Why is Destiny so Compelling?

For me, I'm backing this game because I trust Bungie's direction and I dig their titles, not because Destiny's this mind blowing experience (pre-Alpha, the only reason I checked for this game was Bungie). It's a very fun title but in a way that Lords of Shadow 1 was a fun title, it collected the best parts from other genres and titles into a pretty package.
 
Has the game really improved from Alpha to Beta? I tried out the Alpha and I remember being incredibly bored by the concept and gameplay. Someone made the comparison to PSO and now reading all these favorable impressions I'm tempted to try one more time with the final release.
 
Has the game really improved from Alpha to Beta? I tried out the Alpha and I remember being incredibly bored by the concept and gameplay. Someone made the comparison to PSO and now reading all these favorable impressions I'm tempted to try one more time with the final release.

It was more of the same for me, I was sold after Alpha but I didn't care to play Beta; I'm waiting for the release now. So yeah, you'll still be bored with Beta.
 
Has the game really improved from Alpha to Beta? I tried out the Alpha and I remember being incredibly bored by the concept and gameplay. Someone made the comparison to PSO and now reading all these favorable impressions I'm tempted to try one more time with the final release.
It's a slightly more fleshed out version of the alpha. A few more single player missions, a cut scene at the beginning, but that's about it. It's a very limited beta.
 
I'm not making any comparison to Planetside. I just want to know what the end game is going to be like. Any ideas?

No. It seems like they do events so maybe there will be "raid-style" events with super tough opponents? PvP will obviously be a big draw as well. There's always bumping up the difficulty to max and replaying. I'm sure they're thinking about stuff to do at level 20 once story is complete.
 
For me, I'm backing this game because I trust Bungie's direction and I dig their titles, not because Destiny's this mind blowing experience (pre-Alpha, the only reason I checked for this game was Bungie). It's a very fun title but in a way that Lords of Shadow 1 was a fun title, it collected the best parts from other genres and titles into a pretty package.

wer you playing solo or with friends?
 
I love the shooting of FPS, exploration, loot and leveling of WRPGS and love coop with friends.

So games like this are right up my alley, and I like the art style, setting and story a lot more than Borderlands.
 
As a co-op game, it should be less tedious to have people join your fireteam, voice chat should be expanded in PVP outside of your team, and not be defaulted to friends only. These qualities really disappoint for the game this is trying to be.
 
Bungie made Borderlands, an already critically acclaimed series, into a better game by making it more of an MMO experience with added PvP. Borderlands still does a couple things better, class variety and loot, but Bungie has time to improve and patch this in. Destiny also makes you feel like part of a much larger effort to save humanity versus a lone ranger tearing through a wasteland.
 
Gameplay aside (which like all of Bungie's past shooters is a ton of fun) the art style really appears to me. Bungie is just really good at sci-fi I think. The weapons are neat, the enemies and the armor designs for the player characters are all really interesting and the environments are absolutely gorgeous.

I'm someone who gets a kick out of just sci-fi art and design. Futuristic cities and armor and all that, so Destiny definitely scratches that itch for me.
 
I really wish I could nail this down. When I first played the alpha I thought it was fun, but as the weekend progressed I was obsessed.

The same thing has happened in the beta for me. The game is fun mechanically and looks quite good and it has echoes of PSO. But there is something less tangible that has me just glued to the damn game (and the app and the GAF threads).
 
I guess it depends on the person. It's not compelling in the least. Who has time for reptitive mmo style quests wrapped up in an fps?

I feel the same way. Free-roaming feels so boring with the same quests over and over again. They're like fetch quests except you don't fetch anything for anyone, you just kill things, pick it up, then you pass.

It would be cool if there was a Demon's Souls style tendency thing. Do enough missions, push the darkness back enough, and your tendency/darkness rating will drop. Doing so will cause bigger and badder enemies to start spawning outside more and only people with a similar darkness rating will appear on your world, so not everyone has to fight these giant monsters that they can't kill.

They could give you good reasons to strive to do this, like better loot drops because of bigger and badder enemies, better items on sale, lower prices for items, more XP gained per mission/kill, etc. It'll also make free-roaming more fun because killing the same boring enemies over and over is boring. You'll have to keep up your darkness rating though, because it will increase overtime and you will start losing those benefits.

Or just spawn higher level enemies for higher level players.

For the missions where you have to leave to start them, they need to just have a way to join them without so much loading. If you're on Old Russia and you want to start a new mission, instead of jumping out and jumping back onto Old Russia, why not just have a single loading screen for when the game loads the new mission. It's using all the same assets for the game world, the only difference is the enemies, the crappy voice acting and the objectives. I don't think it's that hard, is it? Maybe for last-gen consoles, but maybe that's the problem, it's a cross-gen game.
 
I've never bought a straight up FPS game on a console ever (Borderlands is RPGish, so doesn't count).

From what I;ve seen (and of course the serious desert of games this summer, I'm buying this day one.

To me...it seems they have flavored up enough FPS, RPG, and some online just enough to make it a more full and compelling experience.
 
Alpha with friends, Beta I couldn't get into it. I felt like why should I binge on this limited beta when I just got over the Alpha hump.

When the game releases, I'll ramp up again.

damn sory, meant to quote the person below you who said they found the game borring, sorry.

Has the game really improved from Alpha to Beta? I tried out the Alpha and I remember being incredibly bored by the concept and gameplay. Someone made the comparison to PSO and now reading all these favorable impressions I'm tempted to try one more time with the final release.

so, were YOU playing with friends or solo?
 
for me:

1- Gunplay is satisfying
2- Wide variety of enemies and fun to shoot at.
3- AI is good
4- Bosses that are fun to fight against.
5- Really polished game.
6-loot
 
It's awesome. It's like Xenoblade with guns instead of a wacky battle system.

Woah you have to explain this

The only similarities that I see between both games is maybe the exploration. I thought Destiny is more closed off.

Is Destiny's exploration good?
 
The combinations of scifi / fantasy and shooter / RPG are hitting all the right notes for me.

Bungie games have always had that special something that draws me in. No idea what it is. Maybe its just atmosphere, but I noticed it missing in Halo 4 and found it again in the Destiny alpha/beta.

They know how to combine solid gameplay with an interesting world in a way that is not replicated in a lot of other FPS's.
 
In my very limited time with the beta I was only able to try out a variety of weapons.

Bungie knows how to make shooting feel good, satisfying, and precise. Destiny continues this trend. In a game about shooting things, the core mechanic is executed very well.
 
Last night I stopped by the hub planet to buy some new equipment. As I was going there, I noticed a group of players running around in circles.

Turns out they were kicking around a soccer ball, and I joined in. Eventually there were about 20 of us kicking a digital ball around for 30 minutes until it got stuck in a corner (my fault). I got out of there like a bandit before they started pointing fingers.

Little experiences like this make me really enjoy the game.
 
It's ok, I don't think its worthy of all the praise it's getting. There's minimal differences gameplay wise between the three classes and the pvp isn't an improvement over halo.

It is the first triple A game I've felt like buying for my ps4 though.
 
The game is fun, yo.

It has everything I like. Cool art design, beautiful visuals, responsive controls, sweet music, variety in combat, variety in environments, variety in enemies, cool weapons, multiplayer that feels mostly fair, loot system, to name a few.

I'm also a huge fan of sci-fi and the idea of space exploration within our solar system. This game is right up my alley.

Plus, I get to pop and lock on the corpses of my dead enemies

X50NPcK.jpg


What's not to like
 
I'm actually kind of surprised how I found it to be the opposite, as pumped for Destiny as I was pre-alpha. But I'm not feeling it and I'm at a loss why others are raving about it so much. But that might just be the result of the lack of single player missions in the beta, those are all I want to play. The co-op stuff was ok, nothing special imo, and the multiplayer was dogshit.

But let me ask you guys something. Bungie has a 10 year plan for this game. 10 friggin' years. Do you see a game like this compelling enough to last that long? I sure don't.

You got it wrong. They have a 10 year plan for Destiny franchise and want to support it for 4 games with DLC expansions in between. Not the other way around.
 
God knows, but I want more. It doesn't really do anything to blow my mind, but what it does do I enjoy immensely, more so with a friend. I am actually really bummed out that I have had today and will have tomorrow off and for most of it the Destiny beta will be offline, right bummer. It's also really nice to be there at the start of what we assume will be the first part of a series and an interesting universe, seeing how Halo turned out I want destiny novels and the like, I want to dive into this new sci-fi orientated universe and fill up on its lore.
 
The Lore. The rest of the game is well built but I am here for the story and that only. As I said to some one its like Lord of The Rings IE very VERY old world.... but in the future. Damn it bungie.... Sci-fi with LOTR level of world building. I don't how but you did it.
 
all I can say is, that the game has a personality, and a promise of things to come, to it that really hooked me. I went from ambivalent prebeta to immediately plunking down one hundred dollars Canadian for the digital guardian addition.
 
It still has Bungie's trademark 30 seconds of fun gameplay
The art is amazing and what I explored on Old Russia makes me giddy in wanting to explore other places like Venus or Mars.
The PvP is quite fun with friends.
3-player Strikes where you fight through a hordes of enemies with a boss at the end sounds pretty amazing. It can make for pretty awesome moments too.

But to be honest, you have to try it, because no amount of explanation will make Destiny sound compelling. It's the kind of game where you have to play it to understand why people love it.
 
Explore mode needs to be improved to me the most. I don't see myself running missions all day long for the best gear, if I'm doing that I'm jumping on my PC and just going to go play a MMORPG.

That's about my only gripe, is that explore mode to me is boring and pointless for getting gear.
 
Mysterious + great shooter mechanics [it's fun]+ exploration + space

for me anyway. Enemies and spawn pattern need improvements.
 
Explore mode needs to be improved to me the most. I don't see myself running missions all day long for the best gear, if I'm doing that I'm jumping on my PC and just going to go play a MMORPG.

That's about my only gripe, is that explore mode to me is boring and pointless for getting gear.

To be honest, you shouldn't play Explore mode for doing those small missions. You should play Explore to... you know, explore the areas itself.
 
Destiny figured out the GW1 formula. It's world building with a personal touch, with just enough space for everyone to fill like they are a part of something bigger, while allowing people to create their own personalities in their characters appearance.
 
It was more of the same for me, I was sold after Alpha but I didn't care to play Beta; I'm waiting for the release now. So yeah, you'll still be bored with Beta.

It's a slightly more fleshed out version of the alpha. A few more single player missions, a cut scene at the beginning, but that's about it. It's a very limited beta.

I see. I'm still hopeful for this game cause I do like a few things about it and because my PS4 has been collecting some dust lately. I'll dive in on the physical release. Don't fail me Word of Mouth!

so, were YOU playing with friends or solo?

I was doing it solo. If I need friends constantly to have fun, then the game isn't for me.

X50NPcK.jpg


What's not to like

mk, that's pretty fucking amazing. haha
 
Before the alpha/beta, Destiny was branded a boring looking game unanimously. (partly because Bungie couldn't explain it)
Now, everyone likes it, haven't seen public opinion change so quickly over something, it was lightning fast. A lot of crows have been served since the alpha.

But to the question why it's compelling: it's a well made shooter and it looks beautiful.
 
I guess it depends on the person. It's not compelling in the least. Who has time for reptitive mmo style quests wrapped up in an fps?
Haven't played Destiny yet, but I find FPS games far more interactive, engaging and diverse in gameplay when it comes to repeated scenarios/encounters in games. AI is what makes those things more variable.
 
It was more of the same for me, I was sold after Alpha but I didn't care to play Beta; I'm waiting for the release now. So yeah, you'll still be bored with Beta.
Agreed, played like 3 hours of beta just to test the waters (plus I hate when they wipe progress). Didn't change much, hopefully they fill the world up though with final release.
 
Its compelling because its waaay more "open-world" than other fps games. You can explore for as long as you like before completing missions, which is great.

I also like the mix of sanbox/fps and that there is story as well. If the final build has the "Explore" feature for all maps or missions, we will never run out of things to do. Customization is awesome too.
 
Top Bottom