Don't need it from you or anyone on these boards bud. I get paid and well respected where I'm at and in the industry as a whole.
Those are all timed and arriving on XSX. Also pitting PC against Xbox is futile considering titles will launch in parallel for either via Gamepass, and they share an ecosystem of titles. What the PC is capable of, and excuse my French has #*ck all to do with PS5's RT vs XSX's respectively.
I wouldn't be so confident that a 18% difference is so close that it's a wash for both consoles. We already see that Far Cry's newest game will run better on the XSX.
Let me find that link.
![]()
Ubisoft confirms Far Cry 6 4k output is only on Xbox One X and Xbox Series X
Ubisoft has confirmed that Far Cry 6 4K visuals will only be available on Xbox One X and Xbox Series X. Responding to a fan query on Twitter, Ubisoft Support revealed that the Ultra HD visuals will not be supported on Sony’s next-gen PlayStation 5. Twitter user Christian Vuik asked the developer...mspoweruser.com
Alex, bruh
![]()
Far Cry 6 Confirms 4K Support for PS5, PS4 Pro
Ubisoft confirms that Far Cry 6 will be playable in 4K on PlayStation consoles as well as Xbox and next generation hardware.gamerant.com
![]()
Welll, we'll have to agree to disagree here.
According to the past, most 3rd party games are going to include the same tech for all platforms. This assumes one unified graphics engine for all platforms. The PC is also in this mix which is going to be a main driver for some of the RTX features. For example, CP2077 has implemented all the RT features, clearly denoting that the PC was their platform of choice. However when porting to the consoles, they could cut certain features off of one platform and leave the other platform to be enabled. It's certainly something that could be possible.
I wouldn't be so confident that a 18% difference is so close that it's a wash for both consoles. We already see that Far Cry's newest game will run better on the XSX. That could change, but for now, that's all we have to go on.
Im not arguing you are or are not. I'm arguing for conduct becoming.
If a mod went around posting such as you, I assume they wouldn't be a mod for long. Why? Because there are certain expectation to what and how they behave.
I told you previously, get rid of the tag and you'll get a lot less heat. Just a suggestion, but maybe you like it.
Lol I already told that was debunked why are you bringing it up again
Let me find that link.
![]()
Ubisoft confirms Far Cry 6 4k output is only on Xbox One X and Xbox Series X
Ubisoft has confirmed that Far Cry 6 4K visuals will only be available on Xbox One X and Xbox Series X. Responding to a fan query on Twitter, Ubisoft Support revealed that the Ultra HD visuals will not be supported on Sony’s next-gen PlayStation 5. Twitter user Christian Vuik asked the developer...mspoweruser.com
OMG!
This thread has been fun as fuck!
I am dying here. Dying!
Someone might be an expert at offline rendering technologies but not be an expert with realtime technologies.
Its allowed, while they are two sides of the same coin it is very possible to know a whole bunch about one side, but very little about the other.
No fault there, just dont talk about things you dont know with the gusto of a supposed Industry Professional because people might take your statements as scripture.
Stop talking about ps5 games when u don't know anything. That would help.its like a joke now. u got already called out enough for ur lack of knowledge earlier lol . Stop being disingenuous.I've been in realtime tech for 3yrs now..
And that has nothing to do with me goofing on being informed about the rebuttals on an article of FC6 and not doing my homework on keeping up with PS5 exclusives..
But spin it how you want..
I've been in realtime tech for 3yrs now..
And that has nothing to do with me goofing on being informed about the rebuttals on an article of FC6 and not doing my homework on keeping up with PS5 exclusives..
But spin it how you want..
Im not spinning anything.
Youve claimed to be graphic tech for many years, but most of your experience was with offline rendering.
Stop talking about ps5 games when u don't know anything. That would help.its like a joke now. u got already called out enough for ur lack of knowledge earlier lol . Stop being disingenuous.
People talking about RT advantage and other BS on XSX should really wait for actual gameplay running on Xbox Series X. Last 2 events all of them been only PC gaming, and confirmed by MS as well.
He has been called out enough and admitted he doesn't follow the news on ps5. No need for ur green warrior defense budTriggered much? He's been vetted. He's been called out by other "armchair sony fanboys" struggling to come to grips with PS5 being the weaker next gen console is not saying much. Even sony knows this and is why they aren't screaming to the rooftops that PS5 is the most powerful next gen console like MS is doing. Instead, they're hyping SSD, controller,audio features.
Yeah but is it really necessary for the 3 page dog pile that happens when he's wrong about something? And once again it is a PS defender dogpile in another xbox related thread. If the usual suspect didn't into every xbox thread to post Craig memes, or tell us how awesome the PS5 is in a completely unrelated way, a good portion of these conflicts wouldn't even occur.He has been called out enough and admitted he doesn't follow the news on ps5. No need for ur green warrior defense bud![]()
PS5 is absolutely capable of RT. Anyone questioning that this close to launch hasn't been paying attention. The difference is Software based RT/Shader based calcs vs dedicated RT cores that can run in parallel without as much help. One obviously on paper is better, but it's up to the talented devs to show which can shine and whyThe point is that those games have ray tracing in the PS5 version. So they are evidence of PS% having ray traced games.
My offline rendering experience and my experience now with realtime rendering are hardly a huge disparity. People who are graphics programmers would know that. I just finished having a conversation the other day with a developer from Rockstar Games. Senior Graphics programmer and talked to him about his realtime path tracing and giving him a heads up on implementing the GGX anisotropic algorithm for specular lighting. He's working on what I worked on years ago in film. It's all the same. Sorry to disappoint people. So stop trying to give yourself leverage against me to say I don't know anything about graphics technology just because I thought that there was only 1 game out that showed RT on the PS5. One has NOTHING to do with the other.
To be transparant, we don't know if PS5 has no dedicated hardware ... just saying . Could also have dedicated cores.PS5 is absolutely capable of RT. Anyone questioning that this close to launch hasn't been paying attention. The difference is Software based RT/Shader based calcs vs dedicated RT cores that can run in parallel without as much help. One obviously on paper is better, but it's up to the talented devs to show which can shine and why
I got bad news for you champ...To be transparant, we don't know if PS5 has no dedicated hardware ... just saying . Could also have dedicated cores.
I got bad news for you champ...
I know that what ifs and mental gymnastics come off as desperate. I know that soon enough Sony will have to do another deep dive and we'll have our answers.So do you know if ps5 is compressing the shader vertices to the RT portion ?
I know that what ifs and mental gymnastics come off as desperate. I know that soon enough Sony will have to do another deep dive and we'll have our answers.
Yeah but is it really necessary for the 3 page dog pile that happens when he's wrong about something? And once again it is a PS defender dogpile in another xbox related thread. If the usual suspect didn't into every xbox thread to post Craig memes, or tell us how awesome the PS5 is in a completely unrelated way, a good portion of these conflicts wouldn't even occur.
Well, I'm not sure that patent was for hardware. But let's assume it doesn't matter.So we know that its likely ps5 will be using a simple compress in vertex shaders giving less bottlenecks and faster utilisation throughput to pixel shaders where it is uncompressed from that patent.
This is likely to partly assist in Ray tracing efficiency as well if its laid out in RDNA2 the same way ? Discuss.
Well, I'm not sure that patent was for hardware. But let's assume it doesn't matter.
This compression will absolutely improve bandwidth. But does it improve computation? I don't see it. Let's say we pass in all the triangles in that UE5 demo and they are all compressed and then passed on to the pixel shaders. The slowdown is in running the pixel shaders. The lighting equation and the uber shader is going to be heavy. When I visited Microsoft sometime in 2017 for their HoloLens project, they was using Unity shaders. And they had to remove shader code from their uber shader that wasn't being used because, for some reason, downloading ALL the shader code to the GPU choked the FPS. I can imagine if all of it was being used in a scenario. This is the reason for the "optimizing shaders" screen we get in HZD on the PC. They are compiling an uber shader based on settings in the driver and elsewhere to minimize shader code execution.
In short, games have been shader bound for quite some time. This is the reason that Nvidia/AMD keeps increasing their shader cores each generation. There simply isn't enough bandwidth. This process will be exacerbated by using ray-tracing.
I dont know if its hardware or software either. But I doubt its using CPU thats for sure. Here is the bit about what the compression overcomes to make sure no slowdown in rendering with what ps5 has avaialble to it.
Might also help them hit the higher frequencies...
![]()
This needs to be the official gif someone make it happen
Yeah but is it really necessary for the 3 page dog pile that happens when he's wrong about something? And once again it is a PS defender dogpile in another xbox related thread. If the usual suspect didn't into every xbox thread to post Craig memes, or tell us how awesome the PS5 is in a completely unrelated way, a good portion of these conflicts wouldn't even occur.
Ubi finally made a far cry game that looks like areal upgrade from far cry 3!
Ubi finally made a far cry game that looks like areal upgrade from far cry 3!
3 is the first one I played start to finish (the bad guy is just amazing, too bad he dies halfway through), 4 looked like a mod for it, but I still finished it... by the time 5 came around I was bored, and they all looked like #3 anyway.You mean FC2? I've been playing every single one, FC2 still the best, but they all still feel the same since FC2 (could be FC1 as well).
3 is the first one I played start to finish (the bad guy is just amazing, too bad he dies halfway through), 4 looked like a mod for it, but I still finished it... by the time 5 came around I was bored, and they all looked like #3 anyway.
These new screenshots at least make the game look amazing! I hope they made the open world structure less transparent.
Edit: found the related patent hereVirtual objects means triangle setup code. For example, I need the area of a triangle so doing a cross product of two triangle vectors and then taking the length of that cross product to determine triangle area. Very useful for anti-aliasing procedural noise and overall any world space computation which could use the area without storing that area in a vertex structure. That would be considered a virtual object (i.e. the invisible triangle in memory that we are doing the computation on).
That's not what the virtual object is in that patent. Think sparse virtual textures but for geometry. Where do they actually reside? Like 'virtual memory' They are 'virtual' in the sense that they don't actually exist in memory.
This is no different from any game, PC or otherwise.Mark Grossman, principal architect at Microsoft, has detailed the graphics silicon inside the Series X and just what role ray tracing has in it.
The short answer seems to be: not much.
while Microsoft has indeed worked with AMD to ensure there is some level of ray tracing support inside the Xbox Series X GPU, Grossman doesn't seem to be that enthused about how readily it will be utilised.
"We do support DirectX Raytracing acceleration, for the ultimate in realism™, but in this generation developers still want to use traditional rendering techniques, developed over decades, without a performance penalty," says Grossman sadly. "They can apply ray tracing selectively, where materials and environments demand, so we wanted a good balance of die resources dedicated to the two techniques."
![]()
Xbox architect on ray tracing: 'developers still want to use traditional rendering techniques without a performance penalty'
The Xbox Series X still has dedicated ray tracing hardware anyways...www.pcgamer.com
I mean it was kind of given raytracing will be limited in these machine.
As long as we get some RT refelction and global illumination we should be good .
Yeah it still can reside in it. I found related patent on the compression which explains their definition of it better and edited it in to my original post for anyone interested.Isn't geometry made of triangles? I gave some example. Not that it's exactly what I said it is. Also, part of the mapping has to be in memory otherwise there is no way to get to it. I wouldn't say it's completely absent from memory but I get your point.
Yeah it still can reside in it. I found related patent on the compression which explains their definition of it better and edited it in to my original post for anyone interested.
In the original post you replied to. It's from 2018.Link? I'm interested.
Stop with this bullshit. This is not true.Halo is already not native 4k on.xsx. its dynamic 4k. So resolution can easily go up and down
PS5 has variable clocks so you need an asterisk.The formula is given by MS and amd. We don't need to speculate.
4x cu x clock MHZ
Xsx 380 gigarays
Ps5 321 gigarays
15% buddy. Its OK .u wanted 100% like u were saying before but it didn't happen .maybe ps6 and next gen xbox u get ur wish ?lets hope so
![]()
PS5 is absolutely capable of RT. Anyone questioning that this close to launch hasn't been paying attention. The difference is Software based RT/Shader based calcs vs dedicated RT cores that can run in parallel without as much help. One obviously on paper is better, but it's up to the talented devs to show which can shine and why
have you seen games presented in both machines?
if the PS5 doesn't have RT acceleration then is must be like 2+ times more powerful than xbox series x to run those games with RT in pure shaders, dont you think?
MS added hardware to the CU to accelerate the intersection of rays(the most expensive part) and run the rest in the base hardware(shaders) I think you already know that since it was mentioned by the xbox architect but apparently you missed the PS5 architect when he mentioned something called "intersection engine" that you can guess what it do
![]()
Xbox architect on ray tracing: 'developers still want to use traditional rendering techniques without a performance penalty'
The Xbox Series X still has dedicated ray tracing hardware anyways...www.pcgamer.com
Wait I thought Minecraft was confirmed to have rt? That's their flagship right?Well I mean even their flagship 500 million budget AAAAA game didn't bother use it.