Wii U: Does it really matter if PS4 and Xbox 720 are more powerful?

How do the popular titles like Call of Duty for Xbox/PS2 fair against the same series on 360 or PS3? and what about titles like Fight Night Round 3? You may not be counting blades of grass, but now that you're used to 360 and PS3, looking at this screenshot is painful:

http://c3324395.r95.cf0.rackcdn.com/732e65e8ae2c90978cc2724b89221b0ade58e0d6.jpg[IMG]

[IMG]http://i1143.photobucket.com/albums/n624/DoomGiver1/_-Fight-Night-Round-3-PS2-_.jpg[IMG]

This current gen brought a lot of new key graphical upgrades, HDR lighting, displacement maps, greatly detailed models, etc. and presented in HD with higher res textures. If we see similar key features that become a standard, looking back at Wii U may be just as painful as looking at those CoD and Fight Night 3 shots.[/QUOTE]

Do you know what false equivalence is? How about diminishing returns? Current-gen games aren't gonna look like PS2 games in 6 years. The difference isn't even close.

Grab an average person, not a techie Gaffer, and show them a great looking last-gen game - say, RE4 or God of War 2 - and compare it to a decent-looking current-gen game - say, the first Gears of War. Even the non-techie will immediately be able to clearly see the difference.

Now try showing them God of War 3 or Gears 3 or Uncharted 2 and 3, and compare it to Watch_Dogs and 1313, the big TRUE NEXT-GEN games GAF was geeking out over at E3. You think they'll see the gigantic difference GAF sees?

The biggest upgrades next-gen - not the only ones, but the [I]biggest[/I] ones - are gonna be lighting and particles. While important, these are much more subtle than the gigantic leaps in detailed models and environments that we made in the jump to this gen.
 
Do you know what false equivalence is? How about diminishing returns? Current-gen games aren't gonna look like PS2 games in 6 years. The difference isn't even close.

Grab an average person, not a techie Gaffer, and show them a great looking last-gen game - say, RE4 or God of War 2 - and compare it to a decent-looking current-gen game - say, the first Gears of War. Even the non-techie will immediately be able to clearly see the difference.

Now try showing them God of War 3 or Gears 3 or Uncharted 2 and 3, and compare it to Watch_Dogs and 1313, the big TRUE NEXT-GEN games GAF was geeking out over at E3. You think they'll see the gigantic difference GAF sees?

The biggest upgrades next-gen - not the only ones, but the biggest ones - are gonna be lighting and particles. While important, these are much more subtle than the gigantic leaps in detailed models and environments that we made in the jump to this gen.

I just want to know one thing. Are there flying cars in the future?
 
If it can run Watch Dogs fine then it doesn't matter to me.

However, most games I buy are made by Nintendo, so I am ok with it.
 
Do you know what false equivalence is? How about diminishing returns? Current-gen games aren't gonna look like PS2 games in 6 years. The difference isn't even close.

Grab an average person, not a techie Gaffer, and show them a great looking last-gen game - say, RE4 or God of War 2 - and compare it to a decent-looking current-gen game - say, the first Gears of War. Even the non-techie will immediately be able to clearly see the difference.

Now try showing them God of War 3 or Gears 3 or Uncharted 2 and 3, and compare it to Watch_Dogs and 1313, the big TRUE NEXT-GEN games GAF was geeking out over at E3. You think they'll see the gigantic difference GAF sees?

The biggest upgrades next-gen - not the only ones, but the biggest ones - are gonna be lighting and particles. While important, these are much more subtle than the gigantic leaps in detailed models and environments that we made in the jump to this gen.


My point is that a lot of people were disappointed with the leap from Xbox/PS2 to 360/PS3, initially at least but that's because it takes time to really see what this extra horsepower offers which is NOT just cosmetic and slicker characters.

Oblivion may not have looked leaps and bounds better than the best Xbox game, character models looked decent and I had seen slicker models in Ninja Gaien, but once you got to play Oblivion and experience it you then realized how amazing and what a leap from previous gen games it is.

Extra horsepower isn't just about better visual fidelity, the gaming experience will benefit as well.
 
Do you know what false equivalence is? How about diminishing returns? Current-gen games aren't gonna look like PS2 games in 6 years. The difference isn't even close.

Grab an average person, not a techie Gaffer, and show them a great looking last-gen game - say, RE4 or God of War 2 - and compare it to a decent-looking current-gen game - say, the first Gears of War. Even the non-techie will immediately be able to clearly see the difference.

Now try showing them God of War 3 or Gears 3 or Uncharted 2 and 3, and compare it to Watch_Dogs and 1313, the big TRUE NEXT-GEN games GAF was geeking out over at E3. You think they'll see the gigantic difference GAF sees?

The biggest upgrades next-gen - not the only ones, but the biggest ones - are gonna be lighting and particles. While important, these are much more subtle than the gigantic leaps in detailed models and environments that we made in the jump to this gen.
Once you're used to playing games that look as good as Watch Dogs, PS3/360 games will look just as bad as PS2/Xbox games look to us now.
 
Gears of War wasn't a launch game.

It was an early game. The first big technical showpiece on the system, the first game that made people go, "Oh, okay, next-gen really is here." The game that kicked off UE3's dominance and really showed what shaders could do.

Everything else in the first year of the 360 was pretty much just an Xbox up port.
 
Oblivion may not have looked leaps and bounds better than the best Xbox game, character models looked decent and I had seen slicker models in Ninja Gaien, but once you got to play Oblivion and experience it you then realized how amazing and what a leap from previous gen games it is.

I've not got that far in the series yet, but I thought many people felt that Morrowind was a superior game to Oblivion?

Once you're used to playing games that look as good as Watch Dogs, PS3/360 games will look just as bad as PS2/Xbox games look to us now.

Once you're used to caviar, fish fingers taste like shit.
 
For devs looking to max out their games earning potential by porting it accross the board, it matters.

For fans who want to play their favorite multiplatform franchise on their favorite Nintendo system, it matters.
 
It matters as far as 720/PS4 and Wii U having modern feature sets so that one side isn't shafted for content once the generation kicks into full gear. Anything else is purely aesthetic and the difference between a PC running a game with the coveted 1080p60 with good image quality/AA and something running at 720p60 or 720p30 with similar IQ (hopefully).
 
I'm with the consensus that it's only really important if you want multi-plat games. I'd also assume a decent amount on GAF that will get a Wii U may also use a PC for their multi-plat choice.

As someone who is familiar with the CPU architecture in the Wii U, I can tell you that from a computational standpoint, it is a bit faster and far more efficient than what is in the current Playstation and XBOX. It all depends on what clocks Nintendo decide to run the CPU at.

I don't think CPU specifications will change much next gen, I can see them sticking with similar architectures, but will probably focus on throwing in a far superior GPU. I think people are expecting a far greater evolutionary leap than we're going to get, as I personally see the platform holders focusing on services over specifications.

Surprised no one picked up on this. For you to say you're familiar with the architecture, do you work for a game developer or a company that does other things with the console?
 
Now try showing them God of War 3 or Gears 3 or Uncharted 2 and 3, and compare it to Watch_Dogs and 1313, the big TRUE NEXT-GEN games GAF was geeking out over at E3. You think they'll see the gigantic difference GAF sees?

Those are also late-gen games compared to what will likely be early next-gen games. Remember launch games from this gen? They looked pretty damn poor now. Even Uncharted looks poor compared to Uncharted 3

uncharted-draket4yuc.jpg


615426_20111025_screeq29rv.jpg
 
It was an early game. The first big technical showpiece on the system, the first game that made people go, "Oh, okay, next-gen really is here." The game that kicked off UE3's dominance and really showed what shaders could do.

Everything else in the first year of the 360 was pretty much just an Xbox up port.

It came out a year later. In terms of development time considering how crappy dev boxes were before 360 was in swing and wasn't is a clear difference in the games we saw.

2006 and 2007 we saw huge graphical jumps on both console and pc stop misrepresenting how things actually went during this period of time.

Shader technology was already quite accepted by then Farcry, Doom4, and HL2 did that not any console game.I can imagine for a crowd that doesn't pc game that was a jump. For me it really wasn't considering what took place before and what took place a year later.

As an early launch gamer of 360 I think PGR and Kameo did more considering what they had to deal with as the system was getting it's footing.
 
I don't know, NFS: Most Wanted looked pretty slick.

And there were things in Kameo that were really eye popping.
There were definite improvements but not "enough". I had a 360 at launch, I remember the "Xbox 1.5" FUD. Personally I thought the "next gen" feel first came with Oblivion and GRAW in the spring though, and then Dead Rising in summer and finally Gears blew my mind the next holiday. Launch definitely felt rough though, which they usually do.
 
Yes, the art is what you'd think of first when someone mentions Journey's graphics, but that doesn't take away from how technically impressive it is. People will mention the art in Team ICO's games first, but ICO and SoTC were two of the most technically impressive games on the PS2.

Yet they made some concessions for SoTC and the game is still my favorite PS2 game.
But ok i won't be a dick you're clearly have a point but I know that with more power most of devs will take the easy way and won't make a journey like game. Look at TLG we're waiting for... not even sure to see it one day :(
Less beautiful TLG would be ok for me (even if of course having both is perfect but you understand that taking the risk not having a game at all because it burned all the money with graphical improvements is sad).
 
I'm starting to feel bad. We go through this every generation. "Diminishing returns" and all. I don't want to imagine what Bioshock would've been like on PS2.
 
It's the Wii, U. It's going to be in the same position the Wii was.

It might also end up out selling everything else, but I hope not because I like to see tech advance.
 
Once you're used to playing games that look as good as Watch Dogs, PS3/360 games will look just as bad as PS2/Xbox games look to us now.

No. You won't.

Christ.

That's the point. That's what diminishing returns are.

The jump from 3D attempts on the SNES like Star Fox and Stunt Race FX to the PS1/N64 was much bigger than the jump from PS1/N64 to PS2/GCN/Xbox.

The jump from PS1/N64 to PS2/GCN/Xbox was much bigger than the jump from PS2/GCN/Xbox to PS3/360.

And the jump from PS2/GCN/Xbox to PS3/360 will undoubtedly prove to be bigger than the jump from PS3/360 to PS4/720. And that's even with a technological jump comparable to that of previous generations, which is something I doubt.


It's not seeing the future. It's basic pattern recognition.


If you build a 3D model with 100 polygons, and then build the same model with 1000 polygons, there will be a huge leap.

If you multiply the power by 10 again and build the same model with 10,000 polygons, there will be another huge leap, but the leap won't be as huge as the jump from 100 to 1000.

If you multiply the power by 10 again and build the same model with 100,000 polygons, there will be another leap, but not anywhere near as huge as the last one.

You keep going, you keep multiplying by 10 every time, and you reach a point where the 10 trillion polygon model doesn't look much worse than the 100 trillion polygon model.


It's not seeing the future. It's having a basic understanding of technology.


Those are also late-gen games compared to what will likely be early next-gen games. Remember launch games from this gen? They looked pretty damn poor now. Even Uncharted looks poor compared to Uncharted 3

http://www.abload.de/img/uncharted-draket4yuc.jpg[img]

[img]http://www.abload.de/img/615426_20111025_screeq29rv.jpg[img][/QUOTE]

Are you serious? Did you read my post? Like, at all? That was the entire point: comparing great looking late-gen games one generation to early technological showpieces of the next generation.

And you just help my point: while Uncharted 3 looks much better than Uncharted 1, the first game is still [I]startlingly[/I] more detailed than the best the PS2/GCN/Xbox generation had to offer.

In fact, seeing those pictures next to each other, I'd honestly say that the difference between UC1 and UC3 is bigger than the difference between UC3 and 1313.
 
Yes, it matters, since that's where third party will go.
This is the primary reason. Nintendo should not expect (By experience now) that 3rd party's will jump on the lead console. The premier teams want to work on premier tech. Ironically, they are also old fashioned so want the horsepower with traditional gameplay.

Nintendo is more insulated from this as their 1st Party is what people buy it for although that model means they are a secondary system.
 
I'm starting to feel bad. We go through this every generation. "Diminishing returns" and all. I don't want to imagine what Bioshock would've been like on PS2.
Undying was released in 2001 and it is a better game too. But well, people apparently only care about shinny graphics.
 
It matters if you're only interested in third party games, or if you honestly believe that the majority of AAA PS4/720 games are gonna be more than the same safe bet action games just with prettier graphics, or if those type of games are all you're interested in. Once Sony and Microsoft's next systems come out, it's doubtful that you're going to get that on the Wii U even if it blew Sony/MS out of the water. So yes, it matters in that scenario.

However if your main focus is something other than the typical AAA hollywood game, you'll most likely be looking at Nintendo first party and indie/lower budget on PS4/720, which probably won't be tech powerhouses anyway. So no, it won't matter because you most likely won't be getting top of the line tech anyway.

If you want both worlds, you're probably going to have to get two systems or Wii U/PC like with this generation.
 
No. You won't.

Christ.

That's the point. That's what diminishing returns are.

The jump from 3D attempts on the SNES like Star Fox and Stunt Race FX to the PS1/N64 was much bigger than the jump from PS1/N64 to PS2/GCN/Xbox.

The jump from PS1/N64 to PS2/GCN/Xbox was much bigger than the jump from PS2/GCN/Xbox to PS3/360.

And the jump from PS2/GCN/Xbox to PS3/360 will undoubtedly prove to be bigger than the jump from PS3/360 to PS4/720. And that's even with a technological jump comparable to that of previous generations, which is something I doubt.


It's not seeing the future. It's basic pattern recognition.


If you build a 3D model with 100 polygons, and then build the same model with 1000 polygons, there will be a huge leap.

If you multiply the power by 10 again and build the same model with 10,000 polygons, there will be another huge leap, but the leap won't be as huge as the jump from 100 to 1000.

If you multiply the power by 10 again and build the same model with 100,000 polygons, there will be another leap, but not anywhere near as huge as the last one.

You keep going, you keep multiplying by 10 every time, and you reach a point where the 10 trillion polygon model doesn't look much worse than the 100 trillion polygon model.


It's not seeing the future. It's having a basic understanding of technology.




Are you serious? Did you read my post? Like, at all? That was the entire point: comparing great looking late-gen games one generation to early technological showpieces of the next generation.

And you just help my point: while Uncharted 3 looks much better than Uncharted 1, the first game is still startlingly more detailed than the best the PS2/GCN/Xbox generation had to offer.

In fact, seeing those pictures next to each other, I'd honestly say that the difference between UC1 and UC3 is bigger than the difference between UC3 and 1313.

I'm bookmarking this for future use. Well stated.
 
In several years, everyone will be able to see the difference between this gen and next gen. As hard as that (always) is to believe.
 
I've not got that far in the series yet, but I thought many people felt that Morrowind was a superior game to Oblivion?
Yeah, Morrowind was better, at least going from Morrowind on PC to Oblivion on 360. Dem loading times. I had to play a DS game/watch TV while playing Oblivion to avoid being bored/irritated because there was a 2 minute loading screen in between my house and the store in the main city I used and a 3 minute loading screen from anywhere else to that city...seriously.

At least if Bethesda makes an Elder Scrolls for the Wii U, they might put the game on the lower screen as well for off-TV play so I can watch TV while I wait, haha. Skyrim wasn't as bad about this, though, so I probably shouldn't joke like it'll get worse.

Basically, the first post answers this one - it's important for third parties (though they might not put the games on the Wii U anyway). I hope the Nintendo provides a good opportunity for indie developers on the Wii U eShop, though.
 
It certainly depends what the next consoles are going to offer. People want playable CGI, but not even top line PC is already there, and is actually not worthy when other emphasis, like art style, gameplay, etc make for more engaging experiences. Just looks at watch dogs, everyone drooled , yet is also coming for the 360/ps3. "But it won't run the same!", well, I'm absolutely sure only a very small minority will care. The big "next gen" game of e3 is actually current gen, that alone should tell you something.
 
It depends how strong the diminishing returns will kick. I though that last gen the difference wouldn't be too big, yet... http://www.gametrailers.com/video/comparison-video-dead-rising/46164

Come on, man. Really?

You're using a rushed, low budget demake that looked terrible the day it released and wasn't even on a last-gen console as representation for all last-gen consoles?

Not games like, you know, God of War 2, RE4, Splinter Cell: Chaos Theory - games that do look notably last-gen, and are absolutely technically inferior to current-gen games, but aren't at all unplayably ugly?

So far the whole diminishing returns meme is nonsense.

No! No it's not! We have objective observable evidence!

It's like denying evolution! Actually, I take that back, it's not. It would be like denying evolution if we had lived for millions of years and observed evolution happening.
 
I'm all for mechanics and game design over power and graphics. More than happy, actually, to make such a sacrifice.

but I played what you had to offer for the Wii and I saw what you had to offer for E3, Nintendo, so you can't really talk anymore. Sorry.
 

And nobody's saying that there won't be any difference.

Not a single person.

Zero people.

None.


Just that, according basic pattern recognition and a basic understand of technology, the difference won't be nearly as big as it was in previous generations.
 
And nobody's saying that there won't be any difference.

Not a single person.

Zero people.

None.


Just that, according basic pattern recognition and a basic understand of technology, the difference won't be nearly as big as it was in previous generations.

In your opinion.
 
Not the to the core Nintendo fan I would say.

My lack of interest in the wii u its its core game line up not graphics, I was perfectly fine with lots and lots of ps2/xbox games while just having purchased a ps3/360. Hell early ps3/360 games didn't look that much better than ps2 games, ps2 games just lacked online.

My interest in the wii u is that for the first 2/3 years if the wii u gets extra content/features due to the controller over the ps3 and 360 it becomes appealing.

But for me, for how long? Will I stop caring once the ps4 is out?

I don't plan to or want to be a multi console owner next gen. Waste of money to me really.
 
Again, system horsepower is more than just graphics. Look how the 3660 started its life in terms of UI, services, and other non-gaming functions and where it is now. Who knows what we will want to use consoles to do in another six years. the more power you have at your disposal the better.
 
No. You won't.

Christ.

That's the point. That's what diminishing returns are.

The jump from 3D attempts on the SNES like Star Fox and Stunt Race FX to the PS1/N64 was much bigger than the jump from PS1/N64 to PS2/GCN/Xbox.

The jump from PS1/N64 to PS2/GCN/Xbox was much bigger than the jump from PS2/GCN/Xbox to PS3/360.

And the jump from PS2/GCN/Xbox to PS3/360 will undoubtedly prove to be bigger than the jump from PS3/360 to PS4/720. And that's even with a technological jump comparable to that of previous generations, which is something I doubt.


It's not seeing the future. It's basic pattern recognition.


If you build a 3D model with 100 polygons, and then build the same model with 1000 polygons, there will be a huge leap.

If you multiply the power by 10 again and build the same model with 10,000 polygons, there will be another huge leap, but the leap won't be as huge as the jump from 100 to 1000.

If you multiply the power by 10 again and build the same model with 100,000 polygons, there will be another leap, but not anywhere near as huge as the last one.

You keep going, you keep multiplying by 10 every time, and you reach a point where the 10 trillion polygon model doesn't look much worse than the 100 trillion polygon model.


It's not seeing the future. It's having a basic understanding of technology.
You're completely correct about the polygons.

Yet, you're still completely wrong about Watchdogs being an example of diminishing returns.
Its a transitional generation game. Just like Doom 3 showed only the tip of the possibilities of normal mapping techniques, watchdogs shows just a fraction of the possibilities of new new lighting and particles effects. In starwars 1313 for example, they are anything but subtle.
 
Again, system horsepower is more than just graphics. Look how the 3660 started its life in terms of UI, services, and other non-gaming functions and where it is now. Who knows what we will want to use consoles to do in another six years. the more power you have at your disposal the better.

Some will never hear you. Just like last gen, they wanted to believe that a higher powered console was just "lol HD resolutions"
 
An example of diminshing returns is 2D games. Rayman would run in 1080p on a PC, yet it's still a stunner on Wii U.
Not to mention the resolution tradeoff is more than compensated by exclusive control options.
 
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