Nintendo first party games are always ridiculously small. It's the third party ones that would be a bit concerning.
It's not like they're going to be sticking around...
Nintendo first party games are always ridiculously small. It's the third party ones that would be a bit concerning.
Isn't almost every open world game these days close to 50 GB? Return to Arkham and Bioshock Collection had to use two 50 GB discs.
Isn't almost every open world game these days close to 50 GB? Return to Arkham and Bioshock Collection had to use two 50 GB discs.
The non-remaster versions of those games each fitted on a single DVD.
I hope some of you guys weren't expecting Andromeda or GTA VI...
I wasn't, but I am interested in a full-fledged version of Madden, NHL, or WWE 2K. Would those fit?
Sure, but people aren't buying this console for a 360/PS3 quality experience.
What am I missing? A traditional 50 GB disc is hardly enough for XBO and PS4 games.
It should be abundantly clear now that they arent building a system expecting long term third party support. Expect the random half assed port and shovelware.If the Switch only has 32GB of internal storage how will digital downloads of games work?
Even adding a 256GB SD card, that space is going to disappear super fast.
Especially considering some of it will be reserved by the system.
I wasn't, but I am interested in a full-fledged version of Madden, NHL, or WWE 2K. Would those fit?
People need to remember before over-reacting that this is standard, not maximum
It should be abundantly clear now that they arent building a system expecting long term third party support. Expect the random half assed port and shovelware.
I don't think you can say that is true.It should be abundantly clear now that they arent building a system expecting long term third party support. Expect the random half assed port and shovelware.
I would suspect either the dev kits include efficient compression tools or devs will have to put in hat extra effort not to try and drain everyone's goddamn HDDs in general.If the Switch only has 32GB of internal storage how will digital downloads of games work?
Even adding a 256GB SD card, that space is going to disappear super fast.
Especially considering some of it will be reserved by the system.
I don't see how a low internal storage has anything to do with the third-party support. I mean, if you're planning to go digital-only, you should just grab a huge SD card and you're done.
If the Switch only has 32GB of internal storage how will digital downloads of games work?
Even adding a 256GB SD card, that space is going to disappear super fast.
Especially considering some of it will be reserved by the system.
Sure, but people aren't buying this console for a 360/PS3 quality experience.
So which is it? Are we to look at the Switch as hand held or home console?
Size is almost irrelevant, additional data can be downloaded, bigger games can come in bigger carts,
No. A single layer Blu-ray is 25GB.
But I wouldn't be surprised if publishers do the math and don't think it's worth it to port their game because they'd have to sell more copies to make the same profit.
Because all Single-layer BR games use those 25GB completely...
Hilarious. The cost for bigger games cards are negligible.
GTAV and Skyrim managed to fit on 9GB DVD's for the 360 and they are some of the best and biggest open world games to this day. 16GB is nearly double that, games will be fine.
GTAV and Skyrim managed to fit on 9GB DVD's for the 360 and they are some of the best and biggest open world games to this day. 16GB is nearly double that, games will be fine.
Since the advent of blue ray, game developers started putting uncompressed audio into their games since they had so much extra space. Sometimes higher bit rate video for pre rendered cutscenes.
For most people, compressing or reducing the quality of audio slightly (where there's no discernable difference to non audiophiles), gives great reductions in size. Going from like 100+ MB to like ~3MB.
I wouldn't be surprised if a typical modern game wasn't around 16gb with compressed audio, real time cut scenes and textures suitable for the console.
Hilarious. The cost for bigger games cards are negligible.
Hilarious. The cost for bigger games cards are negligible.
As long as it's enough space for great games that look fantastic, I'm fine.
- "additional data can be downloaded" sounds like the original Xbox One and isn't really practical even in parts of developed countries like Australia or Canada. Nobody wants non-functional games on card that require 30 GB downloads.
-"bigger games can come in bigger carts" which will be more expensive and discourage them. Unfortunately, this was the one real downside to returning to solid state.
I would be interested in the cost per card for publishers, minimum order quantities, order to card delivery delay, time required to manufacture repeated orders... essentially the problems that dirt cheap and super fast to manufacture plastic discs solved way back then. How much better is the situation now?
I remember when Sony said we could get larger Vita cards in the future.
Every body that keep bringing up DS, 3DS but those were handhelds.
Nintendo wants this to be seen as a home console.
So which is it? Are we to look at the Switch as hand held or home console?
I really think it might be an issue with bigger games. Either price or not fitting everything on the card.
Ok, then think of the size of the cart as less relevant than the other points I bolded.
Standard in this case probably means lowest. I imagine with todays flash memory capability they could go from 16 GB all the way up to 128 GB.
I think the more pressing comment on everyones mind is - if the dock doesn't let you plug in a hard drive and a big name title gets thrown on the Switch that's 70GB with a 30 GB patch, where does it all get stored ? Is the console just going to rely entirely on solid state media ? Or will carts have a huge writable portion to hold patches ? (which could be a pretty effortless back door for pirates).
Guess we'll just have to wait until January.
Game media size is the one technical aspect with which Switch will have the least problem matching and surpassing the other consoles.
EDIT: Well, I guess based on what others have said the CPU might be higher on the list.
Most Wii U games were not even close to 16 gb and they looked great. Don't think this will be an issue for Nintendo games.
To be fair, GTA5 is a bad example as it required just over 8 gigs of installation just to run at all. But yeah, Skyrim was some voodoo shit.
GTA V was 2 DVD's, one an install disc, and it was about 16 GB total even on 360.
Some games, even on Wii U and PS3, are larger.
Just don't expect huge third-party titles and you'll be fine. I'm sure there'll be plenty of 32 GB games, especially later on.
I have the feeling this whole thing will end up being totally irrelevant. People think this is a big issue but I doubt it will be.
...a quick search on amazon shows microSD 16GB for around $5, 32GB for $10, 64GB for $20, 128GB for $40. Those won't be 1:1 for wholesale Switch carts, but chances are they're using similar tech so I don't see why you can assume bigger carts are somehow negligibly more expensive. Spending 2-8x on memory will absolutely affect bottom line.
edit: to clarify, I didn't mean all publishers 100% of the time -- just acknowledging that it might be a deciding factor for some potential games.