in these WWE games does the A.I have real individuality?
Thing I love about Fire Pro and KOC 2 is each wrestler feels completely different. The A.I is the best in any wrestling game as Spike CPU logic is very good.
Sadly, it's not the best. However, whenever I'm a mid-card or lower level wrestler and take on a ME status guy, they always seem to make a big comeback on me in true-to-life programming fashion...
However, they brought back the weight classes. That alone, adds a lot to in-ring gameplay personality for me.
I'm so confused. Did this actually turn out to be good? Other than All Stars, I haven't played a wrestling game since the first Smackdown game.
From my eyes, the game is looking great. Other previews, such as some of the guys at CAWS.ws, are loving it. I'll give better impressions later tonight when I get my copy.
Sounds like its the only thing they hate and RTWM has never been good.
Besides who buys WWE games for that? people buy it for GM mode (aka universe mode), online modes, offline modes and caw stuff. Which is all fantastic.
This.
First Impressions of WWE '12 after a few matches: I love this game. The flow of the in ring action has vastly improved since past games. This is probably the best game since Here Comes The Pain, and I've played most of them, and at least all of them since this generation.
Good to know man! I'm HYYYYYYYYPE!!!