Hippopuncher12
Member
Guilds shouldn't be bound by server anymore IMO. An universal GAF guild would be amazing.
This is something that should have been done years ago.
Guilds shouldn't be bound by server anymore IMO. An universal GAF guild would be amazing.
I have something like that on Sargeras. Was a solid raiding guild in Cata / MoP, but they moved to Tanaris sometime during my break in Warlords and now I'm basically the only person ever online.
It's sort of eerie. Hundreds of characters in the guild still, message of the day is still there, and every once in a while I'll see someone else log on. It's like post-apocalyptic.
2 out of 3 Highmountain digsites look like they're trapped phased between the border of Thundertotem and Highmountain proper. You go to their location on the world map but they aren't present. The only one available is in a world pvp zone. I love This SIde Up.
Scratch that last post, none of the sites are appearing in High Mountain. With or without the student present.
Good thing I did that last week.Scratch that last post, none of the sites are appearing in High Mountain. With or without the student present.
This is something that should have been done years ago.
As we've mentioned before, were making a number of changes to the resource model for Destruction Warlocks in the next patch. The goal is to create smoother, more granular, less random Soul Shard generation and make Chaos Bolt casts feel more impactful.
First, for Destruction Warlocks, Soul Shards are being split into parts of 10, which were currently calling Soul Shard Fragments. Mechanically, this will be similar to the Mists of Pandaria resource system of Burning Embers, except we want to go with a consistent Soul Shard visual, updated Soul Shard UI (work in progress), and name for the resource across all 3 Warlock specs. Some relevant spell changes:
Incinerate generates 1 Soul Shard Fragment. Doubled on critical strikes. Fire and Brimstone (talent) will cause Incinerate to generate 1 Soul Shard Fragment per target hit, also doubled on critical strikes.
Immolate periodic damage has a 50% chance to generate 1 Soul Shard Fragment. 100% chance on critical strikes.
Conflagrate generates 6 Soul Shard Fragments.
Dimensional Rift (artifact active) generates 3 Soul Shard Fragments.
The net result of these changes is that every baseline rotational damage spell will contribute to Soul Shard generation, pushing your resource forward at a steady pace.
Second, Soul Shard generation/refund rate is being reduced overall, mainly for the single-target rotation. However, this is coupled with major damage increases to both Soul Shard spenders - Chaos Bolt and Rain of Fire. Combined, this means that Chaos Bolts will be cast less frequently, but they will hit much harder:
Soul Shard refund chance of Soul Conduit (talent) reduced to 12%. Soulsnatcher (artifact bronze trait) reduced to 3% per point.
Chaos Bolt damage increased by 40%. Rain of Fire damage increased by 25%.
For the AOE rotation, Fire and Brimstone (talent) will cause Incinerate to generate Soul Shard Fragments per target hit, which would largely push Immolate out of the AOE rotation with enough targets. Alternately, if you want to go down the route of maintaining Immolate on all targets in a clumped AOE situation, Cataclysm (talent) will have reduced cooldown (30 sec) and slightly reduced cast time, making it easier for you to do so.
As usual, everything discussed here will continue to be iterated on during 7.2.5 PTR and may change based on further playtesting and feedback.
In 7.2.5, Wreak Havoc will no longer remove the cooldown of Havoc - it will only increase Havoc's duration to 20 sec. Havoc baseline will have a 10 sec duration, 45 sec cooldown (subject to tuning).
Havoc's cooldown has gradually crept down over the years, resulting in very high uptime, and culminating in 100% uptime via Wreak Havoc. This has made Havoc a pretty forgettable button in a multi-target situation. You take Wreak Havoc, apply Havoc once every 20 seconds, then go about your single-target rotation as usual. Instead of being an important actual cooldown that you planned your casts around, it became a button you always had to just apply first, in order to start doing your rotation.
With Havoc not having 100% uptime, gameplay-wise Destruction will care more about when you generate Soul Shards, how you bank them, and how you prepare to spend them with Havoc coming off cooldown. Additionally, with Chaos Bolt casts becoming relatively rarer but dealing more damage, those times when you do have Havoc available will be even more meaningful.
Despite these changes to Havoc, I want to state that we still want Destruction to stay among the top several 2-target specs. Destruction has a clear niche of being great at 2-targets, especially 2-target spread out (which some specs can't handle as well) and we don't intend to disrupt that.
As far as I can tell you don't get any Legionfall rep from invasions, right? It's still pretty much just Broken Isle WQ's?
As far as I can tell you don't get any Legionfall rep from invasions, right? It's still pretty much just Broken Isle WQ's?
Nope, just the WQs and turning in resources which is marginally grindable. (You could spend maybe 10-20+ minutes or something for 150 rep by looting chests).
Gonna take forever to get the last 7.5k rep needed. Like 2-3 weeks of doing every broken shore WQ every day.
It's weird that invasions don't give any rep, but whatever.
Read "Havoc changes" and got excited.Destro essentially getting embers back, among other changes:
Havoc changes:
Nope, just the WQs and turning in resources which is marginally grindable. (You could spend maybe 10-20+ minutes or something for 150 rep by looting chests).
Gonna take forever to get the last 7.5k rep needed. Like 2-3 weeks of doing every broken shore WQ every day.
It's weird that invasions don't give any rep, but whatever.
Wow, Pandaria is amazing. Jade Forest is so gorgeous and the quests are mostly fun.
Wow, Pandaria is amazing. Jade Forest is so gorgeous and the quests are mostly fun.
As far as zones/quests go:
Lich King > Draenor=Pandaria=Burning Crusade >>>> Legion > Cata.
WotLK zones have a lot of the early vehicle stuff which was awkward and bad when it was current and only looks worse now.
Panda > Cata (sans Uldum) > Legion > WoD > Uldum > WotLK > TBC
I want to rank WoD lower because of how stupid (even for WoW) the premise is but I can't reasonably put it below the giant wasted opportunity of Uldum.
WoD is so deep on my shit list for not delivering fully on its premise. Really were the darkest years in wow for me.
Played every expansion at launch and Legions zones have been the most disappointing. They just feel soulless without an identity...
I can fly. Time to lord over these peasants for a couple of days.
Oh, you just have to be revered? I thought it was exalted.
Wow, Pandaria is amazing. Jade Forest is so gorgeous and the quests are mostly fun.
Destro essentially getting embers back, among other changes:
Havoc changes:
.. so going back to what worked before they broke it? Wish they'd change death knights back.Destro essentially getting embers back, among other changes:
Havoc changes:
Destro essentially getting embers back, among other changes:
As far as I can tell you don't get any Legionfall rep from invasions, right? It's still pretty much just Broken Isle WQ's?
I suspect the quest from Maiev may be a weekly.
Reasoning: The quest popped up on Tuesday (before the EU reset), and I picked it up then, but no invasion was going on at that time. The following day, I *did* do an invasion, and was surprised - after completing it - that it turned out that I didn't have the quest in my logs. Heading over to Deliverance Point, Maiev had the quest for me, but I'm sure I took it on the Tuesday. After taking the quest, on doing the next invasion I was able to hand it in.
This pattern works for a model where the Maiev quest is a weekly, and incomplete quests are removed from your log on reset.
(Alternatively, I could just have been incorrect about having taken the quest. But I don't think I am)