Sax Russel said:In other news, all that archaeology grinding paid off! First canopic jar, second Tol'vir artifact overall, woo
http://home.windstream.net/kubek/ssd.jpg[IMG][/QUOTE]
Which mount is that :o
Sax Russel said:In other news, all that archaeology grinding paid off! First canopic jar, second Tol'vir artifact overall, woo
http://home.windstream.net/kubek/ssd.jpg[IMG][/QUOTE]
Which mount is that :o
Premonition said:Rather difficult fight for a normal mode - this expansion's tuning is off to an excellent start!
Zerokku said:Which mount is that
Rapstah said:Have any heroic attempts of any raid started seriously yet? I'm assuming the number of people who have downed Cho'gall at all is still pretty low.
Yes, I think a couple of raids are 2/12.Rapstah said:Have any heroic attempts of any raid started seriously yet? I'm assuming the number of people who have downed Cho'gall at all is still pretty low.
Flib said:I spent two and a half hours in heroic grim batol last night, and never got through forgemaster! It was me tanking with two other guildies, a pug priest healer who had the lowest general healing output I've seen recently and a pug hunter who told us he knew how to kite. This was a bold faced lie. Need to go back in there with an actual guild group.
Guess what they also said?Angry Grimace said:BTW, J-Rez;
But mistakes in 10 man are more punishing though, especially if you lose a player or two.DeathNote said:Guess what they also said?
"The 10 player version of the fight is incomparably easier due to the skeleton add mechanic - 5 adds spawn total, rather than 12."
There's a lot of 10 man only guilds out there.
I understand a different experience between the sizes will always exist, but it shouldn't be so much easier.SUPARSTARX said:But mistakes in 10 man are more punishing though, especially if you lose a player or two.
Dina said:I heard somewhere that hit and expertise aren't important for cats, because we rely on white dmg a lot less then other melee specs. On the other hand, this seems so weird.
Any raiding/heroic feral cat can help me out here? I know the caps, I just gotta know what to reforge/gem for, hit/expertise or mastery.
Dina said:Hate ripsnarl as well. Rogues and cats are bad on vapors.
Anyway, about Throngus, the tank should kite in the mace-phase. You might get hit once, but with stampeding roar you should be gone by then. Rest of the two phases is just walking through the boss and popping every cooldown on the swordphase.
DeathNote said:I understand a different experience between the sizes will always exist, but it shouldn't be so much easier.
Sniper McBlaze said:So when should I go to Uldum? I'm 83 soon and just started doing Deepholm.
Dina said:I heard somewhere that hit and expertise aren't important for cats, because we rely on white dmg a lot less then other melee specs. On the other hand, this seems so weird.
Any raiding/heroic feral cat can help me out here? I know the caps, I just gotta know what to reforge/gem for, hit/expertise or mastery.
DeathNote said:is there a ring of blood equivalent for a 2h strength weapon? if there are multiple tiers, i'm 84 and want the best one.
awesome, thanks. i hovered over the mmo-champion quest list and saw nothing.Rokam said:Yes in Twilight Highlands, Crucible of Carnage has a 2h sword reward.
Unlike what I quoted, they haven't actually done both when that was written. If it is true, it's still bad that bosses would be significantly easier on either side.Flib said:And Kungen (main tank of Ensidia) said re heroic Halfus:
"Thanks for the support!
I'll share some information for the little cry babies as well. We wanted to start early and a few healers were MIA so we had to go 10 man instead of 25 and we killed it. Simple as that. I'm also pretty sure that Halfus is harder in 10 man as well since you have to deal with boss +4 adds, which is extremely annoying when you're forced to use 2 tanks in 10 man since you won't have enough DPS otherwise.
It was also a WORLD FIRST WORLD FIRST WORLD FIRST!!!!!!!!!!!!!!! WORLD FIRST!!!!!!!!!! "
Your point being?DeathNote said:Guess what they also said?
"The 10 player version of the fight is incomparably easier due to the skeleton add mechanic - 5 adds spawn total, rather than 12."
There's a lot of 10 man only guilds out there.
Ensidia/Paragon/Awesomemegahardcoreguild passing content has almost nothing to do with how the content is tuned because they are super-hardcore; I mean, Paragon also did H-LK 25 with the buff turned off.MattPeters said:World first kill of the first heroic boss in a raid shouldn't be news worthy. :lol it's a nice kill, and astounding how Adept/Paragon/Ensidia are progressing but let's save the party for Lady Sinestra or Cho'gall.
You were boasting how hard 25 man version was to argue with J-rez in a way this is smug a hell, and I'm letting you know 10 men guild wont experience something that hard.Angry Grimace said:Your point being?
J-rzez was inferring that the entire raid structure was super mega undertuned and he knew all this based entirely off of not playing it but simply by the number of people who passed it.
I never once even referenced the differences between 10 and 25 man, ever. The only reason I referenced Premonition's world first in 25s was because they AREN'T world first in 10s. Some other guild was; the problem is that this is a completely different argument than the one J-Rzez was making. Jrez's argument was "raiding is too easy." I'll listen to the argument that it's not a fair comparison based on the size difference, but that issue wasn't reasonably inferred by Jrez's argument.DeathNote said:You were boasting how hard 25 man version was to argue with J-rez in a way this is smug a hell, and I'm letting you know 10 men guild wont experience something that hard.
You didn't?Angry Grimace said:I never once said a thing about 25 man, ever.
BTW, J-Rez;
Originally Posted by Premonition, 12/12 world first in 25s:
Rather difficult fight for a normal mode - this expansion's tuning is off to an excellent start!
Man you sure like to complain a lot.Angry Grimace said:Your point being?
J-rzez was inferring that the entire raid structure was super mega undertuned and he knew all this based entirely off of not playing it but simply by the number of people who passed it.
I had no clue what you were talking about, until I figured you were probably inferring this from the fact I appended what they were doing on it; see above edit. As I said, that argument is one I'll listen to, but it isn't one that's reasonably inferred from what Jrez was claiming.DeathNote said:You didn't?
Me telling you that the 10 man version is significantly easier and reminding you that not everyone is going to be doing 25 is a valid reply.
Nothing more nothing less.
You're like a child that walks into the middle of a movie and wants to know what's going on.Twig said:Man you sure like to complain a lot.
I believe it was a discussion on a farming thread; the actual % number is unknown, but most people were suggesting it was as low as 1% given that nobody seems to have it, and many people have done over 100 troll projects @525 without seeing it.DeathNote said:Where did you get that data from?
An epic quest indeed.SnakeswithLasers said:Instead of bitching, you guys should spend your time helping me find a decent shaman site. :lol
Based on what people are saying about healing in general, my guess is that its healing itself that's tuned weird. I totally get the premise of the healing rework, but you're I can imagine not wanting to heal because its frustrating to have no resources but at the same time NEED to use your throughput spells.Flib said:Well this should be fun re hard modes:
Zaroua
Premonition Member Join Date: Sep 2008
Posts: 431
The encounters aren't as fun as Freya Mimiron or Yogg (which pretty much are the 3 best encounters in WoW in my book). But they're far better than the ICC and ToGC crap for the most part.
Tuning is ridiculously bad though. Blizzard completely missed the mark on tuning. Burst damage on tanks and non-tanks alike is far worse than it's ever been in the game. Healing some of the hard modes was and is comparable to healing through LK's Infest while the raid is infected by Anub's Leeching Swarm. It's awful and the polar opposite of what we were promised raid healing would be like by GC. I seriously hope Blizzard gets their shit together and fixes healing/damage for the next tier of content because this shit is extremely stupid.
Angry Grimace said:I'm not sure I agree with the stance Blizzard is taking so far because nobody seems to want to tank and nobody seems to want to heal.
Angry Grimace said:Based on what people are saying about healing in general, my guess is that its healing itself that's tuned weird. I totally get the premise of the healing rework, but you're I can imagine not wanting to heal because its frustrating to have no resources but at the same time NEED to use your throughput spells.
I'm not sure I agree with the stance Blizzard is taking so far because nobody seems to want to tank and nobody seems to want to heal.
I think there's a mythical middle ground where you get rewarded for being a good tank, but it doesn't sap the rest of your players lifeforces if you're merely an average player.Ferrio said:No one wants to tank because it requires lots of concentration, that's on no fault of blizzard. Fine with me, I like being one of the few alert ones.
Angry Grimace said:I think there's a mythical middle ground where you get rewarded for being a good tank, but it doesn't sap the rest of your players lifeforces if you're merely an average player.
I don't think you'd be too happy if you got your wish that and the game in general was just really hard.Ferrio said:I'd like it the other way around. Tanking is fine where it is, dps is too easy.
Sidenote, Wish had a raiding guild though
Alex said:To be fair, the expansion is like a week old, there's almost no one on Earth *anywhere* near hard modes so getting up in arms about tuning is really silly, especially with how fast they've shown to be on top of hotfixes and balance tweaks so far. The 0.00001% 24/7 "this is my job" lunatics are glorified testers and they should know that by now
On the other hand, to hell with the numbers behind current healing model. Good intentions, but it's pretty damn frustrating by design. I mean I can see this healing type working in another game, but it doesn't fit in with WoW, you just feel like you're shouldering the world.
I would, however, like to see them keep going on the model, but I can see the easy route being taken and numbers simply improved. That'd still make it far better than the other prior models, but it's giving up a lot of potential.
It would be fun to see them do the kind of stuff that people actually figured they might do though. Like make the efficient heal castable while moving or let you proc and stack up a few free flash-type heals, weave a free AOE heal, etc. They did a little with this, with things like Efflorescence and some small procs, but not enough.
Making a sanctioned downranking type system was a good idea, enforcing it was a good idea, but it was all just taken too far. It's just a bit of a masochistic niche at the moment, and that's why people are hesitating to play their healing specs.
I think you're generalizing incorrectly. I'm getting burned out tanking already not because of what is required of me, but because of what is required of everyone else (sans healers) and how little they actually accomplish.Ferrio said:No one wants to tank because it requires lots of concentration, that's on no fault of blizzard. Fine with me, I like being one of the few alert ones.
Angry Grimace said:I don't think you'd be too happy if you got your wish that and the game in general was just really hard.
Alex said:To be fair, the expansion is like a week old, there's almost no one on Earth *anywhere* near hard modes so getting up in arms about tuning is really silly, especially with how fast they've shown to be on top of hotfixes and balance tweaks so far. The 0.00001% 24/7 "this is my job" lunatics are glorified testers and they should know that by now
On the other hand, to hell with the numbers behind current healing model. Good intentions, but it's pretty damn frustrating by design. I mean I can see this healing type working in another game, but it doesn't fit in with WoW, you just feel like you're shouldering the world.
I would, however, like to see them keep going on the model, but I can see the easy route being taken and numbers simply improved. That'd still make it far better than the other prior models, but it's giving up a lot of potential.
It would be fun to see them do the kind of stuff that people actually figured they might do though. Like make the efficient heal castable while moving or let you proc and stack up a few free flash-type heals, weave a free AOE heal, etc. They did a little with this, with things like Efflorescence and some small procs, but not enough.
Making a sanctioned downranking type system was a good idea, enforcing it was a good idea, but it was all just taken too far. It's just a bit of a masochistic niche at the moment, and that's why people are hesitating to play their healing specs.
notworksafe said:Around 300 it goes quick until you hit 450ish. But yeah, it's a slow profession to level. No way around that.
funkmastergeneral said:I wish they had a lot more cool stuff to gain from archaeology, random level 60 and 70 epics just aren't worth it. Hopefully they add more because the pet and mount are the only decently cool things from it.
Tamanon said:I like my Clockwork Gnome and Hatchling on my level 59 Warrior, but at least it's more useful stuff than leveling cooking and vendoring almost everything you make. Just hit 300 in time for Outlands!
funkmastergeneral said:Leveling cooking doesn't take a tenth of the time archaeology does to level. It's boring and the benefits are minimal.
The thought of leveling archeology to 300 before I can fly makes my wrists hurt. :lolTamanon said:I like my Clockwork Gnome and Hatchling on my level 59 Warrior, but at least it's more useful stuff than leveling cooking and vendoring almost everything you make. Just hit 300 in time for Outlands!
SnakeswithLasers said:Any good guides out there for enhancement? I'm mainly looking for one to explain the basics and leveling strat, as my shaman is only 53.
I'd take a guess that part of it is that Healers have to get used to being actually intelligent again, and not another Mage after WOTLK :lolAngry Grimace said:I think there's a mythical middle ground where you get rewarded for being a good tank, but it doesn't sap the rest of your players lifeforces if you're merely an average player.