Captain Toad
Banned
Seriously, I thought we've been through this, but it's getting worse.
It started with Uncharted. After a bit of time, if you haven't solved a puzzle, the game prompted you to press a button and Drake or someone would say something to give you a hint on how to proceed. It was actually brilliant and kept the flow of the game going, while still giving you the choice to keep attempting the puzzle yourself.
Then, games like Horizon started doing similar things, only they didn't give you the option to NOT hear the hints. If the game deemed you are taking too long, Alloy, etc would make comment hinting at what to do.
Forbidden West took this to a ridiculous level, basically giving you almost no time to figure out the puzzles yourself. And often when you WERE quick enough, she'd still insult you by telling you the answer while you were already in the process of doing that exact thing.
Now, I'm playing God of War Ragnarok. While, I'm pretty early on, this already looks like the worst offender yet. I'll fight a room of mobs and while I'm still picking up loot the other NPCs are giving me not so subtle "hints" at solving a puzzle I haven't even had s chance to see yet. And then, ten seconds later, even more specific hints to basically where they're calling me a dumbass and telling me exactly what to do.
"Hmmm, we need to get across that water. I wish we could freeze it."
"Oh, your Axe freezes stuff doesn't it?"
"Hey, what if you throw your axe at the water?"
Sigh... ok, I jump across and immediately
"Hmmm, I wonder if we could knock that block down?"
"Maybe you could throw your axe at the chain holding that block?"
Sigh... I do that. As soon as the block lands.
"I wonder what you'd see if you climbed on top of that box?"
As soon as you climb up
"Oh, a pool of water. I wish we could freeze it somehow..."
SHUT THE HELL UP. Or do you just want to take the controller from me and do it yourself?
Surely, I'm not the only one experiencing this, right?
It started with Uncharted. After a bit of time, if you haven't solved a puzzle, the game prompted you to press a button and Drake or someone would say something to give you a hint on how to proceed. It was actually brilliant and kept the flow of the game going, while still giving you the choice to keep attempting the puzzle yourself.
Then, games like Horizon started doing similar things, only they didn't give you the option to NOT hear the hints. If the game deemed you are taking too long, Alloy, etc would make comment hinting at what to do.
Forbidden West took this to a ridiculous level, basically giving you almost no time to figure out the puzzles yourself. And often when you WERE quick enough, she'd still insult you by telling you the answer while you were already in the process of doing that exact thing.
Now, I'm playing God of War Ragnarok. While, I'm pretty early on, this already looks like the worst offender yet. I'll fight a room of mobs and while I'm still picking up loot the other NPCs are giving me not so subtle "hints" at solving a puzzle I haven't even had s chance to see yet. And then, ten seconds later, even more specific hints to basically where they're calling me a dumbass and telling me exactly what to do.
"Hmmm, we need to get across that water. I wish we could freeze it."
"Oh, your Axe freezes stuff doesn't it?"
"Hey, what if you throw your axe at the water?"
Sigh... ok, I jump across and immediately
"Hmmm, I wonder if we could knock that block down?"
"Maybe you could throw your axe at the chain holding that block?"
Sigh... I do that. As soon as the block lands.
"I wonder what you'd see if you climbed on top of that box?"
As soon as you climb up
"Oh, a pool of water. I wish we could freeze it somehow..."
SHUT THE HELL UP. Or do you just want to take the controller from me and do it yourself?
Surely, I'm not the only one experiencing this, right?
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