CarbonatedFalcon
Member
notworksafe said:
I told my guild the other day:
"Deathwing should get a show on TLC - he's a great exterior decorator."
:lol
notworksafe said:
I have played lots of characters, some all the way to 80 and a ton into the 70's but I always find myself enamored with Mages.CarbonatedFalcon said:There was a lady in my old guild that had somewhere between 2 and 4 hunters.
That's dedication!
Depends on how much trash is in the game.Angry Grimace said:Let me reiterate how much you will hate CCing shit. The people who claim to like CCing crap either a) weren't around for TBC/Vanilla or b) are poopsockers who probably liked grinding out resist gear.
It's neat the first 3 pulls and then quickly becomes tedious as fuck, especially when you realize you hate all those dungeons anyways regardless of layout, mobs, etc.
Well I can understand Frost being a DW class since Threat of Thassarian exists. But every strike a Unholy DK does would be noodle-strength with a 1Her. Plus, there's other classes that use 1H str weapons; possibly tanks and Fury does better DPS with SMF than TG so far.J-Rzez said:Because, Blizzard is putting in Str 1h offensive weapons, so somebody's got to use them.
Well, supposedly "auto-attack" damage goes up quite a bit, so much that it's your second highest damage dealer, 2nd only to the ghoul. "Sudden Doom" also benefits from the faster weapons than the 2h. But even though it's "superior", it only has a "5%" advantage, which those people over there think that makes it the definitive spec. So I don't know. Some reading it makes sense, but only minutely, nothing earth shaking. I guess it's more what you like, and what gear you get to drop in the end.
All I know is UH is so much more fun than Frost after the changes (and, it's not like it's behind on DPS, in fact, it's a teeter-totter between them based on player skill and luck of procs). The rotation is so fast due to UH-P. Fun stuff.
I don't know, I'd try out UH-DW now, except how big STR plays a factor, and there's no DPS STR 1H in the game atm really.
I wouldn't doubt it, as that's how Blizzard fixes something by breaking something else on purpose.
Angry Grimace said:You can chain Eagle Eye with a macro to look all over the whole zone if you weren't aware of it. I did it in Uldum and parts of Hyjal.
Macro: /cast !eagle EyeJesseZao said:I didn't know about that, thanks!
The key point is that you will hate running heroics regardless of what's in them after like a week. You will hate them even more if they take 90 minutes to complete because you have to CC every goddamn mob.DeathNote said:Depends on how much trash is in the game.
What's tedious is countless AOE packs that I maybe have enough time to put diseases on and spread.
Reminds me a druid I knew who named his character "Icandoitall." He had the voice of a man that smoked 50,000 marlboro reds a month and sadly, he was not capable of doing it all. He sucked at doing anything other than simply moving his character out of fires and not dying on raid bosses, which doesn't matter when you heal for 1/3 of what everyone else does.krypt0nian said:Kinda explained that already....I don't care for any of the other classes as much and I've leveled them all to 25ish.
2 Druids give me all 4 roles. I win WoW.
ACE 1991 said:Two questions: Is there anyway to reduce my mouse lag other than the option in settings? It cuts my FPS by about 2/3's, but the mouse lag is pretty bad. I've had this issue with other games like Starcraft II. In addition does playing while the game is installing (it is at step 3) reduce FPS? If not I'm really worried about performance of this game on my laptop, as I'm playing at the recommended settings and getting 10-12fps consistently. I posted it a few pages back, but here is my laptops specs, which seems like it should be enough to run wow at 30+ fps at decent settings:
Intel(R) Core(TM)2 Duo CPU T6600 @ 2.20GHz
4gb Ram
ATI Mobility Radeon HD 4330 512mb
Mr Pockets said:I have played lots of characters, some all the way to 80 and a ton into the 70's but I always find myself enamored with Mages.
I have multiple 80 mages, and a couple of 70's and a ton of lowbie ones on multiple servers.
I never get bored of them.
In your opinion. I like the ICC trash in Pit of Saron. A lot is facing one mob you can actually get a rotation out on. It'd be nice to have to CC a caster.Angry Grimace said:The key point is that you will hate running heroics regardless of what's in them after like a week. You will hate them even more if they take 90 minutes to complete because you have to CC every goddamn mob.
ACE 1991 said:Would love any kind of response to either question
there's an option for "hardware mouse" somewhere which reduces input lag, but that may be defaultACE 1991 said:Would love any kind of response to either question
See, that's the problem though, you're saying that from an entirely theoretical point of view (it "sounds" fun); it doesn't seem like it reflects real experience with those old dungeons where you actually had to do it, so its easy for you to claim it's awesome and fun.DeathNote said:In your opinion. I like the ICC trash in Pit of Saron. A lot is facing one mob you can actually get a rotation out on. It'd be nice to have to CC a caster.
Rogues can sap before the pull, so an efficient group wont notice.
As a rogue I'd actually have fun on trash.
You keep bringing this up every few days, and sorry, you'll never make me agree.
rhfb said:Leveling as a Prot Pally. Yay? Nay?
Sure Ret is easier, I just want to know if Prot is doable (from the start, not at level 30 with 2nd spec).
Uhm... I experience a lot of cc in leveling and dungeons in vanilla. it was fun. It's not theoretical fun.Angry Grimace said:See, that's the problem though, you're saying that from an entirely theoretical point of view (it "sounds" fun); it doesn't seem like it reflects real experience with those old dungeons where you actually had to do it, so its easy for you to claim it's awesome and fun.
I don't have to make you agree, you'll just play them for a few weeks and realize I'm right ;-)
It's not really fair to claim heroic trash die too fast when you're basing it off of the experience of blowing mobs away in the Wrath ones while collecting easy 232s.
rhfb said:Leveling as a Prot Pally. Yay? Nay?
Sure Ret is easier, I just want to know if Prot is doable (from the start, not at level 30 with 2nd spec).
Angry Grimace said:The key point is that you will hate running heroics regardless of what's in them after like a week. You will hate them even more if they take 90 minutes to complete because you have to CC every goddamn mob.
Seriously, relax. There's no reason to get angry. At this point, you'd never admit if you didn't like it anyways. I'm simply saying you're completely discounting the reasons why Wrath didn't have that because you weren't there when it already existed in the game.DeathNote said:Uhm... I experience a lot of cc in leveling and dungeons in vanilla. it was fun. It's not theoretical fun.
In fact, the days where I had to CC while leveling was amazing.
The feeling of "this is not faceroll-able" is great.
Your opinion is your opinion and lot of people want CC to last. Whether or not it does, STOP telling people what they will or will not like. You're a broken record. CC wont be fun after a while, CC wont be fun after a while.
It isn't really an "experiment," so much as a balancing attempt between TBC and WLK. TBC Heroics were reasonably hard and the trash pulls simply hit too hard for you to live through them without using some CC unless you had T6 geared players, etc.Mr Nash said:This is my primary concern. I just don't want this CC to turn heroics into time sinks. I have much better things to do than trudge through a single dungeon in 60-90 minutes. That was one of the big up sides for me in Wrath: I could get a quick dungeon knocked out in 15-30 minutes (granted this was more so later in the expansion's life), and if we had a very aggressive group, we could tear it apart, and still enjoy it. If CCing makes instances take too long I could see myself just doing other stuff, be it BGs, leveling alts, or whatever.
I really wouldn't be surprised to see some fairly vocal complaints come January from the player-base if heroics are taking longer than most players would like. At this point, I think this is an experiment for Blizz. If the majority players like it, and it's reflected in the level of usage of the dungeons, CC will stay. If it turns out to be a turn off, and not enough people are doing the dungeons to justify Blizz investing the time and money to develop dungeons in such a way, the CC will get nixed, and most likely for quite some time.
In the meantime, I'm just going to hang back and see how it plays out.
Mr Nash said:This is my primary concern. I just don't want this CC to turn heroics into time sinks. I have much better things to do than trudge through a single dungeon in 60-90 minutes. That was one of the big up sides for me in Wrath: I could get a quick dungeon knocked out in 15-30 minutes (granted this was more so later in the expansion's life), and if we had a very aggressive group, we could tear it apart, and still enjoy it. If CCing makes instances take too long I could see myself just doing other stuff, be it BGs, leveling alts, or whatever.
I really wouldn't be surprised to see some fairly vocal complaints come January from the player-base if heroics are taking longer than most players would like. At this point, I think this is an experiment for Blizz. If the majority players like it, and it's reflected in the level of usage of the dungeons, CC will stay. If it turns out to be a turn off, and not enough people are doing the dungeons to justify Blizz investing the time and money to develop dungeons in such a way, the CC will get nixed, and most likely for quite some time.
In the meantime, I'm just going to hang back and see how it plays out.
2 issues: 1, gear inflation might make it a moot point and 2, they don't really design clusterfuck-length dungeons anymore.Spire said:People are going to whine regardless, it's what MMO fans do.
My guess is they'll design dungeons to be run quickly with CC, that means difficult trash, but less of it. CC doesn't automatically equal a long run, maybe it does if the dungeons are designed with as much trash as some of the older dungeons, but they can make a CC-required dungeon that only takes 20-30 minutes, no problem. The real concern you should have are people who are dumb and wipe all the time. If you just want dungeons to be some guaranteed justice points or whatever after 15 minutes of light work, well you may be disappointed.
Also, Blizzard has proven that they won't change course during an expansion. They may tweak some things, but there overall design philosophy for endgame won't change much until the next xpac. If people don't like harder heroics, then we won't see big changes for quite awhile.
Angry Grimace said:2 issues: 1, gear inflation might make it a moot point and 2, they don't really design clusterfuck-length dungeons anymore.
It's fun to have challenging content around the beginning of an expansion, but when you're trying to grind out your fourth piece of Tier 12, you start to really feel the strain of running heroic Halls of Doom for the 47th time.
It wasn't necessarily so easy when EVERYONE was in quest greens, you know. It wasn't hard, but I rather doubt Cataclysm heroics will live up to the difficulty hype either once the newness wears off.Spire said:I don't doubt heroics will get easier as raid gear becomes more prevalent, that's the nature of things. Just as long as you can't faceroll it with quest greens like you could in WotLK, I'll be happy.
notworksafe said:
Lolligag said:Have you tried deleting the Cache folder in the World of Warcraft>Data folder?
Do not delete the Cache folder that's in the WoW folder, it's the one in the Data folder.
That seems to be an extremely common fix for your problem for 4.0.3.
Thanks for the advice guys, but I have tried everything thinkable already. That includes erasing the Cache folder, the WTF folder.Banzaiaap said:Like Lolligag points out, try deleted the Cache folder and maybe try to rename the WTF folder? To something like WTF_OLD ?
Angry Grimace said:It isn't really an "experiment," so much as a balancing attempt between TBC and WLK. TBC Heroics were reasonably hard and the trash pulls simply hit too hard for you to live through them without using some CC unless you had T6 geared players, etc.
DN is getting angry because he's got it in his head that it's going to be strategic, but he's not considering there was a reason it got removed, mostly because he has no frame of reference.
Using some CC in leveling dungeons where you never really needed CC isn't a particularly good comparison. It makes sense in raids where you actually have an expectation that you are going to strategize to a greater degree, but heroics, especially when you're stuck with random idiots of dubious skills, could get old pretty fast.
It looks like we are discussing multiple thingsAngry Grimace said:DN is getting angry because he's got it in his head that it's going to be strategic, but he's not considering there was a reason it got removed, mostly because he has no frame of reference.
Blue quote in CC thread:
"Not every pull is going to require crowd control, but there will be pulls that require crowd control, which isn't really the case today. Once you overgear content you overgear it, and you can take shortcuts. "
"If you don't like approaching encounters as puzzles to be solved, and / or really aren't interested in dungeons being challenging, then stick with normal dungeons or wait until you outgear the heroics. "
huh? feral dps and tanking are some of the easiest and obvious talent choices around.funkmastergeneral said:what are some of the must have feral tanking talents? It's kind of hard to tell, since the tree is shared with feral dps
Scrow said:huh? feral dps and tanking are some of the easiest and obvious talent choices around.
at a glance and without much thought, this is what i came up with for a feral tank at 85.
http://www.wowhead.com/talent#0ZfzGfRu0drckMcz
there's some really obvious feral dps talents you wouldn't take, like Predatory Strikes, Blood in the Water and Nurturing Instinct which offer nothing for feral tanks.
you could take a point out of Infected Wounds and Feral Aggression and put them into Brutal Impact instead if you want.
otherwise i'd say that's a pretty solid start for maximising the effectiveness of a feral tank.
yeah, i dunno. aren't there a lot of debuff overlaps between classes that don't stack? is Feral Aggression worth it for the improved faerie fire if there are other armor reduction debuffs that don't stack with FF and are more effective?Dina said:I would choose this:
http://www.wowhead.com/talent#0ZfMGrRubzrckMcz
-50sec on Skull Bash is really nice, better then Primal Madness imo. +1 Infected Wounds -1 KotJ also for the -20% AS.
Kyoufu said:Has anyone been having trouble with Battle.net payments? I managed to purchase the digital upgrade for Cataclysm but I just can't get it to accept my card/paypal for monthly sub. Strange as I've never had a problem before and they didn't have any trouble charging my card a dollar each time I tried to sub. ;/
Nope not just you. Retribution is in a really bad spot right now with the shitty 31 point talent, complete helplessness against dispels, low damage output, and RNG.SloppehSlawlz said:Is it just me or is Retribution fucking awful right now?
speedpop said:I know it's not really my position to say, but I went from Ret to Prot and I haven't looked back.