This is likely me next generation. And I don't PC game anymore.For a Nintendo/PC/PS3 gamer it matters not to me, the power of the Wii U. But for somebody who won't have the ridiculous disposable income I had this gen and wants to purchase one console for all his gaming needs (and use his PC too) the Wii U's third party support matters.
So to me, it matters if Wii U will be able to support Unreal 4 and at least be able to get downscaled games of Durango and Orbis games. I would be happy with a Wii U=PS2, PS4=Xbox, and 720=GameCube next gen. Barely noticable graphical and lightning techniques. Maybe Wii U will run Mass Effect 4 at 720p60 with 2xAA while PS4/720 will run it at 1080p60 4xAA.
I don't want a Wii scenario again where I buy maybe 4 games a year for it and then it collects dust in between first party launches.
Maybe I should make it easy for you.
Both games are done at different times, by different teams with different power. You would have a real point if the PSX was capable of outputting the type of graphics as a 360. The expectation something old should be as good as the new is a dumb idea and you're showing why so keep making the hole bigger.
There are two different argument going on. Technical ability and art should never be mixed in your statements which you obviously can't tell. Me and others are saying that we are fine with how games look from that pov we aren't saying they are technical marvels despite their age because they aren't.
Also the responses are that if you expect me to read your mind exactly the way you do don't bother posting.
I only know things like that after the fact not before it stop harping it on not relevant to my bigger point which I dispute.
You didn't use relative at all until that post you like most others here made a comparison that is basically apples to oranges and tried to declare a winner where there cannot be. Console could never hold up to any standard because unlike a pc where upgrades get dicey there is no hope for any upgrade to make generational improvements. Hence me saying why applying values of these types is useless as a gamer or to be more exact myself are extremely useless. I have actual benchmarks and do them all the time throwing up a few pictures and not discussing what made either of those games possible doesn't advanced these discussions it only makes more fud.
Even if there weren't another high end console to ever come out beyond a psx I wouldn't think that was crap. Did you miss that part of the psx era where many games struggled too look as good as RE2 or RE3. PSX games were a mess especially the texturing or filtering we were lucky to get what we did when we did considering the hardware involved.
For someone who doesn't remember the argument you just nailed what is clearly in dispute in this and another similar topic.
360 can do DX10 some features though is a mostly DX9/SM3 based product. WiiU is DX11/SM4 based with triple the ram that alone to me means in time we can see some really good things. Wii was never close to the hd twins it couldn't be as it lacked any shaders and had about 5 times less the ram.
The lack of power from the Wii U is the biggest reason I will not be picking up the console. My Wii has been collecting dust for two years and the biggest reason for this was because it was just last gen with waggle. The Wii U just seems like this gen with a touch screen.
Another factor to keep in mind:
Don't assume that every time new hardware appears, the capability of developers 'resets' and 'everything is crap at first, then is ten times better two years later'.
The last decade has seen the tools and techniques, as well as skilled capability, for crafting games dramatically mature. In 2005, one might be able to build a PC that was more powerful than a 360 in some ways. That didn't mean a PC game of that year looked better than a launch 360 game.
Developers are far more prepared to take advantage of what hardware can do today than six years ago. The next generation of consoles shouldn't be a new world that throws everyone for a loop.
The flipside is that we may not see the insane difference over time in technology and quality that we saw on the same platforms between 2005 and 2012.
For instance, I wonder how much of a leg up Wii U will have just from 3x the ram (for game purposes) compared to the current generation. It seems so many bottlenecks in applying new technology in the current generation boil down to ram.
Again, going into this, I just keep getting a sixth generation vibe, rather than a seventh generation feeling.
Extend that question to PS4/720 and Wii U then. Not hard here.
I'm not missing the point, this is exactly what I'm saying. The PS4 and 720 will definitely be more powerful than Wii U by virtue of them launching later and them being extremely hardware heavy. The big question here is if the difference in power is going to be a deterrent for developers to not publish games like Assassin's Creed 4 or Call of Duty MW4 on Wii U without sacrificing a little bit of graphical fidelity.
I'm not talking about the division per quarter or per year.
Not much to learn from you, sorry.
Where was recording your gameplay touted by MS or Sony as an important feature for next gen?
Nope, I was defining them because they weren't clear enough for you the first time.
That's not what I was getting at. There's faulty logic in "You need to spend billions on R&D for a console so you might as well go all the way to make a huge generational leap where you don't become profitable until near the end of the generation."
Haha, Microsoft and the hardcore market? You mean the one that they gave up on ever since they got a taste of that Kinect success? Smart Glass for the hardcore, so you can know where Jon Snow is in Westeros.
So basically you want to spin, move the goal post, ignore, and assume? You've done every one of these in this very post. Congrats you've proven how a conversation with you is impossible.
I hope you weren't captain of your debate team in high school.
And that's the problem with you. You want to debate, not discuss. At least with people who don't put all things Nintendo up on a pedestal. I've seen multiple people make logical posts to you and you remained just as ignorant. It's a waste and with that I'm done.
Why did you respond to me twice at different times with different responses? lol
I have no idea what you're talking about anymore, though. Or more to the point - you dont seem to have understood anything I've said. And looking back, thats really not my fault. I've made it pretty clear over and over what I was saying and you've just kind of went on about other crap instead as you're still doing. There has been no 'discussion' at all, which is why I thought I 'forgot' what we were talking about, but it turns out we were never really talking about anything in the first place. Again, just you rambling on about some other crap.
Sorry if I'm coming across as rude, but its a bit frustrating on my end. Seeya.
Lol I almost spit my food out.My first post was a question for discussion and you went into asshole mode and since then I've explained my position several times to which you either go "lol ignorance" or "lol moving the goal post." That's not a discussion either, is it?
We've been playing the best video games in the movie theater all this time, my God ...Of course it matters - but that depends on how you ask the question. That's not even up for dispute, really. More hardware power equals more gameplay opportunities equals potential for more visual splendor which, because gaming is an inherently visual medium, is a huge part of how one evaluates a game and how much fun it is. Thomas Holt has the right of it.
It's also demonstrably false that more power makes a system sell better or if it's something that is pivotal for the gaming public at large. If you're evaluating its worth in terms of sales, then I'd say we have enough evidence to suggest that the market as a whole only value visuals within a point.
To me, hardware power is certainly just as important to me as a good controller. But I've always been
Visuals = Gameplay in terms of how I approach a games merit.
So to me, it matters if Wii U will be able to support Unreal 4 and at least be able to get downscaled games of Durango and Orbis games. I would be happy with a Wii U=PS2, PS4=Xbox, and 720=GameCube next gen. Barely noticable graphical and lightning techniques. Maybe Wii U will run Mass Effect 4 at 720p60 with 2xAA while PS4/720 will run it at 1080p60 4xAA.
Zelda and Metroid deserve better hardware.
They deserve better staff far more than better hardware. Especially Metroid.Zelda and Metroid deserve better hardware.
I wouldn't get your hopes up for a Wii U = PS2, PS4 = Xbox situation. The Xbox and Gamecube were more powerful than the PS2, but weren't really pushed by developers the same way the PS2 was. Because the PS2 was the market leader, it received the most attention from developers and they really squeezed some amazing things out of it. Does anyone really think the big developers are going to primarily focus on the Wii U over the other next gen consoles?
Also, I think the performance difference between the machines will be greater than the PS2 - Xbox difference. Maybe more like a Dreamcast - Xbox difference. But, that's just speculation until we see what Microsoft/Sony bring to the table.
Better if you compare it to current Gen. You would have ps360 as ps2 and wiiu as Xbox. So for the next 1- 2 years wiiu will be the most powerful.
WiiU is the most advanced hardware either series has ever been close to appearing on.
They will sooner or later be on better hardware.
Yes Nintendo did a better job showing off the technical abilities of their machine in E3 2011.
No they didn't.
No they didn't.
Personally I would have been happy with a Wii 2. Exactly the same as the Wii, same controllers, etc just HD and a lot more horsepower under the hood.
But looking at any system launch you can tell a difference. Its like when the ps3 launch. You could tell it was a step beyond the ps2 but the games looked the same a x360. Same way with the wiiu. Games look like the ps360. They are a step ahead the wii.Well I think the technical demos were a better demonstration.
Basically I'm just trying to say that launch software means shit. Its usually always ports or or projects that were started on previous hardware to speed up development time.
Yes they did. They showed off that Zelda tech demo, the bird tech demo, and tons of 360/PS3 ports. The only downside were those HD Wii Sports-esque games and NSMB Mii.No they didn't.
If games on the Wii U start to look like this:
http://www.youtube.com/watch?v=Shch7LNkVXw
or even get close to it, I'll be more than happy with it.
If you mean a better showcase than this Nintendo E3, then yeah. If you mean a showcase as some sort of discernible leap over current gen games on the HD twins, I'm not so sure.Really? The Zelda demo and Japanese Garden Demo both looked way better than anything I saw coming out of E3. If you have other info, links, videos then please share.
So....
ITT:
Nintendo fans: Of course it doesn't matter.
Everyone else: It could matter/It matters to me.
... seems to sum it up.
What's funny is that is the "poor version" of that demo. The one shown on the floor had added improvements.
What's funny is that is the "poor version" of that demo. The one shown on the floor had added improvements.
What am I watching here? Looks like a pre-rendered video.
If games on the Wii U start to look like this:
http://www.youtube.com/watch?v=Shch7LNkVXw
or even get close to it, I'll be more than happy with it.
What's funny is that is the "poor version" of that demo. The one shown on the floor had added improvements.
Really? The Zelda demo and Japanese Garden Demo both looked way better than anything I saw coming out of E3. If you have other info, links, videos then please share.