• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wukong director on the delay of Xbox port directly for the first time: need couple of years optimization experience to handle the shared 10 GB RAM

adamsapple

Or is it just one of Phil's balls in my throat?
So you're denying the actual facts given to you by the devs, again? Replacing it with what deluded reality now? Hidden exclusivity?

Excuse Me Wow GIF by Mashable


No, I, and many others, in this topic agree with the dev that they don't have the several* year experience to optimize. The game performing poorly even on PS5 Pro is evidence enough.

No one's denying that.

Just like no one should deny that plenty of PC games with 16GB min requirements have had good to great Series S ports.

But those two things don't have to be mutually exclusive.



* I mistakenly wrote '10 years experience', the dev said 'several years experience'.
 
Last edited:

Three

Member
No, I, and many others, in this topic agree with the dev that they don't have the 10 year experience to optimize.
Don't give me this nonsense about Game science are inexperienced. You weren't arguing that the RAM usage/optimisation in the game was bad and therefore couldn't run on a Series S. You were doing the exact opposite. You were suggesting if it 'runs' on a steamdeck so the Series S must be sufficient, and the reason it's not coming to xbox is due to exclusivity. At no point did you agree that Series S' RAM may be too low for the game.

Game runs great on PS5 when they locked the framerates to TV refresh rates in an update and it runs even better on the PS5 Pro. Nice try with the deflection.

Did you forget this was what you were saying? :

Considering most are using it as the unverified scapegoat for the reason of the Xbox versions delay, it's worth pointing out that the game already runs on much weaker hardware.

Was the Series S RAM the issue or not? Was it a "scapegoat"? Yes or no?
 
Last edited:

gokurho

Member
Wukong Director posted on Weibo to thank all supports for Steam Awards, also addressing the delay of Xbox port for the first time.


7dflpZk.png


Machine translation:

Fake News
There is Sony's money hat:messenger_blowing_kiss:
 

adamsapple

Or is it just one of Phil's balls in my throat?
Don't give me this nonsense about Game science are inexperienced.

I assure you I don't want to give you anything.

This is in the OP, a translation of the dev's statement itself:

it's really impossible to get it without several years of optimization experience

Note the key words 'several years' 'optimization' and 'experience' there. :messenger_ok:

Game runs great on PS5 when they locked the framerates to TV refresh rates in an update and it runs even better on the PS5 Pro. Nice try with the deflection.

You should tell these folks from this very topic that, maybe they don't have your version of the PS5.

The game still runs like shit on the PS5 Pro. They need a few more years experience period.

badly made game has trouble running on hardware that can't beuteforce through shitty tech.

The way this game performs is just awful all around!

But this game is optimized worth shit. Runs terribly on a PS5 pro. If that can’t get 60 fps without frame gen they have a lot of work to do.

BM:W is very demanding on consoles, PS5 and XSX are the absolute minimum to make the game playable without looking like a Switch port. Even the pro version has its shortcomings
 

Three

Member
I assure you I don't want to give you anything.

This is in the OP, a translation of the dev's statement itself:



Note the key words 'several years' 'optimization' and 'experience' there. :messenger_ok:



You should tell these folks from this very topic that, maybe they don't have your version of the PS5.
I'm not interested in your deflections from the topic and arguing about dumb things. I'm interested in knowing, even if we assume they were "inexperienced", why you said this?

Considering most are using it as the unverified scapegoat for the reason of the Xbox versions delay, it's worth pointing out that the game already runs on much weaker hardware.

Was the Series S RAM the issue or not?

When people mentioned that the Series S RAM sucks why did you then suggest it runs on "weaker hardware". Surely their inexperience would have applied to that weaker hardware too, no?

Nope, even though people told you several times Wukong is RAM heavy you tried to make it seem as if it was being used as a "scapegoat" for the xbox delay. You're finding it hard to admit you were full of shit and they and I were right?
 
Last edited:

Three

Member
Then don't. 🤷‍♂️

I quoted you the developers own statement about them lacking the experience, you can feel sad about not getting the gotcha you wanted on your own time.
Nobody is arguing about what the developer said regarding the reason for the RAM usage. Why you think that's some win for your argument I don't know. You're really trying too hard to deflect from what people were telling you though and what you were denying. People were telling you in that "Paul Tassi: it's exclusivity" thread that:

I'd rather trust tech folks that are closer to Game Science. The 10GB ram is a huge issue.



And you're missing the headline figure here, 16gb [steamdeck] vs 10gb [Series S] .

The RAM amount is an issue on Series S. As I said your example of cyberpunk, on medium settings for example uses less RAM than Black Myth's low settings. The devs would take more time optimising RAM usage with reworked assets specifically for Series S than turning down sliders to match some steamdeck "running" state at sub-720p 19fps native/base framerate.

Yet you kept going on and on suggesting the Series S was being used as a "scapegoat" for the xbox delay. How Wukong actually ran on "weaker hardware" so that couldn't be the reason. You were wrong. They were right. End of story. Don't weasel your way out of that L with more bullshit.
 
Last edited:

S0ULZB0URNE

Member
Where is that one member who used to champion xss being current gen and able to run everything with ricky? Now just emoji's negative xbox news?
-EDIT-
Found him! it was Darkmage hiding in the shadows.
 
Last edited:

SKYF@ll

Member
Once again, I can imagine you just salivating feverishly searching topics to find that zinger :messenger_grinning_sweat:

My post you quoted:



bobby-fish-wheres-the-lie.gif




16GB minimum

--


16GB minimum

--


16GB minimum

--



16GB minimum

--


16GB minimum

--


16GB minimum


---


16GB minimum


and so on and so on and so on
Consoles usually run games on less memory than PC because they don't need duplicate data (Main RAM and VRAM), but XSS still has less total RAM.
Developers should make an effort to reduce objects, disable RT, and lower texture & shadow resolution.

Steam Deck: 16GB , Switch 2: 12GB
Xbox Series S : 10GB ( 2GB OS *56GB/s) = 8GB *224GB/s *for game
Xbox Series X : 16GB ( 10GB *560GB/s + 6GB *336GB/s ) 13.5GB *for gane
PS5 : 16GB (448GB/s) 12.5GB *for game
PS5 Pro : 16GB (576GB/s) 13.7GB *for game
 

adamsapple

Or is it just one of Phil's balls in my throat?
One time in the entire console’s existence and only because of co op mode.

The local co-op only*

Online co-op is still there on Series S as with all the other versions.


Consoles usually run games on less memory than PC because they don't need duplicate data (Main RAM and VRAM), but XSS still has less total RAM.
Developers should make an effort to reduce objects, disable RT, and lower texture & shadow resolution.

Yep, the bunch of examples I shared, and the many others I didn't, all show that it's entirely possible to get games with 16GB PC RAM requirements running on Series S with reasonable concessions.

Games like HB2, Indy, Outlaws, STALKER 2 even include RTGI (or Lumen GI in the UE5 cases) while working around the limited RAM pool.

But, obviously, if a game doesn't run solid around the board even on much stronger hardware like the PS5 Pro, the chances of it being well optimized on lower end hardware are proportionally low.
 
Last edited:

Kappa

Member
Jez lying about exclusivity deals
0Da6gfM.jpeg
I was more thinking how the PS5 release was unplayable garbage for both especially act 3 in bg3. It's almost as if not wanting to optimize for consoles is the issue and not the hardware.
 
Last edited:

Atrus

Gold Member
Gaming standard is 16GB of RAM moving to 32GB. The Series S only has 10GB of RAM and is the poor man’s entry point to modern gaming. It doesn’t matter if they’re amateurs or the Einstein of game design, more ram is better and this will only get worse as the console generation ages.
 

Beechos

Member
Ain't it the gameplay that matters anyways. There's still plenty of other games to play on series s that look great.
 
Last edited:

S0ULZB0URNE

Member
Consoles usually run games on less memory than PC because they don't need duplicate data (Main RAM and VRAM), but XSS still has less total RAM.
Developers should make an effort to reduce objects, disable RT, and lower texture & shadow resolution.

Steam Deck: 16GB , Switch 2: 12GB
Xbox Series S : 10GB ( 2GB OS *56GB/s) = 8GB *224GB/s *for game
Xbox Series X : 16GB ( 10GB *560GB/s + 6GB *336GB/s ) 13.5GB *for gane
PS5 : 16GB (448GB/s) 12.5GB *for game
PS5 Pro : 16GB (576GB/s) 13.7GB *for game
PS5 Pro has access to more than that for games.

Edit: Also XSX has split ram so it cannot run all of the available ram @560gb/s.
 
Last edited:

demigod

Member
Yet you kept going on and on suggesting the Series S was being used as a "scapegoat" for the xbox delay. How Wukong actually ran on "weaker hardware" so that couldn't be the reason. You were wrong. They were right. End of story. Don't weasel your way out of that L with more bullshit.
The biggest L was him believing taul passi, jiz corden and imran khan. Fucking hilarious
 

Heisenberg007

Gold Journalism
Friendly reminder of how Microsoft kept implying that PlayStation had a secret deal for Black Myth Wukong.

"We’re excited for the launch of Black Myth Wukong on Xbox Series X|S and are working with Game Science to bring the game to our platforms. We can't comment on the deals made by our partners with other platform holders, but we remain focused on making Xbox the best platform for gamers, and great games are at the center of that."

And how the following folks and publications kept peddling that narrative. Remember it the next time these websites go shilling for their corporate overlord.

Windows Central / Jez Corden:


IGN:

https://pk.ign.com/black-myth-wukon...vity-deal-not-tech-issues-according-to-source

(Black Myth: Wukong's delay on Xbox is due to an exclusivity deal with Sony, a knowledgeable source has told IGN, corroborating reporting on Forbes as well as what IGN has heard elsewhere.)

Forbes / Paul Tassi

https://www.forbes.com/sites/paulta...-light-on-why-black-myth-wukong-isnt-on-xbox/

(A source with knowledge of the situation has told me that contrary to previous reporting, and even departing from Game Science’s own statement, that the reason Black Myth: Wukong is not currently on Xbox is due to an exclusivity deal, not because of some sort of technical issue causing a delay in the release of the game.)

Eurogamer




And, of course, don't forget the hard-working folks from the Xbox Ambassador Group here who kept working overtime spreading the narrative of this "super secret exclusivity deal." The same folks can't be found here anymore.
 
Skill issues. There are current gen games running on it just fine, also iirc DF or someone else said they were using FG for their performance mode in PS5 so they clearly didn't give a single fuck about optimization on it either.

At the end of the day it’s the Xbox consumer that gets screwed over because of it. That’s why making sure your hardware is easy to develop for is essential and Sony learned that the hard way once already.

Do you think I was saying devs lacked experience with the cell processor and that’s why games ran like shit? Nah I just bought a 360 and stayed away from the ps3.
 

Soapbox Killer

Grand Nagus
There is a staggering amount of willful ignorance on display in this thread. You can have a legit concern or even disdain for a product like the Series S but some of yall, shit man.
 

Kataploom

Gold Member
At the end of the day it’s the Xbox consumer that gets screwed over because of it. That’s why making sure your hardware is easy to develop for is essential and Sony learned that the hard way once already.

Do you think I was saying devs lacked experience with the cell processor and that’s why games ran like shit? Nah I just bought a 360 and stayed away from the ps3.
One thing I can agree with is Xbox messing the RAM configuración, they should have used a single high speed pool, but I guess they were counting on devs using their advance tech in order to avoid any issues, which hasn't happened and will probably not happen until next gen.

But not the XSS as is, I mean, the console is good enough for the resolution it runs the games at and the only thing actually causing problems is the RAM configuración, and that is also causing some issues in XSX but those can be brute forced at least
 

BlackTron

Member
Why am I not surprised that the best looking game of the year (not counting tech demos) runs poorly on consoles?

Also, why is it that we make fun of Sega Saturn for failing to have a config that encourages having games compared to the competition, but when MS sticks in a booby trap, it's a skill/experience issue?

Yeah, I bet with enough experience everyone could have made Sega Saturn games too, only there was no point because it was ass and PlayStation existed. It's almost quaint we are still talking about low ram in series S holding back the X. It was a mistake that can't be hand waved away and pinned on developers. You might as well call the Saturn developers fault. Bad strategy in the current climate leads to failure.

Combining the two system approach, with gimped RAM, and parity mandate, who did they think they are? Nintendo in 1988?
 

Banjo64

cumsessed
The statements by MS - who’d sign these off now? I’m assuming it would be Sarah Bond.

Whatever you want to say about Phil, he could speak in double-speak and politician-speak and was economical with the truth, but I can’t recall him ever deliberately outright lying about an external partner like this.
 
Last edited:

Astray

Member
The statements by MS - who’d sign these off now? I’m assuming it would be Sarah Bond.

Whatever you want to say about Phil, he could speak in double-speak and politician-speak and was economical with the truth, but I can’t recall him ever deliberately outright lying about an external partner like this.
In this case I believe it was %100 Sarah Bond, she's the one who would be internally blamed for that, and I think she had some pissy comment about the exclusion too.
 

GymWolf

Member
Yeah game science is inexperienced because the arguably best looking full fledged game of the year doesn't run flawlessly on a shitty, even more underpowered console :lollipop_grinning_sweat:

I pity poor rockstar trying to make gta6 run on a series s and how many cuts they are gonna do to the base game because of it.
 
Last edited:

Sony

Nintendo
It’s not libel at all or even close to it. They arent mentioning any names or accusing anyone of anything. They left it very vague like this on purpose.

They really didn't have to say anything at all. They could have simply directed questions to Game Science.



Nah, that's not libel. "Partners" could be anyone and even if we can read between the lines that ain't going to fly in a court. And even then, I can't imagine what damages could be claimed.

If Game Science did not have the experience to get the game on Xbox then why would Sony even need a deal?

So explain to me how it works that "Microsoft kept it deliberately vague" yet everyone and their mother in this thread is blaming Microsoft for the lie? You can't have it both ways.

Also, if it's that's clear what Microsoft was talking about despite being "vague", where was Sony to deny the story?
 
Top Bottom