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Why wasn't Destiny's voice talent advertised?

I think Fillion's the only one that comes across as someone not reading their lines from a motorised cardboard tortoise.

Eh, I actually that everyone aside from Dinklage does a good job. I think Fillion and Stormare have the most fun with it, but it's not like the others have much to work with.

Dinklage, though. Man, he's awful. Almost enough to make me reconsider his talent, as an actor, overall.

"Is this really a good idea?" before releasing a boss (archon priest) is worse.

No it's not a fucking good idea and the entire objective of the mission was to stop them releasing him but fuck it we'll do it after killing everyone. Why? Because stuff and things.

The characterization of your Ghost is more evidence that there were a lot of conflicting design choices, or no unified vision.

Sometimes his lines are read in a humdrum "robotic operator" tone and delivery. Other times, he attempts to express emotion, personality, independent thought. It can be very jarring.

Maybe it's just Dinklage. I really can't stand him in this game.
 

Overboost

Member
Some solid ideas so far. Let's remember not to kid ourselves that pre-release marketing will focus only on parts of the game that "really matter" to players. Most of Activision's marketing for Destiny focused on story (heh) and the idea that you will "become legend," rather than just another dude in a sea of millions with the same gear bought from Xur last weekend.

Has a game ever seriously sold due to the voice acting cast?
See the sudden burst of excitement/pre-orders after the Alien: Isolation Nostromo voice cast was unveiled. Not enough hype to put the game in the black, but the game would've sold fewer copies without that video. Certainly far fewer pre-orders, which are crucial. Just one example.
 

Chemo

Member
This, and they're all dogshit for delivery.

I feel like Stormare, Nighy and Fillion did really well in this department.

The whole cast is excellent, this should have been a voice acting performance dream, but the script is horrible and obviously the voice director was just as bad.
 
Because the script is awful, the entire SP campaign was removed with the surgical precision of a rusty pocket-knife, and the producers realized the voice talent phoned it in as a result?

The Dinkle-Bot in particular deserves a Razzie.
 

-griffy-

Banned
Maybe it's just Dinklage. I really can't stand him in this game.

He's been good (occasionally truly great) in enough things that I don't think you can blame him. It's like the Lucas syndrome. You have some Oscar caliber actors in the prequels turning in the worst performances of their careers. Some actors can overcome poor direction/scripts to still give a decent performance on their own (Ewan McGregor), but other actors need the help of the director and the material.

You sit Dinklage down with this script full of Proper Noun bullshit and sentences/phrases devoid of any kind of context, and don't adequately work with him, and it's very easy to see how it could come out poorly.
 

pantsmith

Member
The obvious answer is that they originally recorded a much larger script, and we just dont interact with 90% of that script.
 

Fjordson

Member
Wow, that's some talent. James Remar is great, I had no idea he was in this.

Damn shame said talent was wasted on such a horrible script / plot.
 
The 2009 Ghostbusters Game did for me... and it was glorious.

High five fellow ghosthead! that game was/is awesome!


jesus bungie thats an all star cast right there! how could you not utillise them more? half of them should have had bigger roles in the almost nonexistent story! jez even if it was just more comes through the missions so Dinklage didn't need to sound so bored
 
Anybody remember how they hyped Patrick Stewart in Oblivion, and what actually happened is he appears right at the beginning and then promptly dies and is not heard from ever again?

Yeah.

I'm not surprised they don't hype big name voices in games honestly.
 

Catdaddy

Member
Maybe it's a lesson to the industry. Not sure why they would want to spend money on the bigger stars that don't give two shits about VA or video games and end up "calling it in" like Dinklage did.

Also, it's not like you can tell who they are unless they mo-cap and animate like LA Noire.

Although, Alien Isolation did it rights since it was the actors from the movie...
 

Overboost

Member
Anybody remember how they hyped Patrick Stewart in Oblivion, and what actually happened is he appears right at the beginning and then promptly dies and is not heard from ever again?
lololol

Remember when the Godzilla trailers came out unveiling Bryan Cranston hot on the heels of Breaking Bad's final season? Suddenly, hype +200,000% for a ton of people who were previously on the fence.
Cranston's in the movie for 15 minutes, but your ticket has been purchased by the time you find this out.
 

SJRB

Gold Member
Anybody remember how they hyped Patrick Stewart in Oblivion, and what actually happened is he appears right at the beginning and then promptly dies and is not heard from ever again?

Yeah.

I'm not surprised they don't hype big name voices in games honestly.

Elder Scrolls Online spent truckloads on Hollywood celebrity voice actors and they've been shouting it from the rooftops.


lololol

Also, remember when the Godzilla trailer came out yadayada

Might wanna spoiler tag that.
 
Don't recognize many of those names, but that's beside the point. Why would anyone even care? It seems such a waste to hire named talent for animation voice overs. Get some cheap, up-and-coming, and cheap talent from the theater or something.
 

Choomp

Banned
Well becuase it wasn't very good number one, and also while I agree that it's a good cast, the people on there don't exactly scream 'kick-ass FPS'
 
He's been good (occasionally truly great) in enough things that I don't think you can blame him. It's like the Lucas syndrome. You have some Oscar caliber actors in the prequels turning in the worst performances of their careers. Some actors can overcome poor direction/scripts to still give a decent performance on their own (Ewan McGregor), but other actors need the help of the director and the material.

You sit Dinklage down with this script full of Proper Noun bullshit and sentences/phrases devoid of any kind of context, and don't adequately work with him, and it's very easy to see how it could come out poorly.

That's fair.

Sometimes, during mission or bounty briefings, I like to imagine how some of the VO sessions went with Gina Torres, or Peter Stormare, or Lance Reddick (or any of them, really).

"Okay, so it's 'The Vex.'"
"Right."
"And who are they? What's their angle?"
"They're kinda like hivemind robot demons. They want to take over the galaxy."
"I thought The Fallen are already taking over humanity's planets."
"Right, but these guys are, too."
"So they're bad guys?"
"Right."
"But The Fallen are the bad guys. Why are they fighting?"
"They don't like each other."
"Okay, whatever. What's next? What's this--The Cabal? What do they want?"
"They want to take over the galaxy."
 

Bravocado

Member
Nathan Fillion is unrecognizably bad in Destiny. I couldn't tell it was him until someone pointed it out to me. I can see why he wouldn't want this advertised.
 
Because they all only have one paragraph of lines in the entire game, and they are all performed with mediocrity. Their characters all have the same issue Dinklebot had, they sound bored. You can literally hear the recording booth around them.

Idk why people think just because a person is a good film actor that they will be a good voice actor. Or why companies think having those famous faces behind voices makes people appreciate them more. I'll take a good dedicated voice actor over some hollywood cameo role any day.
 
Maybe they think that sometimes it's fun to figure things out on your own.

By figuring things out, you mean going to bungie.net and reading card after card of the Grimoire?

Idk why people think just because a person is a good film actor that they will be a good voice actor. Or why companies think having those famous faces behind voices makes people appreciate them more. I'll take a good dedicated voice actor over some hollywood cameo role any day.

I don't think you can pin it on differences of film/video acting vs voice acting, though.

Like griffy said, direction (or lack thereof) is a huge part of it. Even in the film world, just because someone is a director (let alone a good director), doesn't mean s/he's good at directing actors.

Given that we know very little of Destiny's "story", how good do you think the direction was for the actors? What can you tell me about the character of Zavala? "He's an Awoken Titan Vanguard with a smooth-as-fuck voice" is the closest we'll get.

Cayde-6? The Speaker? Characters without character, and that starts with what's on the page.
 
So Bungie was taking away money from real voice actors in the industry to get b-level celebs for absolutely no reason whatsoever other that they are celebrities.

Yes. They stole from voice actors to do that. You figured it out.



Anyways, is the gun dealer not one of the friends from the Drew Carey Show?

Edit: It's not. I thought it was this entire time.

Edit edit: Oh my gawd my titan vanguard is the undercover cop from Oz who got hooked on drugs! Crazy.
 

bootski

Member
holy shit it IS lt daniels. i was just playing on the moon with a buddy and i swore i heard his voice. i think it was during a patrol.
 
My theory is that most of them have signed on for the long haul. I think their contracts stipulate multiple games.

I think the Guardians will figure out everyone at the Tower is actually evil. As antagonists, they'll be fully voiced out, and subsequently promoted by Acti.

But they're not there yet.
 
For some reason I knew Erick Avari would play Cryptarch Rahool even before I heard his voice.

nm0042805.jpg
 
Wow, I didn't know who Lennie James was, having only remembered ever seeing him on The Walking Dead where he performed a more than convincing American accent, so finding out he's Lord Shaxx just blew my fucking mind.

Also, most of the voice work is fine. Some of Ghost's lines are a bit weird, but I defy the detractors to post examples of the "shit" voice acting from the other players.
 

Overboost

Member
My theory is that most of them have signed on for the long haul.
We have to believe there's a mountain of dialogue yet to be used in their 10-year plan for Destiny, certainly in all the the story DLC yet to be rolled out. All the more reason to push the fact that these people are in the game, especially if any semblance of story is your main marketing focus.
 
I don't know about you, but I saw stuff about Destiny's vocal talent everywhere. Specifically, its lack of it.

"THAT WIZARD CAME FROM THE MOON!"
 
I don't recognize any of those names.


Wow, I didn't know who Lennie James was, having only remembered ever seeing him on The Walking Dead where he performed a more than convincing American accent, so finding out he's Lord Shaxx just blew my fucking mind.

Also, most of the voice work is fine. Some of Ghost's lines are a bit weird, but I defy the detractors to post examples of the "shit" voice acting from the other players.

I agree. Everyone is believable, if not dull. Ghost/Dinklage is just bad sometimes, though.
 

FyreWulff

Member
They didn't make a big deal and advertise their voice actors for Halo 2 and 3 and Reach even though there were a bunch of celebs in there.

ODST was different since they licensed the faces. So you kinda knew they were there by default.
 

FStop7

Banned
Because most of it is poorly read. I don't think it's necessarily the fault of the actors, it sounds like they had little to no direction in terms of how to read the lines. Half of Dinklage's lines sound like he was trying to guess his way through their context.
 

Slixshot

Banned
Seriously, I thought the acting was shit. I didn't even realize any of these people were in it other than dinklidge and it's a little upsetting now knowing they were all in there.

Side note: I watched the first footage of tMCC today and the announcer's voice for multiplayer is like music to my ears compared to the boring monotone one in Destiny.

How did bungie go wrong on so many levels to me...? I love the gunplay... And that's it. Atmosphere would be cool if i didn't see the same thing so often.

Happy some people are enjoying the game but it's just not what I hoped it would be.
 
Because most of it is poorly read. I don't think it's necessarily the fault of the actors, it sounds like they had little to no direction in terms of how to read the lines. Half of Dinklage's lines sound like he was trying to guess his way through their context.
There really isn't a lot of context for the story in the game itself, which is why it consfuses me when people say the lines are poorly read. How do you poorly read "Greetings, Guardian."? If most of it is poorly read, perhaps you could give an example besides Dinklage.
 

Twookie

Member
I really like the crucible announcer, dunno if that's just me(especially the "Engage and execute ALL targets!" line). I agree that it's pretty damn weird that it wasn't announced, but yeah. Wasted potential considering they have like 10 lines each...
 
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