Witcher 3: Official Gameplay Trailer

512 or 256+256 is seriously limiting. It means that animation rigs (which need to stay in ram all the time) and individual animations need to be reduced to fit the myriad of other things the game needs

I know that is why I said last gen was the reason. They could have done more with current gen, but that would have been too much work I guess
 
Is it just me or has Geralt's voice acting in the last few trailers has been very sub par?

I know a number of people have expressed in the thread they didn't think very highly of of it, so you're definitely not alone.

Personally I think his voice acting has overall been fantastic in every piece of footage we've seen, but being a "Cockle Geralt" fan, I'm absolutely bias.
 
Never said they was that bad, but now you mention it that hair is some PS2 era hair.
Sorry but the character models just stand out as cartoony compared to the rest of the game, it's pointless posting screens of them thinking I'm gonna be impressed by textures and details when it's the actual models that are are the problem.
Bloodborne is even worse, like I said the character models are a little disappointing.

The actual models? That includes everything --textures, shaders, geometry, etc. Your comment makes no sense.

The hair is easily some of the best looking hair we've seen in a game. You can't say something completely opposite of reality and expect to hide behind excuses of "subjectivity".

It's like going into a thread about Crisis 3 and saying "these graphics are terrible"..."no need to get defensive, it's just my opinion". Sure, it might be your opinion, but that doesn't mean that anybody is going to take you seriously. Not all opinions are valid.
 
The hair is easily some of the best looking hair we've seen in a game.
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I know a number of people have expressed in the thread they didn't think very highly of of it, so you're definitely not alone.

Personally I think his voice acting has overall been fantastic in every piece of footage we've seen, but being a "Cockle Geralt" fan, I'm absolutely bias.
Ive beat both previous Witcher games and I dont remember thinking his voice acting was bad, but in these trailers he does sound pretty bad.
 
Ive beat both previous Witcher games and I dont remember thinking his voice acting was bad, but in these trailers he does sound pretty bad.

Well I dunno, all I can say is I don't agree. He was pretty terrible in TW1 in general due to a complete lack of direction, but everything we've heard in recent trailers seems perfectly on-par with his performance in W2, if not better (Like that conversation with Vesemir in the 15 minute footage really hit home perfectly for me).

For your sake hopefully it's just these few isolated bits of dialogue in trailers, but on the whole he will still be great.
 
Dandelion was the most uncharismatic bard in the history of barding.

Haha, true.

Makes me more sad because Dandelion's character is fucking great, and CDPR clearly know how to write him, they just don't know how to get the performance out of the VA.

Like The Witcher 2 he was much better, but he was still a little too dry/flat IMO. It sounds like they're injecting even more humour into 3 though, so hopefully that includes letting Dandelion's VA go a little more... Quirky? I dunno, just more witty, charismatic and amusing like he should be.
 
Go back and play them again. I'm sure it is just your current impression.
I beat Witcher 1 once and yes the voice acting was far worse than these trailers, but I've also beaten TW2 4 times so Im pretty sure it's not just my first impression. In the 30 min xbox One gameplay segment the voice acting in it was fine, same as in TW2; just something in the way he says thing in this trailer thats rubbing me the wrong way.
 
Wow the dub step layered on that IGN video is so out of place I couldn't stop laughing. I thought I had left another video going the background.
 
(Like that conversation with Vesemir in the 15 minute footage really hit home perfectly for me).
I didnt watch this because anything story-wise I want to go in blind and the first 15 minutes of the game seem pretty important.
I hope youre right, like I said before on the 30 min demo they showed he seemed just fine like the Witcher 2.
 
Foliage issue is visible in some new footage and shots. It gets hit flatly by the light a lot, seemingly lacking much shadowing or contrast. Frostbite seems to give them stronger and cleaner shadowing so they look more dimensional, and they don't face the camera as blatantly. I'm curious if this is art or dynamic lighting making the difference, or both.


Does anyone know how W3's foliage is animated? Is it all constant scripting or is the wind something that comes and goes? It seems to move really heavily which is nice.

I think Inquisition foliage is on a constant animation loop. It has a more dimensional look in the light and shadows. The W3 shot above is from the developer, these below for Inquisition aren't official but are just from a high res gallery capture http://www.pcgamer.com/dragon-age-inquisition-5k-screenshot-gallery/:

That's simply not true. There's absolutely nothing 'flat' about this lighting. Quite the opposite actually. The lighting and the way it interacts with the materials is fantastic. There are plenty of shadows, depth and contrast in these scenes as well.

I was responding to a comparison with Frostbite foliage, not saying the game looks bad in general. I appreciate that the game looks very good, but that doesn't mean refusing to acknowledge any graphical compromises the game makes.

Watch the latest interview with Damien Monnier, a few comments towards the end should put you at ease.

EDIT: Right here: https://www.youtube.com/watch?v=E0o_qoTVFOw

That's comforting as a PS4 player for third party games.
 
The character models in unity are very variable in quality. The main characters look great, the others not so much.

From what I've seen the W3 has stuck a really great balance.



Yeah, nor should anyone else, unless they have insane expectations.

Unity's character (Elisse?) was the best model in all the game, imo.

Honestly, I think Witcher 3 will move better than Unity. In particular the framerate tanked in the cutscenes in AC Unity, which are the moments when you could see her face and hair.

I agree with both of you. AC Unity is a very impressive-looking game overall. In fact, maxed out on my PC I can't think of any other open world game that looks better. However, it is fairly inconsistent. All games are, to some extent, but Unity was a little more inconsistent than usual.

In my opinion, the character models in The Witcher 3 are somewhat better than those in AC Unity. In particular, the geometry, skin shaders and facial/head hair. I also think secondary characters and random NPCs look better in The Witcher 3. That's expecially impressive when you consider that previewers have said that no two NPCs in TW3 are the same. AC Unity has constantly recycled NPCs. It does have a hell of a lot of NPCs, so that's somewhat understandable, but still, The Witcher 3 has a lot more quality and consistency in this regard.
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Anyone know how customizable the HUD is on PS4?

It's opaque and over-colored, with every enemy having a big red health bar, damage numbers and effect names popping over your head with every move, their name in red, their level, and then the opaque bars and minimap. I hate lots of color-coding with various primary colors and totally opaque. Information overload, and lack of artistic restraint.
 
So have we actually seen hair-works in action yet?


I remember seeing it on some fur armor I believe in a trailer, but I haven't seen it on any human heads, or any animals either aside from the wolf presentation.
 
Anyone know how customizable the HUD is on PS4?

I don't know about changing the opacity, however based on comments from the developers it seems like just about every HUD element can be turned on/off. So presumably that includes everything from damage numbers to HP bars (Both Geralt's and Enemies), level icons, mini-map etc. The HUD can also be scaled smaller/larger (Probably as a whole and not individual element scaling though).

Consoles will have the same amount of HUD/UI customization as PC.

So have we actually seen hair-works in action yet?

It was definitely active in the 35 minute demo. If you keep close eye on the Horse's Tail & Griffin's Head as Geralt rides into Novigrad, that's Hairworks in action. Although we don't really have a more recent example of it, at least not to my knowledge.
 
Heh. Those are my screenshots from PG Gamer :P

Welcome to share the link and I'll add it, just found them on another forum

EDIT: Got it http://www.pcgamer.com/dragon-age-inquisition-5k-screenshot-gallery/

I don't know about changing the opacity, however based on comments from the developers it seems like just about every HUD element can be turned on/off. So presumably that includes everything from damage numbers to HP bars (Both Geralt's and Enemies), level icons, mini-map etc. The HUD can also be scaled smaller/larger (Probably as a whole and not individual element scaling though).

Consoles will have the same amount of HUD/UI customization as PC.

Thanks. I appreciate opacity sliders too, so hope that's involved. Opaque multicolored picture HUDs are gross. Skyrim and The Order were pretty nice. Disappearing HUD that's only on for combat is good too.
 
It was definitely active in the 35 minute demo. If you keep close eye on the Horse's Tail & Griffin's Head as Geralt rides into Novigrad, that's Hairworks in action. Although we don't really have a more recent example of it, at least not to my knowledge.

I think it's also present on the wolves in the new screenshot.
The_Witcher_3_Wild_Hunt_These_animals_can_rip_yo.png


Compare the fur on those wolves to the fur on the wolves in this previous screenshot:

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I think it's also present on the wolves in the new screenshot.
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Compare the fur on those wolves to the fur on the wolves in this previous screenshot:

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Nice. Looks great here.


Looking back at the 35 minute demo I do see it, although I guess I was expecting it to be more impressive on NPC's, since it looks great on animals and armor.


Looks like well done hair on Geralt and NPCs, but nothing amazing, and certainly wouldn't of guessed it was done by a specific and exclusive technique called "Hair Works"

Maybe it has improved since then though.
 
I cannot believe that new video from IGN is real. Is that a joke?

It has to be?

Sadly it's real. Then again this is also real, but at least this doesn't include fucking dubstep.

I'm just hoping this was purely IGN's doing, and nothing CDPR gave to them and like officially approved. Hopefully they just let IGN take some footage and then let them make some videos with it, but it was purely IGN's doing as to the fucking abhorrent nature of this one.
 
Foliage issue is visible in some new footage and shots. It gets hit flatly by the light a lot, seemingly lacking much shadowing or contrast. Frostbite seems to give them stronger and cleaner shadowing so they look more dimensional, and they don't face the camera as blatantly. I'm curious if this is art or dynamic lighting making the difference, or both.

I think it's mostly art.

Witcher 3 seems to go for a more natural look, if only slightly more natural. It looks reminiscent of an actual European landscape you might see in a photo, but doesn't look very moody to a lot of people and might come off as flat to some. ArmA 3's foliage looks somewhat similar.

Dragon Age on the other hand looks a lot more like a video game -- what people are used to seeing. It wants to make use of all its fancy shadows and lighting and make sure you notice them.
 
I think it's mostly art.

Witcher 3 seems to go for a more natural look, if only slightly more natural. It looks reminiscent of an actual European landscape you might see in a photo, but doesn't look very moody to a lot of people and might come off as flat to some. ArmA 3's foliage looks somewhat similar.

Dragon Age on the other hand looks a lot more like a video game -- what people are used to seeing. It wants to make use of all its fancy shadows and lighting and make sure you notice them.

Agreed.

Has anyone heard if they are going to make a photomode?
 
Hey guys I have a question.

I'm gonna get this game on the PS4, I have a Japanese ps4, but wanna get the Asian release of the game because it'll be a bit cheaper,

but if I want to download the DLC, will I need to use the Hong Kong store? or can I do it from the US because I have a US account as my PSN.
 
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