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World of Warcraft |OT9| People still play this? Isn't it from 2004

Einchy

semen stains the mountaintops
The healing in Mythic Dragons of Nightmare is fucking insane. These are the type of fights that I'm glad I'm a DPS.
 

dimb

Bjergsen is the greatest midlane in the world
I recall there being "hulked out" Gul'dan models being found for the NIghthold fight, and thus he probably becomes a bit demonic (I mean, those spikes grow, so...). So if he becomes a demon, the same rules that apply to Illidan apply to him...

edit: The model I am talking about.
I do not know if it is possible for the rules to work like that. Up until now all orcs that have been powered up by demons seem to not fully transition into being demons. While it's possible Nighthold might not be the end for Gul'dan it seems unlikely when he's the final boss.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
wat

there's a weekly quest dude in dalaran?

Right across violet hold, opposite side to the seal npc

Edit: speaking of seals, the class order hall upgrade seal only costing 25 resources was an awesome surprise.
 

Tarazet

Member
As a guardian druid, it sucks not being able to use offspec due to stat. Even the gear isn't viable for feral.

It's most classes to be honest.

Enhancement: Mastery > Haste > Crit > Versatility
Elemental: Crit > Haste > Versatility > Mastery
Resto: Crit ~= Mastery > Haste > Versatility

With very lopsided weighting because of some very strong and obvious synergy, so that if you are itemized improperly it is a large impact on your power level.

Plus, you need three relics per artifact and you can't remove them to swap them around.
 
I do not know if it is possible for the rules to work like that. Up until now all orcs that have been powered up by demons seem to not fully transition into being demons. While it's possible Nighthold might not be the end for Gul'dan it seems unlikely when he's the final boss.

Eh, just like the Siege of Orgrimmar wasn't the end of Garrosh(Till he got killed later in a quest), I doubt Nighthold will be Gul'Dans end. I imagine in mythic mode, Sargeras' hand will come out and take Gul'Dan. Then you fight his hand.

Right across violet hold, opposite side to the seal npc

Found him~
 

Sarcasm

Member
It's most classes to be honest.

Enhancement: Mastery > Haste > Crit > Versatility
Elemental: Crit > Haste > Versatility > Mastery
Resto: Crit ~= Mastery > Haste > Versatility

With very lopsided weighting because of some very strong and obvious synergy, so that if you are itemized improperly it is a large impact on your power level.

Plus, you need three relics per artifact and you can't remove them to swap them around.

I just don't want to collect a new set. I don't really feel like going back to try to get gear or setting my loot specialization from guardian. How do I really do it? Resto and balance share stats so that works lol.
 

Tenebrous

Member
The healing in Mythic Dragons of Nightmare is fucking insane. These are the type of fights that I'm glad I'm a DPS.

We started on it last night for the first time. Our best attempt was about the 20-25% mark (hard to tell with the healing), but yeah, it's very stressful on the healers we have.

Very good learning fight, though. Me & the other tank tried a few different things but eventually found a pull & switch timing that worked for us, and after that, it just became about surviving... Which isn't easy when the healers are so overworked keeping up (mostly daft) DPS.
 

Entropia

No One Remembers
It's most classes to be honest.

Enhancement: Mastery > Haste > Crit > Versatility
Elemental: Crit > Haste > Versatility > Mastery
Resto: Crit ~= Mastery > Haste > Versatility

With very lopsided weighting because of some very strong and obvious synergy, so that if you are itemized improperly it is a large impact on your power level.

Plus, you need three relics per artifact and you can't remove them to swap them around.
Yeah it kind of sucks just how much the value of those stats all differ between the specs. Like I was gonna try and do all three specs, but fuck the gear I have to keep is too much for me. :( Trinkets I can understand needing to swap around but the rest of the stuff I'd like to think of as at least useful when switching specs.
 

zarnold56

Member
Yeah it kind of sucks just how much the value of those stats all differ between the specs. Like I was gonna try and do all three specs, but fuck the gear I have to keep is too much for me. :( Trinkets I can understand needing to swap around but the rest of the stuff I'd like to think of as at least useful when switching specs.

I am already running with 4 sets of gear for my druid since each spec varies so much.

resto is haste mastery/crit
balance is haste crit
feral is mastery crit
guardian is mastery versatility.

I don't really mind it as I used to do it all the time in this game on my druid.
 

Tenebrous

Member
Rather have to collect multiple gear sets & trinkets than live in a world like that one fake stat-sheet showed us. Sadly, we're headed in that direction.
 

mclem

Member
Two nights in a row EU has been unplayable in prime time. Feels bad, totally destroyed my guilds start to mythic.

It was interesting because it was fine for me both nights, but on Wednesday a good portion of the raid had severe lag issues for the first two bosses. After that, though, it seemed fine, so it's in some way a localised issue.
 

Mupod

Member
Ran a few level 7 mythic+ last night, Maw of Souls and Neltharion's Lair specifically. Keep in mind I'm a Blood DK and this was my first encounter with the Necrotic affix, which I had heard was a hard counter to my class due to the dot and anti-healing.

I'm guessing people were just theorycrafting that or simply not using their whole kit? DKs can drop the debuff off with AMS, and Tightening Grasp for Death and Decay lets you kite melee mobs forever. The latter is also very helpful for the other affix this week (100% mob damage buff at 30% hp). I usually run Tremble Before Me to proc my legendary ring (sprint/haste when you stun an enemy) but Tightening Grasp was far more helpful. It's nice being able to easily hold aggro again after Skittish last week.

The worst boss we had to deal with was the first we fought - Rokmora in Neltharion's Lair. His little spider adds seemed to be applying the debuff and he takes a while to kill. He's also not something you can conveniently kite due to his mechanics. I ended up having our feral druid taunt it off me to drop the stacks but it was very messy. We barely won, with only me up at under 10% hp - funny thing is this almost sped up our run slightly as when you wipe to him it spawns you past the barrel ride section.

Other than that there were few issues. Some of the mobs in Maw of Souls attack very fast and are immune to stun/snares so we just killed those first. While it does seem odd that Necrotic works on bosses - so far the only affix that worked in boss fights was I think Skittish - for the most part it's a non issue. A lot of bosses can be kited, cast spells to waste time, or have phases where stacks drop off. I can think of a few where Necrotic could be a major issue, I'm somewhat dreading Deepbeard at 8+.
 

Vesmir

Banned
Got H plague dragon, Ursoc down and Emerald Dragons to 30% all in last night. Feels good. But holy shit is Ursoc a crazy tank fight (probably because we need more gear).
 

v1perz53

Member
Ran a few level 7 mythic+ last night, Maw of Souls and Neltharion's Lair specifically. Keep in mind I'm a Blood DK and this was my first encounter with the Necrotic affix, which I had heard was a hard counter to my class due to the dot and anti-healing.

I'm guessing people were just theorycrafting that or simply not using their whole kit? DKs can drop the debuff off with AMS, and Tightening Grasp for Death and Decay lets you kite melee mobs forever. The latter is also very helpful for the other affix this week (100% mob damage buff at 30% hp). I usually run Tremble Before Me to proc my legendary ring (sprint/haste when you stun an enemy) but Tightening Grasp was far more helpful. It's nice being able to easily hold aggro again after Skittish last week.

The worst boss we had to deal with was the first we fought - Rokmora in Neltharion's Lair. His little spider adds seemed to be applying the debuff and he takes a while to kill. He's also not something you can conveniently kite due to his mechanics. I ended up having our feral druid taunt it off me to drop the stacks but it was very messy. We barely won, with only me up at under 10% hp - funny thing is this almost sped up our run slightly as when you wipe to him it spawns you past the barrel ride section.

Other than that there were few issues. Some of the mobs in Maw of Souls attack very fast and are immune to stun/snares so we just killed those first. While it does seem odd that Necrotic works on bosses - so far the only affix that worked in boss fights was I think Skittish - for the most part it's a non issue. A lot of bosses can be kited, cast spells to waste time, or have phases where stacks drop off. I can think of a few where Necrotic could be a major issue, I'm somewhat dreading Deepbeard at 8+.

I found this week's affixes to be very manageable, much preferred to last week's teeming/skittish wombo combo for my almost full melee group. For this week, my group has 2x AoE stuns, so we just did all of the packs normally, but stunned at 30% and almost always everything was dead before the stun came off. And for the things that weren't stunnable, as a Guardian Druid my AoE slow is baked into my ST/AoE rotation, so kiting is super easy, esp with Moonkin affinity for like a 20 yard thrash range. Necrotic was a non issue on bosses too, even as a Druid who can't drop stacks on command. Just had our holy pally taunt and BoP if I really needed time, though that only came up on one or two bosses. Oh, interesting note, since Necrotic drops on leaving combat, I had some sporadic success with using Shadowmeld to drop stacks on a NE, but definitely not consistent enough to be a real benefit.

I will say though I am glad we didn't get a Black Rook Hold +7 or higher, honestly not sure how to deal with the bat stairs with Necrotic...
 

v1perz53

Member
As a guardian druid, it sucks not being able to use offspec due to stat. Even the gear isn't viable for feral.

I am already running with 4 sets of gear for my druid since each spec varies so much.

resto is haste mastery/crit
balance is haste crit
feral is mastery crit
guardian is mastery versatility.

I don't really mind it as I used to do it all the time in this game on my druid.

The one thing I find odd though is that neither the Icy-Veins nor the MMO-champ Guardian druid posts that mention stat weights give any weights to Agi or Armor. Specifically for Guardian, who mitigates primarily through multiplying Armor, this is a stat you cannot ignore. Napkin math shows that a 15 armor increase at my current ilvl (~862) is between a 0.8-1% damage reduction from physical based on IF stacks, which is pretty significant, as you can get a 15 armor increase from a ~10-20 ilvl increase per piece based on which slot it is. I would need to do more sims to confirm, but it seems to me like pure ilvl upgrade for the extra armor and agi (at least on main pieces with armor and main stat) would often be an upgrade despite non optimal secondary stats. Again, something I have to sim more, but just a thought I had as to why I never see Armor weighted for Guardian, since their mitigation is so tied to it (specifically to help determine if a lower ilvl piece with less armor but better secondary stats was better than higher ilvl, worse secondaries)
 

th3dude

Member
Any Prot Pallies here? How are you doing in M+?

Particularly higher (5+) ones.

Prot Pally here. I haven't done any M+ yet, but from what I've seen, they're doing really well. Check out Towellie and Slootbag on Twitch for some high M+ runs. Slootbag is running +11 as we speak.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
This Q&A is off to a great start

The first answer including "sims don't matter because the best players segregate themselves to the perceived best specs making all other specs sim lower" is probably not inaccurate overall, but it also sort of sounds like a cop-out. I mean, the reason that situation happens in the first place is because some specs are just better than others.
 

Tarazet

Member
The one thing I find odd though is that neither the Icy-Veins nor the MMO-champ Guardian druid posts that mention stat weights give any weights to Agi or Armor. Specifically for Guardian, who mitigates primarily through multiplying Armor, this is a stat you cannot ignore. Napkin math shows that a 15 armor increase at my current ilvl (~862) is between a 0.8-1% damage reduction from physical based on IF stacks, which is pretty significant, as you can get a 15 armor increase from a ~10-20 ilvl increase per piece based on which slot it is. I would need to do more sims to confirm, but it seems to me like pure ilvl upgrade for the extra armor and agi (at least on main pieces with armor and main stat) would often be an upgrade despite non optimal secondary stats. Again, something I have to sim more, but just a thought I had as to why I never see Armor weighted for Guardian, since their mitigation is so tied to it (specifically to help determine if a lower ilvl piece with less armor but better secondary stats was better than higher ilvl, worse secondaries)

That's a really excellent point. It's the sort of thing that Theck is good at modeling - taking into account all of the factors that go into DR and not just the secondaries that most DPS will focus on.
 
I can't believe how fast leveling is in Legion. I logged in last night at 107 and only 2 factions at friendly or higher. 3-4 hours later I was 110 with world quests unlocked.

edit: followup, They really streamlined the questing. I love how I can go to a spot, pick up 3-4 quests from 1 or 2 people, go to a single area and finish all of these quests at the same time.

last week I leveled a DK from 55 to 70 just to make a DH on a new server. Those quests in Hellfire were such a chore.
talk to quest giver for 1 quest, run halfway across the map (without a flying mount) to get a book.
bring it back to the same quest giver, turn it in, and run back to the same spot as the book to kill some mob
then run back to the same quest guy to turn it in.
 
Eh, the Paladin healing artifact questline is quite weird, DPS on the first parts then healing on the last part, if you fail you spawn right at the encounter so its pretty hard to fail the last part.

Also I am gonna miss using a shield as a healer paladin.

last week I leveled a DK from 55 to 70 just to make a DH on a new server. Those quests in Hellfire were such a chore.
talk to quest giver for 1 quest, run halfway across the map (without a flying mount) to get a book.
bring it back to the same quest giver, turn it in, and run back to the same spot as the book to kill some mob
then run back to the same quest guy to turn it in.

Legion have wierd questline that if you follow your profession quests while leveling.
 

Lanrutcon

Member
This Q&A makes me want to take that dev and slap him until you starts actually playing the game.

What about "bring the player not the class?"

IT'S DEAD. YOU KILLED IT WHEN YOU RELEASED A GAME WHERE CERTAIN SPECS WHERE DOING OVER TWICE THE DAMAGE OTHERS WERE, AFTER A 4 MONTH BETA.

However each spec has strengths and weaknesses.

"IS COMPLETELY NONCOMPETITIVE AT THE MAIN MEANS OF FARMING LOOT" should not be an acceptable spec weakness, you overpaid moron.
 

Ashodin

Member
Action Cam
The Action Cam returns in Patch 7.1!
It will disable itself every time you log in to the game.

ghnghhhhhhhhhhhhhhghhhhhhhhhhhhhh


YESSSSSSSSSSSSSSSSS
 

Einchy

semen stains the mountaintops
This Q&A makes me want to take that dev and slap him until you starts actually playing the game.

What about "bring the player not the class?"

IT'S DEAD. YOU KILLED IT WHEN YOU RELEASED A GAME WHERE CERTAIN SPECS WHERE DOING OVER TWICE THE DAMAGE OTHERS WERE, AFTER A 4 MONTH BETA.

However each spec has strengths and weaknesses.

"IS COMPLETELY NONCOMPETITIVE AT THE MAIN MEANS OF FARMING LOOT" should not be an acceptable spec weakness, you overpaid moron.

Fury having "strengths" in raids.
fzXm14r.png


Just starting watching the vod but it seems Fury will get some buffs in 7.1, who knows how substantial they will be because the ones in the PTR right now are shit.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Karazhan in less than 2 weeks is cool beans.

Regarding Fury buffs:

Damage buffs for Fury across many skills, and Enrage "damage taken" down to 20% (15% with Warpaint) in 7.1.

We are looking more into a redesign of the fantasy and idea of Fury Warriors in general in the near future, but nothing concrete to announce at this time! Lots of learnings from the beta cycle here, so thanks for riding along everyone.

So it will take a little while. I'm happy to see them at least admit that a spec needs a "redesign" though. A few specs need that level of attention.
 

Tubie

Member
There are some problems with Surrender to Madness right now. It was designed to be high risk and high reward, but has come to play a large role in the classes viability

The team wants to offer other robust alternatives to Surrender to Madness, but this will take some time.

This probably won't take place until after Patch 7.1.

I like that they are gonna take their time to properly fix the level 100 Shadow talents and not just nerfbat the shit out of Surrender like they almost did a few weeks ago.
 

Azzurri

Gold Member
This Q&A makes me want to take that dev and slap him until you starts actually playing the game.

What about "bring the player not the class?"

IT'S DEAD. YOU KILLED IT WHEN YOU RELEASED A GAME WHERE CERTAIN SPECS WHERE DOING OVER TWICE THE DAMAGE OTHERS WERE, AFTER A 4 MONTH BETA.

However each spec has strengths and weaknesses.

"IS COMPLETELY NONCOMPETITIVE AT THE MAIN MEANS OF FARMING LOOT" should not be an acceptable spec weakness, you overpaid moron.

Yup. Pretty sure the developers have no idea how to design and make classes competitive and fun. Look how garbage elemental shaman is.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.
If Frost mages were buffed slowly into being the best, lots of Fire players will be upset about the effort they already put into their artifact. Players will also switch to Frost, having it swing far ahead of Fire in logs and making it look very strong.

23bEhly.gif
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
It's pretty much "we explicitly decided early on that fire would be the best mage spec for Legion, and it would be silly for us to go back on that now."

Like, really?
 
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