ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
such as...?
What big in development game was there for 2012 other than bioshock?
ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
....AAAaaand there you go, days count resets to zero!BurntPork said:I haven't said anything crazy in almost two weeks.
ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
I might agree with that if you were referring strictly to western publishers. Although, I don't completely rule out some quick ports. However, we've heard very little out of Japan concerning the WiiU and E3 wouldn't really be their time to announce that sort of thing anyway. A Capcom port is obligatory and with a late 2012 release, I expect SE to have a port of Tomb Raider as well.ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
Is your reasonable switched off?ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
Grampa Simpson said:Is your reasonable switched off?
TunaLover said:Nintendo can't get 3rd party games, the anti-Nintendo bias is strong among developers, not publishers, publishers just want money.
EatChildren said:The anti-Nintendo bias is a myth propagated by deluded Nintendo fanboys unable or unwilling to look at the bigger picture of the market, hardware and work required to develop video games.
TunaLover said:Nintendo can't get 3rd party games, the anti-Nintendo bias is strong among developers, not publishers, publishers just want money.
I think you're both staying at the extreme opposites of this argument.EatChildren said:The anti-Nintendo bias is a myth propagated by deluded Nintendo fanboys unable or unwilling to look at the bigger picture of the market, hardware and work required to develop video games.
EatChildren said:The anti-Nintendo bias is a myth propagated by deluded Nintendo fanboys unable or unwilling to look at the bigger picture of the market, hardware and work required to develop video games.
NinjaTehFish said:Nintendo is just unwilling (at least historically) to spend the cash on on exclusives (timed or otherwise).*
The way i see it, Nintendo just don't see it as their responsibility to hand-hold and money-hat what are meant to be independent content providers.
On the other side of that coin AAA HD games in the console space have become somewhat dependent on subsidized development.
Edit:
*And the notable time they did re: Capcom on GC it didn't really work out.
EatChildren said:The anti-Nintendo bias is a myth propagated by deluded Nintendo fanboys unable or unwilling to look at the bigger picture of the market, hardware and work required to develop video games.
Biases against this or that console maker happen, and it is not something nintendo-exclusive. I've seen people frown at the mere mention of 'Sony' and 'console' in the same sentence. It all depends on their momentary mood, what hurdles their past experiences served them, etc. People in the industry are only human.mclem said:While I agree from a business decision standpoint, I do have to say that I've encountered something which at least *felt* like said bias from people within the industry first-hand.
I don't believe it's affected any actual decisions which were made, but there was very noticeable ignorance and prejudice among some people.
blu said:Biases against this or that console maker happen, and it is not something nintendo-exclusive. I've seen people frown at the mere mention of 'Sony' and 'console' in the same sentence. It all depends on their momentary mood, what hurdles their past experiences served them, etc. People in the industry are only human.
Nuclear Muffin said:And with Epic, there's no good reason why UE3 mobile can't run on 3DS (don't give me that bullshit about the 3DS lacking programmable shaders. That didn't stop Capcom from porting over MT Framework to 3DS with spectacular results) and no good reason why they have been shy to announce an official version of UE3/UE4 for Wii U (unless they're not planning to support it officially as I predict, leaving developers to port it themselves, like how they ported UE2.5 onto Wii)
Jaded Alyx said:......how do you explain this post then?
Dash Kappei said:....AAAaaand there you go, days count resets to zero!
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Not to mention the fact that two UE3 games are being made for Wii U already, so it's obviously being licensed for use on Wii U. And Epic's comments have indirectly said it anyway.EatChildren said:The 3DS has shitty processing power that likely is the reason UE3 does not exist on the system, or would be extremely difficult to make. They have no reason to announce an 'official' version of UE3 for the Wii U, just like they haven't for the PS3.
It's this kind of black-and-white Nintendo bias rubbish that stinks of stupid.
StevieP said:Hard specs for the Wii technically still aren't known.
BurntPork said:Not to mention the fact that two UE3 games are being made for Wii U already, so it's obviously being licensed for use on Wii U. And Epic's comments have indirectly said it anyway.
From interviews with Cliffy B and other Epic guys around E3 it seems like it was once again Gearbox who did the port, though - not Epic. Epic seemingly plans to officially support the platform, but unlike Crytek, they haven't confirmed anything yet, other than that the engine obviously has to work on the system considering it runs Aliens.EatChildren said:Exactly. Not to mention if we're going to point fingers and argue bias for UE3 then it's clear Sony comes off the worse. UE3 is notorious for looking and running like junk on the PS3, especially for early games. Hell late generation games like Bulletstorm were still missing some effects on the PS3.
lherre said:What? They are widely known ...
UE3 has official support for ps3 ... x360, pc and ios (and soon android)
Make that three games. Forgot that one.wsippel said:From interviews with Cliffy B and other Epic guys around E3 it seems like it was once again Gearbox who did the port, though - not Epic. Epic seemingly plans to officially support the platform, but unlike Crytek, they haven't confirmed anything yet, other than that the engine obviously has to work on the system considering it runs Aliens.
Deguello said:I find it hard to believe that the iPhone 3GS can run Unreal Engine 3 while the 3DS can't.
Still it's not really that big a deal. It's not like any game made with Unreal Engine is suited for handhelds anyway.
Deguello said:I find it hard to believe that the iPhone 3GS can run Unreal Engine 3 while the 3DS can't.
I assume that by hard he's referring to officially announced specs.lherre said:What? They are widely known ...
As re UE3's 'official' support for this or that platform, let's not even go there (and oh, android will be a sight to behold). UE (early) licensees have done way more work on getting the engine/toolchain run on different platforms, than Epic ever did. Ever heard of Silicon Knights' dispute with Epic?*UE3 has official support for ps3 ... x360, pc and ios (and soon android)
ThoseDeafMutes said:The iPhone 3GS has more main memory, a more powerful CPU and a GPU that supports features the 3DS does not. It's not hard to believe that it can run stuff the 3DS can't.
Infinity Blade uses 112MB ram, which isn't far off from the 96MB that 3DS games have access to.ThoseDeafMutes said:The iPhone 3GS has more main memory, a more powerful CPU and a GPU that supports features the 3DS does not. It's not hard to believe that it can run stuff the 3DS can't.
lunchwithyuzo said:Infinity Blade uses 112MB ram, which isn't far off from the 96MB that 3DS games have access to.
Memory's not the issue, it's that 3DS uses a fixed pipeline GPU, and that's a standard Epic chooses not to support.
lunchwithyuzo said:Infinity Blade uses 112MB ram, which isn't far off from the 96MB that 3DS games have access to.
Memory's not the issue, it's that 3DS uses a fixed pipeline GPU, and that's a standard Epic chooses not to support.
AzaK said:What about something like GTA V then? It wasn't announced for anything at E3, IIRC. Given the timeframes we are hearing about it and Wii U, it would seem like a worthwhile proposition to get it on it at/around launch.
BurntPork said:Sadly, Nintendo won't be able to get any AAA exclusives from third-parties; at least not next gen.
Fixed pipeline means non-programmable/limited programmability vertex and pixel functionality*.nickcv said:ok i suck at hw, but what's the difference between a fixed pipeline gpu and one that isn't?
and why epic doesn't want to support them?
rhoq said:GTA V on the Wii U is necessary if Nintendo is serious about their claim to wanting it to be a system for the "hardcore". I honestly don't see it making a difference in changing most people's perception that Nintendo's consoles skew towards children and older, "casual" gamers.
Regardless - we still don't know which system(s) GTA V will launch on, or even when it will be released.
EatChildren said:Hypothetically though, if the Wii U performs very, very well, and the hardware is as rumoured, we'll probably see a lot of ports of a lot of major games.
I'm willing to bet that 2 or 3 titles announced for Wii U just will not gonna make it, Aliens Colonial Marines will be one of them =/ShockingAlberto said:I am willing to bet any in-development game as of E3 2011 that was not announced for Wii U will not be coming to Wii U.
TunaLover said:I'm willing to bet that 2 or 3 titles announced for Wii U just will not gonna make it, Aliens Colonial Marines will be one of them =/
http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tabletsNintendo 'working on Wii U support for two tablets'
Console specs still in flux, but sources say Nintendo now has ambitions for touch-screen multiplayer
Nintendo engineers are working hard to upgrade Wii U so that it can simultaneously support two tablet controllers, Develop understands.
A trusted game development executive has said there are numerous indications within the Wii U codebase that the console is, at the very least, being prepared to operate with two touch-screen pads.
Britprog said:I just found this article on google news.
http://www.develop-online.net/news/39077/Nintendo-working-on-Wii-U-support-for-two-tablets
ReyVGM said:That really pisses me off.
On the N64 the excuse was that the carts were too small.
On the Gamecube the excuse was the the discs were not big enough.
On the Wii the excuse was that it wasn't powerful enough.
So Nintendo gives them the WiiU, which is as powerful or more powerful and now devs say "oh I don't know if I want to put my games there".
WTF devs? Assholes...
StevieP said:That's probably the best news in all 200 pages of this thread. We just need that to be confirmed somehow lol
StevieP said:That's probably the best news in all 200 pages of this thread. We just need that to be confirmed somehow lol
bdizzle said:WTF IS THIS SHIT?!?!?!?!?
bdizzle said:WTF IS THIS SHIT?!?!?!?!?
bdizzle said:The one thing I've learned over the years is that for some reason, some developers really really HATE Nintendo. Maybe it's because Nintendo games sell so much more on their consoles, or maybe they just hate plumbers, idk.
Yeah, that's exactly why. It's all just spite.bdizzle said:The one thing I've learned over the years is that for some reason, some developers really really HATE Nintendo. Maybe it's because Nintendo games sell so much more on their consoles, or maybe they just hate plumbers, idk.
uchihasasuke said:when you realize that more than half of Nintendo's time in the console business has been like this, not getting support seems to be the standard.
only the NES and SNES had massive 3rd party support. that vs all their following consoles and handhelds looks small in comparison.