Finished the 5 Timewalking dungeons quest today, 870 titanforged blood relic with a good trait. Yesssssssssssssssssss.
where are people getting these quests
tell me
I must know
where are people getting these quests
tell me
I must know
Weekly quest from dude in Dalaran.
I do not know if it is possible for the rules to work like that. Up until now all orcs that have been powered up by demons seem to not fully transition into being demons. While it's possible Nighthold might not be the end for Gul'dan it seems unlikely when he's the final boss.I recall there being "hulked out" Gul'dan models being found for the NIghthold fight, and thus he probably becomes a bit demonic (I mean, those spikes grow, so...). So if he becomes a demon, the same rules that apply to Illidan apply to him...
edit: The model I am talking about.
wat
there's a weekly quest dude in dalaran?
As a guardian druid, it sucks not being able to use offspec due to stat. Even the gear isn't viable for feral.
I do not know if it is possible for the rules to work like that. Up until now all orcs that have been powered up by demons seem to not fully transition into being demons. While it's possible Nighthold might not be the end for Gul'dan it seems unlikely when he's the final boss.
Right across violet hold, opposite side to the seal npc
It's most classes to be honest.
Enhancement: Mastery > Haste > Crit > Versatility
Elemental: Crit > Haste > Versatility > Mastery
Resto: Crit ~= Mastery > Haste > Versatility
With very lopsided weighting because of some very strong and obvious synergy, so that if you are itemized improperly it is a large impact on your power level.
Plus, you need three relics per artifact and you can't remove them to swap them around.
The healing in Mythic Dragons of Nightmare is fucking insane. These are the type of fights that I'm glad I'm a DPS.
Yeah it kind of sucks just how much the value of those stats all differ between the specs. Like I was gonna try and do all three specs, but fuck the gear I have to keep is too much for me. Trinkets I can understand needing to swap around but the rest of the stuff I'd like to think of as at least useful when switching specs.It's most classes to be honest.
Enhancement: Mastery > Haste > Crit > Versatility
Elemental: Crit > Haste > Versatility > Mastery
Resto: Crit ~= Mastery > Haste > Versatility
With very lopsided weighting because of some very strong and obvious synergy, so that if you are itemized improperly it is a large impact on your power level.
Plus, you need three relics per artifact and you can't remove them to swap them around.
Yeah it kind of sucks just how much the value of those stats all differ between the specs. Like I was gonna try and do all three specs, but fuck the gear I have to keep is too much for me. Trinkets I can understand needing to swap around but the rest of the stuff I'd like to think of as at least useful when switching specs.
Two nights in a row EU has been unplayable in prime time. Feels bad, totally destroyed my guilds start to mythic.
While it's possible Nighthold might not be the end for Gul'dan it seems unlikely when he's the final boss.
Ran a few level 7 mythic+ last night, Maw of Souls and Neltharion's Lair specifically. Keep in mind I'm a Blood DK and this was my first encounter with the Necrotic affix, which I had heard was a hard counter to my class due to the dot and anti-healing.
I'm guessing people were just theorycrafting that or simply not using their whole kit? DKs can drop the debuff off with AMS, and Tightening Grasp for Death and Decay lets you kite melee mobs forever. The latter is also very helpful for the other affix this week (100% mob damage buff at 30% hp). I usually run Tremble Before Me to proc my legendary ring (sprint/haste when you stun an enemy) but Tightening Grasp was far more helpful. It's nice being able to easily hold aggro again after Skittish last week.
The worst boss we had to deal with was the first we fought - Rokmora in Neltharion's Lair. His little spider adds seemed to be applying the debuff and he takes a while to kill. He's also not something you can conveniently kite due to his mechanics. I ended up having our feral druid taunt it off me to drop the stacks but it was very messy. We barely won, with only me up at under 10% hp - funny thing is this almost sped up our run slightly as when you wipe to him it spawns you past the barrel ride section.
Other than that there were few issues. Some of the mobs in Maw of Souls attack very fast and are immune to stun/snares so we just killed those first. While it does seem odd that Necrotic works on bosses - so far the only affix that worked in boss fights was I think Skittish - for the most part it's a non issue. A lot of bosses can be kited, cast spells to waste time, or have phases where stacks drop off. I can think of a few where Necrotic could be a major issue, I'm somewhat dreading Deepbeard at 8+.
As a guardian druid, it sucks not being able to use offspec due to stat. Even the gear isn't viable for feral.
I am already running with 4 sets of gear for my druid since each spec varies so much.
resto is haste mastery/crit
balance is haste crit
feral is mastery crit
guardian is mastery versatility.
I don't really mind it as I used to do it all the time in this game on my druid.
Any Prot Pallies here? How are you doing in M+?
Particularly higher (5+) ones.
This Q&A is off to a great start
This Q&A is off to a great start
The one thing I find odd though is that neither the Icy-Veins nor the MMO-champ Guardian druid posts that mention stat weights give any weights to Agi or Armor. Specifically for Guardian, who mitigates primarily through multiplying Armor, this is a stat you cannot ignore. Napkin math shows that a 15 armor increase at my current ilvl (~862) is between a 0.8-1% damage reduction from physical based on IF stacks, which is pretty significant, as you can get a 15 armor increase from a ~10-20 ilvl increase per piece based on which slot it is. I would need to do more sims to confirm, but it seems to me like pure ilvl upgrade for the extra armor and agi (at least on main pieces with armor and main stat) would often be an upgrade despite non optimal secondary stats. Again, something I have to sim more, but just a thought I had as to why I never see Armor weighted for Guardian, since their mitigation is so tied to it (specifically to help determine if a lower ilvl piece with less armor but better secondary stats was better than higher ilvl, worse secondaries)
last week I leveled a DK from 55 to 70 just to make a DH on a new server. Those quests in Hellfire were such a chore.
talk to quest giver for 1 quest, run halfway across the map (without a flying mount) to get a book.
bring it back to the same quest giver, turn it in, and run back to the same spot as the book to kill some mob
then run back to the same quest guy to turn it in.
Week of October 25th for patch 7.1 dated.
This Q&A makes me want to take that dev and slap him until you starts actually playing the game.
What about "bring the player not the class?"
IT'S DEAD. YOU KILLED IT WHEN YOU RELEASED A GAME WHERE CERTAIN SPECS WHERE DOING OVER TWICE THE DAMAGE OTHERS WERE, AFTER A 4 MONTH BETA.
However each spec has strengths and weaknesses.
"IS COMPLETELY NONCOMPETITIVE AT THE MAIN MEANS OF FARMING LOOT" should not be an acceptable spec weakness, you overpaid moron.
Damage buffs for Fury across many skills, and Enrage "damage taken" down to 20% (15% with Warpaint) in 7.1.
We are looking more into a redesign of the fantasy and idea of Fury Warriors in general in the near future, but nothing concrete to announce at this time! Lots of learnings from the beta cycle here, so thanks for riding along everyone.
Week of October 25th for patch 7.1 dated.
Week of October 25th for patch 7.1 dated.
There are some problems with Surrender to Madness right now. It was designed to be high risk and high reward, but has come to play a large role in the classes viability
The team wants to offer other robust alternatives to Surrender to Madness, but this will take some time.
This probably won't take place until after Patch 7.1.
No way I'll be able to reach 860 in time for that patch.
This Q&A makes me want to take that dev and slap him until you starts actually playing the game.
What about "bring the player not the class?"
IT'S DEAD. YOU KILLED IT WHEN YOU RELEASED A GAME WHERE CERTAIN SPECS WHERE DOING OVER TWICE THE DAMAGE OTHERS WERE, AFTER A 4 MONTH BETA.
However each spec has strengths and weaknesses.
"IS COMPLETELY NONCOMPETITIVE AT THE MAIN MEANS OF FARMING LOOT" should not be an acceptable spec weakness, you overpaid moron.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.