Why Did The PS3 Fail?

I like to see Sony have the Balls to take the losses that MS did last gen.Come on Sony $399 80gb PS3 this fall, I "Might" even get one.
 
JCBossman said:
I like to see Sony have the Balls to take the losses that MS did last gen.Come on Sony $399 80gb PS3 this fall, I "Might" even get one.

I would argue that's precisely what is wrong. The false economies Microsoft created really hurt Sony in their long term strategic planning and positioning. They could have won this race easily by putting out a $300 PS3 with a modest spec increase over the PS2, hae the console be HD/SD compatible, with a focus towards inclusiveness of all gamers. They basically signed over most of the market to Nintendo in their attempt to win in the technical category.

Hindsight is 20/20 but it could be argued the PS3 failed to meet Sony's objectives the minute they decided to fight the 360 head on.
 
Deku said:
I would argue that's precisely what is wrong. The false economies Microsoft created really hurt Sony in their long term strategic planning and positioning. They could have won this race easily by putting out a $300 PS3 with a modest spec increase over the PS2, hae the console be HD/SD compatible, with a focus towards inclusiveness of all gamers. They basically signed over most of the market to Nintendo in their attempt to win in the technical category.

Hindsight is 20/20 but it could be argued the PS3 failed to meet Sony's objectives the minute they decided to fight the 360 head on.

false economies?

Silver briefcases?
 
Grayman said:
It's true. You'd need a graphic guru to remember and explain what it was but the PS2 can do something or other better than an xbox.
wait
ps2>x box>game cube>ps2?
AHHHHHHHHHHHHHH!!!!!!!!!
mindexplosion.gif
 
Grayman said:
PSX played CDs
PS2 played dvds

These things don't cost exceptionally more money so the system should do them. Built in soundtracks, may as well play music as well, same thing for net browsers and shit. those things are basically free if the system does everything a current gen system has to.


Except that the ability to play CDs or DVD's was a 'fringe benefit' of the medium it was stored on. Unless they took the route of Nintendo and cripled the system, on the PS1 it was CD based and could naturally play CDs. Same with the PS2 since it was DVD based and could play DVD's as a result.

In the end, I don't want a multi-media IP TV DO-CRAP-I-DON'T-WANT-TO-DO other than playing my games. Does it have internal storage for custom sound tracks? fine, that might help me enjoy my GAMING experience that much better. Do I want it to steam my porn from my PC and watch it through my console? Why? That's what I got a PC for, eh?

The PS1 and PS2 excelled because they were touted as a game machine 1st and foremost and anything else, 2nd. They were built to be that and that alone. Anything extra it could do as a result was an added bonus. With the PS3, they wanted it to be a Do-All, Be-All machine. They aimed for the Sun and shot the price of the machine through the roof as a result.

Just give me a freaking game machine next time, Sony! Keep that price without REASONABLE points and you just might have another number 1 system again. Till then? Enjoy 3rd, because that's all you're going to be this generation.
 
Sol.. said:
false economies?

Silver briefcases?

When you begin to play a money game, you are basically falling into Microsoft's hands. Given the fact that Kuturagi was allowed to run around unchecked during the course of the building of the PS3 only heightens that fact. Now it's just a waiting game to see what it is Microsoft really wants.
 
DiatribeEQ said:
Except for the fact that the PSP is a 2nd place success in the world of handhelds. Sure, it's not doing as well as the DS, but c'mon...it's the freaking DS. Still, every month, the PSP does extremely well worldwide, has sold FAR more than the PS3 has since the PS3 was released and will probably end up selling 2-3x (or more) than what the PS3 will ever sell.

What Sony is pretty much doing is sticking in the game long enough to stay relevant in the customers eyes and get the PS4 out with it (hopefully) being a system that returns back to it's roots of being just a game machine and nothing more than that.


That's nonsense.

The PSP is second place with little hope of ever making its handheld a serious consideration for Western developers of original content outside of Sony's own publishing efforts. Yet Sony continues to back the platform like it's brand new.

The PS3 is in a much better position relative to the 360 than the PSP is relative to the DS.
 
Agent Icebeezy said:
When you begin to play a money game, you are basically falling into Microsoft's hands.

tru dat.

I knew they were going to be trouble on day one. However, I never could have predicted the way they would turn the world upside down.
 
The PS3 will stop "failing" when

1. They deliver an "IPhone" like price drop.
2. They get those exclusives and lead platform rights (but that goes hand in hand with sales to a certain degree)
3. Create a online martketplace that will win everyone over... not just gamers. make the system look like a real hub for all media... online and offline.
 
I'm curious, if the 40gb PS3 for $399 this holiday rumor is true, where does that put the early adopters? I know it's been shown with the 360 recalls that videogamers are very brand loyal, however this past week with the iPhone $200 cut early buyers were pissed.

I realize this $399 price is (potentially) coming a year after launch, unlike the 1.5 months with the iPhone, but a $200 cut only 1 year in is unprecedented - do we see Sony toss a bone to early adopters if the holiday price comes or just "thanks for the loyal support"?
 
DiatribeEQ said:
Except that the ability to play CDs or DVD's was a 'fringe benefit' of the medium it was stored on. Unless they took the route of Nintendo and cripled the system, on the PS1 it was CD based and could naturally play CDs. Same with the PS2 since it was DVD based and could play DVD's as a result.

In the end, I don't want a multi-media IP TV DO-CRAP-I-DON'T-WANT-TO-DO other than playing my games. Does it have internal storage for custom sound tracks? fine, that might help me enjoy my GAMING experience that much better. Do I want it to steam my porn from my PC and watch it through my console? Why? That's what I got a PC for, eh?

The PS1 and PS2 excelled because they were touted as a game machine 1st and foremost and anything else, 2nd. They were built to be that and that alone. Anything extra it could do as a result was an added bonus. With the PS3, they wanted it to be a Do-All, Be-All machine. They aimed for the Sun and shot the price of the machine through the roof as a result.

Just give me a freaking game machine next time, Sony! Keep that price without REASONABLE points and you just might have another number 1 system again. Till then? Enjoy 3rd, because that's all you're going to be this generation.
What did they do that added cost that wasn't a fringe benefit? a harddrive and networking were needed for fast loading, online games, Digital distro games, and demos. Blu-ray is needed for what sony envisions future games as.

Now how did media playing add to the consumer cost of the PS3 again?
 
toxk_02 said:
I realize this $399 price is (potentially) coming a year after launch, unlike the 1.5 months with the iPhone, but a $200 cut only 1 year in is unprecedented - do we see Sony toss a bone to early adopters if the holiday price comes or just "thanks for the loyal support"?

Nope, thats just what happens when your an early adopter, you pay the high price and wave@ the price drop some time from when you purchased it.
 
toxk_02 said:
I'm curious, if the 40gb PS3 for $399 this holiday rumor is true, where does that put the early adopters? I know it's been shown with the 360 recalls that videogamers are very brand loyal, however this past week with the iPhone $200 cut early buyers were pissed.

I realize this $399 price is (potentially) coming a year after launch, unlike the 1.5 months with the iPhone, but a $200 cut only 1 year in is unprecedented - do we see Sony toss a bone to early adopters if the holiday price comes or just "thanks for the loyal support"?

I wouldn't expect anything, and really, time makes all the difference. If the PS3 had dropped in January, along the lines of the iPhone, there would have been a huge uproar, but not a year later.

The dollar amounts are larger, but on a percentage basis, it would be about the same as the PS1's price cut after a year. I'm still kind of doubtful the $400 system will really happen though.
 
From this thread I've learned:

- No one liked the PS2 the first year it came out. In fact most people thought it was DOA until GTA 3 came out.
- The 360 is selling worse than the Xbox despite selling...more.
- The PS3 is selling better than the PS2 despite selling...less.
- Sony won back to back generations and sold nearly 250 million consoles on the strength of its first party lineup
- The PS2 is more powerful than the GCN and Xbox
- 3rd parties have already begun shifting resources towards PS3, making it the lead platform for most of their efforts in 2008 and beyond
- The PSP is in worse shape than the PS3, despite having 5-6x the userbase and turning a profit on every unit sold
- GT5 will outsell the LTD of every PS2, GCN, Xbox, 360, Wii, PSP, and PS3 game released since 2004 in the timeframe of June-December 2008
- Alan Wake and Halo Wars will sell over 3 million copies...EACH

What will I learn tomorrow? Good night everyone.
 
Speevy said:
If the PS3 drops price this year, I'm going to kill myself for buying one so soon.
I almost did already over the fake drop and the blu ray deal.

If I didn't have one already I would not buy a PS3 today.
 
I think Barnole's continued insistence on PS3=>360 ports is because the Xbox 360 seems like a cinch to develop for, and if you have the PS3 game already done and in good shape, what could actually go wrong?
 
Grayman said:
What did they do that added cost that wasn't a fringe benefit? a harddrive and networking were needed for fast loading, online games, Digital distro games, and demos. Blu-ray is needed for what sony envisions future games as.

Now how did media playing add to the consumer cost of the PS3 again?
You bought the hype. Sony has been speaking out of both sides of their mouths: Is the future downloadable content or is it effin huge game assets that can only be stored on media the size of the Library of Congress? The most important task when designing a piece of hardware is to define realistic goals. Sony defined their goal when building the PS3 as a machine that could do everything, that could perform well whether future games are small downloadable character pieces or ginormous Hollywood epics. By providing their designers with no restraints they delivered a product that does everything well, that will probably forever be revered by tech wonks as the most forward-looking game machine yet produced, ... and is a failure in the marketplace. BECAUSE IT'S UNREALISTIC.

The damn thing is delivered through a time warp from four years in the future, and the price reflects that. Turns out not as many people really want to pay for the future as Sony, and industry insiders, and all the analysts thought. And since this is a game machine before everything else it's going to get brushed aside in the race for development dollars if it can't develop a sizable install base, never mind how powerful it is.
 
Grayman said:
What did they do that added cost that wasn't a fringe benefit? a harddrive and networking were needed for fast loading, online games, Digital distro games, and demos. Blu-ray is needed for what sony envisions future games as.

Now how did media playing add to the consumer cost of the PS3 again?
Well, if it's solely about simultaneously accessible disc space, something goofy like multiple DVD drives would be cheaper than Blu-ray for quite some time. And open up some new possibilities of its own.
 
beermonkey@tehbias said:
120 million PS2s out there. 3.6 million copies of MGS3: Snake Eater.

Do the math.

I'm not referencing sales whatsoever, I'm referencing the fact that MGS4, being the grand finale of the iconic MGS series, will obviously be one of the most, if the not the most mind blowing game of this generation.
I don't have a next gen console and I won't have one for a good while, but I will certainly get a PS3 because of MGS4. (and FFXIII, though that's not as important)
 
Sho_Nuff82 said:
From this thread I've learned:

- No one liked the PS2 the first year it came out. In fact most people thought it was DOA until GTA 3 came out.
- The 360 is selling worse than the Xbox despite selling...more.
- The PS3 is selling better than the PS2 despite selling...less.
- Sony won back to back generations and sold nearly 250 million consoles on the strength of its first party lineup
- The PS2 is more powerful than the GCN and Xbox
- 3rd parties have already begun shifting resources towards PS3, making it the lead platform for most of their efforts in 2008 and beyond
- The PSP is in worse shape than the PS3, despite having 5-6x the userbase and turning a profit on every unit sold
- GT5 will outsell the LTD of every PS2, GCN, Xbox, 360, Wii, PSP, and PS3 game released since 2004 in the timeframe of June-December 2008
- Alan Wake and Halo Wars will sell over 3 million copies...EACH

What will I learn tomorrow? Good night everyone.

:lol
 
Speevy said:
I think Barnole's continued insistence on PS3=>360 ports is because the Xbox 360 seems like a cinch to develop for, and if you have the PS3 game already done and in good shape, what could actually go wrong?

Pretty much.

Company x needs to make a PC, PS3 and 360 game. They start on 360 and do PC as well, but they have to redo the entire thing for PS3, making it a late port (fucks up marketing, publishing, quarterly nonsense and so on) and it also is worse; framerate issues among other things.

Company y needs to make a PC, PS3 and 360 game. They start on PS3, make the game as they see fit (actually using PS3's hardware to boot!), then from there, they can do the PC and 360 ports without having to redo the entire friggin game. Everyone wins.

360 was lead platform for a while because it was out longer, they had the dev kits longer and began work on games before really having a grasp with PS3.

But if they have to do a PS3 port anyway, why make it harder, more expensive and more time consuming than it has to be?
 
Barnolde said:
Pretty much.

Company x needs to make a PC, PS3 and 360 game. They start on 360 and do PC as well, but they have to redo the entire thing for PS3, making it a late port (fucks up marketing, publishing, quarterly nonsense and so on) and it also is worse; framerate issues among other things.

Company y needs to make a PC, PS3 and 360 game. They start on PS3, make the game as they see fit (actually using PS3's hardware to boot!), then from there, they can do the PC and 360 ports without having to redo the entire friggin game. Everyone wins.

360 was lead platform for a while because it was out longer, they had the dev kits longer and began work on games before really having a grasp with PS3.

But if they have to do a PS3 port anyway, why make it harder, more expensive and more time consuming than it has to be?

QFMFT

it makes sense, I was trying to expain this concept to friend@ another forum.
 
Barnolde said:
Pretty much.

Company x needs to make a PC, PS3 and 360 game. They start on 360 and do PC as well, but they have to redo the entire thing for PS3, making it a late port (fucks up marketing, publishing, quarterly nonsense and so on) and it also is worse; framerate issues among other things.

Company y needs to make a PC, PS3 and 360 game. They start on PS3, make the game as they see fit (actually using PS3's hardware to boot!), then from there, they can do the PC and 360 ports without having to redo the entire friggin game. Everyone wins.

360 was lead platform for a while because it was out longer, they had the dev kits longer and began work on games before really having a grasp with PS3.

But if they have to do a PS3 port anyway, why make it harder, more expensive and more time consuming than it has to be?

One good reason, when you are developing a game, you don't wanna fight the hardware, thats why so much most likely 95%+ asset creation and early level work is done on a PC, this is for all games (even if they never see a PC release) so ALL console games are ports from the PC anyway.
 
g35twinturbo said:
QFMFT

it makes sense, I was trying to expain this concept to friend@ another forum.

No it doesn't. Platforms in last place don't get games lead on them for starters. Second, I'm sure that 10-12 million for the average 3rd party developers goes a lot further on the 360 than it does 10-12 million on the PS3. This industry is a business and as long as the 360 tie ratio stays stupid high, the games will be lead on the 360.
 
JCBossman said:
One good reason, when you are developing a game, you don't wanna fight the hardware, thats why so much most likely 95%+ asset creation and early level work is done on a PC, this is for all games (even if they never see a PC release) so ALL console games are ports from the PC anyway.

you blew my mind good sir

i never would have thought that people would work on pcs to create things for games
 
TEH-CJ said:
1. The ps2 had some strenghts over the xbox in terms of graphics

2. It was the 1st party games that destroyed the competetion

3." I'm a microsoft fanboy through and through " tell me why anyone here will take your post seriously then ?

About the PS2 having better graphics- I don't agree.

And as for the fanboy thing, I just figured I would go ahead and say that I'm a fanboy, instead of posting and then having everyone say that I'm a fanboy anyway. I don't know if I really count as a true fanboy. Fanboys blindly defend whatever they are a fan of regardless of what the truth may be. I realize that the PS3 has its positives (blue ray discs hold more data, blue ray player by itself is really expensive, PS3 is "said" to be more powerful, etc.), but I just hate Sony. I stand by what I said earlier. I really want the PS3 to fail and it has nothing to do with whether the PS3 or the 360 is better. No offense to the people who own a PS3.
 
Deputy Moonman said:
About the PS2 having better graphics- I don't agree.

And as for the fanboy thing, I just figured I would go ahead and say that I'm a fanboy, instead of posting and then having everyone say that I'm a fanboy anyway. I don't know if I really count as a true fanboy. Fanboys blindly defend whatever they are a fan of regardless of what the truth may be. I realize that the PS3 has its positives (blue ray discs hold more data, blue ray player by itself is really expensive, PS3 is "said" to be more powerful, etc.), but I just hate Sony. I stand by what I said earlier. I really want the PS3 to fail and it has nothing to do with whether the PS3 or the 360 is better. No offense to the people who own a PS3.

'I really want your console to fail. No offense.'

Hm? How does that work, again?

'I really want your console to RROD. No offense.'
 
What if a game takes X months to finish on 360, X+2 months to finish on PS3.

How does it make any less sense to finish it first for the PS3?



The result is that it's better on BOTH systems, and it will sell better on BOTH systems.

Publisher makes more money.


Or you could port a game to the PS3, and because of the development difficulties, it has a choppy framerate or something. No one buys it because that version sucks, and you lose money for developing it in the first place.

How is that a better idea?
 
davepoobond said:
you blew my mind good sir

i never would have thought that people would work on pcs to create things for games


OK that wasn't the most outstanding detective work there:lol But the fact remains you cater to the biggest base, because thats how you get paid, IF any platform is going to suffer, it's the one with the small base? I mean the logic for working on the PS3 than porting to the 360 makes sense in a "SPOCK" sorta way, but what happens if you spend all your time getting a game to work flawlessly on the PS3 and run out of time/money to get it in that condition on the 360?
 
Agent Icebeezy said:
No it doesn't. Platforms in last place don't get games lead on them for starters. Second, I'm sure that 10-12 million for the average 3rd party developers goes a lot further on the 360 than it does 10-12 million on the PS3. This industry is a business and as long as the 360 tie ratio stays stupid high, the games will be lead on the 360.

Yeah.. except with that, they exclude 5~mil PS3 owners and growing as opposed to:
including 5mil PS3 owners, 10 mil 360 owners and the PC market.

My point is they NEED a PS3 SKU and will so more in the future. Some companies will ignore it (such as that new UE3 FPS coming out called End) but the majority of publishers probably don't want to ignore PS3, so if they can get a PS3 version out among the 360 and PC versions, I think they'll do that.

PS3 as lead platform does NOT mean they don't cater to the 360 crowd. They do! and some people don't seem to understand that. Due to the architecture of the systems, catering to the PS3 first enables them to cater to the 360 and PC as well as opposed to the other option; ignoring the PS3, which is not a wise publishing move. It's not like the PS3 is a failure or anything, so why would they ignore it?
 
So I hear the Gamecube was the lead SKU for EA Sports titles all last generation. I mean, you can clearly see the effort put into those multiplat titles on the Cube, knowing how much return they were getting on their massive investments into the losing system. Sho_Nuff, anything else you'd care to add to your list? :lol

My point is they NEED a PS3 SKU and will so more in the future.

Wow... somebody bring in the Econ 101 textbooks! I take it you've never been part of the 'losing' side, with logic like this. I just bookmarked this thread :D
 
Speevy said:
What if a game takes X months to finish on 360, X+2 months to finish on PS3.

How does it make any less sense to finish it first for the PS3?
Because now it takes X+2 months for both 360 and PC versions. There's no magic "push button to port." Developers budget the time for how long they think it'll take, and it's clear they've been rather off in judging the "port to PS3" time frame. If they want to release everything on time, they only need a better grasp of the overall time frames involved. They tend to release 360 first to hit those profits first, rather than waiting on the PS3 version.

360 and PS3 are very different beasts. Either you cater to one and take the time for the other, or one comes out half assed. There's no way to speed up this process. Flipping 360 and PS3 around in the equation doesn't alter the final value.
 
JCBossman said:
what happens if you spend all your time getting to work flawlessly on the PS3 and run out of time/money to get it in that condition on the 360?



How is that even possible?


Is the 360 not the platform on which any developer can get a game up and running at a stable framerate?

Familiar architecture, incredible development tools.

As a matter of fact, they might be able to add a few new things to the port.
 
having read the last few pages, I conclude this thread is just a big headache, I hope sporks or dragona or someone with initiative locks it.
 
Barnolde said:
Pretty much.

Company x needs to make a PC, PS3 and 360 game. They start on 360 and do PC as well, but they have to redo the entire thing for PS3, making it a late port (fucks up marketing, publishing, quarterly nonsense and so on) and it also is worse; framerate issues among other things.

Company y needs to make a PC, PS3 and 360 game. They start on PS3, make the game as they see fit (actually using PS3's hardware to boot!), then from there, they can do the PC and 360 ports without having to redo the entire friggin game. Everyone wins.

360 was lead platform for a while because it was out longer, they had the dev kits longer and began work on games before really having a grasp with PS3.

But if they have to do a PS3 port anyway, why make it harder, more expensive and more time consuming than it has to be?
Why bother with a PS3 edition for most games if most can't even sell enough on the platform to justify the cost of getting up to speed and staying competent with dealing with PS3's very unique complexity? Unless you're a Madden or other big seller, what's the point of pressing a disc for PS3?


I'm not sure why anyone still says that the PS3 isn't a failure. Hardware and software sales all point to it being so. Sony's focus on first party has basically turned their usually third party friendly platform into one like an N64 or even Gamecube where the only one selling software in great volume is the platform holder. X360 has, from what has been estimated so far, over twenty million-sellers and the vast majority of those are third party games. PS3 has two million-sellers, both are first party games. PS3 could end up surpassing Gamecube and, perhaps, the N64 in terms of hardware sales, but it's hard to believe that's likely at all given it is still struggling to keep pace with Ninty's last console outing. There's a good reason why no one has ever lagged so far behind and come back to win and that's because the console market is all about momentum. Of course, just because it's likely to be the third place platform worldwide it doesn't mean you can't still enjoy it like the third place platforms of the past.
 
Speevy said:
I think Barnole's continued insistence on PS3=>360 ports is because the Xbox 360 seems like a cinch to develop for, and if you have the PS3 game already done and in good shape, what could actually go wrong?

Again, that is the most retarded logic I've ever seen on these forums the 9 years I've been posting here.

Absolutely, undeniably, retarded.

The 360 isn't easy to develop for either. Multicore programming isn't easy.
 
Sho_Nuff82 said:
From this thread I've learned:

- No one liked the PS2 the first year it came out. In fact most people thought it was DOA until GTA 3 came out.
- The 360 is selling worse than the Xbox despite selling...more.
- The PS3 is selling better than the PS2 despite selling...less.
- Sony won back to back generations and sold nearly 250 million consoles on the strength of its first party lineup
- The PS2 is more powerful than the GCN and Xbox
- 3rd parties have already begun shifting resources towards PS3, making it the lead platform for most of their efforts in 2008 and beyond
- The PSP is in worse shape than the PS3, despite having 5-6x the userbase and turning a profit on every unit sold
- GT5 will outsell the LTD of every PS2, GCN, Xbox, 360, Wii, PSP, and PS3 game released since 2004 in the timeframe of June-December 2008
- Alan Wake and Halo Wars will sell over 3 million copies...EACH

What will I learn tomorrow? Good night everyone.

You'll learn Japanese and how to bake a cake.
 
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