or 2nd, depending on how you look at it) and 3rd party games, complete with good rehashes, good derivatives, and good sequels, with plenty of uniqueness to boot (Ico, Wanda, Rez, Katamari, etc). Sure, you get your trash too, but people want options.
Nintendo is trying to tell us what we want. Basically, we don't want to be told, we just want to play and be entertained.
I've had more fun being a completionist in the Ratchet and Clank series, than I've had on any Mario game in years. There are too many un-fun things in Mario these days and there's too little character in the games. Ratchet and Clank has character in spades (cutscenes, animation, voice acting, music, Clank, weapons, etc). Everything has a touch to it that makes it feel part of the R&C universe. But if you really look, R&C just borrows liberally from tons of great, old games. R&C2's platforming gameplay-wise (to me) is a lot like a 3d Mario and Megaman all rolled into one. The mini-games are all well done but ripped off. Wipeout, Starfox, etc. The other nice thing about the series is that it kills the annoying parts of platformers. You get infinite lives and lots of continue points. Everything can be skipped, and watched again later. The map system shows exactly where you've been and what you may have missed. The easter eggs all have fair clues. I can upgrade myself and make things easier if it's too hard by just fighting more. Basically, R&C is platforming refined.
That's what Mario needs back. Take Mario, the enemies, the levels, the ideas, and bring it back. Get rid of stupid blue coins, get rid of unskippable cutscenes, get rid of limited lives and doing entire stages over again. Give Mario a voice (any voice, even if it's Yamauchi himself!), put the platforming elements back, give him a locking fire-flower (Ratchet has auto locking weapons, so should Mario). Don't make it a shoot-a-thon, but give Mario a few options.
But most of all, give him and his enemies some aggression and some character. Make them come alive. You can't do that anymore if they're mute. These are cartoon characters that deserve cartoon voices and a whimsical presentation because:
Disney rule #1 - Do not make your movies longer than 90minutes, children have low attention spans.
And since kids don't have attention spans, and adults don't have time or patience they need to stop forcing us to sit around waiting for things to happen. Nintendo gives us a fine dinner but doesn't give me any meat or potatoes. I can keep going but I'll stop here.
TheTurtleTitan said:I think Mario Sunshine is the big reason for Mario's downfall for two reasons:
1) It just plain sucked compared to Mario 64 and the other platformers (few say it's better than Mario 64)
2) Who the hell is going to buy a game with "Sunshine" in the title?
Bad game + Childish name = DOWNFALL
OpinionatedCyborg said:I must be one of the few people who preferred SMS over SM64. SM64 had that intangible feeling you get with a Mario get, but SMS had those old school platforming levels that kicked the ass out of anything SM64 had to offer. To this day, I occasionally go back to Sunshine just to play through the levels where Mario's without his jetpack, but I very rarely play SM64 (a fact that may be reversed once I pick up a DS).
Foobar said:I dunno what it is, but I like Mario better these days when he's in RPG form. I want to see Mario's platforming adventures be as warped as the Paper Mario/Mario and Luigi RPGs. Mario has such a rich history that is now ripe for sarcasm and parody, which is what the RPGs seem to use to their advantage in various ways.