hello games made a game. whether that game is a lie or whatever you want to say it is (i played it w a friend, it worked fine, never crashed, we had a blast, so don't pretend your experience is everyone's) they made a product. they sold that product.
And people unsatisfied with that product that had a different experience with it than you did are saying it's not worth the $60 they charged for it, thus, they are asking for their money back, and some storefronts are honoring that request. That has nothing to do with your anecdotal experience.
The customer shouldn't give a shit if the team is 1 person or 500 people when they decide to charge $60 for a game. And just like I don't pretend everyone had a bad experience (I don't even know where you got that from, as I never implied it) you don't pretend that what's worth $60 to you is worth the same to everyone else. And before you go there like others have, obviously they can charge whatever they want for it, I'm not saying indie developers should be limited to a certain price point. The market decides what the game is worth for them, as evidenced here.
Hello Games talked big about their game and decided to charge standard AAA rate for it, for something that,
according to several people who are not you, crashes constantly (for them) and isn't what was promised (as evidenced by the information gathered in plenty of places) and the studio hasn't shown a desire to communicate honestly about those things either, so they are turning to a recourse they have to show their dissatisfaction: refunds.
For someone who seems so intent on defending "the little guy" you seem to be forgetting the littlest guy of them all: the customer. And from the evidence gathered and issues posted here like constant crashes and lack of promised features (ignoring what you think about this because, hint: your experience is not their experience) I'm inclined to side with the people asking for refunds. If Hello Games came out and talked big like they did before the game was released, and tried to establish an honest dialogue instead of remaining silent, then one might take into account all the things you say about them, but they haven't, and they promised one thing, delivered another and charged $60 for it. That's where my sympathy for the poor small starving developers stopped.