UncleSporky said:
You asked for games that would be unplayable and you got your example. You didn't say anything about screen sizes making any difference.
We are talking about the Wii U's screen. There shouldn't have to be anything said about a screen size difference, because we know there's a screen size difference, and were discussing the use of the touch screen on the Wii U. The games themselves would not be unplayable on a Wii U screen, and perhaps even on a DS using a capacitive touch screen.
UncleSporky said:
It's obvious that you always intended to use a theoretical argument rather than actually testing whether or not a game would be unplayable. Just go beat Ninja Gaiden DS with your finger and get back to us.
I'm sorry, did someone sneak in and modify my DS to have a capacitive touch screen while I was asleep? Did they also increase the touch screen size and resolution to that of the Wii U? Your argument still makes no sense.
It's not a theoretical argument if you keep introducing or making up unrealistic conditions. I was not arguing that that DS touch screen should be retrofitted with a capacitive interface. I was saying the Wii U should have a capacitive interface. Please try to keep this straight.
BurntPork said:
Capacitive styli are too big and expensive for Nintendo to even consider shipping the console with one, so that's a poor way to support your argument.
Maybe that's one place where they could pour their millions and millions of R&D dollars into to improve, perhaps? They figured out a way to put rumble into styli, we've seen the patent, so they're obviously tinkering with stylus designs.
BurntPork said:
The only thing you've come up with to use multitouch for is pinch and zoom, which is not enough on its own to justify the extra cost and loss of durability that might result in more replacements, so what else?
As immature (as in undeveloped, not puerile) as the gaming landscape is for smart phones, I've played several games that make use of multiple inputs, and I'm sure ideas will develop and improve in those regards.
Specifics? How about Wii Music 2? I posted a picture some time ago of a piano keys iPhone app, there are all sorts of ways you could use the touch screen for an instruments game. Or a more serious rhythm game like a sequel to EBA, or a portable version of Beatmania, or a version of Taiko Drum Master, akin to the DS versions, that actually works with two different drumsticks at once? What about cyberpunk computer hacking minigames, in the style of that Japanese DS title I can't recall, but with new, tricky puzzles to work your head around? What about more complicated RTS multi-touch gestures or inputs for faster gameplay?
How about ideas that haven't been thought up yet, or we haven't seen in gaming because the option was not there before? The best and brightest development minds not having to find strange work-arounds and awkward hold-a-button toggles to mimic a very simple concept?
That's my reasoning for this, I think developers will get more out of multi-touch than they will more accurate drawing. And I still question just how inaccurate some people think capacitive touch screens are, when I've seen plenty of modern devices implement them accurately and usefully. I don't think I should have to say any more to justify my viewpoint, and I'm surprised I've had to say this much to begin with.