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World of Warcraft |OT2|

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Mihku

Member
DeathNote said:
So, the Elitist Jerks info on DK gemming is bugging me:

Matron Heartless, Consider's sucessor, says "Always defer to the Red gem unless the socket bonus would provide 20+ Strength or a high value of an important secondary (i.e. 40 Haste)." in his/her 4.0.6 guide.

Consider says "You only bother to use orange/purple gems if the socket bonus is 20 strength, 40 of any secondary stat, or anything higher than that for one yellow/blue slot, and 30 strength for two. Otherwise, simply go straight strength all the way." in his 4.0.6 guide.

First, I don't see anything in the game with +30 strength or +40 secondary for one or two yellow or blue gems....

Second, they seem to contradict eachother on the numbe of blue and yellow gems for 20+ strength.

T11 helmet has +30 strength socket bonus with 1 yellow slot. T11 chest has +20 strength socket bonus with 1 blue slot. It's pretty obvious you want to get the socket bonus in those cases because you'll end up with more strength + some additional stat. The T11 gloves for example only give +10 strength socket bonus and have a blue slot. Putting a +40 str gem in it is obviously better then a +20 str/ +xx other stat because you'll only end up with 30 str in total. Strength is just incredibly valuable.
 

TheExodu5

Banned
We wiped 4 hours in 2 weeks on Heroic Chimaeron. I'm a dps and am bored out of my mind. My sanity isn't going to last much longer with all these shitty healers. =\
 
man of science said:
Decided to start a priest and I'm at level 57 in Blasted lands already, however I'm NOT looking forward to doing 60-70 again. Especially HF and ZM. Is the dungeon finder even an alternative at this point?

My wife's leveled a priest to 71 over the last couple weeks doing literally nothing but the dungeon finder, and her progress through those levels has been pretty fast. Because of how the dungeon level spreads work, you can spend most of 60-70 queueing for dungeons that are nominally red or orange to you (but which you can still heal through just fine) and getting huge XP per kill.
 

Infinity

Member
charlequin said:
My wife's leveled a priest to 71 over the last couple weeks doing literally nothing but the dungeon finder, and her progress through those levels has been pretty fast. Because of how the dungeon level spreads work, you can spend most of 60-70 queueing for dungeons that are nominally red or orange to you (but which you can still heal through just fine) and getting huge XP per kill.

This is what I plan on doing for my druid. Dungeon experience goes fast and takes away the tedium of questing for those of us that have gone through the same set of zones several times.
 
Infinity said:
This is what I plan on doing for my druid. Dungeon experience goes fast and takes away the tedium of questing for those of us that have gone through the same set of zones several times.

Queues are super-fast all the way up if you're a healer or tank, too.
 

Bisnic

Really Really Exciting Member!
Even the DPS queues arent so bad while lvling. My hunter has to wait around 8 mins for his dungeons at lvl ~40. 8 mins!! That's awesome when compared to the 30 mins at lvl 85.
 

Thoraxes

Member
TheExodu5 said:
We wiped 4 hours in 2 weeks on Heroic Chimaeron. I'm a dps and am bored out of my mind. My sanity isn't going to last much longer with all these shitty healers. =\
We just downed it last night on our second night of attempts. Most of us are former hardcore raiders though, and we just made a small casual guild of the best of us. We decided to finally start this week, and the hard modes are not as bad as I was expecting them to be. That being said, we did easy ones, but, they're pretty fun, and we can probably get most encounters down in 2 nights.

For Chimaeron, I found that the tank strategy changes and makes the healer's job infinitely easier. We went through about 4 of them before we found one that worked best. Let me know what strat you're doing.

Basically, ours was to have a DK TANK tank the double strikes, and a RET PALLY DPS tank the breaks in the normal phase. Once the first Feud happens, the DK tanks the entire Feud, using major defensive cooldowns (like Icebound Fortitude), and the rest of the raid, including the Ret tank and Feral Druid Tank, all stack up in the healers. This helps a lot with healing during feuds because 9 people end up getting the AoE heals as opposed to 8 people, making it a ton easier to keep up on the other off-tank.


Once that phase ends, the RET PALLY continues tanking the breaks, and then me (feral BARE) takes the double strikes. When the feud happens again, I take the entire feud, yadda yadda yadda, and then we start the rotation back with the DK again.

It is totally possible to get gimped sometimes because of RNG, but this RARELY happened.
 

Fularu

Banned
MattPeters said:
So, sinestra is a tremendous pain in the ass. This is the second week we've attempted her. Last week was only 2-3 attempts, but tonight we put in a good 2hrs on her. Our best attempt was just 43%. As a healer, sinestra has the single worst spell ever...Wrack.

I really fear for our sanity. I hope our Sunday raid goes better, but it looks like we are still a lockout or 2 away from getting our kill.
Extend your raid lockout and just work on her for a week till you get the kill.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
DeathNote said:
So, the Elitist Jerks info on DK gemming is bugging me:

Matron Heartless, Consider's sucessor, says "Always defer to the Red gem unless the socket bonus would provide 20+ Strength or a high value of an important secondary (i.e. 40 Haste)." in his/her 4.0.6 guide.

Consider says "You only bother to use orange/purple gems if the socket bonus is 20 strength, 40 of any secondary stat, or anything higher than that for one yellow/blue slot, and 30 strength for two. Otherwise, simply go straight strength all the way." in his 4.0.6 guide.

First, I don't see anything in the game with +30 strength or +40 secondary for one or two yellow or blue gems....

Second, they seem to contradict eachother on the numbe of blue and yellow gems for 20+ strength.
It's because the advice is based on the mathematical DPS breakpoint, not how gear is actually itemized.
 
MattPeters said:
So, sinestra is a tremendous pain in the ass. This is the second week we've attempted her. Last week was only 2-3 attempts, but tonight we put in a good 2hrs on her. Our best attempt was just 43%. As a healer, sinestra has the single worst spell ever...Wrack.

I really fear for our sanity. I hope our Sunday raid goes better, but it looks like we are still a lockout or 2 away from getting our kill.
Do you have a healer as your main disspeller?

Grimace is right but ej has really gone to shit. There's a ton of idiots giving out terrible advice, some of them haven't even cleared normal modes.
 

Xiaoki

Member
TheExodu5 said:
We wiped 4 hours in 2 weeks on Heroic Chimaeron. I'm a dps and am bored out of my mind. My sanity isn't going to last much longer with all these shitty healers. =\
Its a balls fight for any role. By far the least interesting heroic raid boss this tier.
If Firelands has heroic mode bosses as bad as Chimaeron I will seriously quit raiding.
 

Mairu

Member
MattPeters said:
So, sinestra is a tremendous pain in the ass. This is the second week we've attempted her. Last week was only 2-3 attempts, but tonight we put in a good 2hrs on her. Our best attempt was just 43%. As a healer, sinestra has the single worst spell ever...Wrack.

I really fear for our sanity. I hope our Sunday raid goes better, but it looks like we are still a lockout or 2 away from getting our kill.
I wish we could just consistently get to phase 3 without retards dying to failing at the cutters or dispellers mishandling wrack
 

Alex

Member
They keep tacking more and more large additions onto the PTR, meaning more bugs and more testing. It doesn't seem like we're seeing any reduction in oversized patching at all, we're just sitting on the same type of schedule with less content to show for it. (provided there's nothing BETWEEN 4.1 and 4.2, or it'll be slower)

I was looking forward to 4.1 for gearing an alt I like too, but by the time it's live it'll be in full fucking 359.

And yes, Heroic Chimeraon is horseshit. That fight is very frustrating. We got it a week or so ago and it feels like something extra obnoxious out of classic or BC where you're fighting against overtuning rather than game mechanics.
 
Alex said:
They keep tacking more and more large additions onto the PTR, meaning more bugs and more testing. It doesn't seem like we're seeing any reduction in oversized patching at all, we're just sitting on the same type of schedule with less content to show for it.

I was looking forward to 4.1 for gearing an alt I like too, but by the time it's live it'll be in full fucking 359.

4.1 is just the patch where epic enchants get cheap.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
cuevas said:
4.1 is just the patch where epic enchants get cheap.
Well, cheapER.

Not cheap; none of the epics from ZG or ZA can be disenchanted. I have no clue why they don't have Lesser Maelstrom Crystals.
 

J-Rzez

Member
cuevas said:
Do you have a healer as your main disspeller?

Grimace is right but ej has really gone to shit. There's a ton of idiots giving out terrible advice, some of them haven't even cleared normal modes.

Well, they only log on basically to test out their simulcrafts on target dummies, so I wouldn't expect much useful info for while raiding there. Thus why "raid info is scarce" and "didn't get to try on a boss yet, but..." posts. Just a bunch of "math-nerds"... ;)

Good starting point for new players though as far as initial spec builds.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Haven't logged on in probably 3 weeks. Exams are killing me.

I tried out Rift but I just can't get into it. I'm not sure what it's missing, but it's just not as good as WoW.

J-Rzez said:
Well, they only log on basically to test out their simulcrafts on target dummies, so I wouldn't expect much useful info for while raiding there. Thus why "raid info is scarce" and "didn't get to try on a boss yet, but..." posts. Just a bunch of "math-nerds"... ;)

Good starting point for new players though as far as initial spec builds.
What is a "simulcraft?"
 
Fularu said:
Extend your raid lockout and just work on her for a week till you get the kill.

We thought about doing that, but theres a few odd peices of loot my group needs in there.

Plate healing bracers for me off Chogall would be nice...god, the drop on those must be like 3% lol.
 
As many of you have been suspecting, we have been playing on Blizzard’s private Test Realm (pTR) for quite some time now doing specialized raid encounter testing. We have had the chance to test all of the 7 encounters in the Firelands raid instance coming in patch 4.2, and wanted to give a small sneak peek of the upcoming content.

Since most of the abilities from the Ragnaros 2.0 encounter seem to have been datamined already, we thought we’d start from that, and release a complete strategy guide for the 25-man heroic mode of the encounter based on our pTR experience.

Between the intensive testing sessions we asked Lazei to write down a few words about the boss:

Lazei:
"First I have to thank Blizzard for this amazing opportunity; we were given an unique chance to directly make an impact on WoW raid development. We love the game and we of course want to help Blizzard to make the game as good as possible. The first raid tier of Cataclysm wasn't exactly as polished and perfect as we have come to expect from Blizzard, and I guess the developers themselves probably weren't quite happy with how some of the bosses ended up dying. They contacted us, as we had already established ourselves as experts on raid stacking, clever use of game mechanics, and non-stop raiding for days on end, which made us the perfect quality assurance team for fine-tuning heroic mode encounters.

The pTR provided us with almost unlimited raid setup potential. We tried out pretty much everything, as is the Paragon raid mentality. Let's just say that the encounter initially wasn't balanced around having 20 paladins in the raid… Many changes were made, and we're happy to say that the encounter in its current state has near perfect class/spec balance. Even shamans are somewhat useful, despite the pretty much complete revamp they did with the class

As for the fight itself, what an amazing encounter. It's requires a brutal combination of LK25H-like teamplay and pre-change Al'Akir 25H P1 individual player skill. All the other Cataclysm bosses, which were all pretty damn hard to begin with, are easily blown away by Ragnaros 2.0. On top of that, we were told that in the live version there will be a surpise they didn't want to show us yet.

Unfortunately our NDA disallows making available unreleased in-game art, so we cannot share videos or screenshots from our testing. The strategy itself is fair game though, and we wanted to release it beforehand so we wouldn’t have an unfair advantage in the upcoming race. I hope you have as much fun theorycrafting the fight as we did!"

Paragon via mmo champ
 

Gvaz

Banned
charlequin said:
Queues are super-fast all the way up if you're a healer or tank, too.
That's because no one wants to heal or tank

I healed and dpsed most of old world content (yay for full healing BtA gear and almost full BtA dps gear on my shaman) and healing even towards the higher level was so god damn boring.

I never ran out of mana.
 
Sax Russel said:
Their version of Rag does sound pretty awesome though. It's a shame the real one won't live up to it now!

Fluctuating heat mechanic and assistance from NPCs are so plausible though.

It's well done, that's for sure.
 

Nekrono

Member
TheExodu5 said:
We wiped 4 hours in 2 weeks on Heroic Chimaeron. I'm a dps and am bored out of my mind. My sanity isn't going to last much longer with all these shitty healers. =\

Exactly the reason why I quit playing 2 weeks ago, couldn't be happier now :)
 

Swag

Member
TheExodu5 said:
We wiped 4 hours in 2 weeks on Heroic Chimaeron. I'm a dps and am bored out of my mind. My sanity isn't going to last much longer with all these shitty healers. =\
Fuck, my raid leader just told us we'd be spending an entire raid night trying to do this till we get it

Edit: I hate how awesome that Ragnaros joke post by Paragon is, as the Blizzard encounter will most definitely pale in comparison. Was it designed by Blizz and just given to Paragon to post, if not there is a job at Blizzard for whoever came up with those mechanics.
 

TheYanger

Member
We just finally stopped sucking and got sinestra last week, to be perfectly honest I thought it was a much easier fight than cho'gall or alakir. What is mostly causing issues for you guys? Phase 1 sounds clean, phase 2 is obviously trivial, so I'm not sure what's causing trouble in P3, just the damage going out? I'd also strongly recommend either not having a healer dispel wracks, or have an extra healer (we use an SP), cause whoever is doing it is basically going to be totally useless aside from that for like 15 seconds out of every minute.
 

Mairu

Member
TheYanger said:
We just finally stopped sucking and got sinestra last week, to be perfectly honest I thought it was a much easier fight than cho'gall or alakir. What is mostly causing issues for you guys? Phase 1 sounds clean, phase 2 is obviously trivial, so I'm not sure what's causing trouble in P3, just the damage going out? I'd also strongly recommend either not having a healer dispel wracks, or have an extra healer (we use an SP), cause whoever is doing it is basically going to be totally useless aside from that for like 15 seconds out of every minute.
wrack & cutters (people are stupid)
 

GLopez12

Neo Member
bjb said:
Arena as a healer is quite possibly the most repetitive and boring experience I have ever encountered while playing this game.

I do 2's and 3's as a Holy Paladin. Unless the other team is completely awful (which isn't normally the case after the 1900 bracket), and focus my partner, it's essentially me kiting morons around pillars, walls, and boxes while healing myself. Waiting impatiently for my teammates to kill the other healer (or in some rare cases another dps).

So now it's essentially who has the better gear, or the stronger composition. Which to me negates any skill level what-so-ever, as I have limited control as to whether or not I can survive long enough versus say an Unholy Death Knight or Frost Mage. I cannot for the life of me see how any healer thinks this is fun.

/end rant

Time to go Ret.

No offense, but as someone who is 2812 in 3V3 right now, I can safely say that there is no way it's coming down to just composition or gear at that rating. I could honestly solo my way through that low MMR.

With that said, you're probably better off respeccing, anyway, because holy paladins suck right now.
 

Entropia

No One Remembers
GLopez12 said:
No offense, but as someone who is 2812 in 3V3 right now, I can safely say that there is no way it's coming down to just composition or gear at that rating. I could honestly solo my way through that low MMR.

With that said, you're probably better off respeccing, anyway, because holy paladins suck right now.


PvP always has been based on around the composition of teams.
 

GLopez12

Neo Member
At high ratings when people are actually skill capped and can't really differentiate much in strategy? Sure. When everyone is playing close to perfect, gear, classes and composition become exponentially more important.

At low ratings? Not really. People at low ratings make way, way too many mistakes for imbalances to be an actual problem. Any good team can easily capitalize on those mistakes and pull out a win, even with a comp disadvantage.
 

Alex

Member
Arena isn't really very comp based until you're at high ratings, I very much agree with that. Not to say it isn't clearly easier/harder on some groups, but you can make basically anything work without much trouble at all until at least 2000+ by simply being a decent player at the core and having a couple focus macros, etc.

Gear is a bit tricky as it's absolutely irrelevant at even medium-end but a bit of a bitch at low/starting. At medium you get flooded with points so fast and can buy up everything nowadays. However, I wish they'd make it easier for lower end and freshly minted alts/specs to gear up and just offer some fun perks for upper end instead. I hate being stepped on until I can struggle to get some gear going and even at 2x honor in 4.1 it's still going to be a hell of a climb.

Blizzard needs to take their gear laddering out of PvP some more, try to get more folks into PvP, this may just be my opinion but I feel like if people didn't have to take it up the rear until ~xx hours of gear grinding (at which point, it becomes a freefall anyway) with no decent start point and instead could work towards more fun upgrades and perks, they'd be more into PvP.

It just doesn't have that comfort zone of incremental progress like PvE does.

Either way they ESPECIALLY need to do something with rated BGs, at least I'd like them to as it's an interesting idea to me but just out of my grasp. Makes me sad!
 

Culex

Banned
I've been trying to farm archaeology for the caster dps staff... I think the chances of this coming up as an artefact are slim to none
 

Alex

Member
The Crabby april fools think is great. They have a MS Paperclip like crab up on their site that rambles non-stop, links you to shitty music videos on Youtube and is just generally hilarious.

http://us.battle.net/wow/en/game/dungeon-helper/

jk8yf7.jpg
 
What's sad is that all these April Fool's Jokes are "rubbing it in" for me. The fact that we've had like no news about where this expansion is going since launch.
 

Alex

Member
What exactly are they rubbing in and what exactly are you expecting from "where is it going?"

4.1 is a pretty big ass patch, I'm annoyed that it's not launching sooner, but the content and new features are fine. The really shiny stuff seems to be in 4.2 though. I want that seemingly new gameplay type they were talking about on the forums that they were hinting at in the wake of Guild Challenges, we never got one during WOTLK and it always bugged me so I hope it's something important.
 

Swag

Member
How do I get into PvP? I kinda wanna start arenas for achievements but never done it before and have no clue where to start
 

Gvaz

Banned
Alex said:
The Crabby april fools think is great. They have a MS Paperclip like crab up on their site that rambles non-stop, links you to shitty music videos on Youtube and is just generally hilarious.
He linked me to rebecca black :(

Son of a bitch.
 

CassSept

Member
I may have quit WoW over a half year ago but damn... the fake patch notes are amazing (and a great callback to 1.11 evil patch notes). Crabby is pretty damn amazing too.
 

Alex

Member
Ill repost it here as it is fucking hilarious :lol

World of Warcraft Patch 4.1.11 Preview


Random Guild Finder
As the popularity of the Guild Advancement system continues to rise, we realize an increasing number of players feel that the experience of finding an adequate guild continues to be daunting. To address this, we’re introducing an all-new Random Guild Finder! Players may use this new feature to queue for automatic guild placement. You’ll be placed with a random guild at the click of a button, allowing you to partake in whatever content they may or may not be doing. After being placed, you’ll receive a cooldown which will not allow you to leave the guild, or for them to remove you from the guild, for fourteen days. Get to know your new friends! We’re sure they’ll enjoy getting to know you. If the guild you’re automatically placed in does not exist on your current realm you’ll be automatically charged for a paid realm transfer and moved there.

Appearance Tab
Acknowledging the continued requests of our players, an Appearance tab has been added to the game! The Appearance tab will finally, at long last, allow players to customize the look of their non-combat pets. Simply summon a non-combat pet and use the Appearance tab to change its look to that of any of the other non-combat pets you own. Summon, customize, and play!

General
Character armory profiles will now display current guild status: Solo, In a Guild, Looking for Guild, G-kicked, and It’s Complicated. In addition, character portraits now have the option to be displayed as a self-taken cellphone picture from in front of a bathroom mirror.
To ensure The Burning Crusade starting zones remain consistent with the rest of Azeroth, it is once again no longer possible to fly in Azeroth.
Dance Studio has been removed from the game due to lack of use.
Vashj’ir is now 20% more disorienting.
Players in capital cities will receive a 2-hour debuff “Homebody” that increases damage taken and reduces damage and healing given by 10% for every 10 minutes they’re within city limits. We hope this encourages something.
The mouse can now no longer be used to turn player characters. In many cases, this gave certain players a slight advantage over those that used their keys to turn.

Classes: General
Talents are now automatically chosen for a player based on the main specialization chosen.
Due to player feedback regarding night elf, blood elf, and worgen “flippy” jumps, player characters can no longer jump.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Hero Class improvements
Death knights now earn slightly more experience and gold than other character classes.
When using the Need Before Greed looting system, other players may not roll on loot until the Hero Class has chosen to pass.
Whenever a player takes a screenshot of a boss kill or similar accomplishment, all death knight characters will appear slightly more prominent in the image.
Death knight customer support tickets will always be handled before those of other players.
Death knights are now required to murder an innocent seven times per week or suffer the “Going Soft” debuff, which reduces damage dealt by 15%.
Death knights can now increase their damage by yelling KIAI into their microphone. Damage is increased by 10% for every 10dB.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
Druid forms are now considered vehicles, allowing one player to ride on the druid’s back while in any form, even their humanoid form.
Scratching Post (legendary Feral staff), introduced in a recent patch, was created accidentally and has been removed.
Different models have been added for male and female versions of Bear Form. The difference is subtle unless you know where to look.
Druids no longer talk to Innkeepers to set their Hearthstone. They are instead now required to talk to Stable Masters.
Aquatic and Travel Form were causing too much of a performance hit and have been replaced with lower poly models.
Druids now perform an area-of-effect knockback when harvesting herbs, looting, or skinning (does not remove Flight Form).

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Hunters now earn Valor Points when they are effectively Vote Kicked from a Dungeon Finder group.
Chimera Shot, Kill Command, and Explosive Shot have been redesigned as Chimera Trap, Kill Command Trap, and Explosiver Shot, respectively.
Pets: regardless of what pet is actually tamed, these creatures will appear as either a wolf (Horde) or cat (Alliance) when in combat. In addition, we have implemented an exciting new cross-breeding system where players can mix pets of various families with unpredictable results. Be the first on your server to show off a Mothmonkey, Crocoliskchimera or Warp Crab (these will still appear as either a wolf/cat when in combat).
Ettin’s Grip (new talent) allows the hunter to equip two ranged weapons simultaneously.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
In addition to their current spells, mage Mirror Images now can randomly cast Frost Nova, Ring of Frost, Portal: Dalaran, and Mirror Image. Mirror Images summoned by Mirror Images can also cast Mirror Image. Mirror Images summoned by Mirror Images that are summoned by Mirror Images can also cast Mirror Images. Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images that are summoned by Mirror Images…
The coefficients of all mage cast time spells have been tweaked to be 15% more jaw-dropping.
All Frost mages now receive a complementary personal Arena rating of 2200 upon reaching level 85.
Frost mages have been given one additional snare effect, so that they will be brought up to the level of other classes (combined).
All mage spells that deal Fire damage now appear green.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Judgement has been removed from the game.
Judgment (new ability) unleashes the energy of a Seal for Holy damage.
All talents and glyphs which referred to Judgement now correctly affect Judgment.
The sound of most Retribution abilities has been redesigned to produce a more audible clunk when used. The rotation should now feel clunkier overall.
Paladins are now required to tithe 10% of their gold income to their church.
Paladin chat and whispers now appear with sparkles.
Some paladin abilities did not contain the words Sanctity, Divine, or Justice. This has been corrected.
The duration and cooldown of Divine Shield have been changed to 15 seconds.
Divine Shield no longer causes Forbearance.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Members of this class must now make a vow of chastity.
The Shadow priest talent tree has been redesigned to give them access to most of the cooler abilities of Affliction warlocks.
Lightwell.
Four new reactive shields have been added to the Discipline tree. These new spells are called Heal, Greater Heal, Flash Heal, and Prayer of Healing.
Evangelism now has a 2% chance to convert all surrounding party members to the priest class.
Leap of Faith’s cooldown is now reset if cast on a tank that has targeted an enemy but is not yet in combat.
Discipline priests we heard you like shields that heal, so we put shield in your shield so you can heal while you heal.
All Shadow priest spells that deal Fire damage now appear green.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
Due to continual misspellings of the “rogue” class, we have officially changed the name to the easier to type “rouge.”
Pick Pocket now works on friendly players, bankers and auctioneer NPCs.
Vanish now has an additional 5% chance to fail for no discernable reason.
Rouges equipping helms that resemble eye patches now suffer a 2% hit penalty from lack of depth perception.
All archways, portals, portholes, and doorways now contain locked doors which require a rouge’s Pick Lock skill to open.
Sleight of Hand now allows rouges to roll a perfect 100 on boss drops.
Cheap Shot has a new more anatomically appropriate animation.
Rouges are now required to pick up all of their blades after casting Fan of Knives before it can be used again.
Rouges may now cast Stealth while Stealthed, entering the state of Double Stealth, which is not only stealthier than Stealth, but also causes the word stealth to cease to make sense to your brain. Stealth.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
A healing tree has been added for shaman.
Flame Shock, Earth Shock, Dot Shock and Frost Shock have all been combined into a new spell called Bus Shock. This ability is less exciting, less powerful and harder to use than equivalents of comparable classes, but it has a new icon.
Maelstrom Weapon, Unleash Elements, and Spiritwalker’s Grace have been redesigned as Maelstrom Totem, Unleashed Totem, and Spiritwalker’s Totem, respectively.
The Elemental tree is now the Elementary tree, and allows use of new abilities Eat Paste, Nap Time, and the Macaroni and Glitter Totem.
The shaman now have a Totem Belt, allowing them to carry their totems with them at all times.
All totem ranges reduced to 1 yard.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Female warlocks are now correctly called witches.
Warlocks and witches now take additional damage when fighting in direct sunlight.
Demons now have a new resource system called Happiness. Torturing, mistreating or speaking harshly to a demon pet will reduce its happiness. The Succubus is an exception to this rule.
Whenever 2 or more warlocks or witches appear in a raid together, the damage dealt by any mages in the raid decreases by 5%. This effect stacks up to 5 times.
In addition to their current talent trees, warlocks and witches can now spend points in any mage talent tree as well.
To make the Demonology tree feel more 'demony' warlocks and witches not specced into this tree will be unable to summon demon companions.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
The Arms and Fury warrior hybrid tax is now slightly taxier than other hybrid taxes.
A bug was discovered that prevented warriors from popping Enrage as intended. This has been fixed.
Charge has been removed from the game.
Warrior’s base movement speed has been increased by 300%.
In addition to Throwdown’s knock down and stun effects, it will also inflict a horror effect.
To improve the success rate of Heroic Leap, its range has been reduced to 3 yards.
Quantum Leap (new ability) propels the warrior through time and space, allowing the warrior to take over the identity of an unknown character in an attempt to improve their life or prevent disaster. Cooldown 5 minutes.

Dungeons & Raids
Firelands
An attunement quest for Firelands is now available! In order to be eligible for the upcoming raid, players must first encounter Deathwing while he is randomly attacking a zone and collect his leavings. Epic quest lines will also need to be completed to collect the leavings from the other Aspects to combine them into the Patty of the Five Flights – the key to unlock the Elemental Plane of fire in the upcoming 4.2 patch.
Invisible walls have been added around all harmful ground effects.
All dungeon & raid bosses now have legs. If they already had legs, they got more legs.
In order to make the Cataclysm expansion appeal to all players’ sense of nostalgia, shaman, druids and paladins may now only queue as healers when using the Dungeon Finder.
Tank Stimulus: Successfully completing 25 Dungeon Finder runs as a tank will grant you a $400 Federal tax credit. (Requires Form 8863)
To help ensure players are only using the Vote Kick feature for the greater good of the group, anyone who initiates a Vote Kick will be kicked themselves regardless if the vote passes or not.
Ever a player favorite, the level-80 10- and 25-player raid of Icecrown Citadel is being reintroduced as a level-85 Heroic 5-player dungeon.
Ever a player favorite, the level-85 10- and 25-player raid of The Bastion of Twilight is being reintroduced as a level-85 Heroic 5-player dungeon.
Ever a player favorite, the level-85 10- and 25-player raid of Firelands is being reintroduced as a level-85 Heroic 5-player dungeon.
Ever a player favorite, the level-85 Heroic 5-player dungeon of Deadmines is being reintroduced as a level-85 Heroic 5-player dungeon.

Items
All items have had a 65-100% reduction in Fun.

Professions
Cooking
A new recipe has been added to Cooking which can be very rarely found inside Deathwing’s leavings. [Recipe: Epic Meal Time] – Use: Set out an epic meal to feed your entire raid or party! Restores 192,000 health and 192,000 mana over 11 seconds. If you spend at least 10 seconds eating you will become sick and “refund” all gained health and mana.

PvP
All Arena teams must now contain the word “cleave” somewhere in their name.
Resilience has been made more literal. Players with high resilience no longer take less damage in PvP, but now bounce when dropped.
Azshara Crater is now no longer mentioned so players will stop asking about it.
New Battleground brackets! To further promote fair play Battlegrounds are now bracketed for every single level. 10-10, 11-11, 12-12, … 77-77, 78-78, etc.

Quests & Creatures
To ensure Orgrimmar and Stormwind are the premiere cities for Cataclysm, NPC’s have been removed from all other cities.
All NPC’s now have a 25% chance to Dodge right-clicks.
Due to the popularity of the “Save the Wee Animals” quest in Hyjal, all quests now include an element that requires you to pick up fleeing animals.

Races
The Worgen “sniff” sound has been replaced by Rebecca Black’s hit single, Friday. The song will play in its entirety. Every time.
The name of the draenei race has been adjusted to have 20% more vowels.
Draeneie - The male draeneie laugh has been tweaked to be 7% more irritating.
The tauren race may no longer choose the paladin class, because… come on. Really?
The dwarf race’s passive wenching bonus now works correctly.
Female worgen have been cured of their curse and now have only a human form.

User Interface
All spells and spell macros now have added RP-immersive elements built in that will transmit to all players automatically every time a spell is cast. These cannot be changed or disabled. Examples:
Flash Heal: “%n raises her hands skyward and calls forth a beam of bright white light that penetrates deeply into the souls of her comrades, healing their wounds and urging them forth in battle!”
Kick: “%n casually approaches you and dons a monocle before engaging you in a casual discussion concerning local politics and refined beverages. Eventually, the discussion grows heated, and he abruptly tosses his pipe at your feet.”
The UI addon system has been converted from LUA to Scaleform. All addons will need to be recoded.
Show/Hide pants has been added to the Interface Options menu.
A slider has been added to allow scaling of shoulder armor size.
To toughen players up for their encounters with dragons and demons, the in-game emote “/hug” has been removed from the game.
 
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