Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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mrklaw said:
how much will the relatively new (for Nintendo) tech reduce the perceived gap between it and PS3/360? eg PS3 will have uncharted 3 etc with mature tech, and Nintendo will be producing stuff for the first time using advanced shaders etc.

Yes, nobody at Nintendo's various worldwide branches has any idea how to produce things that use shaders.
 
wsippel said:
Retro is definitely expanding, and seems to form additional teams right now.

can you clarify what makes you say that? (I know there were job postings earlier this year, but that could just be to make up for turn-over)
 
Nintendo: "We won't give you the Wii games already in existence that you want, but BUY THE WII U!"

Me: lol no


Can we make this the new thread title?
 
StevieP said:
Mark Rein and the Unreal Engine 3
quick, somebody coat everything in vaseline
I'm sure I read somewhere that Nintendo's E3 demos were in fact all coded by Mark Rain's own gold fish.
 
Has this been posted? http://www.computerandvideogames.com/309834/features/wii-us-corner-cutting-could-keep-core-away
Nothing new but an interesting summary of the potntial flaws of the wii u. Before someone else says it let me say that many of these issues are the same issues gamers had with the wii and it went on to be crazy successful. But the article is specifically about the "hardcore" audience and I think it makes valid points.

I have similar skepticism that the wii u just won't cater to my tastes as a gamer despite loving Nintendo's games. And all the "corner cutting" with the wii u I have issues with as well though I wouldn't call the circle pads corner cutting. Sorry if old.
 
vectorman06 said:
I find this amusing because they DID port the Gamebryo engine over to the Wii and it looked really good I was disappointed nothing came of that rail-shooter they had to demo it. Though I do understand where they're coming from. The Wii just wouldn't be able to handle all that completely inefficient code from Bethesda's gaming efforts. :P
 
lednerg said:
Yeah, I hope EA and the other devs are getting on Nintendo's case about that.

Yeah. The idea of playing Tekken against someone locally with the ability to draw on the loser seems pointless if only one player can truly do it.

KageMaru said:
By normalcy, do you mean one dominant console while the other two have a noticeably lesser install base or are you talking about system performance where one is clearly head and shoulders above the competition?

I liked how close this gen was in both sales and performance.

Neither. I was talking about a return to a "five-year" release cycle (you said you believe "next gen will last even longer than this gen"). Both MS and Sony seem to be on track to release consoles at least seven years after the predecessor. I would expect a target on profitability much earlier in their consoles' lives and an update within six years to new technology. However something that might affect my line of thinking is that games are taking longer to develop. That might be the main factor that permanently extends a console's life.

artwalknoon said:
Has this been posted? http://www.computerandvideogames.com/309834/features/wii-us-corner-cutting-could-keep-core-away
Nothing new but an interesting summary of the potntial flaws of the wii u. Before someone else says it let me say that many of these issues are the same issues gamers had with the wii and it went on to be crazy successful. But the article is specifically about the "hardcore" audience and I think it makes valid points.

I have similar skepticism that the wii u just won't cater to my tastes as a gamer despite loving Nintendo's games. And all the "corner cutting" with the wii u I have issues with as well though I wouldn't call the circle pads corner cutting. Sorry if old.

After reading this, the only thing I agree with him on is the controller part.
 
vectorman06 said:


I want Skyrim on Wii U very badly. I'd love it if Wii U was powerful enough to run Skyrim at 1080p 60fps with better/higher res textures than the 360/PS3 version, comparable to what the PC version will do (even if not as good as a highend PC). I read that the PC version might have additional graphical effects not in 360/PS3 version (I wonder if that might mean soft shadows as with the Oblivion tech-demo). Anyway, I'm keeping my fingers crossed for Wii U Skyrim.


Also making comments about the new system and the possibility for future support recently was Bethesda, who also sees potential for the Wii U. Much like Activision, and likely every other developer that is looking to get behind the new platform, Bethesda is concerned with more concrete techical specifications for the new console. Although the specifics haven't been given at this time, Bethesda's Pete Hines expressed his interest in the new console in a recent interview with MCV.

"I honestly know nothing about the tech specs of the new platforms and whether or not they are a good fit for what we are making with say RAGE and Skyrim and Prey 2. If they are a good fit for the kind of games we are making then absolutely, we would look to put them out for those. But beyond that I can't get into specifics."
- Hines said when speaking about Nintendo's Wii U and Sony's PlayStation Vita.

http://attackofthefanboy.com/news/activision-bethesda-eyeing-nintendo-wii-u/
 
doomed1 said:
I find this amusing because they DID port the Gamebryo engine over to the Wii and it looked really good I was disappointed nothing came of that rail-shooter they had to demo it. Though I do understand where they're coming from. The Wii just wouldn't be able to handle all that completely inefficient code from Bethesda's gaming efforts. :P

Even though it wasn't Bethesda, wasn't Sadness (before getting dropkicked) being developed on Gamebryo? It was a shame nobody ever did anything with the engine since it's good when someone who can actually code is using it.
 
WTf is Nintendo doing, All the top western devs/pubs should have kits, if they didn't ask then send them one anyways. All of them should know exactly what the WiiU can do by now.
 
The M.O.B said:
WTf is Nintendo doing, All the top western devs/pubs should have kits, if they didn't ask then send them one anyways. All of them should know exactly what the WiiU can do by now.
Even if they fully know they cant say. We know for a Fact Zenimax has been shown and given devkits.
 
The M.O.B said:
WTf is Nintendo doing, All the top western devs/pubs should have kits, if they didn't ask then send them one anyways. All of them should know exactly what the WiiU can do by now.

I wonder if it has anything to do with nintendo not willing to send unfinalized dev kits to anyone other than uber-big publishers like EA and Ubisoft.

Or maybe NCL doesn't even know about devs such as Bethesda? But then how the hell do the rocksteady guys have dev kits already when they're even less well known?

Maybe it really has only been sent to devs that request a kit?

Hell if I know, maybe nintendo is just literally insane.
 
The M.O.B said:
WTf is Nintendo doing, All the top western devs/pubs should have kits, if they didn't ask then send them one anyways. All of them should know exactly what the WiiU can do by now.

Uhh, were you not paying attention at E3? They flew out all the top devs to give them private demonstrations and the such and some didn't take their offer...so they'll be behind the others who did
 
z0m3le said:
$260(lowest)-$350(highest) for Wii U's cost to build is a pretty fair estimate, leaving Nintendo $40-50 Profit. I don't see why GAF believes Nintendo can't do this, or why it wouldn't be a smart business decision,we KNOW Nintendo isn't taking a Wii approach with this new system, as it is modern.

Nintendo also wants longer legs on Wii U than Wii, so making it comparable to, but weaker than PS4 is the best method for that. I just don't understand GAF's thought process here... It's almost like GAF refuses to believe that Nintendo is even releasing a console that is a step above PS360.

What have I missed that allows us to make such a claims? Haven't followed the thread in a while. Last I heard developers didn't know WTF was going on and we just had the PS360 level tech demo's from E3 to go on.
 
Reallink said:
What have I missed that allows us to make such a claims? Haven't followed the thread in a while. Last I heard developers didn't know WTF was going on and we just had the PS360 level tech demo's from E3 to go on.
There have been some leaks regarding the early dev kits. They line up with what IGN and such were teasing for the most part.

Alot can change of course between multiple prototype kits versus final so anything and everything is subject to change
 
Zoramon089 said:
Uhh, were you not paying attention at E3? They flew out all the top devs to give them private demonstrations and the such and some didn't take their offer...so they'll be behind the others who did

Bethesda is one of the top western devs/pubs and your trying to say they didn't take Nintendo's offer to see their latest console? I highly doubt that.
 
The M.O.B said:
Bethesda is one of the top western devs/pubs and your trying to say they didn't take Nintendo's offer to see their latest console? I highly doubt that.

Is it really that unlikely? Most western devs haven't given a shit about nintendo in years. They may also have considered going but came to the conclusion that 1. They have tons of work to do and 2. Development on Nintendo platforms is at present not a priority.

I think it's very possible that they weighed the pros and cons and ultimately felt it wasn't worth their time and effort to look into it, opting instead to consider Nintendo development later in the future when details were more ubiquitous and their new platform already established.
 
I think I'm with you on this one. Nintendo has proven the last 2-3 generations that 3rd parties are all but irrelevant to them. Now that they are changing their tune, are devs meant to thank them and drop everything to work on their new platform? Past experience would tell us it's unlikely that the Wii U will meet expectations with regard to things like online and controls being a great fit for traditional games. Of course I hope I'm wrong.

So to me, Nintendo have to prove themselves this time around. Prove to the audience that they say they are after that they are serious and that they respect their business. However, so far they are being as secretive, unhelpful and just plain arrogant as usual. Just look again at Reggie's E3 speech. It's almost as if he is admonishing the audience like we're some petulant child who is wasting his time and we should be thankful for what they are doing for us, without telling us what that actually is.



guek said:
Is it really that unlikely? Most western devs haven't given a shit about nintendo in years. They may also have considered going but came to the conclusion that 1. They have tons of work to do and 2. Development on Nintendo platforms is at present not a priority.

I think it's very possible that they weighed the pros and cons and ultimately felt it wasn't worth their time and effort to look into it, opting instead to consider Nintendo development later in the future when details were more ubiquitous and their new platform already established.
 
AzaK said:
I think I'm with you on this one. Nintendo has proven the last 2-3 generations that 3rd parties are all but irrelevant to them. Now that they are changing their tune, are devs meant to thank them and drop everything to work on their new platform? Past experience would tell us it's unlikely that the Wii U will meet expectations with regard to things like online and controls being a great fit for traditional games. Of course I hope I'm wrong.

So to me, Nintendo have to prove themselves this time around. Prove to the audience that they say they are after that they are serious and that they respect their business. However, so far they are being as secretive, unhelpful and just plain arrogant as usual. Just look again at Reggie's E3 speech. It's almost as if he is admonishing the audience like we're some petulant child who is wasting his time and we should be thankful for what they are doing for us, without telling us what that actually is.

Sorry, I'm not gonna feel hurt by Nintendo, I enjoyed the Wii, but Enjoyed my 360 more. I found some things on the Wii to be amazing, and while I wish Reggie would import more unique games, especially those that are already translated into English... I don't feel they have some agenda to annoy or ignore me as a customer. I'm excited for the Wii U, anyone who watched E3 this year has to admit most games that were announced were shooters, I love em, but that doesn't satisfy all of my gaming needs. If it wasn't for Nintendo, that is exactly where we would be at.

I'm a Gamer, and I'll be there Day 1, so pick sides, and sling mud, but for a healthy game industry we need Nintendo, and I don't know if that is ever going to change.
 
AzaK said:
I think I'm with you on this one. Nintendo has proven the last 2-3 generations that 3rd parties are all but irrelevant to them. Now that they are changing their tune, are devs meant to thank them and drop everything to work on their new platform? Past experience would tell us it's unlikely that the Wii U will meet expectations with regard to things like online and controls being a great fit for traditional games. Of course I hope I'm wrong.

So to me, Nintendo have to prove themselves this time around. Prove to the audience that they say they are after that they are serious and that they respect their business. However, so far they are being as secretive, unhelpful and just plain arrogant as usual. Just look again at Reggie's E3 speech. It's almost as if he is admonishing the audience like we're some petulant child who is wasting his time and we should be thankful for what they are doing for us, without telling us what that actually is.

I find it odd you believe that the onus should be on Nintendo to "prove themselves"
This current gen has seen Nintendo sell record amounts of hardware (for the time period) and huge amounts of software. They are, literally, rolling in money.

It's also seen many developers struggle, with a fair amount either going out of business, or getting swallowed up by large companies like EA.

If anyone has something to prove, it's the developers, rather than Nintendo, IMHO
 
StevieP said:
Yes, nobody at Nintendo's various worldwide branches has any idea how to produce things that use shaders.



You think they spent several years developing a console, seeing the rest of the world use shaders before that and didn't bother to train anyone?


Seriously?

It was obvious to Nintendo, even before they launched the wii that they would be using shaders for their next home system.....
 
NinjaFusion said:
You think they spent several years developing a console, seeing the rest of the world use shaders before that and didn't bother to train anyone?


Seriously?

It was obvious to Nintendo, even before they launched the wii that they would be using shaders for their next home system.....

Here's an irony tag for you. Use it wisely and you might get a clue!
 
Wii U: Nintendo kept own developers in the dark (-_-)

Nintendo kept even the most senior internal developers in the dark about the capabilities of Wii U leading up to the console's E3 2011 announcement.

Yoshiaki Koizumi - veteran developer, director and producer of games spanning The Legend of Zelda: Ocarina of Time (the original) to Super Mario Galaxy - admitted that even he didn't have the full Wii U picture beforehand. (um....WAT?)

"As a developer at Nintendo, I had some information about the new system, but I didn't really have all of the information prior to the announcement at our presentation," Koizumi told Wired's GameLife blog.

http://www.eurogamer.net/articles/2011-07-01-wii-u-nintendo-kept-own-devs-in-dark


No words.....

EDIT: BTW, Koizumi's team is the one that will be making a 3D Super Mario game for Wii U, so considering his lack of even basic information about the console and how much time it must take to make those awesome Mario games, I think we will not be seeing that game very soon :(

Never change, nintendo.....never change :lol
 
Koizumi should be the first motherfucker that knows about the system. Hell, he should be in on the meetings deciding what the hell he needs for his works to be awesome on it.
 
Vinci said:
Koizumi should be the first motherfucker that knows about the system. Hell, he should be in on the meetings deciding what the hell he needs for his works to be awesome on it.

Yeah.....if nintendo is being this secretive against the guy who made MUTHERFUCKING Ocarina of Time and GADDAMN Super Mario Galaxy 2, just imagine how forthcoming they will be with 3rd party developers (luz!)
 
You guys are reading too much into a lot of this stuff. Unless you have Nintendo stock settle down.

I only crash this topic for information on new game/engine support and hardware confirmation. Anything else is fluff and won't matter by the time the Wii U releases.
 
z0m3le said:
Sorry, I'm not gonna feel hurt by Nintendo, I enjoyed the Wii, but Enjoyed my 360 more. I found some things on the Wii to be amazing, and while I wish Reggie would import more unique games, especially those that are already translated into English... I don't feel they have some agenda to annoy or ignore me as a customer. I'm excited for the Wii U, anyone who watched E3 this year has to admit most games that were announced were shooters, I love em, but that doesn't satisfy all of my gaming needs. If it wasn't for Nintendo, that is exactly where we would be at.

I'm a Gamer, and I'll be there Day 1, so pick sides, and sling mud, but for a healthy game industry we need Nintendo, and I don't know if that is ever going to change.

well put. No matter how it would seem to you, a company whose goal it is to make money is not willfully going to skip on the opportunity because it's intent on pissing off its customers. I haven't been following the Rainfall thing (I did pre-order Monado, cause I do want it), but do we have any numbers for the number of commitments? And how many would be needed for even a break even?

Back to topic:
I have you considered that Koizumi didn't know about it, because he's not scheduled to do anything on it yet? It's not like these people aren't managed and they themselves decide wtf they want to work on. They are given tasks and they execute them. Stop overreacting to non-news. Koizumi knowing anything about the console is irrelevant for what management has planned for it. If that means there won't be a Koizumi headed title for the next 2 years, then that's what management will have wanted. People forget that Nintendo doesn't have infinite resources and needs to use them to produce a wide range of product. So Koizumi being in the dark, doesn't mean that people who need to know haven't been properly informed.
 
bgassassin said:
Neither. I was talking about a return to a "five-year" release cycle (you said you believe "next gen will last even longer than this gen"). Both MS and Sony seem to be on track to release consoles at least seven years after the predecessor. I would expect a target on profitability much earlier in their consoles' lives and an update within six years to new technology. However something that might affect my line of thinking is that games are taking longer to develop. That might be the main factor that permanently extends a console's life.

I see now.

I formed that opinion based on the notion that we are starting to hit diminishing returns with graphics. While I don't really believe that to really be the case, I do believe we will hit some wall or hurdles to what we can pack in consoles since no one wants a console the size of a PC tower. Plus these companies have to consider the heat output and power consumption. So I see generations being longer now, since it will take longer for hardware to show that generational leap when you keep these restrictions in mind.
 
Why would you want to have crazy ideas running through your head about a new home console's capabilities when your currently working on the first 3D Super Mario game on the 3DS? Let the man and his team focus on one important thing at a time!Besides, he'll have all of next year to start tackling a new project if it does end up being for the Wii U. It's not like EAD Tokyo is going to take 4 years to make a new game anyway.
 
Hiltz said:
Why would you want to have crazy ideas running through your head about a new home console's capabilities when your currently working on the first 3D Super Mario game on the 3DS? Let the man and his team focus on one important thing at a time!Besides, he'll have all of next year to start tackling a new project if it does end up being for the Wii U. It's not like EAD Tokyo is going to take 4 years to make a new game anyway.
I'd dispute that.
 
z0m3le said:
Sorry, I'm not gonna feel hurt by Nintendo, I enjoyed the Wii, but Enjoyed my 360 more. I found some things on the Wii to be amazing, and while I wish Reggie would import more unique games, especially those that are already translated into English... I don't feel they have some agenda to annoy or ignore me as a customer. I'm excited for the Wii U, anyone who watched E3 this year has to admit most games that were announced were shooters, I love em, but that doesn't satisfy all of my gaming needs. If it wasn't for Nintendo, that is exactly where we would be at.

I'm a Gamer, and I'll be there Day 1, so pick sides, and sling mud, but for a healthy game industry we need Nintendo, and I don't know if that is ever going to change.

First, let me say I am speaking as both a long time Nintendo gamer and a Nintendo shareholder.

I'm excited for the Wii U too which is probably why I have such strong opinions on Nintendo's approach. I loved what I got on my Wii but I have about 6 titles for it that I felt were worth playing (Add in SS at end of year). This generation saw the core tech of the console being so different to competitors that we basically saw the 3rd party 'core' developers not even attempt the platform. This was made worse by the fact a lot use engines like UE, so if that can't do it, all those games are out the door too.

So for those people, myself included, who wanted to play some of the 3rd party 'core' titles, we had to buy another console to do so; giving up hundreds of dollars that we could have spent on games. So with the Wii U I seriously do not want that to happen again and I believe Nintendo need be more inclusive and open this time around to build a very competent, successful 3rd party lineup. While we see a little of it so far, accompanied by a mountain of rhetoric, it still seems all too cagey to me. In fact I'd probably guess that their hand was forced initially by the mammoth slide in their sales and later down the track by the leaks. They are probably in extremely early stages yet, not knowing if they are Arthur or Martha.


Regarding their agenda, I don't think they have an agenda to ignore customers provided they are happy with the status quo. The thing is, it's pretty well known now that there are a lot of Nintendo fans who aren't happy with the status quo and want more. Hence the apparent, yet to be proven, change of tack for Nintendo with the Wii U.


Goodlife said:
I find it odd you believe that the onus should be on Nintendo to "prove themselves"
This current gen has seen Nintendo sell record amounts of hardware (for the time period) and huge amounts of software. They are, literally, rolling in money.

It's also seen many developers struggle, with a fair amount either going out of business, or getting swallowed up by large companies like EA.

If anyone has something to prove, it's the developers, rather than Nintendo, IMHO

Sorry if I didn't explain myself better. I'm happy to accept they know how to make money. What I meant by "prove" is that if Nintendo are coming out at E3, glaring at us, pointing their finger and telling us that the U is for the proverbial "You" (Us the core gamer), they should put their money where their mouth is. We saw almost nothing at E3 to show us they are after our business.

The fact that we're getting HD is nice and obviously means we'll see 3rd party support at least at first but will that last? Nintendo aren't showing us anything to put my mind at ease regarding things like online (multiplayer, dlc, shopping) and those dubious controller sliders that I feel need to be nailed and be just as good as a "regular" controller sticks for gamers to accept them. Gamers are a fickle bunch.

I do realise that it's some time off and we'll see all this unfold over the coming months, but past experience and recent interview comments that are posted here regularly do not make me comfortable. I feel Nintendo need to lift their veil of secrecy a little this time around.
 
Kleegamefan said:
This is important news ...

It really wasn't.

KageMaru said:
I see now.

I formed that opinion based on the notion that we are starting to hit diminishing returns with graphics. While I don't really believe that to really be the case, I do believe we will hit some wall or hurdles to what we can pack in consoles since no one wants a console the size of a PC tower. Plus these companies have to consider the heat output and power consumption. So I see generations being longer now, since it will take longer for hardware to show that generational leap when you keep these restrictions in mind.

That's a fair perspective that I can agree with about the ability to show true leaps extending release cycles. This current gen to me just threw everything out of whack with the jump they made. Sooner or later (I expect sooner) there has to be a correction in that jump.
 
Lard said:
Nintendo: "We won't give you the Wii games already in existence that you want, but BUY THE WII U!"

Me: lol no


Can we make this the new thread title?

Was thinking the same exact thing. No Xenoblade or Last Story really blows. Why invest in a new console when they're pricks supporting the current one? I mean NOA that is...
 
Posted yet?

Nintendo Wii U Is 'Slam Dunk' for id Tech 5 Games, says John Carmack

"Pretty early on we had a pretty negative experience with Nintendo back in the Super Nintendo days. They were a different company then. They were very much about tightening, controlling the sorts of things that they want to have happen on their consoles. But that’s long in the past," Carmack began. "The issues in the current time have just been technology missteps, where we’re out of step with them; we were at a clear point where designing for the 360, PS3 and PC made lots of sense. But you couldn’t have one content development project naturally bridge the gap. If anything, I’m much more inclined to want to develop something for Nintendo now because I’ve got a 6-year-old son and we play Wii and DS games all the time. I’d be happy to do something there. It just hasn’t been the right fit for where id Software is with our projects and technologies."

"It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made. I think they probably made a fairly intelligent decision with the Wii U," Carmack continued.

"I think there may be more good uses of that [Wii U tablet] than [there are for] the current generation with Kinect and Move... there’s clearly a subset of games for which things like that are appropriate for," he said. "We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there, that seems like something that almost every game could make some use of without it being just like, 'Oh, we have to do something like this.' Because if you remember, when the DS came out, there was a lot of talk about how, ‘Isn’t this going to be just a gimmick?’ But really it did turn out to be quite a good interface to build on."

Article: LINK
 
It hasn't, but I read about that (somewhere else) yesterday and didn't post it. But that is good to hear as well after Willits came off very skeptical early on. I guess they had time to process things a little more as a company instead of seemingly one man's perspective.
 
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