D-X said:Maybe it's because the franchise has been going so long that Nintendo feel they have more to lose - Mario 64 is a tough act to follow. If 128 really is going to be the true sequal they need to do something pretty special. Or maybe development takes longer because ideas are running out? With newer franchises there are more ideas that havent been explored and possibly a greater level of enthusiasm from the developers.
yeah, i see what you're saying. Dunno about running out of ideas though. They milk just about every other game franchise for all it's worth.
Also, development time- Rare release 3 DK games in 3 years on the SNES. Take 2 have released 3 GTA games in 4 years. One Mario game in 6 years isn't due to "development" time as such.
As you say, I guess they are concentrating on other things, bring new ideas to the series etc. They don't need to though. Mario is one game you could milk. An almost straigh sequal to Mario 64 with better graphics, similar environments and puzzles, similar controls / abilities etc would suit me fine. They don't need to do anything different, the basic formula is there and it works fine!
Were Mario Bros, Bros 2, Bros 3, Land, Land 2, World all that different?? They all sold in the region of 10m+ and were released a year or 2 apart and yet still had fans flocking to buy each new one with little major improvements of the others, just more of the same great platforming magic.
Miyamoto needs to get involved more. He oversees so many projects these days that his time is spread so far that it's diluted right out. I'm not saying HE is Nintendo, but if he concentrated on 1-2 projects at a time and made them classics and let the other teams concentrate on others then maybe that would be better...