No. You won't.
Christ.
That's the point. That's what diminishing returns are.
The jump from 3D attempts on the SNES like Star Fox and Stunt Race FX to the PS1/N64 was much bigger than the jump from PS1/N64 to PS2/GCN/Xbox.
The jump from PS1/N64 to PS2/GCN/Xbox was much bigger than the jump from PS2/GCN/Xbox to PS3/360.
And the jump from PS2/GCN/Xbox to PS3/360 will undoubtedly prove to be bigger than the jump from PS3/360 to PS4/720. And that's even with a technological jump comparable to that of previous generations, which is something I doubt.
It's not seeing the future. It's basic pattern recognition.
If you build a 3D model with 100 polygons, and then build the same model with 1000 polygons, there will be a huge leap.
If you multiply the power by 10 again and build the same model with 10,000 polygons, there will be another huge leap, but the leap won't be as huge as the jump from 100 to 1000.
If you multiply the power by 10 again and build the same model with 100,000 polygons, there will be another leap, but not anywhere near as huge as the last one.
You keep going, you keep multiplying by 10 every time, and you reach a point where the 10 trillion polygon model doesn't look much worse than the 100 trillion polygon model.
It's not seeing the future. It's having a basic understanding of technology.
Are you serious? Did you read my post? Like, at all? That was the entire point: comparing great looking late-gen games one generation to early technological showpieces of the next generation.
And you just help my point: while Uncharted 3 looks much better than Uncharted 1, the first game is still startlingly more detailed than the best the PS2/GCN/Xbox generation had to offer.
In fact, seeing those pictures next to each other, I'd honestly say that the difference between UC1 and UC3 is bigger than the difference between UC3 and 1313.