Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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walking fiend said:
were did you get that? regardless, it won't have a good psychological effect, people don't know how it really costs, they think to themselves they are forced to pay for something they already own (even if they know it is only 12 dollar). I believe Nintendo giving away remote+ bundled with major games would be the best idea.
Yes, because we all see how well that's working that's working for Motion+ and PS Move, right?

I don't have a link, But $30 for the two is definitely WAY too much. That's 20% of the retail cost of a Wii right now, and your estimates add another $5 for the Wheel, which is obviously too much for a plastic shell, along with creating a few oddites when trying to find out how much Wii Remote+ costs over the standard Remote.

EloquentM said:
No info on the latest dev kits yet eh?
Nothing, except for comments from Vigil that basically confirm that it's not a significant leap over current consoles and, therefore, the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version.
 
bgassassin said:
So far I feel Upad is a step backward. When we first hear the rumors I was hoping the screen would be like a shell that improved Wiimotes would connect into. Both would have 1:1 motion. And the layout for the two Wiimotes would have been similar to what we see with the Upad just with the home button being on the mote with the d-pad. Then tweak the underside some so it could have two buttons like the Nunchuk.

While that would have been interesting (and Nintendo may have actually experimented with doing something like that), the form factor may probably be a bit cumbersome to not look intimidating and feel comfortable to hold.
 
EloquentM said:
No info on the latest dev kits yet eh?

Here are some quotes that Vigil stated about them:


"[Wii U] will be at least as powerful [as PS3] if not more but honestly we don't really know because the hardware has been changing a lot,"



"We just got the generation two dev kits and there's no release date for the Wii U so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."

Donald added: "When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates. So it's been a little tricky in that regard."

http://www1.computerandvideogames.c...opment-has-been-a-little-tricky-admits-vigil/
 
BurntPork said:
the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version.

Aren't we short-changing the PS3 here? Outside of the exclusive Uncharteds/Motorstorms that blow away anything on 360. Some of the ports are finally looking better on PS3 as well. (Castlevania).
 
Yes, because we all see how well that's working that's working for Motion+ and PS Move, right?
Move is totally different:
1. there wasn't 45 million users with Move before PS3 came out, this will be the case with Wii U
2. PS3 default second controller was not Move; this will be the case with Wii U

and regarding to Motion+, it is because it was not used by Nintendo itself, their games didn't require it beside few titles; this doesn't have to be the case with Wii U; their games may require M+ support from the get go.
 
BurntPork said:
Yes, because we all see how well that's working that's working for Motion+ and PS Move, right?

I don't have a link, But $30 for the two is definitely WAY too much. That's 20% of the retail cost of a Wii right now, and your estimates add another $5 for the Wheel, which is obviously too much for a plastic shell, along with creating a few oddites when trying to find out how much Wii Remote+ costs over the standard Remote.


Nothing, except for comments from Vigil that basically confirm that it's not a significant leap over current consoles and, therefore, the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version.
Vigil doesn't have the latest devkit though. At least not at the time the interview was made, iirc.

Edit: When I say "latest" I actually mean final devkit.


DaSorcerer7 said:
I think you should re-read the interview, because they never correlated to "power" or lack thereof as being the reason for a straight port. I think that just conjecture on your part to be honest.


That's what I thought too, but I'm much too lazy to find the interview to find the quotes :p
 
BurntPork said:
Yes, because we all see how well that's working that's working for Motion+ and PS Move, right?

I don't have a link, But $30 for the two is definitely WAY too much. That's 20% of the retail cost of a Wii right now, and your estimates add another $5 for the Wheel, which is obviously too much for a plastic shell, along with creating a few oddites when trying to find out how much Wii Remote+ costs over the standard Remote.

Nothing, except for comments from Vigil that basically confirm that it's not a significant leap over current consoles and, therefore, the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version[/B].


I think you should re-read the interview, because they never correlated to "power" or lack thereof as being the reason for a straight port. I think that just conjecture on your part to be honest.
 
BurntPork said:
Nothing, except for comments from Vigil that basically confirm that it's not a significant leap over current consoles and, therefore, the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version.

Actually, it was stated that said the PC verison may effect the Wii U version.

"There's plenty of horsepower there, so we're not going to have to make any visual concessions at all for Darksiders 2. At a minimum on par (with 360/PS3), for sure. Whether or not we can go one step further, that might be driven by what's available on the PC and whether or not that is easy to translate to the Wii U hardware, because there are most likely going to be resolution choices for the PC version of the game. We know some gamers are just going to have more horsepower at their disposal. It's probably going to be the same graphically, regardless of any minor or major horsepower improvements on the Wii U. But, in all honesty, if the Wii U turns out to be this ridiculously powerful machine, we will probably make changes to our budget and scope to take advantage of that. But that's currently not the plan. It's going to be a direct port. That's what we're planning on. But that's based off of what we believe the hardware's going to be like." - game director Marvin Donald

http://eccentricgamertv.blogspot.com/2011/07/vigil-on-wii-u-power-minimum-on-par.html

Edit: DaSorcerer7 actually beat me on pointing that out :)
 
Shikamaru Ninja said:
Aren't we short-changing the PS3 here? Outside of the exclusive Uncharteds/Motorstorms that blow away anything on 360. Some of the ports are finally looking better on PS3 as well. (Castlevania).
He said that both builds will have the same graphics.

... Unless you're trying to imply that Wii U might be weaker than PS3, in which case, Nintendo can't be that stupid (and if they are, Wii U needs to flop hard to show them how retarded they are).

But fine, I'll correct myself. The new kits are on par with PS3. This upsets me, since it means that Nintendo is insulting us by using an underclocked RV730. I'll wait for it to hit $200 used if they charge more than $250 for that bullshit.

DaSorcerer7 said:
I think you should re-read the interview, because they never correlated to "power" or lack thereof as being the reason for a straight port. I think that just conjecture on your part to be honest.
Fair enough, but the rest of my post holds true.
 
Basically, no one knows anything and speculating is dumb.

Edit: I just found out about one of the Wii U Launch titles!

jump_to_conclusions.jpg
 
Easy_D said:
Basically, no one knows anything and speculating is dumb.

Edit: I just found out about one of the Wii U Launch titles!

jump_to_conclusions.jpg
lol "loose"

I'm not concluding anything. They said that it's on par with PS3 ("on par" and "equal" are two different things). For now, it's best to expect that and hope for more.
 
lunchwithyuzo said:
The bundled Wii U Wiimote+ setup will probably be improved somehow. Like rechargable batteries, wireless nunchuck or something. I also expect an improved Balance Board for Wii Fit U, though you'll still be able to use the old one if you want.

i just ask for a wiimote+ in the package.....
 
lwilliams3 said:
Here are some quotes that Vigil stated about them:


"[Wii U] will be at least as powerful [as PS3] if not more but honestly we don't really know because the hardware has been changing a lot,"



"We just got the generation two dev kits and there's no release date for the Wii U so we don't know how long the hardware development process is going to go on for, when they're going to stop and what they're ultimately going to be happy with. So it has provided some instability when working on it."

Donald added: "When we got the new kits there were some things in the old build that wouldn't work with the new hardware and we had to wait for updates. So it's been a little tricky in that regard."

http://www1.computerandvideogames.c...opment-has-been-a-little-tricky-admits-vigil/
Thank you. Thank you for your post as well burntpork. It's rather difficult to quote to people in the mobile browser app.
 
BurntPork said:
But fine, I'll correct myself. The new kits are on par with PS3. This upsets me, since it means that Nintendo is insulting us by using an underclocked RV730. I'll wait for it to hit $200 used if they charge more than $250 for that bullshit.

Selective reading? Vigil said that it was on par with 360/PS3 at minimum. They haven't figured out how much more it is because they just got the new kits and they are still a bit unstable.
 
lwilliams3 said:
Selective reading? Vigil said that it was on par with 360/PS3 at minimum. They haven't figured out how much more it is because they just got the new kits and they are still a bit unstable.
My definition of "on par" includes "slightly more powerful."
 
BurntPork said:
Yes, because we all see how well that's working that's working for Motion+ and PS Move, right?

I don't have a link, But $30 for the two is definitely WAY too much. That's 20% of the retail cost of a Wii right now, and your estimates add another $5 for the Wheel, which is obviously too much for a plastic shell, along with creating a few oddites when trying to find out how much Wii Remote+ costs over the standard Remote.


Nothing, except for comments from Vigil that basically confirm that it's not a significant leap over current consoles and, therefore, the Wii U version of Darksiders 2 will be completely identical to the PS3 and 360 versions, rather than the PC version.

I would agree if there wasn't the possibility of 1 gig-1.5gigs of memory, even fhough I doubt the publisher would spend the money to allow them to increase texture resolution. Most ports will probably just have WiiU controller functionality.
 
BurntPork said:
lol "loose"

I'm not concluding anything. They said that it's on par with PS3 ("on par" and "equal" are two different things). For now, it's best to expect that and hope for more.
We all are. Some of us expect it to be a graphical powerhouse, some of us expect it to be a decent leap forward. Some of us except the bare minimum.

But then again it's pretty dumb of me to whine about speculation in a topic dedicated to speculation lol.
 
lwilliams3 said:
Selective reading? Vigil said that it was on par with 360/PS3 at minimum. They haven't figured out how much more it is because they just got the new kits and they are still a bit unstable.

It's still sad...
 
lunchwithyuzo said:
It's how they'll get people to "upgrade" without any funtional gameplay improvements. This isn't faith in Nintendo on my part, it's cynicsm. ;)

Ha. Then we'll see that happen around the middle of Wii U's life.

lwilliams3 said:
While that would have been interesting (and Nintendo may have actually experimented with doing something like that), the form factor may probably be a bit cumbersome to not look intimidating and feel comfortable to hold.

Probably. I just wanted to see an emphasis on the pointer/motion control while still "catering" to a certain group of gamers. I believe dual Wiimote control would be better than dual analog for FPSs.
 
DaSorcerer7 said:
no, what's sad is the lack of reading comprehension around here.
That and ignoring the fact that other sources say it's half a generation ahead of the current ones. That's a pretty nice improvement. If it turns out to be true, that is.
 
ShockingAlberto said:
This likely makes you the world's worst person to play golf with.
I laughed harder at this than I should have.

Either way, the point is that I consider it "on par" if it can't produce graphics that are significantly and undeniably better. Get it?
 
OG_Original Gamer said:
I would agree if there wasn't the possibility of 1 gig-1.5gigs of memory, even fhough I doubt the publisher would spend the money to allow them to increase texture resolution. Most ports will probably just have WiiU controller functionality.

Question. How do devs handle PC Dev? They must get budgets for higher res textures right? If so then games coming to PC could also use them fr Wii U if it has the mem as you said. If not, then if U is gruntier all round it might allow 1080p and/or smoother frameates which I think would also be pretty appealing.

I have no reservations that it's more powerful than current HD consoles because Nintendo need to target being able to render AT LEAST that quality on main screen along with an additional lower res render (yes, I know it might not be a full scene) on the controller a about 800x400.

Also, while all I've seen on that Japanese garden demo was online footage, remember that that was rendering what looked to me to be pretty sexy graphics on the main screen and a COMPLETELY different camera view on the controller. All on old dev kits if Reggie is to be believed.
 
I wonder how Nintendo will handle the eshop for the wii u. I'm guessing it will be much improved but both in terms of UI and the business structures behind the shop but I'm betting Nintendo will still screw a few things up. Wiiware was and is terrible on all fronts, that's pretty much fact. The dsi shop was an improvement in many ways, and it has gained second life having dsiware integrated into the 3ds eshop. It surprises me how many solid titles are dsiware and how (seemingly) some developers have been successful on that platform. With the 3ds eshop, it is again an improvement above the dsi shop but still has some UI issues, some questionable layout choices, the whole fixed amount fund adding thing, no demos, etc.

Do we know anything about the business side of the dsi shop or the 3ds eshop? File size limits, sales thresholds or the like?

For Wii U's eshop I'm guessing file size limit will be around 1.5Gb or so because it almost needs to be IF it is going to sell gamecube titles in the VC line. Hopefully Nintendo will make smarter decisions in terms of making the shop developer friendly, if they haven't already done that with the 3ds eshop. I predict demos will not be available day 1.
 
walking fiend said:
were did you get that? regardless, it won't have a good psychological effect, people don't know how it really costs, they think to themselves they are forced to pay for something they already own (even if they know it is only 12 dollar). I believe Nintendo giving away remote+ bundled with major games would be the best idea.

No it wouldn't. If the controller doesn't come in the box then no one will develop any games for wii mote plus outside of Nintendo making some mini games or maybe Wii Sports sequel.
 
Want to know what Eiji Aonuma has in mind for Zelda on the Wii U?

The Zelda Wii U technical demo that Nintendo showed during E3 was one demo that many hoped was an actual game, only for their hopes to quickly be dashed. As it turns out it was just made to showcase what can be done and how quickly they can produce it. However, no Nintendo console has gone without a Zelda title and the Wii U won't be any different.

Nintendo Power asked Eiji Aonuma about the demo shown during E3 and what similarities it would have to a final product. He reservedly notes that he couldn't give away all the ideas Nintendo are considering as it would ruin the actual reveal but there is one thing he is particularly interested in that Nintendo did show:

"But one thing I certainly find myself liking is a lot - that you saw in the Wii U Zelda HD experience - is the idea of being able to pill your map onto a separate screen and really make use of that separate display in order to make your adventure more exciting and more streamlined. That is certainly something I find very appealing."
The introduction of a screen in the controller is bound to bring a whole host of new ways to play games and we imagine that this sort of set up, whereby the menu or other important information is shown on the screen, won't be limited to Zelda
.

As console graphics have become increasingly powerful fans have clamoured for a realistic looking Zelda, which was briefly hinted at during the GameCube announcement only to take a surprising turn in the form of Wind Waker. The Wii U Zelda demo featured realistic looking graphics but should we expect this from the final game? Mr. Aonuma suggests perhaps not:

Not necessarily. Really, this time around it was more about seeing what we can do with the Wii U. In making the experience, we had the Twilight Princess art style as a base more or less to gauge what we were doing. But for a Wii U Zelda in the future, there's no art style or design direction that's been laid down - we're very open to distinct possibilities.""
Only time will tell if Nintendo decide to use a realistic art style for their next Zelda game but one thing is for sure; whatever style Nintendo choose it will certainly polarise fans.

In the same interview Eiji Aonuma notes that with the increased capabilities of handheld consoles Nintendo are having to work harder on the console Zelda titles. Now that a handheld can play a title such as Ocarina of Time 3D it has left Nintendo contemplating, "well, what can we do to make those home-console Zeldas that much more engrossing and appropriate for being in your room and spending the time to really dive deep in the game?" While motion controls will help Eiji Aonuma admits that the games also need to be, to borrow a phrase from E3, wider and deeper.

zelda informer
 
artwalknoon said:
Do we know anything about the business side of the dsi shop or the 3ds eshop? File size limits, sales thresholds or the like?
All we know is that DSiWare has a filesize limit somewhere around 20MB, and the ceiling for 3DS download games is substantially higher than WiiWare (42MB).
 
I imagine it might be something like taking the gpu from 360 and putting it into the ps3. Then fixing any bottlenecks the ps3 has.
 
No it wouldn't. If the controller doesn't come in the box then no one will develop any games for wii mote plus outside of Nintendo making some mini games or maybe Wii Sports sequel.
Not if nintendo themselves require it from the beginning. I don't see why Nintendo shouldn't do this. It will be a completely illogical situation if Nintendo bundles the Wiimote plus, but doesn't make it mandatory for playing all their games.

The point is that making sure their games, all of them, require M+ will have the same effect. If they don't do this, then they didn't want to replace normal remote with M+ from the beginning, and so they won't bundle a M+ anyway.
 
walking fiend said:
Not if nintendo themselves require it from the beginning. I don't see why Nintendo shouldn't do this. It will be a completely illogical situation if Nintendo bundles the Wiimote plus, but doesn't make it mandatory for playing all their games.

The point is that making sure their games, all of them, require M+ will have the same effect. If they don't do this, then they didn't want to replace normal remote with M+ from the beginning, and so they won't bundle a M+ anyway.
If they require devs to use it, we end up with less games. Devs don't like putting more work into ports than they need to.
 
BurntPork said:
If they require devs to use it, we end up with less games. Devs don't like putting more work into ports than they need to.
they won't require them; they don't require every game for 3DS to have 3D, but developers do this anyway.
 
BurntPork said:
I laughed harder at this than I should have.

Either way, the point is that I consider it "on par" if it can't produce graphics that are significantly and undeniably better. Get it?
Who said it can't produce graphics that are significantly better? Vigil is porting a current build of the game built on the PS3/Xbox 360 to Wii U. They aren't working from the ground up making Darksiders 2 for Wii U, so your assumptions are baseless.
 
NateDrake said:
Who said it can't produce graphics that are significantly better? Vigil is porting a current build of the game built on the PS3/Xbox 360 to Wii U. They aren't working from the ground up making Darksiders 2 for Wii U, so your assumptions are baseless.
Doesn't mean it won't run at a higher resolution at a higher framerate either. Just that it has the exact same assets.
 
NateDrake said:
Who said it can't produce graphics that are significantly better? Vigil is porting a current build of the game built on the PS3/Xbox 360 to Wii U. They aren't working from the ground up making Darksiders 2 for Wii U, so your assumptions are baseless.
Thank you sir. I've been reading this argument between Burntpork and whoever, and i was waiting for someone to point this out. The game is being ported, why would it or should it look better.
 
LOL. Yeah. The bone doesn't have to be that big either.

NateDrake said:
Who said it can't produce graphics that are significantly better? Vigil is porting a current build of the game built on the PS3/Xbox 360 to Wii U. They aren't working from the ground up making Darksiders 2 for Wii U, so your assumptions are baseless.

This made me go back and look at Killer Freaks. I guess I'm just easily impressed, but with all things considered (small development window and underpowered hardware) KFfOS looks pretty good to me.

http://www.youtube.com/watch?v=p99ghcy450E

Also I just realized (or forgot) that they had Ghost Recon playable on the floor.

http://www.youtube.com/watch?v=3M1RiibBowM
 
bgassassin said:
LOL. Yeah. The bone doesn't have to be that big either.



This made me go back and look at Killer Freaks. I guess I'm just easily impressed, but with all things considered (small development window and underpowered hardware) KFfOS looks pretty good to me.

http://www.youtube.com/watch?v=p99ghcy450E

Also I just realized (or forgot) that they had Ghost Recon playable on the floor.

http://www.youtube.com/watch?v=3M1RiibBowM

Well at minimum we'll be getting games that look like ps3 and 360 games which is the standard in console gaming so wii u games will all look pretty good aside from shovelware.

In relation to all the debate about the wii u's graphics hasn't it been pretty well established that the best we can expect from next-gen will be something comparable to today's top line pcs and that Nintendo is shooting for something under this so we can pretty much expect the best wii u games to look like today's mid range pcs?

At the end of the day, in most consumers' eyes (meaning not Gaf) the graphics of the wii u will look a lot like the ps3/360's and probably a lot like the ps4/720's. That's my opinion at least.
 
In my experience with consoles, it's typically computers that take a year or two to catch up to new consoles(non nintendo) and their capabilities. I still believe it will be that way with the upcoming next geneneration consoles from Microsoft and Sony.
 
artwalknoon said:
Well at minimum we'll be getting games that look like ps3 and 360 games which is the standard in console gaming so wii u games will all look pretty good aside from shovelware.

In relation to all the debate about the wii u's graphics hasn't it been pretty well established that the best we can expect from next-gen will be something comparable to today's top line pcs and that Nintendo is shooting for something under this so we can pretty much expect the best wii u games to look like today's mid range pcs?

At the end of the day, in most consumers' eyes (meaning not Gaf) the graphics of the wii u will look a lot like the ps3/360's and probably a lot like the ps4/720's. That's my opinion at least.
I'm pretty sure it'll be a firm middle ground. The WiiU will probably be Dreamcast level compared to PS4. Good enough for me. Not like anyone bought a Wii for the graphical capabilities anyway.
 
Easy_D said:
I'm pretty sure it'll be a firm middle ground. The WiiU will probably be Dreamcast level compared to PS4. Good enough for me. Not like anyone bought a Wii for the graphical capabilities anyway.

well... given Nintendo's PR about trying to get the traditional gamers with the wii U...
(seems like they won't succeed, based on current speculation , dev quotes, etc)
 
amtentori said:
well... given Nintendo's PR about trying to get the traditional gamers with the wii U...
(seems like they won't succeed, based on current speculation , dev quotes, etc)
Err, sorry, but what specifically implies they won't succeed?
We have current speculation of it being fairly more powerful than current gen and developers saying it's a great system...
 
AceBandage said:
Err, sorry, but what specifically implies they won't succeed?
We have current speculation of it being fairly more powerful than current gen and developers saying it's a great system...
Nothing.
 
That's my view as well art. The ones looking for differences will be the ones to find it. Most people aren't going to be that analytical and won't truly notice it.

Easy_D, I'm guessing PS2 to GC/Xbox.

BoboBrazil said:
In my experience with consoles, it's typically computers that take a year or two to catch up to new consoles(non nintendo) and their capabilities. I still believe it will be that way with the upcoming next geneneration consoles from Microsoft and Sony.

Is that high-end or mid-level? The current gen is the only one I recall that initially outperformed PCs on most levels.

amtentori said:
well... given Nintendo's PR about trying to get the traditional gamers with the wii U...
(seems like they won't succeed, based on current speculation , dev quotes, etc)

This one I don't even understand.
 
I dunno, maybe I'm an idiot, but I'm still impressed with the graphics output of the PS3, especially with games like Uncharted 3, inFamous 2, and the new Tomb Raider. Yeah, I know that modern PCs can do even better, but at the end of the day, when I'm deep into a game, the graphics take a back seat to the games themselves. I just don't notice/care about those kind of graphical differences after 15 minutes.

The only thing I'd like on top of current gen graphics is a more stable framerate, since that actually does effect the gameplay. Everything else - SM4.x effects, tessellation, global illumination, 1080p native rendering, texture resolution - is neat and all, but none of it equates to fun. That stuff is more about e-peen measuring than anything useful.

All of the next consoles will be able to run the same game engines, which is all that matters for Nintendo and 3rd parties on Wii U. The main differences in hardware are going to be the interfaces and the additional multimedia features. MS and Sony are probably going to try to block Apple TV from gaining living room dominance. MS is going to go for integration with the mobile and PC side of things. Sony's going to... well I dunno, probably something that leads to selling more 3DTVs. Both are going to benefit from launching systems that include motion peripherals from day one.

Don't get me wrong, I enjoy the graphics discussions/speculation and all. It's just that there's so much more to gaming consoles than graphics. For instance, there are games.
 
AceBandage said:
Err, sorry, but what specifically implies they won't succeed?
We have current speculation of it being fairly more powerful than current gen and developers saying it's a great system...

Note: The following paragraph is an opinion. It's just that writing "I think" and such over and over gets annoying, which is why I don't do it much. Got it? Good.

Everyone here assumes that, because they're graphics whores, the vast majority of gamers are, too. Honestly, the online structure is a far bigger issue, and I'm not talking about the Wii U's; I'm talking about the Wii's. The fact that Nintendo doesn't have account-based online means that people who buy a Wii U lose everything they had from the Wii. This is a problem because it removes incentive to stay with Nintendo. Meanwhile, PS3 and 360 owners are likely to want to stay with the same company to keep their accounts. This probably means that most Wii U owners will have two consoles, and will buy multiplatform games on the other console, so multiplat games won't really sell on Wii U, and this could cause it to lose support. Nintendo's gonna have to blow us away somehow, and the controller has already failed to do that.
 
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