I mean, the Center of the Galaxy was certainly a surprise
I would like to see a video compilation of Sean mentioning the center of the universe with a payoff at the end of the video. Or the lack of it lol
I mean, the Center of the Galaxy was certainly a surprise
People forget. How many times Molyneux has done the same shit to all of us and still we bought his games?
In 3 years maybe we wont see a No Mans Sky 2 from Hello Games (or whatever Sean's Murray studio would be called in that time), but a game with a very similar concept, and the hype train will start again. People forget.
What i dont understand is why didnt nobody from HG made a statement about all this, not even a generic "we are working on solving the problems. Our space community is very important to us. Vulcan Salute"... This all silence only made the damage to HG's image more devastating.
I'll be sleeping with a light on tonight.
And yeah, it is unusual at the radio silence. Usually when you get debacles like this the dev would immediately make an answer.
Wonder how many times this has been refunded for Steam to add this on the NMS Store page
That, and the game is being buried in search results.
When the game was released, typing 'n' in the search box would show the dropdown search results with NMS as the first result.
Now, you have to type 'no man' for it to show up at all.
People forget. How many times Molyneux has done the same shit to all of us and still we bought his games?
In 3 years maybe we wont see a No Mans Sky 2 from Hello Games (or whatever Sean's Murray studio would be called in that time), but a game with a very similar concept, and the hype train will start again. People forget.
What i dont understand is why didnt nobody from HG made a statement about all this, not even a generic "we are working on solving the problems. Our space community is very important to us. Vulcan Salute"... This all silence only made the damage to HG's image more devastating.
I noticed that as well. Thought maybe it was just something on my end.
Wonder how many times this has been refunded for Steam to add this on the NMS Store page
But Fable games were fun even with the lies
Somehow I feel vindicated that I was right, but that now locked thread of Sean Murray's message to fans made me truly sad that people didn't see the signs.
Hype culture truly is a wild thing.
Somehow I feel vindicated that I was right, but that now locked thread of Sean Murray's message to fans made me truly sad that people didn't see the signs.
Hype culture truly is a wild thing.
Somehow I feel vindicated that I was right, but that now locked thread of Sean Murray's message to fans made me truly sad that people didn't see the signs.
Hype culture truly is a wild thing.
According to steamspy
At its peak 784,990 copies were owned on steam, now it stands at 758,950, so approximated 26K copies were refunded, or 3.3%. Still, that is $1.56 million dollars out of the pockets of steam and HG.
According to steamspy
At its peak 784,990 copies were owned on steam, now it stands at 758,950, so approximated 26K copies were refunded, or 3.3%. Still, that is $1.56 million dollars out of the pockets of steam and HG.
Bully culture truly is a wild thing.
You feel vindicated by what exactly? Not liking a game you weren't interested in in the first place? There are a lot of people who are playing and enjoying the game right now.
What i dont understand is why didnt nobody from HG made a statement about all this, not even a generic "we are working on solving the problems. Our space community is very important to us. Vulcan Salute"... This all silence only made the damage to HG's image more devastating.
According to steamspy
At its peak 784,990 copies were owned on steam, now it stands at 758,950, so approximated 26K copies were refunded, or 3.3%. Still, that is $1.56 million dollars out of the pockets of steam and HG.
So is it more the consumer's fault for buying into the hype or the developer's fault for creating it?
(BTW, not attacking your point here, but I am interested in the way people look at this issue.)
Says.... You?Outside of bug fixes, they have no intention of supporting the game with future content.
What happened here is a lot of gamers who aren't interested in chill exploration games were convinced to buy-in. They have no one to blame but themselves.
I think we use the word "hype" rather loosely around here. Is it popularity? What level?
For me hype means community interest is high enough to override your own interests. Meaning, that hype circumvents ones own interest enough to get them to like something they normally wouldn't like. In most circumstances, this is bad. However, it can allow some gamers to enjoy a genre they normally wouldn't like.
A hyped game failing to live up to the genre for non-genre gamers is normal.
What happened here is a lot of gamers who aren't interested in chill exploration games were convinced to buy-in. They have no one to blame but themselves. People who "thank god" or are "vindicated" that they didn't buy into a game that normally wouldn't like anyway is just meaningless tribalistic commentary.
Huh? NMS isn't a "chill exploration game" at all, IMO. What's chill about "Life Support falling" ... "Radiation Protection low"... "No free slots in inventory"... every minute?
What actually happened was that players were sold on dynamic creatures, beautiful worlds, large space battles with factions, and badass fucking sandworms. Instead, they got an Early Access version of that game that's 90% busywork, 5% exploration of mostly generic planets and 5% recovering from crashes.
But the game was not sold as "chill exploration." It was sold as a hard science sandbox. Sean Murray sold it as such. No matter how vague the term "hype" is, he still explicity said certain things would be part of the game people bought for $60 and those things weren't there. Putting the blame on people who believed what Sean said is unfair.
If you have to seriously worry about your life support failing because you don't have any carbon on hand, you are playing the game wrong. If you play the game like you are going for a world first in WoW (like some gamers did in the beginning chasing for the center of the galaxy), you are also playing it wrong.
Here is what I know:
There were gamers who knew exactly what the game would be.
There were gamers who had no fucking clue what the game would be.
Both groups of gamers saw the same videos and read the same interviews. I was one of those gamers in the first group. I saw the same videos and the same interviews. I got exactly what I expected.
The only difference between the first group and the second group are the contents of brains - ie. self-inflicted expectations.
Here is what I know:
There were gamers who knew exactly what the game would be.
There were gamers who had no fucking clue what the game would be.
Both groups of gamers saw the same videos and read the same interviews. I was one of those gamers in the first group. I saw the same videos and the same interviews. I got exactly what I expected.
The only difference between the first group and the second group are the contents of brains - ie. self-inflicted expectations.
Here is what I know:
There were gamers who knew exactly what the game would be.
There were gamers who had no fucking clue what the game would be.
Both groups of gamers saw the same videos and read the same interviews. I was one of those gamers in the first group. I saw the same videos and the same interviews. I got exactly what I expected.
The only difference between the first group and the second group are the contents of brains - ie. self-inflicted expectations.
Didmt care. After the shitstorm of darkzone PvP in the division... I prefer not being trollololedSo when you saw Sean Murray say that you can play with your friends and run into other players in the game you knew he was lying, but just didn't care?
So when you saw Sean Murray say that you can play with your friends and run into other players in the game you knew he was lying, but just didn't care?
According to steamspy
At its peak 784,990 copies were owned on steam, now it stands at 758,950, so approximated 26K copies were refunded, or 3.3%. Still, that is $1.56 million dollars out of the pockets of steam and HG.
You knew EXACTLY what the game would be? Oh good for you since you knew how to NOT believe Sean Murray.
You are blaming those who got duped and defending the guy who lied.
I understand that by saying that it was so remote a possibility to be practically impossible that was a signal that it was not supported in gameplay. Meaning this - even if two people were in the same spot in the game and could see each other, in terms of gameplay it changed absolutely nothing because there was zero possibility of interaction.
What you thought that because you could "see" each other then you could do PvP or what? I mean other than seeing something in a physical space, there was no gameplay potential. The ships move so goddamn fast that you couldn't even follow anyone in your ship, so it would be limited to just walking around on the ground on a planet. Again, zero gameplay implications.
So when Sean Murray said it was possible, I went through all the scenarios I just listed (and then some) and thought, who gives a shit?
Somehow other gamers didn't have enough game design background to perform the same analysis.
I understand that by saying that it was so remote a possibility to be practically impossible that was a signal that it was not supported in gameplay. Meaning this - even if two people were in the same spot in the game and could see each other, in terms of gameplay it changed absolutely nothing because there was zero possibility of interaction.
What you thought that because you could "see" each other then you could do PvP or what? I mean other than seeing something in a physical space, there was no gameplay potential. The ships move so goddamn fast that you couldn't even follow anyone in your ship, so it would be limited to just walking around on the ground on a planet. Again, zero gameplay implications.
So when Sean Murray said it was possible, I went through all the scenarios I just listed (and then some) and thought, who gives a shit?
Somehow other gamers didn't have enough game design background to perform the same analysis.
Yeah, I had experience with Spore. I am a computer scientist and was training to be a game designer. I know what procedural generation is. I know the limitations of it, the crazy weird broken shit that it can generate.
After being there for the launch of Spore, I am actually pretty impressed with what Hello Games was able to accomplish. I think if anything, the gaming public just doesn't understand procedural generation and how it works and the limitations of content generation using it when compared to more scripted content.
If you have a team of what 10-14 guys and you say you are using procedural generation to make as many planets as they did. There would be very little scripted elements. Did people actually believe there would be a bunch of scripted elements throughout this game?
So those of us who aren't computer scientists just get screwed. Sounds like a good business model.
Here is what I know:
There were gamers who knew exactly what the game would be.
There were gamers who had no fucking clue what the game would be.
Both groups of gamers saw the same videos and read the same interviews. I was one of those gamers in the first group. I saw the same videos and the same interviews. I got exactly what I expected.
The only difference between the first group and the second group are the contents of brains - ie. self-inflicted expectations.
Look it's clear randomengine wants to say he knew what to expect just on a surface level, but feels compelled to imply that he knew what aspects of the game were truth and lies based on pre-release interviews. Obviously he didn't know that planets wouldn't rotate, or that there were only three set alien races instead of tons of procedurally generated ones, or that the portals shown in videos would all do nothing, or that you couldn't fly very low to the ground, or that space was a skybox and you could never reach any suns.
Or that the game would crash every 20 minutes.
But he's at the point that he has to imply that he did know these things.
Ahh the good ol' "you're playing it wrong" defense. A classic.If you have to seriously worry about your life support failing because you don't have any carbon on hand, you are playing the game wrong. If you play the game like you are going for a world first in WoW (like some gamers did in the beginning chasing for the center of the galaxy), you are also playing it wrong.
This makes absolutely no sense. You saw the videos and interviews showcasing or detailing all of the cut content and magically knew it was misleading, but you were also genre-saavy enough to feel confident that the product would be exactly what you wanted, despite the fact that it ended up fitting into the survival genre and not the exploration sim genre (like Proteus, an actual chill exploration game)?
Damn, I wish I was a computer scientist. I would have been smart enough to know how to properly play the game.It's COMPUTER SCIENCE. You either get it or you don't.
Bully culture truly is a wild thing.