Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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richiek said:
Please. That's like asing how are you're able to drive when the info from the dashboard and the rear view mirrors are away from the windshield.

Well appearantly gamers seem to lack any reaction and eye coordination to quickly shift their viewing point. Looking down might also be too tiresome for the average comfy couch potato, and gyro controls like shown in the Killer Freaks demo will be considered fitness programs as well.

The only real concern I myself have about the Wii U controller is that 3rd parties will treat the added features with the utmost incompetence and lack of creativity for quite some time.
 
boris feinbrand said:
Well appearantly gamers seem to lack any reaction and eye coordination to quickly shift their viewing point. Looking down might also be too tiresome for the average comfy couch potato, and gyro controls like shown in the Killer Freaks demo will be considered fitness programs as well.

The only real concern I myself have about the Wii U controller is that 3rd parties will treat the added features with the utmost incompetence and lack of creativity for quite some time.


I think we'll see more creative stuff for the UTab than for the Wii Mote, simply because it has a control scheme that is very familiar to developers, while still being able to add something innovative.

I mean, hell, even Ubisoft impressed me with their FPS/RTS hybrid on Killer Freaks. And that was created in a couple of months.
 
Man, this tired argument again? It's not like you're going to be constantly looking back and forth between screens every 3 seconds. It'll all depend on the type of game too. The only real genres it might make a big problem for is twitch gaming such as shooters, in which case the tablet itself will be used minimally for special tasks like setting rally points, customization, determining air strikes, drone vision, and things like defusing bombs.

As for a lack of buttons, motion can serve as a quick easy one. A quick jerk or flick of the tablet could work as a simple input that wouldn't disrupt gameplay, precision, or force the player to look down. It'd be like flicking the nunchuck in some wii games, only likely considerably more precise.
 
KrawlMan said:
You're fears are only applicable to a specific type of game (very fast paced). Not all games will use the Wii U controller in the same way. Zelda (or any Adventure / RPG for that matter) could easily be enhanced with the Wii U controller by having any easy to use inventory screen in your hands.

For those fast paced games, the purpose of the controller would have to be different. Maybe a larger tactical map as some people have previously indicated. No, you can't look at it the entire time you are playing, but consider getting under cover before you use it? Cover is a pretty common mechanic shooters these days :P.

Right, I was responding to your post about fast-paced games themselves. The controller seems like it would be much less useful for these types of games (which there are a lot of) and would make controls in a game more complicated than necessary. Getting in cover and doing what, exactly? Looking at your map? Radar? These are things that are easily accessible on any normal screen. And its easy enough for devs these days to make UI's that are clean and efficient.

Jokeropia said:
What the buttons on videogame controllers do also change from game to game. Yet, people somehow manage to cope with this.

Except those buttons are always in the same place. They wouldn't be on a screen. My point here is the controller makes control schemes unnecessarily complicated when you could just press normal buttons.

boris feinbrand said:
Why would that be a problem... sure as hell wasn't a problem on the DS.

Personally one cool use for the touchscreen would be stylus aiming for fps games. Would make for some extremely fast games.

Again, you hold a controller closer to your lap, rather than in front of you right below your TV screen. You would have to look away from one screen to look at the other, enough to make using both simultaneously very difficult. Yes you could hold it up in front of you, but I don't see many people doing that.

Not sure about a stylus fps game. It could work, but I don't think dragging a stylus across the screen would be any more efficient than the wiimote.
 
Concept17 said:
Right, I was responding to your post about fast-paced games themselves. The controller seems like it would be much less useful for these types of games (which there are a lot of) and would make controls in a game more complicated than necessary. Getting in cover and doing what, exactly? Looking at your map? Radar? These are things that are easily accessible on any normal screen. And its easy enough for devs these days to make UI's that are clean and efficient.



Except those buttons are always in the same place. They wouldn't be on a screen. My point here is the controller makes control schemes unnecessarily complicated when you could just press normal buttons.



Again, you hold a controller closer to your lap, rather than in front of you right below your TV screen. You would have to look away from one screen to look at the other, enough to make using both simultaneously very difficult. Yes you could hold it up in front of you, but I don't see many people doing that.

Not sure about a stylus fps game. It could work, but I don't think dragging a stylus across the screen would be any more efficient than the wiimote.

The wii-mote ws far more efficient than dual analog int he first place.
 
boris feinbrand said:
Well appearantly gamers seem to lack any reaction and eye coordination to quickly shift their viewing point. Looking down might also be too tiresome for the average comfy couch potato, and gyro controls like shown in the Killer Freaks demo will be considered fitness programs as well.

The only real concern I myself have about the Wii U controller is that 3rd parties will treat the added features with the utmost incompetence and lack of creativity for quite some time.

This is my concern. Everything about the controller shown so far seems to get more in the players way rather than giving them some new sense of control, and in the end, it will be about 3rd parties coming up with something genuinely new.
 
Concept17, you're pretty much ONLY talking about shooters here, in which case yeah, the need for looking back and forth between screens will be minimal. You act like devs are going to HAVE to put the map or radar on the tablet. Why would that be the case? I'm sure some will and some wont and eventually they'll figure out good ways to incorporate the tablet without hindering the player cuz, you know, that's their job. It'll be fine.
 
Daschysta said:
The wii-mote ws far more efficient than dual analog int he first place.

Huh? Never mentioned a dual analog, and no, the wiimote didn't. Unless we're talking about on-rails fps. Then sure.
 
Concept17 said:
This is my concern. Everything about the controller shown so far seems to get more in the players way rather than giving them some new sense of control, and in the end, it will be about 3rd parties coming up with something genuinely new.

What? How the hell so? Every single thing shown about the controller? Really? Really?

And let's all forget about despite being ambiguous on hardware power, devs have universally praised the controller and are excited to implement new features.

Unless of course you're just going to be cynical and say that's 100% PR bullshit, only low level port teams are going to be working on the wii U, and all devs are lying through their teeth when they say they're excited to work with it. In that case, yeah, forget everything and continue with your DOOOOOOOM.
 
guek said:
Concept17, you're pretty much ONLY talking about shooters here, in which case yeah, the need for looking back and forth between screens will be minimal. You act like devs are going to HAVE to put the map or radar on the tablet. Why would that be the case? I'm sure some will and some wont and eventually they'll figure out good ways to incorporate the tablet without hindering the player cuz, you know, that's their job. It'll be fine.

Actually, I'm thinking of the majority of third party games you see on any console. Most any action game will have these problems. Slower games I can see some UI uses and mini-games sure, but I don't see much use out of it other than that. So far the most promising thing I've seen are local co-op uses.

And if its their job, they should do a better job of showing us, rather than just hoping 'it'll be fine'.
 
Concept17 said:
Huh? Never mentioned a dual analog, and no, the wiimote didn't. Unless we're talking about on-rails fps. Then sure.

nah, FPS as well. The accuracy and speed of controls in multiple wii FPS put any dual analog game to shame, not to mention a number of 3rd person games that have aiming components, it's not even close.
 
Dude, like what? Give some real, actual examples of gameplay you think will be absolutely, undeniably be forced onto the tablet that will make for a shittier experience.
 
Sipowicz said:
how do people see this doing with casuals?


Depends on if they can get something that strikes a similar cord as WiiSports on the system.
Personally, I don't see that ever happening again, but the Mario games should bring in a lot more than the Pre-Wii/DS years.
 
Daschysta said:
nah, FPS as well. The accuracy and speed of controls in multiple wii FPS put any dual analog game to shame, not to mention a number of 3rd person games that have aiming components, it's not even close.

What, like RE4? Pretty much any fps that requires you to turn, or move in any direction while aiming is infinitely better on a dual analog. But this is old news.

guek said:
Dude, like what? Give some real, actual examples of gameplay you think will be absolutely, undeniably be forced onto the tablet that will make for a shittier experience.

45589d4b00df35dde37405e59254ccea086e8f6c.gif


Well for instance, any of these. Any of the information shown on the controller's screen could be easily seen through a pause menu or on the UI itself. As far as minimizing the UI or making it less cluttered... that can more easily be done through use of more efficient UI's (like dead space) rather than using a giant controller.
 
Sipowicz said:
how do people see this doing with casuals?

- The Wii Fit branding is still extremely strong. "Wii fit: U"
- NSMB:Mii will keep selling until the end times
- Mario Kart: U will sell for longer

So yeah, I see it doing alright with dem casuals. I don't know if it'll have the same hook that the wii had though with wii sports.
 
Concept17 said:
What, like RE4? Pretty much any fps that requires you to turn, or move in any direction while aiming is infinitely better on a dual analog. But this is old news.



http://i.picpar.com/45589d4b00df35dde37405e59254ccea086e8f6c.gif[IMG]

Well for instance, any of these. Any of the information shown on the controller's screen could be easily seen through a pause menu or on the UI itself.[/QUOTE]

ah, so a fan made gif that was produced in a matter of minutes is indicative of professional game design which takes months to years. Gotcha.
 
One idea I think would be cool is playing an online co-op game where you can see the other players view on the controller. But given Nintendo's lackluster online system, I don't see things like this happening.
 
AceBandage said:
Depends on if they can get something that strikes a similar cord as WiiSports on the system.
Personally, I don't see that ever happening again, but the Mario games should bring in a lot more than the Pre-Wii/DS years.

yeah that's a point. the mario games are stronger than ever

i think it'll be an especially tough sell to casuals becausing it doesn't have the immediacy of touch control or motion controls. it reminds me a lot of move, in that the tech demos are cool as fuck. but like we've seen with move i dont see developers doing anything worth a shit on it

that said, nintendo tends to take much better advantage than sony of new controllers and whatnot so at least they'll do decent stuff with it
 
guek said:
ah, so a fan made gif that was produced in a matter of minutes is indicative of professional game design which takes months to years. Gotcha.

Perhaps you would like to give me some better examples since you're so sold on the notion of it being amazingly useful in every way. Also, that was one example.
 
Gamers are some of the best when it comes to adapting. This is one point that is not getting enough acknowledgment. The learning curve for how each will use the controller will not be that much more than a traditional dual-analog controller. These points of arguments make it sound like gamers are their mothers who have never picked up a "normal" controller and are trying to learn how to play a game. Some of these points also make it sound like each game is going to have their own variation of this.

sb.jpg


And even then I would give the gamer the benefit of the doubt of adapting properly.
 
bgassassin said:
Gamers are some of the best when it comes to adapting. This is one point that is not getting enough acknowledgment. The learning curve for how each will use the controller will not be that much more than a traditional dual-analog controller. These points of arguments make it sound like gamers are their mothers who have never picked up a "normal" controller and are trying to learn how to play a game. Some of these points also make it sound like each game is going to have their own variation of this.

And even then I would give the gamer the benefit of the doubt of adapting properly.

I think the argument is more about the controller actually benefiting the player in a way other controllers cannot.
 
guek said:
- The Wii Fit branding is still extremely strong. "Wii fit: U"
- NSMB:Mii will keep selling until the end times
- Mario Kart: U will sell for longer

So yeah, I see it doing alright with dem casuals. I don't know if it'll have the same hook that the wii had though with wii sports.

like nintendogs?
 
So long as developers shoehorn current designs into the controller instead of making content specifically for use with it in innovative ways, we won't ever see the more rich side of what could be done. Thankfully, I'm sure at least nintendo will do so, as they and a few other companies have done with the wiimote as well as the ds.
 
Concept17 said:
What, like RE4? Pretty much any fps that requires you to turn, or move in any direction while aiming is infinitely better on a dual analog. But this is old news.
Let me guess: you've only played the early shooters where the pointer had to go all the way to the edge of the screen to turn, so you don't realize how much faster the shooters of the past three years are, right?
 
Concept17 said:
I think the argument is more about the controller actually benefiting the player in a way other controllers cannot.

I don't have an issue with you having doubts. I just think your reasoning is too extreme from what I've seen. You really aren't giving developers or gamers enough credit.

Concept17 said:
http://www.neogaf.com/forum/showthread.php?t=433505

And some other comments/threads. At best we've gotten vague pointless comments regarding what should be a very large part of any new hardware.

So in other words you're taking vague news and assumptions and saying what with 100% fact what it will end up being? Did you look at that thread title you linked (which was edited for accuracy later on in that threads life)?

Besides really the only thing in that link that you posted is saying that Nintendo isn't going to do what Xbox Live does with what they provide devs/pubs. Instead of everyone getting the same thing regardless of their size like Live, Nintendo will try to adapt their platform to give each dev what they want based on their size.
 
BurntPork said:
Let me guess: you've only played the early shooters where the pointer had to go all the way to the edge of the screen to turn, so you don't realize how much faster the shooters of the past three years are, right?

Movement is still gimped while moving, making it far worse. A fixed reticule is always better than a floating one, which is pretty much the problem for every Wii shooter.
 
Concept17 said:
Movement is still gimped while moving, making it far worse. A fixed reticule is always better than a floating one, which is pretty much the problem for every Wii shooter.
Well, that's your opinion.

Yes, it's an opinion, and there are clearly people who disagree.
 
Concept17 said:
Perhaps you would like to give me some better examples since you're so sold on the notion of it being amazingly useful in every way. Also, that was one example.

I already did


guek said:
Man, this tired argument again? It's not like you're going to be constantly looking back and forth between screens every 3 seconds. It'll all depend on the type of game too. The only real genres it might make a big problem for is twitch gaming such as shooters, in which case the tablet itself will be used minimally for special tasks like setting rally points, customization, determining air strikes, drone vision, and things like defusing bombs.

As for a lack of buttons, motion can serve as a quick easy one. A quick jerk or flick of the tablet could work as a simple input that wouldn't disrupt gameplay, precision, or force the player to look down. It'd be like flicking the nunchuck in some wii games, only likely considerably more precise.

Some other off the head ideas:

- Picture in picture ala detective mode in Batman:AC, though of course if you're too lazy to raise your arms a foot and a half, nothing is stopping devs from simply giving you the option to toggle it on and off. There's also games like fatal frame where you could be looking through the controller window as a camera. Many adventure or exploratory games could use this feature to look for hidden items on screen or allow you to see multiple vantage points at once. But again if your frail and emaciated body is not up to the task of lifting a lightweight controller, I guess this gameplay element would feel straining. You could even have multiple characters running around with the ones not being directly controlled be controlled by AI. You could keep tabs on the AI player which could have a completely separate objective and switch back and forth between characters seamlessly at all times. You wouldn't have to stare at the tablet to do this, it could just be something you can check from time to time or simply a way to monitor AI progress.

- Real time weapon changes akin to zelda or darksiders would be possible where you wouldn't have to pause gameplay in order to swap equipment. If you really think you can't take half a second during an action game to quickly look at the screen in your hands to press a button with your thumb, you must really suck at games as a whole. Complaining you have to do so is akin to complaining that it's too distracting to look at minimaps and radar that are the main screen. Even if something is on a tv screen, your eyes are incapable of focusing on everything at once. You have to actually focus on a specific point, such as radars, which draw your attention away from main action. Do you have trouble with this in current games? Do you really think it's going to take that much longer to dart your eyes down to your hands? Do you really think muscle memory wont eventually come into play and negate the need to do that altogether? Do you really believe there's no benefit to not pausing a game in order to switch inventory?

Goddamnit, I feel like I'm being trolled here. Fuck it.

- Like I already said, targeting airstrikes or map manipulation as a whole would be great in games that already use it. Looking down at your hands and quickly tapping a location would probably actually save you a second or two during airstrikes in CoD versus dragging your cursor to the spot on the on screen map. Not only that, you can potentially keep an eye on your character on screen and make sure you're not in trouble unlike the current set up where it takes you out of the game entirely. The same thing can be done for setting rally points or marking targets on the field. Ubisoft already showed something like this with Ghost Recon Online with drone control. The drone was controlled using the tablet screen while the TV view remained on your character. That way, if you saw enemies approaching or started taking fire, you could react immediately and know exactly where the trouble is coming from rather than panicking.

- Strategy games as a whole could be much more fluid due having touch screen controls. Now you don't have to slowly toggle between squares or drag cursors around, you can just tap. Yes, this is just a basic functional upgrade, but one that would make the overall experience more enjoyable. You could also pause the fucking game and draw battle instructions on your tablet before resuming. Rather than using a cursor or squares or a cumbersome option process, you could just select units and give them targets, patrols, or rally points with great ease.

- Online multiplayer with video chat could be incredibly fun. Obviously it wouldn't be useful to have video chat during most multiplayer games, but having lobbies afterwards where you see your teammates face to face could be awesome (although potentially a frightening idea to a company like Nintendo...)



These are just some ideas off the top of my head that I just pulled out of my ass (edit: I just realized that those two idioms don't go together at all...). I don't see how any of these ideas would get in the way or be a detriment to gameplay either. It feels like you're simply looking for reasons to hate the controller without taking the time to try to imagine new ways to play games. Let me ask you, did you own a wii? Are you even considering buying a Wii U? Do you feel like the wii had no good implementations of motion or pointer controls?
 
bgassassin said:
I don't have an issue with you having doubts. I just think your reasoning is too extreme from what I've seen. You really aren't giving developers or gamers enough credit.



So in other words you're taking vague news and assumptions and saying what with 100% fact what it will end up being? Did you look at that thread title you linked (which was edited for accuracy later on in that threads life)?

Besides really the only thing in that link that you posted is saying that Nintendo isn't going to do what Xbox Live does with what they provide devs/pubs. Instead of everyone getting the same thing regardless of their size like Live, Nintendo will try to adapt their platform to give each dev what they want based on their size.

Meaning Nintendo's actual online system will be pretty basic at best. I would say my comments are based off of what they have specifically said, and their previous 'online systems' if you can even call them that. In comparison to their competitors, its a joke. And the company's general lack of focus on online multiplayer makes it that much more doubtful. I'm not saying it'll be shit 100%, but I certainly don't have high hopes.

I would love nothing more than to see Nintendo get their shit together in these regards, but they are so far behind at this point, I just don't see it happening.
 
Controlling a shooter with dual analog feels like a chore compared to Wiimote/chuck, similarly to how 3D movement feels like shit with a dpad compared to an analog stick. Generally speaking, of course, as I thought Killzone felt good even without Move support. All comes down to implementation, as stated previously.
 
BurntPork said:
Let me guess: you've only played the early shooters where the pointer had to go all the way to the edge of the screen to turn, so you don't realize how much faster the shooters of the past three years are, right?

I would respectfully disagree with this, FPS in general have gotten dramatically slower as opposed to the Doom/Quake days, essentially since the shift to console development. In Doom/Quake your speed was your defense.

In regard to the WiiU controller, my only issue from a "controller" perspective is the circle pads, triggers and lack of button functions present on the DS3/360 controllers. Which let's be honest needs to be there to ensure Nintendo gets quality/competitive multiplats. The circle pads especially needs to be ditched for a better analog stick (my preference would be adjustable tension on the sticks too). I'd hate to see Nintendo sacrifice superior functionality for aesthetics. And using micro-switches for the sticks and buttons wouldn't be bad either, or even good ole' Sanwa quality.

The screen itself seems like it could drive a lot of unique and harrowing experiences, I just hope it's not shoehorned into a "get clutter off-screen" or something gimmicky. I want there to be substancial benefits for the screen that don't detract but only add to/refine our experience...a couple new genres or design paradigms built around couldn't hurt either. Nintendo really did fail in that regard to fully explore the gameplay possibilities of motion in brand new genres so I hope they take full advantage of this screen.

Also, I'm hoping for a updated CCPro, and a new Wiimote with better motion tech.
 
TheExplodingHead said:
I would respectfully disagree with this, FPS in general have gotten dramatically slower as opposed to the Doom/Quake days, essentially since the shift to console development. In Doom/Quake your speed was your defense.
He's talking about Wii FPSes in particular. Turning is way faster and smoother in the more recent FPS than the likes of MP3 & Reed Steel.
 
My point was that if a problem arises, it's because of poor implementation, as was the case with a lot of earlier stabs at FPS on Wii.

I agree that control in the big recent Wii FPSs has been superb.
 
Concept17 said:
Meaning Nintendo's actual online system will be pretty basic at best. I would say my comments are based off of what they have specifically said, and their previous 'online systems' if you can even call them that. In comparison to their competitors, its a joke. And the company's general lack of focus on online multiplayer makes it that much more doubtful. I'm not saying it'll be shit 100%, but I certainly don't have high hopes.

I would love nothing more than to see Nintendo get their shit together in these regards, but they are so far behind at this point, I just don't see it happening.

No. That means it will be basic at worst. I can definitely understand believing it will be bad based on their past. I'll never tell a person they are wrong for doing that. But doing so based on the lack of info we have is wrong. There's nothing really there to say what it can't do versus Live/PSN and treat it as fact. There's nothing there to say it's a joke, just like there is nothing there to say it will be as good or better than the others. Live has been around for almost nine years to see how it works. Like I mentioned in another thread, for all we know Nintendo has found a way to mimic Live while not charging gamers and still give developers what they want.

Nintendo for better and/or for worse stick to certain guns. The gun in this situation was not doing online till they could provide it free to the gamer. We've seen the steps in that direction with the past few consoles, but we also have seen Nintendo's tendencies to be overly cautious stick out as well in that process. If they believe they have found a way to give gamers what they want in online gaming without charging like they said they would, then we'll see it this time around. We already know friend codes are gone and we've had multiple mentions of a single account. Anything beyond that is just assumption. I don't have an issue with assumption as long as someone doesn't try to pass it off as fact. When they do then it's pretty much guaranteed I'll respond.
 
Lonely1 said:
He's talking about Wii FPSes in particular. Turning is way faster and smoother in the more recent FPS than the likes of MP3 & Reed Steel.

I misunderstood then, I apologize. And while I agree that the turning has gotten better, it's still an issue to an extent especially if we use the Doom/Painkiller example. A smaller bounding box can only do so much to lessen the twitchyness of a free reticule, but I'd agree that Conduit 2 handles it well. Saying this, it's a shame we didn't get more interesting/better TPS for the Wii, or a couple games that utilized a flashlight sort of approach like Shattered Memories.

And how is it possible that the Wii never got a real lightsaber game, yet Kinect is already getting one?
 
guek said:
I already did




Some other off the head ideas:

- Picture in picture ala detective mode in Batman:AC, though of course if you're too lazy to raise your arms a foot and a half, nothing is stopping devs from simply giving you the option to toggle it on and off. There's also games like fatal frame where you could be looking through the controller window as a camera. Many adventure or exploratory games could use this feature to look for hidden items on screen or allow you to see multiple vantage points at once. But again if your frail and emaciated body is not up to the task of lifting a lightweight controller, I guess this gameplay element would feel straining. You could even have multiple characters running around with the ones not being directly controlled be controlled by AI. You could keep tabs on the AI player which could have a completely separate objective and switch back and forth between characters seamlessly at all times. You wouldn't have to stare at the tablet to do this, it could just be something you can check from time to time or simply a way to monitor AI progress.

- Real time weapon changes akin to zelda or darksiders would be possible where you wouldn't have to pause gameplay in order to swap equipment. If you really think you can't take half a second during an action game to quickly look at the screen in your hands to press a button with your thumb, you must really suck at games as a whole. Complaining you have to do so is akin to complaining that it's too distracting to look at minimaps and radar that are the main screen. Even if something is on a tv screen, your eyes are incapable of focusing on everything at once. You have to actually focus on a specific point, such as radars, which draw your attention away from main action. Do you have trouble with this in current games? Do you really think it's going to take that much longer to dart your eyes down to your hands? Do you really think muscle memory wont eventually come into play and negate the need to do that altogether? Do you really believe there's no benefit to not pausing a game in order to switch inventory?

Goddamnit, I feel like I'm being trolled here. Fuck it.

- Like I already said, targeting airstrikes or map manipulation as a whole would be great in games that already use it. Looking down at your hands and quickly tapping a location would probably actually save you a second or two during airstrikes in CoD versus dragging your cursor to the spot on the on screen map. Not only that, you can potentially keep an eye on your character on screen and make sure you're not in trouble unlike the current set up where it takes you out of the game entirely. The same thing can be done for setting rally points or marking targets on the field. Ubisoft already showed something like this with Ghost Recon Online with drone control. The drone was controlled using the tablet screen while the TV view remained on your character. That way, if you saw enemies approaching or started taking fire, you could react immediately and know exactly where the trouble is coming from rather than panicking.

- Strategy games as a whole could be much more fluid due having touch screen controls. Now you don't have to slowly toggle between squares or drag cursors around, you can just tap. Yes, this is just a basic functional upgrade, but one that would make the overall experience more enjoyable. You could also pause the fucking game and draw battle instructions on your tablet before resuming. Rather than using a cursor or squares or a cumbersome option process, you could just select units and give them targets, patrols, or rally points with great ease.

- Online multiplayer with video chat could be incredibly fun. Obviously it wouldn't be useful to have video chat during most multiplayer games, but having lobbies afterwards where you see your teammates face to face could be awesome (although potentially a frightening idea to a company like Nintendo...)



These are just some ideas off the top of my head that I just pulled out of my ass (edit: I just realized that those two idioms don't go together at all...). I don't see how any of these ideas would get in the way or be a detriment to gameplay either. It feels like you're simply looking for reasons to hate the controller without taking the time to try to imagine new ways to play games. Let me ask you, did you own a wii? Are you even considering buying a Wii U? Do you feel like the wii had no good implementations of motion or pointer controls?

You... get way too defensive. Its gonna be okay.

A detective mode or some kind of camera mode where you hold the controller up. Really? This sounds fun to someone? Its like a gimmick on top of a gimmick. The basic design of a 'detective mode' is already bad enough. Why not make the player ACTUALLY TRY AND LOOK for something rather than giving them a magic ability to show them everything. On top of this, you want me to hold a giant controller up to the screen to use it? How completely pointless and not fun.

I'm not sure I understand your point about the AI. The controller shows you where they are going? I can kind of see this being useful if you can switch from character to character and control them. Like sending out multiple squadrons and taking control when they get in fights, as shown by the controller. But again this kind of information can be easily relayed on your big screen. I don't see why I would want a second screen for this. You could be onto something here, but I'm not sure what.

As for the whole inventory thing. Not sure what your deal is. I'm saying why use the screen when its just as easy/easier to either pause, or hit whatever switches your weapon or brings up your inventory. Once again another simple UI idea that doesn't actually benefit the player. And I don't mean its easier because its hard for me to hold up a controller. I'm saying why not just press a button? Why do I have to use this extra screen for all this crap I can already do on my TV?

I do like the whole drone control idea where you can still see your character. Its useful, though not overly so. There are usually indicators for these kinds of things when you're getting shot while controlling something. Regardless, by the time you cancel out of the drone because you realize you're being shot, its probably too late. Though, would still be useful. Then again, I would never use that giant controller for competitive multiplayer.

I'm curious as to what kinds of strategy games you're talking about. I stick to the more action oriented ones like SC2, DoW, etc..

The uses for things like video chat and lobbies while playing online would be nice. I hope third parties use it for things like that, because I certainly don't think Nintendo will care to.

I'm looking for reasons to actually want to use the controller, or why Nintendo thinks its such a great idea in the first place. I simply don't see many uses for it so far, and am hoping someone starts coming up with something truly unique. Otherwise it'll just be the Wii all over again.
 
TheExplodingHead said:
And how is it possible that the Wii never got a real lightsaber game, yet Kinect is already getting one?
A combination of LucasArts incompetence and Microsoft Moneyhats.
guek said:
But I do know what you're talking about...it's probably because motion+ wasn't at launch...those assholes...
Kinect Star Wars doesn't look like the most precision-demanding game out there.
 
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