I feel like if we want good gameplay mechanics, that is something Sony has been able to deliver for a few years now. TLOU2's third person stealth sandbox is incredible, Spider-Man 2's movement tech is fantastic, Ragnarok's combat is great... it's the stories people have issues with, not the actual gameplay lol.
I guess Astro and Helldivers both sidestep that problem though, true.
I feel like if we want good gameplay mechanics, that is something Sony has been able to deliver for a few years now. TLOU2's third person stealth sandbox is incredible, Spider-Man 2's movement tech is fantastic, Ragnarok's combat is great... it's the stories people have issues with, not the actual gameplay lol.
I guess Astro and Helldivers both sidestep that problem though, true.
It went the way of movies, big budget = better in their mind as those seemed to drive the biggest sales initially. Which was true up to a point but it came with an unrealized cost. But the narrative focus lost sight of the value of gaming. If I want to watch a movie I will watch a movie. If I want to play a game then I will play a game. Strip away the imbedded menus in menus for action games and 8 hours of cutscenes. Go back to simpler games like astrobot etc. That's why everyone appreciates the PS2 they had focus driven action and adventure games when there was multiple Ratchets and Draks etc. Sony doesn't to stop exclusives but they need to go back to gameplay being the primary focus.