Why Did Mario Stop Being About the Platforming?

D-X said:
Maybe it's because the franchise has been going so long that Nintendo feel they have more to lose - Mario 64 is a tough act to follow. If 128 really is going to be the true sequal they need to do something pretty special. Or maybe development takes longer because ideas are running out? With newer franchises there are more ideas that havent been explored and possibly a greater level of enthusiasm from the developers.

yeah, i see what you're saying. Dunno about running out of ideas though. They milk just about every other game franchise for all it's worth.

Also, development time- Rare release 3 DK games in 3 years on the SNES. Take 2 have released 3 GTA games in 4 years. One Mario game in 6 years isn't due to "development" time as such.

As you say, I guess they are concentrating on other things, bring new ideas to the series etc. They don't need to though. Mario is one game you could milk. An almost straigh sequal to Mario 64 with better graphics, similar environments and puzzles, similar controls / abilities etc would suit me fine. They don't need to do anything different, the basic formula is there and it works fine!

Were Mario Bros, Bros 2, Bros 3, Land, Land 2, World all that different?? They all sold in the region of 10m+ and were released a year or 2 apart and yet still had fans flocking to buy each new one with little major improvements of the others, just more of the same great platforming magic.

Miyamoto needs to get involved more. He oversees so many projects these days that his time is spread so far that it's diluted right out. I'm not saying HE is Nintendo, but if he concentrated on 1-2 projects at a time and made them classics and let the other teams concentrate on others then maybe that would be better...
 
Unison said:
Sunshine did have those mini-levels where your backpack gets stolen, which shows that they could have made a great Mario game if they really wanted to.

Man I am getting hard just thinking about them! Those simple levels were so much more fun then the normal levels.

I just couldn’t get over how weak sauce Flood made the game; back in the day when Mario fell of a cliff he would DIE! Now he just uses his water pack to float back on the platform. It’s also the cause of the mundane “clean up” aspects of the game!

It made for a less precise platform experience,
 
ge-man said:
No, I do think there is a lot of pressure, otherwise I don't think people would be that disappointed with SMS. On top of that, EAD doesn't just make Mario--they have Zelda and Pikmin to think about as well as other smaller projects like Animal Crossing and DS games just recently. You're oversimplfying how much work EAD actually does these days.


I don't entirely agree to be honest.

Sega did F-Zero. Namco are doing Starfox, Wave Race, 1080.

EAD used to handle both of these. I think it's good they have let other developers come in and take the projects over (still often under Nintendo supervision, but at least it should free up their internal teams a bit), but what GC games have we seen from EAD?

Luigi's Mansion
Pikmin
Animal Crossing (although an N64 port basically)
Mario Sunshine
Zelda: Wind Waker
Mario Kart: DD
Pikmin 2
Zelda 2005
Super Mario 128

Compared to N64 days:

Mario 64
Wave Race 64
Mario Kart 64
Starfox 64
Yoshi's Story
1080 Snowboarding
F-Zero X
Zelda: Ocarina
Zelda: Majoras Mask
Animal Crossing

Makes you wonder why they've slowed right down just lately, in the first 2 years on the N64 they released loads, but only 2 more after Ocarina in 98?
 
Do The Mario said:
Man I am getting hard just thinking about them! Those simple levels were so much more fun then the normal levels.

I just couldn’t get over how weak sauce Flood made the game; back in the day when Mario fell of a cliff he would DIE! Now he just uses his water pack to float back on the platform. It’s also the cause of the mundane “clean up” aspects of the game!

It made for a less precise platform experience,


Couldn't agree more. It was a decent game in it's own right, but it's not Mario.
 
People seem to want the next Mario game to “evolve”.

WHY?

Like Broshnat stressed, all three GTA, JAK and R&C titles this gen are similar and they all sold like hot cakes, Super Mario World isn’t a giant leap from Super Mario Bros! Its basic gameplay elements are the same, Nintendo shouldn’t try to make Mario so gimmicky and just focus on the Platforming.

If Nintendo took the “we must innovate Mario” Approach back in 1987 we would have never seen classics like SMB3 and SMW, why can’t they just keep improving on the Mario 64/ 3D platformer formula until it’s perfected?
 
I expect Mario128 to be the best game ever, no less. I won't be satisfied with another SMS, even if it's way better. I want to be awed like i was with Mario64, maybe a little bit less. That's why Mario128 has to be on Revolution.
 
Do The Mario said:
People seem to want the next Mario game to “evolve”.

WHY?

Like Broshnat stressed, all three GTA, JAK and R&C titles this gen are similar and they all sold like hot cakes, Super Mario World isn’t a giant leap from Super Mario Bros! Its basic gameplay elements are the same, Nintendo shouldn’t try to make Mario so gimmicky and just focus on the Platforming.

If Nintendo took the “we must innovate Mario” Approach back in 1987 we would have never seen classics like SMB3 and SMW, why can’t they just keep improving on the Mario 64/ 3D platformer formula until it’s perfected?

It's the whole "if it ain't broke, don't fix it"

Pains me to see Mario Sunshine and Madden 2002 released in the same month. Madden sold 2.7m in like 6-7 months. Mario is finally almost catching up (on about 2.3m now including the GC bundle) but of course Madden 2002 doesn't sell anymore because Madden 2003 came along and sold 3.3m and Madden 2004 is on abour 2.5m by now as well.

Why couldn't Nintendo have released a new Mario game every year? Mario 128 1, Mario 128 2, Mario 128 3. Surely if Maddens, and Need For Speeds and GTAs and FIFA's and Winning 11 can sell millions year on year, why couldn't Mario?
 
I just recently started playing Super Mario Sunshine, and even Mario's platformers aren't only about platforming anymore. I mean, almost every time I die when trying to get a shine I get thrown back to the "main hub" and have to re-enter the level AND watch the unskippable cutscenes for getting that shine. Sure it's a minor thing, but it's just an example of how the pacing of old-school platformers has been side-stepped...but then, maybe it has something to do with the game being 3D.
 
Do The Mario said:
People seem to want the next Mario game to “evolve”.

WHY?

Like Broshnat stressed, all three GTA, JAK and R&C titles this gen are similar and they all sold like hot cakes, Super Mario World isn’t a giant leap from Super Mario Bros! Its basic gameplay elements are the same, Nintendo shouldn’t try to make Mario so gimmicky and just focus on the Platforming.

If Nintendo took the “we must innovate Mario” Approach back in 1987 we would have never seen classics like SMB3 and SMW, why can’t they just keep improving on the Mario 64/ 3D platformer formula until it’s perfected?

That's the thing. If Nintendo takes that approach, they are criticized for rehashing. I seriously believe that the N64 in general has changed things in terms of expectations for Nintendo. They can't just release something without it being very different (Pikmin 2 is drastically different from Pikmin, for example.) They get enough shit for their spin off games so I doubt that people will accept several similar playing Mario platformers in one generation.
 
No, everything is much slower in the 3d games. There are fewer hectic moments than there were in the 2d Mario games. Frankly, I'd prefer a new 2d Mario to a new 3d mario. The problem, I guess is that it's tough to make a 2d game that lasts as long as a 3d one. I can't think of many 25 hour long 2d platformers.
 
ge-man said:
That's the thing. If Nintendo takes that approach, they are criticized for rehashing. I seriously believe that the N64 in general has changed things in terms of expectations for Nintendo. They can't just release something without it being very different (Pikmin 2 is drastically different from Pikmin, for example.) They get enough shit for their spin off games so I doubt that people will accept several similar playing Mario platformers in one generation.

But we're all saying we'd welcome it.

How many people who liked Mario 64 wouldn't want to see Mario 64 2, and Mario 64 3?

I know I would.
 
Unison said:
No, everything is much slower in the 3d games. There are fewer hectic moments than there were in the 2d Mario games. Frankly, I'd prefer a new 2d Mario to a new 3d mario. The problem, I guess is that it's tough to make a 2d game that lasts as long as a 3d one. I can't think of many 25 hour long 2d platformers.


Well you just put twice the amount of levels in or make them twice as big :-P


Why does a 3D Mario game have to be slower and lose its urgency??
 
Broshnat said:
It's the whole "if it ain't broke, don't fix it"

Pains me to see Mario Sunshine and Madden 2002 released in the same month. Madden sold 2.7m in like 6-7 months. Mario is finally almost catching up (on about 2.3m now including the GC bundle) but of course Madden 2002 doesn't sell anymore because Madden 2003 came along and sold 3.3m and Madden 2004 is on abour 2.5m by now as well.

Why couldn't Nintendo have released a new Mario game every year? Mario 128 1, Mario 128 2, Mario 128 3. Surely if Maddens, and Need For Speeds and GTAs and FIFA's and Winning 11 can sell millions year on year, why couldn't Mario?

I am not keen on once a year Mario Platformers, maybe once every two years will do me. The thing is it’s not like Sunshine wouldn’t keep selling if 128 was out.

Jak 1 & 2 will still sell despite the launch of 3 If anything people that buy Jak 3 and are new to the series well be keen on picking up cheap copies of 1 & 2. Giving the old games even more legs!
 
Broshnat said:
But we're all saying we'd welcome it.

How many people who liked Mario 64 wouldn't want to see Mario 64 2, and Mario 64 3?

I know I would.

I think you're in the minority though. How many threads do we see in the days where posters wished that Nintendo would make more franchises and do things differently and such?

I'm not saying what you propose is good or bad, I'm just trying to express what I feel is the mindset over at EAD these days. I honestly believe that EAD has had a tough time trying live up to their past accomplishments (particularily the N64 games.) I don't think they get a pass like some other developers might.
 
ge-man said:
I doubt that people will accept several similar playing Mario platformers in one generation.

They accept

3 Jak Platformers
3 GTA games
3 Ratchet ans clank games

Tell me why they wouldn’t accept 3 Mario Platformers?

We did back on the NES and SNES?
 
For better or worse, Nintendo probably shelves plenty of great ideas.

It would still be a shame if they abandoned the truly awesome gameplay of the original SMB games, though. There is simply nothing wrong with the idea of changing a powerups / enemies and releasing a new game when your core design is that good.
 
ge-man said:
I think you're in the minority though. How many threads do we see in the days where posters wished that Nintendo would make more franchises and do things differently and such?

I'm not saying what you propose is good or bad, I'm just trying to express what I feel is the mindset over at EAD these days. I honestly believe that EAD has had a tough time trying live up to their past accomplishments (particularily the N64 games.) I don't think they get a pass like some other developers might.


People don’t want Nintendo milking; but if they wanted to prefect 3D Platforming then people would eat it up!

Personally I am sick of quickly thrown together mascot games not quality 3D Platformers.
 
i think mario sunshine fell far short of realistic expectations, not just the unrealistic ones some nintendo sentimentalists still harbor. and let's keep in mind that mario sunshine, like many other mediocre nintendo games, was initially very well received. its reputation has only recently been corrected, and perhaps not widely so. the automatic response to nintendo brands is still, in many cases, a torrent of superlatives. nintendo gets as close to a "free pass" as anyone does.
 
ge-man said:
I think you're in the minority though. How many threads do we see in the days where posters wished that Nintendo would make more franchises and do things differently and such?

I'm not saying what you propose is good or bad, I'm just trying to express what I feel is the mindset over at EAD these days. I honestly believe that EAD has had a tough time trying live up to their past accomplishments (particularily the N64 games.) I don't think they get a pass like some other developers might.


I agree EAD has a lot to live upto, but they always have. Ever since Mario Bros came out, every successive game has had to be special, and it has been. Bros 2, World, Yoshi's Island, Mario 64.

They are no stranger to that kind of pressure.

I love Nintendo, EAD especially. I just don't understand what has gone wrong this gen with them, the games just haven't been good enough. They would still be lagging the PS2 if they were, but not by the same amount.
 
drohne said:
i think mario sunshine fell far short of realistic expectations, not just the unrealistic ones some nintendo sentimentalists still harbor. and let's keep in mind that mario sunshine, like many other mediocre nintendo games, was initially very well received. its reputation has only recently been corrected, and perhaps not widely so. the automatic response to nintendo brands is still, in many cases, a torrent of superlatives. nintendo gets as close to a "free pass" as anyone does.


I don't agree with that. Let's be fair, it wasn't Mario 64, but it's still probably one of the best 15-20 games released this gen. It's just not top 2-3 like it could / should have been.
 
Wow I just got to say I love the fact we are almost on the 3rd page of a Nintendo thread and nobody has posted about “how d00m3d” they are!
 
Do The Mario said:
They accept

3 Jak Platformers
3 GTA games
3 Ratchet ans clank games

Tell me why they wouldn’t accept 3 Mario Platformers?

We did back on the NES and SNES?

I don't know, but that just seems to be where things are now. Nintendo has been blasted for Mario Party games even though they are hardly horrible, for example. Yet people don't mind giving a pass to Ubi Soft for example when their games have crippling bugs (PoP1 and 2.)
 
drohne said:
i think mario sunshine fell far short of realistic expectations, not just the unrealistic ones some nintendo sentimentalists still harbor. and let's keep in mind that mario sunshine, like many other mediocre nintendo games, was initially very well received. its reputation has only recently been corrected, and perhaps not widely so. the automatic response to nintendo brands is still, in many cases, a torrent of superlatives. nintendo gets as close to a "free pass" as anyone does.

That's BS IMO. SMS has a so so reception early on, even if that wasn't entirely reflected in the media. Of course Nintendo gets a free pass from it's die hard fans, but you see the same for every other fanbase. Outside of them Nintendo has taken on it's share of criticism.
 
ge-man said:
I don't know, but that just seems to be where things are now. Nintendo has been blasted for Mario Party games even though they are hardly horrible, for example. Yet people don't mind giving a pass to Ubi Soft for example when their games have crippling bugs (PoP1 and 2.)

Yes that is because they are party games, that Nintendo is milking like fuck because there a grantee million seller in Japan!

If there were three stellar Mario Platformers on the GC people wouldn’t even be posting on GAF or Bitching about Nintendo why?

Because they would be doing the Mario!

Now if people flame Nintendo for releasing three golden games they should deal with it.
 
mumu said:
I expect Mario128 to be the best game ever, no less. I won't be satisfied with another SMS, even if it's way better. I want to be awed like i was with Mario64, maybe a little bit less. That's why Mario128 has to be on Revolution.

What so you can control Mario with your brain?

:D


Revolution Revealed
exist4.jpg


-SB
 
Do The Mario said:
Wow I just got to say I love the fact we are almost on the 3rd page of a Nintendo thread and nobody has posted about “how d00m3d” they are!


They'll never be doomed. They have too much money, talent and reputation for that to ever happen. The success of the DS shows that straight away.

They have lost a lot of market-share and fans of the last few years though, and need to do something big to get it back....
 
I think the problem with Mario is that it has branched off from its core gameplay. it would be interesting to see Nintendo get back to its roots with the franchise, maybe do a 3D, cel-shaded re-release of Super Mario Bros. 3? That would certainly make for an amazing experience I think.
 
ManDudeChild said:
I think the problem with Mario is that it has branched off from its core gameplay. it would be interesting to see Nintendo get back to its roots with the franchise, maybe do a 3D, cel-shaded re-release of Super Mario Bros. 3? That would certainly make for an amazing experience I think.

Plz not a port but a new 2d cell shade Mario game!

That could be a fine balance we are looking for,

1 Cell Shaded Platfomer
2 3D Platformers

Would be the perfect mix IMO
 
Maybe a 3D "on-rails" style platformer could be interesting. i dunno.

I loved Mario 64 though. For me, it's still unsurpassed in terms of platform games.

Any kind of true sequel would be just perfect...
 
Broshnat said:
Maybe a 3D "on-rails" style platformer could be interesting. i dunno.

I loved Mario 64 though. For me, it's still unsurpassed in terms of platform games.

Any kind of true sequel would be just perfect...

I could see something like that possibly. It's clear that Nintendo isn't happy about Mario's playability in 3D space. Mario 128 should be interesting in that I feel there will be more attention paid to thow the camera works.
 
Maybe mario should have gone down the cel-shaded route of Wind-Waker graphics wise, and left Zelda with the more realistic look in the new game.
 
do you think it's "bs" that mario sunshine fell short of realistic expectations? this was my eminently realistic expectation: that it would be of similar material quality to mario 64. not that it would match mario 64's impact -- impossible anyway -- just that it would, ahistorically considered, be a comparable game. actually sunshine has half as many levels as 64, and these levels are generally inferior. it's unduly strained by repetition and tiresome collecting, and it's blemished by several instances of spectacularly, aggressively poor design (i'm thinking of certain blue coin placements). given that mario 64 did all the hard work of translating mario to 3d, and that mario sunshine is on better hardware, this is alarming. the game nonetheless received very positive reviews. an 8 from gamespot was considered scandalously low. nintendo's reputation still stultifies a wide sample of gamers, not just their reverent fans.

i think there's a direct relationship between the proliferation of mario spinoffs and the diminished quality and number of mario platformers. the abundance of mario games makes a mario platformer less of an event. so the mario brand can be leveraged just as effectively with cheap, easy spinoffs as with expensive, difficult platformers.
 
Those mini levels in SMS were the best part of the game. What Nintendo should do is add a few more enemies, surround the place with proper environments, so instead of a block have a giant mushroom and have those wierd hills that are in SMB around you and you have got yourself a kickass game:)
 
drohne said:
do you think it's "bs" that mario sunshine fell short of realistic expectations? this was my eminently realistic expectation: that it would be of similar material quality to mario 64. not that it would match mario 64's impact -- impossible anyway -- just that it would, ahistorically considered, be a comparable game. actually sunshine has half as many levels as 64, these levels are generally inferior. it's unduly strained by repetition and tiresome collecting, and it's blemished by several instances of spectacularly, aggressively poor design (i'm thinking of certain blue coin placements). the game nonetheless received very positive reviews. an 8 from gamespot was considered scandalously low. nintendo's reputation still stultifies a wide sample of gamers, not just their reverent fans.

i think there's a direct relationship between the proliferation of mario spinoffs and the diminished quality and number of mario platformers. the abundance of mario games makes a mario platformer less of an event. so the mario brand can be leveraged just as effectively with cheap, easy spinoffs as with expensive, difficult platformers.

No, the BS part was about the free pass thing. I'm not apologizing for SMS nor have I done so already in this thread.
 
Mario Sunshine wasn't amazing.

It was very good, but hardly bad.

It's still better than Rachet & Clank, Jak, Sonic Heroes etc etc etc
 
Do The Mario said:
They accept

3 Jak Platformers
3 GTA games
3 Ratchet ans clank games

Tell me why they wouldn’t accept 3 Mario Platformers?

We did back on the NES and SNES?
Its because there's a massive double-standard when it comes to Nintendo. Read the Mario Party threads; any of them will do, they all end up the same. Look at the reaction to Luigi's Mansion and SMS; the faults were magnified beyond belief, even when the accusers would defend games with the same and more glaring problems. Look at how often Nintendo is accused of milking their franchises, even though every other company does it.

Nintendo probably could make 3 Mario platformers on the Gamecube and they'd all sell very well; better then the 3 Jak's and R&C's for sure. Idiots on a game forum and even reviewers have very little power over what sells. They could do it, but their priorities are not the same. Unlike the developers of 3 series mentioned, EAD has more than a single franchise to juggle. If SM128 is released for the Gamecube, they'd have released 5 major installments across 3 series, plus about 10 lesser games in just under 5 years. It's not as if they're just sitting on their thumbs.
 
JJConrad said:
Its because there's a massive double-standard when it comes to Nintendo. Read the Mario Party threads; any of them will do, they all end up the same. Look at the reaction to Luigi's Mansion and SMS; the faults were magnified beyond belief, even when the accusers would defend games with the same and more glaring problems. Look at how often Nintendo is accused of milking their franchises, even though every other company does it.

Nintendo probably could make 3 Mario platformers on the Gamecube and they'd all sell very well; better then the 3 Jak's and R&C's for sure. Idiots on a game forum and even reviewers have very little power over what sells. They could do it, but their priorities are not the same. Unlike the developers of 3 series mentioned, EAD has more than a single franchise to juggle. If SM128 is released for the Gamecube, they'd have released 5 major installments across 3 series, plus about 10 lesser games in just under 5 years. It's not as if they're just sitting on their thumbs.

Bingo!
 
i don't know. to deny that mario sunshine got a "free pass" or to claim that its detractors had unrealistic expectations is to apologize for it implicitly, and without the thorny business of discussing the game. its reception was not justified by its quality. its flaws were not widely remarked, on gaf or in the media.
 
JJConrad said:
Its because there's a massive double-standard when it comes to Nintendo. Read the Mario Party threads; any of them will do, they all end up the same. Look at the reaction to Luigi's Mansion and SMS; the faults were magnified beyond belief, even when the accusers would defend games with the same and more glaring problems. Look at how often Nintendo is accused of milking their franchises, even though every other company does it.

Nintendo probably could make 3 Mario platformers on the Gamecube and they'd all sell very well; better then the 3 Jak's and R&C's for sure. Idiots on a game forum and even reviewers have very little power over what sells. They could do it, but their priorities are not the same. Unlike the developers of 3 series mentioned, EAD has more than a single franchise to juggle. If SM128 is released for the Gamecube, they'd have released 5 major installments across 3 series, plus about 10 lesser games in just under 5 years. It's not as if they're just sitting on their thumbs.


Agreed. Maybe they should expand their internal teams then. They have the money to do so.
 
Broshnat said:
Miyamoto needs to get involved more. He oversees so many projects these days that his time is spread so far that it's diluted right out. I'm not saying HE is Nintendo, but if he concentrated on 1-2 projects at a time and made them classics and let the other teams concentrate on others then maybe that would be better...
IIRC, he's moved off of supervising externally developed games, which should make for better software all around.
 
JJConrad said:
Its because there's a massive double-standard when it comes to Nintendo. Read the Mario Party threads; any of them will do, they all end up the same. Look at the reaction to Luigi's Mansion and SMS; the faults were magnified beyond belief, even when the accusers would defend games with the same and more glaring problems. Look at how often Nintendo is accused of milking their franchises, even though every other company does it.

Nintendo probably could make 3 Mario platformers on the Gamecube and they'd all sell very well; better then the 3 Jak's and R&C's for sure. Idiots on a game forum and even reviewers have very little power over what sells. They could do it, but their priorities are not the same. Unlike the developers of 3 series mentioned, EAD has more than a single franchise to juggle. If SM128 is released for the Gamecube, they'd have released 5 major installments across 3 series, plus about 10 lesser games in just under 5 years. It's not as if they're just sitting on their thumbs.


People are not criticizing the two Zelda games coming out this gen as “too much”.

How do you know that people would be angry with two or three 3D Mario Platformers? The GBA seems to be doing just fine with ports of every 2D Mario Platformer, why wouldn’t it work of the GC?

As I said people are angry at Mario Party because it’s blatant milking and takes resources away from games such as Mario Platformers!
 
Broshnat said:
Well I dunno myself. It all depends. I'm expecting big things from RE4, but maybe I'm just being silly. I guess Zelda will primarily appeal to existing GC owners, but should boost sales a bit.

The unknowns are Mario 128 and Pokemon. If Mario 128 is awesome then it could attract some new people (old fans of the series) and would generally boost the Cube's profile etc.

I think he was saying that such a lineup would maintain/boost/defend Nintendo's image, not necessarily attract new GC owners.
 
drohne said:
i don't know. to deny that mario sunshine got a "free pass" or to claim that its detractors had unrealistic expectations is to apologize for it implicitly, and without the thorny business of discussing the game. its reception was not justified by its quality. its flaws were not widely remarked, on gaf or in the media.

I guess I see what your saying in a sense, though in the end I feel that things are lopsided. Why isn't Ubisoft taken to task for clearly rushing out PoP? I don't remember having game stopping bugs ruin my experince in SMS, yet the game's reputation continues to slide while Ubisoft becomes even more overrated in IMO.
 
Do The Mario said:
People are not criticizing the two Zelda games coming out this gen as “too much”.

How do you know that people would be angry with two or three 3D Mario Platformers? The GBA seems to be doing just fine with ports of every 2D Mario Platformer, why wouldn’t it work of the GC?

As I said people are angry at Mario Party because it’s blatant milking and takes resources away from games such as Mario Platformers!

Yeah, but to be fair Mario Party is developed by a small team over at Hudson. It doesn't really take away from EAD's capabilities.

I don't have a problem with Mario Party games anyway. It's mini-games basically. Each one had loads of new ones. It's a fun, group game that people enjoy playing. You don't have to buy every one, and they usually sell a couple of million or so with each installment, so bring in good money for Nintendo with little effort. I don't have a problem. Camelot make the sports games. Intelligent Systems made Paper Mario. Namco are doin Mario Baseball. I don't have a problem with any of these, I just want EAD to pull Mario 128 out of the bag and amaze us all....
 
ge-man said:
I guess I see what your saying in a sense, though in the end I feel that things are lopsided. Why isn't Ubisoft taken to task for clearly rushing out PoP? I don't remember having game stopping bugs ruin my experince in SMS, yet the game's reputation continues to slide while Ubisoft becomes even more overrated in IMO.


Especially with the 18th Tom Clancy game in 3 years on it's way...
 
Do The Mario said:
People are not criticizing the two Zelda games coming out this gen as “too much”.

How do you know that people would be angry with two or three 3D Mario Platformers? The GBA seems to be doing just fine with ports of every 2D Mario Platformer, why wouldn’t it work of the GC?

As I said people are angry at Mario Party because it’s blatant milking and takes resources away from games such as Mario Platformers!

People complain about those GBA games too. I've seen people complain about Zelda and even I have said that Nintendo was throwing out too much Metroid this generation. There are always detractors around. If it wasn't for that fact that these things actually sell regardless, I'm not sure if Nintendo would even bother.
 
ge-man said:
People complain about those GBA games too. I've seen people complain about Zelda and even I have said that Nintendo was throwing out too much Metroid this generation. There are always detractors around. If it wasn't for that fact that these things actually sell regardless, I'm not sure if Nintendo would even bother.

Well fuck them, the sales speak for themselves.

Nintendo shouldn’t pander to the haters!
 
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