sonycowboy said:It will certainly be interesting. Sony has had the casual fans and that helps publishers ease the console transitions as the installed base still bought ALOT of Playstation games once the PS2 transition approaches.
With Microsoft's mix of customers, there is a very real concern that software sales will drop off precipitously. There will still be alot of Xbox owners that won't get a 360 in the first year, but it could be that the "heaviest" users will abandon the platform completely.
The End said:I think current gen sales will be good, but not exceptional, mostly due to the lack of a Halo/GTA/FF-sized megahit.
sonycowboy said:Won't be. Slated for February 2006.
GhaleonEB said:I'm not sure I follow your concern. From MS's perspective, if the 360 ramps fast and 'heavy' users transfer over, that will translate to a fast adoption of the 360 and corrosponding software support. Yes, the current platform will suffer but it looks from the release schedules that developers (and certainly Microsoft) are already making the shift.
I guess my question is - do you see this as a zero sum game (sales from one platform just trasferring over to the next)? Certainly what MS wants is the fastest possible transition from the XBox to the X360. I'm actually asking - not just being dense.![]()
Ponn01 said:I've got a question for those getting a xbox 360 at launch and ranting that the current gen lineup for the holidys is nothing but old stuff and sequels. What are you getting for your xbox 360 at launch that's considered fresh and new?
Barnimal said:its not a matter of fresh and new but more why spend money on games you played last year on the old systems when the best system at teh time will be availible and give the best experience? I for one will be getting saints row, pgr3 and tomb raider. ofcourse similar games are availible for the last gen, even the prequels but i'd rather play those games truly taken to the next level.
Barnimal said:its not a matter of fresh and new but more why spend money on games you played last year on the old systems when the best system at teh time will be availible and give the best experience? I for one will be getting saints row, pgr3 and tomb raider. ofcourse similar games are availible for the last gen, even the prequels but i'd rather play those games truly taken to the next level.
That list is one of the main reasons why I'm not in a hurry to get an Xbox 360 or jump head first into the next gen. The 360 and PS3 can seriously wait until summer 2006 for me.
Redbeard said:It's about bigger and better, not necessarily fresh and new (not yet, anyway).
its not a matter of fresh and new but more why spend money on games you played last year on the old systems when the best system at teh time will be availible and give the best experience?
Mooreberg said:Are you really that worried about what other people are spending their money on?
sonycowboy said:I am
But more from a console market transitional perspective as opposed to calling people damn dirty apes for not buying the clearly superior games (multiplatform or not). I think this 2nd half of the year should be imminently interesting when the NPD comes out, both from a forum reaction, as well as industry trending. (especially November & December)
Amir0x said:You should clarify this, because "better graphics" does not equal "bigger and better". I can guarantee you that plenty of these current gen games will be better than anything available on Xbox360 at launch simply because of familiarity with the platform and longer development times. The same applies for PS3 and its launch titles. The Revolution largely depends on how unique its controller is, but its likely the same exact thing will apply to it.
Redbeard said:Not just better visually, but in terms of scope, options, and online integration.
A game like Saint's Row, for example, will offer online co-op/adversarial modes, more customization, more advanced physics, and of course better graphics over GTA (and it's clones).
PDZ will offer more players online and more gamemodes (in both single and multiplayer) than any console shooter available on current consoles. Hopefully it will also look the part when it comes out.
Oblivion, in addition to having all the freedoms of Morrowind will now have 'radiant AI', better stealth mechanics, much better visuals, a bigger world, mounts, etc....
sonycowboy said:Yes. It would be very good for Microsoft as they clearly want to have the fastest start possible for the 360. However, there will only be ~2M (more, less, who knows?) 360 owners this year. That inherently limits the possible sales. That's why I wondered what it would do to the overall current generation market. I just don't know. Worst case it could cause a bit of a micro collapse in the current generation market.
Secondly, current generation software development is going to be VERY profitable from a publisher standpoint here on out. I don't think publishers would be all together happy for the market to just drop out.
If it were a zero sum change, then that would mean GREAT Xbox software sales this holiday (based on the differential in user bases 16-17M vs 2M?) so I think everybody would be happy. But if the 360 depresses the current generation market, then publishers would be quite unhappy (but redouble their efforts on the 360 and PS3, which would clearly benefit Microsoft tremendously)
Amir0x said:First, you're speculating a lot. We don't know how much more improved the "scope" will be in any of these games. For instance, will Saint's Row be as large as three huge cities and massive expanses of land between it? It could, of course, but you're equating this advance in technology with superior quality in titles. At first, which is the launch titles we're discussing, it'll just be the same with better visuals.
As for PDZ, I'm a bit disingenuous about it because you had to add the qualifier "on consoles", but obviously I've been playin' things like RTCW with 64 players for far longerAs for "more gamemodes", I'm just going to assume you're making stuff up because I don't know how you determined it has more than any other shooter available on current consoles or what reason, if any, that has to do with next-gen technology.
Oblivion I'm not even going to discuss, because again your reasons were fluff. "Much bigger world." Mounts as an improvement only next-gen consoles can provide? Better stealth mechanics... what does that even mean?
Redbeard said:First of all, it doesn't matter if only next-gen consoles can provide all this stuff, because at the moment current consoles are not doing it. Whether or not it's possible to do this generation isn't relevant to me if it's not being done.
Redbeard said:Oblivion takes Morrowind and makes it bigger and better. Nothing more to it. If you want to know about it's improved stealth mechanics (or combat) go read up on it. The fact is they could not run their radiant AI system on current machines (according to a Beth Q&A in OXM) along with everything else.
Redbeard said:As for PDZ, we already know it will offer online co-op and counter-op in the campaign mode. I can go from playing that to a 64-player deathmatch or CTF game to a CS-like Dark Ops mode, and then go watch some 'Kill TV' all in one game. What other shooters offer all of that right now?
Redbeard said:And if SR can at least clean up what Rockstar has been unable to after three games and add online playability to boot then it's already a better game, even if it doesn't offer three cities.
Razoric said:amir0x fly that sony flag high and proud. :lol
Amir0x said:Wait, what, mounts aren't being offered on current gen consoles? Good stealth mechanics aren't? Large scope isn't? Online co-op isn't? Are you saying the stealth mechanics in Oblivion are going to be better than Splinter Cell? Or are they just going to be an interesting feature? Of course, you're also still speculating about the quality. What are you talking about?
You're backing away from the answer. I didn't ask for you to direct me to where I can read it, I asked you specifically what is improved in its stealth mechanics that I can't experience in 99 billion other stealth games today, or how the next-gen system launch titles opens the door to such new experiences. Later on titles, sure. Launch titles? You're stretching it and you know it. As for "Radiant AI", I'm going to assume it's PR bull until it's demonstratably superior to anything on current gen systems. That's quite a bit more difficult than speaking out of someone's ass, you realize.
Amir0x said:What other shooters offer deathmatch, CTF, or a CS-like Dark Ops mode? Well, RTCW has CTF, Deathmatch, 64 players, a pretty good spectator mode and a Allies vs. Axis setup ala Enemy Territory, and a wealth of playermade maps and content and addons just to stick to that example. Don't get me wrong, I'm sure PDZ will offer superior LIVE integration, it's only to be expected. But to say that = better than current gen experiences is pretty funny, if not pie-in-the-sky hyperbole.
Amir0x said:I'm sure you'll think it's better than San Andreas no matter what Saint's Row offers, but to be clear you're in the very distinct minority when talkin' about the quality of the game so let's try to be objective. You said the game Saint's Row will offer "larger scope", but you quickly backed down. Not surprising, of course. How will it add more customization?
Redbeard said:Um, I thought I was being pretty clear.
I want an RPG with a massive, gorgeous world that lets me go wherever I want, do anything I want, whenever I want. An RPG that lets me play through the game as a thief if I want and slink around in the shadows, or a magician, a knight, an assassin, or whatever class I can think up. An RPG with NPCs that have real AI, close up their shops and go to bed at night, get hungry and go eat, get angry, steal, etc... An RPG that has physics on all objects and physics-based combat, one with huge lush forests to get lost in and 200+ dungeons to plunder.
Can I get this game on a current console?
Redbeard said:I'm not comparing any of these games to PC games.
Redbeard said:Read what I wrote. I never said it would offer "larger scope". Co-op and adversarial online gameplay, more customization (e.g. create your character from scratch), better physics, better graphics (with no loading anywhere).
Amir0x said:When you put so many variables into it, the same can be said about a billion games. "Find me a game on System Y that offers a magical horse, physics on all objects, a lush jungle, three cars on the corner of wilson street, a night and day cycle and whores to fuck, shops that close at night, some grass and shit... perhaps a race of mystical lizards and, on top of that, 100+ dungeons."
Many games fit the description you stated here to varying degrees. It just seems to me like you're justifying these games for you, which is fine. You're not really establishing how it's fundamentally better than current gen games. If the best you can come up with is "Physics on everything, lots of dungeons and better visuals", then I guess it's not difficult to establish the standard. Oblivion will be a fine game, I'm sure.
Redbeard said:What the?
I originally said that next-gen games don't have to be fresh and new to justify buying a new console, just bigger and better. Oblivion should be a bigger and better Morrowind for a number of reasons I've already stated. It won't be on a current console. That's it. Same can be said for the other games I mentioned.
Obviously we haven't played them yet, so it's possible they're all fucked up in some critical way, but as it stands they look to improve upon whatever formulas they're based on in one or many ways, and they won't be avaliable on a current console. That's all I'm saying.
Amir0x said:Exactly, it's great we went in this circle. "Bigger and better". In the end, nothing you said describes something which creates a fundamentally superior experience. Particularly dubious was your Saint's Row and Perfect Dark Zero example. Oblivion I'm sure will improve on Morrowind (or Fable or the other games like it), and will not be on other consoles. PC, of course, but that's another story![]()