DeathNote said:How much rep do you have in Dragonmaw Clan by the end of Twilight?
I was just into honoured.
DeathNote said:How much rep do you have in Dragonmaw Clan by the end of Twilight?
You maximize damage on all classes if you DPS tho. I like plate DPS a lot myself.. If you're saying you only want to tank on all three, there are only so many tanking slots in raids.thefil said:I think I'll start posting in this thread now.
I'm 80% to 85 now on my first ever tank character (paladin), and I don't see myself going back to archetypes soon. I just like the feeling of being invincible and beating things in with shields a little too much. Tried to level a mage alt and just wasn't having fun when my only goal was "maximize damage". My goblin warrior at level 13 is already way more fun to play than my mage at level 30. Think I'll start a DK soon as well. Plate armor 4 Life.
DeathNote said:You maximize damage on all classes if you DPS tho. I like plate DPS a lot myself.. If you're saying you only want to tank on all three, there are only so many tanking slots in raids.
I'm ashamed to admit I seem to have dropped my Warrior in favour of my Mage. The queues are longer (though not much, less than 5 minutes as a rule for me), but it's so much more relaxing knowing I can make mistakes and not be shouted at. I'm too nice to be a tank.Tacitus_ said:It's the DPS that has trouble getting spots.
I'm talking about raids, we are eventually going to out gear heroics.Tacitus_ said:Even if you're only OK (skilled/geared) you can still basically yell in trade chat "Tank LFG X" and get an invite damn fast. Not to mention LFG tool queues are near instant.
It's the DPS that has trouble getting spots.
DeathNote said:You maximize damage on all classes if you DPS tho. I like plate DPS a lot myself.. If you're saying you only want to tank on all three, there are only so many tanking slots in raids.
thefil said:I think I'll start posting in this thread now.
I'm 80% to 85 now on my first ever tank character (paladin), and I don't see myself going back to archetypes soon. I just like the feeling of being invincible and beating things in with shields a little too much. Tried to level a mage alt and just wasn't having fun when my only goal was "maximize damage". My goblin warrior at level 13 is already way more fun to play than my mage at level 30. Think I'll start a DK soon as well. Plate armor 4 Life.
CarbonatedFalcon said:Mages don't really pick up for awhile. Just getting the furthest I've ever gotten a mage (and I've rolled 3-4 at this point) to 64. None of my other mages lasted past 30.
Paladin tanking is fun and mindless, I can tell you, even though mine is only 40ish. DK tanking is fun in a different way that definitely is somewhat more challenging with more resources to manage and cooldowns that may not be as intuitive. Warrior tanking is also fun - so much mobility, just lacking a large, static AoE ability like Consecration or DnD, but it's made up for (somewhat) with other abilities that have lower CDs.
Tacitus_ said:It's the DPS that has trouble getting spots.
KernelPanic said:So far it's shocking how quickly people leave a group after 1 wipe even when it's usually due to bad luck or a simple mistake not because the group sucks and I'm not even at heroics yet.
thefil said:I have yet to have anyone leave after a single wipe (though I have had DPS leave after two or three). It's strange to me that it's DPS that leave most often, when they are the ones who have the longer queue time.
thefil said:I have yet to have anyone leave after a single wipe (though I have had DPS leave after two or three). It's strange to me that it's DPS that leave most often, when they are the ones who have the longer queue time.
KernelPanic said:Shame I am having fun playing melee DPS and the talk I am hearing from the game and my guild is range >>>>> melee for raids, not that I have time for raids ATM.
thefil said:This has always been true, unfortunately. Bosses have AOE or debuffs that hurt if you don't spread out. With only so much space around a boss for melee to attack from, it becomes a giant hassle. This is without the fact that dodging attacks almost always necessitates moving out of melee range. I played a rogue in TBC raids, and I was miserable the whole time.
It's not a "logic" thing. It's a "that code doesn't exist" thing. They work in lv80 Northrend dungeons because those dungeons already have code in them to apply rep based on tabard. Outland dungeons don't have code in them already that gives rep based on a tabard so that would have to patched in to them.No45 said:Does anyone know the logic behind the faction tabards not working on Outland instances? While levelling I've taken Org, Trolls and UC to exalted and was planning on starting TB. Noticed in a few instances last night that I didn't get any rep so had a quick search and found that those tabards are useless outside of Azeroth.
BC tabards were a reward for having maxed rep, not a tool for getting rep in a dungeon. I'm in Outland now so I checked the Thrallmar tabard and it didn't get any wording added to it about giving dungeon rep, so not sure what you saw.No45 said:Even worse, I thought I'd head over to Thrallmar then to gather rep that is relevant to BC.
http://www.wowhead.com/item=24004
Seriously? The in-game description differs from that (says all rep gains from dungeons will be applied to Thrallmar, same as the others), but what's the point of that if I need to have maxed rep to buy the fucking thing? :s
I'm talking about raids, we are eventually going to out gear heroics.
If you want to pug raids, by all means. But when working with a guild there are fewer tank spots than healer and DPS spots.
You'd have to at least take turns a lot, thus maximizing your DPS spec.
Tacitus_ said:Oh yay, cleared Bastion of Twilight. Cho'gall was a somewhat surprising pushover, requiring only a couple of hours to get down (spread over two days, 3rd pull on our second day got the kill.
http://i.imgur.com/vzjijl.jpg[/URL]
(the corpse disappeared the second we got ready for our photo op :lol)
[/QUOTE]
Grats!!!! :D
Bisnic said:New prices for arch framents are on MMOchampion... its kinda ridiculous how 1 dwarf fragment is worth 1000g, while all the others are less than 180-100g.
Alex said:Most guilds roll start-up with their tanks already set, or recruit them from within if they ever need to, very limited spots, I've seen plenty of posts where people who were interested in tanking could not find any slots in raiding guilds at all.
Alex said:I don't think tanks are rare at all for a raiding environment. In fact, I think there's kind of a problem in that it's a dead end archetype at the moment and that's part of the reason LFD queues are a mile long for DPS (and even fairly long for healers now).
Most guilds roll start-up with their tanks already set, or recruit them from within if they ever need to, very limited spots, I've seen plenty of posts where people who were interested in tanking could not find any slots in raiding guilds at all.
That's weird, I could have sworn it was like that when I looked yesterday. :snotworksafe said:BC tabards were a reward for having maxed rep, not a tool for getting rep in a dungeon. I'm in Outland now so I checked the Thrallmar tabard and it didn't get any wording added to it about giving dungeon rep, so not sure what you saw.
borghe said:tanking is like that coveted job at apple or MS. it's hard to do, hard to get into, but once you get in you're set for life. actually being recruited into a guild is easy... but yeah... you'll be sitting a WHOLE lot until farming comes along and the other 2-3 MTs are already geared. best thing to do in this case is dual spec fury and be brought along occasionally as DPS.
the best "easy peezy" role at this moment for someone wanting fast queues and good raid guild viability is healing. shit.. we would take possibly any decent dedicated healers that threw themselves at us this second. and as was pointed out, healing fills out the raid roster much better than tanking. only problem is in the world of cata, healing power vs. health pools is so grossly outweighed that you're going to be looking like a jerk until the guild gears up a bit and stuff can survive a bit more... read my previous post about chimaeron.. our guild healers are on the verge of tears (not really.. but maybe..) because we're grouping 25 guys up in a single spot and then saying "you guys have to heal everyone up to full... for like 15 seconds straight continuously"
either way you're looking at decent heroic queues... just remember though... whatever role you pick (including DPS), heroics will hardly keep their reputation for ever as people get geared, and eventually those queues will be the same as they were in wrath. I think it's been about two weeks since I was actually in a pug that failed, or even wiped excessively, in a dungeon.
Blizzard say they are "looking into" adding rep tabards to those dungeons, but just ask J-Rzez how well their "looking into" a dance studio is going.No45 said:That's weird, I could have sworn it was like that when I looked yesterday. :s
Bisnic said:Don't go to Vash, you wont even find upgrades from the quests in there compared to Deepholm.
Just go back there once you are 85 and are finished with Twilight Highlands. You'll have better gear, you'll easily kill the mobs, and the huge zone that is Vashjir will be over faster. The zone is very pretty and have an epic end, but i wouldn't suggest doing both Hyjal & Vashjir at early 80.
Dizzy-4U said:Why do the raw mineals sell at a higher price than the smelted? (low level ones at least)
borghe said:our guild healers are on the verge of tears
borghe said:tanking is like that coveted job at apple or MS. it's hard to do, hard to get into, but once you get in you're set for life. actually being recruited into a guild is easy... but yeah... you'll be sitting a WHOLE lot until farming comes along and the other 2-3 MTs are already geared. best thing to do in this case is dual spec fury and be brought along occasionally as DPS.
the best "easy peezy" role at this moment for someone wanting fast queues and good raid guild viability is healing. shit.. we would take possibly any decent dedicated healers that threw themselves at us this second. and as was pointed out, healing fills out the raid roster much better than tanking. only problem is in the world of cata, healing power vs. health pools is so grossly outweighed that you're going to be looking like a jerk until the guild gears up a bit and stuff can survive a bit more... read my previous post about chimaeron.. our guild healers are on the verge of tears (not really.. but maybe..) because we're grouping 25 guys up in a single spot and then saying "you guys have to heal everyone up to full... for like 15 seconds straight continuously"
either way you're looking at decent heroic queues... just remember though... whatever role you pick (including DPS), heroics will hardly keep their reputation for ever as people get geared, and eventually those queues will be the same as they were in wrath. I think it's been about two weeks since I was actually in a pug that failed, or even wiped excessively, in a dungeon.
Dunlop said:I was getting there, my mana was becoming an actual point of contention. I have never OOM during a raid yet but was getting close.
I try to explain that raid healing is ok, but all it takes is one or two people to lose their situational awareness and take a shitload of damage standing in some kind circle of doom.
Then the heals I need to pump into that person takes a huge chunk of my mana away before I revert back to the aoe heals.
It all gets easier once everyone knows the fights but it can get stressful.
Throw in that pallies seem to have unlimited mana and let my nerd rage continue
Yeah. Big guilds suck, but for now I guess I don't really care as long as we get our guild level up. And all the core members have the ability to kick assholes, so shit will work out. I'm not too bothered.thetrin said:That sucks, man. I'm thankful to be in a pretty large guild of very cool tight-knit folks. We're about to hit glvl 13, and we're doing raids and heroic dungeons together. We are basically what Blizzard intended with glvl exp and guild perks.
Dizzy-4U said:Why do the raw mineals sell at a higher price than the smelted? (low level ones at least)
thetrin said:As a tank, I find it very frustrating when, because I'm right up in the crotch of the boss, I'm standing in some circle of doom without knowing it. I feel for the healers when they're thinking "god dammit you dumb tank get out of that crap".
To be honest, I'm just thankful I HAVE a healer. Some healers are so bad I feel like I'm just healing myself.
Twig said:Yeah. Big guilds suck, but for now I guess I don't really care as long as we get our guild level up. And all the core members have the ability to kick assholes, so shit will work out. I'm not too bothered.
CarbonatedFalcon said:The few times I've tried tanking Omnitron so far (got PuGed for it), I found it difficult to tell when the blue puddles were under the one boss since those bosses are super squat and the area of their feet is slightly larger or just about the size of the puddles in the first place.
Gah.
Yep, that's how I'm looking at it. The guild's been around for a long while - a splinter guild, originating from one of the first on the server (which is itself one of the first servers!). Since around the end of TBC. I joined up near the end of vanilla (before the split), but they've all essentially been playing since the game came out, and been through worse than this.thetrin said:In the end, if you can find a few good people from the mass invites and get them as involved as the people who were in the guild to start with, it's a win-win for everyone.
charlequin said:WoW's economy is bottom-up compared to the real world.
In reality, raw materials are cheaper than finished goods because finishing them requires putting work and value into them -- when you buy a chair, you're actually buying the raw materials plus the labor used to convert them into a chair.
In WoW, crafters actually benefit from crafting -- they get skill ups, they get master procs, they learn new recipes, they contribute to achievements, etc. As a result, for everything but the absolute most desirable crafted products, crafting a raw material into a finished product actually removes value from it (by using up its potential for skill-ups, etc.)
In addition, nowadays a lot of the trade goods are more valuable because they can be used by multiple professions: ore can be smelted or prospected, herbs can go into potions or inks, etc.
Generally speaking, for a craft recipe to add value to the cost of the raw materials, it needs to produce something that is hard to get and use up some resource that isn't simply convertable directly to gold -- e.g. Chaos Orbs from running heroics or daily cooldowns -- or it has to be so hard to find that the crafters who know it can keep supply low, or both.
thefil said:I have a question: how does gear breakup between [lower tier]/[higher tier] points work? Does gear ever become "cheaper" or is the only way to progress after heroics to do raiding?
Two types of points:thefil said:I have a question: how does gear breakup between [lower tier]/[higher tier] points work? Does gear ever become "cheaper" or is the only way to progress after heroics to do raiding?
thefil said:I have a question: how does gear breakup between [lower tier]/[higher tier] points work? Does gear ever become "cheaper" or is the only way to progress after heroics to do raiding?