The game was okay but ultimately I dropped it after getting to Egypt. So many great perks are locked behind finding books and then the currency needed to unlock those perks are gotten from every other macguffin. It turns the game into a weird collectathon. There are seriously more collectibles than a banjo kazooie.. game…
Microsoft, is this a fucking joke to you? Is this how you torment me?
Uh anyway… the game really would have benefited from a tighter focus on the critical path, which I did find pretty enjoyable. You could argue that I could have just ignored all of the side stuff but… that's a huge amount of content to ignore then.
If I have the opportunity to explore the world and collect stuff, I want to. That's how games like botw, Skyrim, cyberpunk, etc become games you play for hundreds of hours.
Indiana jones didn't need to be that.
Troy baker was incredible as Indy and I consistently forgot I was NOT listening to Harrison Ford.
Fascinating tidbit: only 31% of steam players have the achievement for beating the game.
63% of MHWilds players have completed all of the story missions in that game though.
So while Indiana sits at a comfortable 89 on steam and has generally received high praise, Wilds is sitting at a 66 and getting dragged through the mud, despite more people playing it longer and a higher percentage completing the story.
That game has no shot at GOTY either. At least it actually came out this year. They can commiserate together.