If this game didn't have credd, there would be no way I would stay subscribed right now.
I'd go so far to say that I regret my purchase at this point. I mistook a lot of their design choices and vision as being something I wanted to play. The developers and I have two separate definitions of the word 'hardcore'.
Coming from WoW, I like that this game doesn't take for-fucking-ever to level up. I got 50 in like 40 something hours played, that's nothing compared to most MMOs who try to hold your hand and teach you every intricate ability as you level up.
I love that there isn't buff maintenance, that the "valor point" system of elder points takes like no time at all to cap. The rune system is super easy and, while the RNG for which runes you get on a piece of gear is annoying if you don't get something good, it tickles the min/max part of my brain so I like it. I can get food buffs from a super easy to get housing plot.
But I don't like that you have to cap my EP over two weeks to start getting your raid attunement. I don't like that I have to get beloved with the main faction and it takes 2 weeks of dailies to do it.
This game is encouraging me to sign off and not do anything, because I have to wait for daily/weekly resets to progress at this point. And I'm still on the dungeon part of the attunement quest. What the hell is up with the amp system? It feels so neutered and toned down than what I expected from a giant wheel of stat selection. It's all pretty cookie cutter and it seems to be by design. You just go up your assault or support tree depending on if you're dps or tank/heal, and then you get a few points here and there in other trees. Why are all the amps so easy to get it's annoying that I have to unlock them in the first place, except for one is SUPER rare and hard to get? Why not spread that around to other amps instead of focusing it on just one?
When I finally got to do some dungeons, it was great! The bosses are hard and learning them is fun, it's like the level of difficulty out of a WoW raid, and its just a 5 man. The optional objectives aren't intrusive, it's just encouraging you to explore a little bit, there aren't multiple paths you can take...
Adventures however, boy did that suck. I really hate sitting around waiting for NPCs to do something, and that's all adventures seem to be to me. WotW is my favorite since you can skip the intro, but they really need to build in a simple system of choosing the path ahead of malgrave, and having the plan be set in before you even move out, and skip all the RP. Having all the good rewards be tied to gold without any reason to keep going if you get silver or bronze totally kills it for me though. Who thought that would be a good idea? Give even a small incentive to keep playing.
I don't know what I expected. The game isn't so much hard as it is just time-consuming, but without any rewards.