Xbox One gets external storage, real name support, auto-sign in w/June system update

I'm aware that both work in different ways. I just don't see any reason why a mic would not be able to offer similar functionality. I can't think of a single good reason why. If you're using the mic, then you're not using the Kinect. They have resources reserved for the Kinect that would dwarf the requirements for processing the audio from the mic. Seems simple enough.



Oh, I'm definitely not saying it will be as good! I've actually made the opposite argument countless times. The headset has to deal with:

  • You have to actually wear it.
  • You're tethered to a controller.
  • It's not going to be turning your system on.
  • You were probably already using it for voice chat (this problem exists for Kinect if you were using that for voice chat too though).
  • If your controller standby's then you're not saying anything until it's done waking up.
There's probably more I'm not thinking of atm too. Having the Kinect is absolutely beneficial. But voice commands via a headset should work, and I think it's likely to be added for those without a Kinect in the future.

http://semiaccurate.com/2013/09/03/xbox-ones-sound-block-is-much-more-than-audio/

Audio block is literally built to work with the kind of data sent to it by the Kinect.

Here is another huge one for your list:

* Voice commands will not work while the microphone is muted meaning everyone you're talking to will hear you give voice commands.

You can, but not in a very convenient way. All you can do right now is highlight a pin, press the menu button, then select "move to front", which moves that pin to the top right slot, then shuffles all the other pins down/across.

You can also do it with the smartglass app.
 
Does anyone know if you can reorganize pins without smart glass and on the console itself with a controller?
You can, but not in a very convenient way. All you can do right now is highlight a pin, press the menu button, then select "move to front", which moves that pin to the top right slot, then shuffles all the other pins down/across. If you think about the order you want the pins in before you start doing it, at least you can get them organised how you like - it just takes longer than it would if you could drag and drop.
 
16TB tho?!

I wonder who will be the first to hit that limit

Challenge_Accepted_Rage_Comic.jpeg
 
You can also do it with the smartglass app.
Right, I mentioned that earlier, but the guy specifically asked about doing it without SmartGlass, using only the controller.

The PC version of SmartGlass is getting the pin rearranging feature soon too, according to one of the devs on the Xbox forums. If anyone is running Windows 8.x, you can download a beta version from the store that has some extra features over the non-beta version (including the OneGuide stuff).
 
All you have say is a magic word "Xbox Go to..." and will save you all the trouble.

Remembering all the game names is the bigger challenge. I mean you would have to remember the exact name of 520 (~30GB average) games if you have 16,5TB space available.
 
http://semiaccurate.com/2013/09/03/xbox-ones-sound-block-is-much-more-than-audio/

Audio block is literally built to work with the kind of data sent to it by the Kinect.

Here is another huge one for your list:

* Voice commands will not work while the microphone is muted meaning everyone you're talking to will hear you give voice commands.

I'm not sure if I'm missing your point here. You're showing me that the Xbox's audio chip is designed to handle the more complex audio data required for the Kinect... but I don't see how that somehow prevents it working with the simpler audio data that would be required for a headset. It simply wouldn't worry about any positional considerations. I still don't see the problem. The 360 WASN'T designed with the Kinect in mind, but that didn't stop it working either (except they didn't have any resources saved for use in applications/games). I really don't think the console is as inflexible as you're making it out to be.

Also I didn't forget that point on my list. That's actually what the forth point means. If you're using Kinect for voice chat instead of a headset, you run into the same issue.
 
Remembering all the game names is the bigger challenge. I mean you would have to remember the exact name of 520 (~30GB average) games if you have 16,5TB space available.



They can implement a way to arrange or view your games by genre, or something similar.
 
Remembering all the game names is the bigger challenge. I mean you would have to remember the exact name of 520 (~30GB average) games if you have 16,5TB space available.

remembering the exact names is easy; remembering all the nicknames MS has assigned to some games but not others is the hard part; eg "Xbox Go To PVZ: Garden Warfare" works, "Xbox Go To Plants Versus Zombies: Garden Warfare" does not

I wish they were at least consistent
 
I want the ability to change tile sizes for your game library. I like the smaller tile size that they had for games before like the current size of pins. Also multiple ways to view your game library like Itunes and Steam. Demos should not be on the "ready to install" section if you delete them,only games you own should stay there.
 
Latest Smartglass Beta on WP lets you arrange your pins right now. Gotta rotate your phone 90degrees CW to visualize it properly though.

Edit: Smartglass Beta on W8 too.
14240468644_a3eb1d0aa3_o.jpg


Lol, arrangement is flipped horizontally.
 
Now please give me HDMI-CEC. My Smart TV doesn't like IR blasting, and won't switch inputs automatically without it. PS4 does it amazingly, pressing the PS button quickly brings me back to the game. It's legitimately faster to have a cable box / antenna plugged directly into my TV or receiver and tapping the PS button to return to the game input than it is to say "Xbox Watch TV".

I second this!
 
Not even close, it doesn't add functionality it only limits it. This still requires you to login if you're not set as the main account and not having the Kinect plugged in takes away controller standby mode meaning your controllers are going to die quicker. Also gets rid of automatic screen orientation, wireless controller syncing, automatic controller/profile syncing and a lot more. Not to mention turning off and on your entertainment system and automatically darkening the screen when no one is there and automatically retuning the screen to normal when it sees you.

A lot of what the Kinect does is in the background and goes unnoticed by most but it's very useful.

Microphone will never be able to replace the Kinect as the Kinect is handling voice processing with it's own on-board chips.

I was hoping he would look into what I posted to realize how much better the system IS with Kinect attached (like you so eloquently just posted) I, for one, just wished they bit the bullet on the monies and just lowered the price and kept Kinect in. It really improves the experience IMO. My post was more a "typical" response that many believe what "should" be done.
 
I want the ability to change tile sizes for your game library. I like the smaller tile size that they had for games before like the current size of pins. Also multiple ways to view your game library like Itunes and Steam. Demos should not be on the "ready to install" section if you delete them,only games you own should stay there.

I think the demos thing is fixed.
 
I don't see why we can't have voice commands through microphones. I use voice commands on a number of devices with mics and I'm sure the Xbox One is capable. Whether it'd be a good experience is a different matter. Everyone would hear your voice commands.

The easiest thing to do would make the mic PTT. But the current implementation would just mute it.
 
From my experience I only get logged in when I'm actually holding the controller, even in the kinect line of sight.

Hmm, was someone else perhaps signed in before you? In such a case, I could perhaps see you needing to have the controller in hand before it will accept that there has been a change to a different user. Maybe because I'm usually the first person to sign in on my XB1 I don't experience that issue.

If nobody at all is signed in, maybe because I said Xbox On out of the Kinect's line of sight, it will instantly sign me in the moment it spots me.
 
Not even close, it doesn't add functionality it only limits it. This still requires you to login if you're not set as the main account and not having the Kinect plugged in takes away controller standby mode meaning your controllers are going to die quicker. Also gets rid of automatic screen orientation, wireless controller syncing, automatic controller/profile syncing and a lot more. Not to mention turning off and on your entertainment system and automatically darkening the screen when no one is there and automatically retuning the screen to normal when it sees you.

A lot of what the Kinect does is in the background and goes unnoticed by most but it's very useful.

Microphone will never be able to replace the Kinect as the Kinect is handling voice processing with it's own on-board chips.

This post truly gets it. Replacing what Kinect does for the Xbox One is no simple matter.
 
Didn't realize Skifta had an iOS version, though, thought it was Android only, will check that out, thanks.

It very reliably crashes on navigating to any folder with actual media in it. That'll be five exciting new crash reports for them when they get pulled off of my ipad. I couldn't tell if GoodPlayer or PlayerXtreme supported setting non-local playback devices. Ah well, back to the shitty queueing on the PC I suppose.
 
while this sounds good i'm waiting for them to allow last gen periphs (fight stcks, force feedback wheels) on the x1. kinda surprised there isnt a bigger out cry for this, just rumblings from some of the (niche?) communities
 
Kinect must just hate looking at yall faces or something. I'll say Xbox on before actually stepping in the room then after a good 4 seconds of Kinect seeing my face, I'm in. And this is before the actual dashboard boots up.
 
while this sounds good i'm waiting for them to allow last gen periphs (fight stcks, force feedback wheels) on the x1. kinda surprised there isnt a bigger out cry for this, just rumblings from some of the (niche?) communities

I'm afraid you might be waiting a very long time.

Kinect must just hate looking at yall faces or something. I'll say Xbox on before actually stepping in the room then after a good 4 seconds of Kinect seeing my face, I'm in. And this is before the actual dashboard boots up.

Same. I'm logged and at the dash before my tv fully turns on. Rarely even see the welcome back screen.
 
Kinect must just hate looking at yall faces or something. I'll say Xbox on before actually stepping in the room then after a good 4 seconds of Kinect seeing my face, I'm in. And this is before the actual dashboard boots up.

Same for me I have 2 Xbox One's and if I walk in the other room and it is on, I get signed in immediately and signed out of the other unit. Works perfectly fine for me.
 
They need to add "game roots"

Xbox go to Assassins Creed
And it shows Assassins Creed 4, 5, 6, 7, 8, 9 and you can tell it to select which title.
 
Not sure if this has been posted yet but the size limit is 16TB. Can't make a new thread as am a junior and my first post :)

"UPDATE: A Microsoft spokesperson has confirmed to VideoGamer.com that the upper limit for external storage support is 16TB."

http://www.videogamer.com/news/xbox_one_june_2014_update_includes_external_storage_oneguide_real_friend_names_and_more.html

What I'm wondering, is if the 16TB limit is the total limit for external storage support (e.g. 2 x hard drives of 8TB), or the total limit per hard drive (e.g. 2 x hard drives of 16TB).

One hard drive of that capacity is theoretically enough to store 234 games - including updates - of approximately 70GB each. Surely enough storage to last the entire generation (ignoring the possibility of media support, if it ever happens)
 
No, you play it directly from the external drive.

USB 3.0 is runnung through the same Bus as the internal harddrive. The speed will be exactly the same.

If you use a 3,5" 7200rpm drive even the access time will be faster then with the internal drive.

This will make little difference regardless. Yes, USB3.0 is quite a bit faster than SATA2, but SATA2 vs SATA3 on mechanical drives is pretty moot. The only advantage people will see is by going with a 7200rpm external (which are tricky to come across; need to check model/serial #'s) and having a bunch of extra space now.

But expecting to find a 3TB 7200 in one is pretty rare unless it's Hitachi. Even a 2TB one. People should only see this as a purely storage aspect and not speed enhancing, regardless of the bus it's on (SATA2, SATA3, or it's own).
 
32TB? Oh lord. I want that 18TB, and will go all digital. I actually like this idea of taking the HDD to friends place etc. Before I never felt any attachment with digital games but now I am starting to feel it. I can see my self holding one giant 18TB HDD with all my games of this generation.
 
Y? Can just swap the drive on P3/P4.

Too much work, plus once you swipe that 500GB you cant use it with the new one. I mean for obvious reason you cant combine HDD. For external its just being added on top of your 500GB. Big difference.
 
Too much work, plus once you swipe that 500GB you cant use it with the new one. I mean for obvious reason you cant combine HDD. For external its just being added on top of your 500GB. Big difference.

And it seems this is completely portable too. So you can just put your games in your pocket and take them to your friends house as long as you sign into his xbone.
 
This will make little difference regardless. Yes, USB3.0 is quite a bit faster than SATA2, but SATA2 vs SATA3 on mechanical drives is pretty moot. The only advantage people will see is by going with a 7200rpm external (which are tricky to come across; need to check model/serial #'s) and having a bunch of extra space now.

But expecting to find a 3TB 7200 in one is pretty rare unless it's Hitachi. Even a 2TB one. People should only see this as a purely storage aspect and not speed enhancing, regardless of the bus it's on (SATA2, SATA3, or it's own).

This is LOSER TALK! You can't stop until the sustained speed of that drive saturates the bandwidth of USB 3.0. If you don't have at least 600 MB/s sustained then you are wasting bandwidth. PUSH! PUUUUUUUUUSH!!!
 
32TB? Oh lord. I want that 18TB, and will go all digital. I actually like this idea of taking the HDD to friends place etc. Before I never felt any attachment with digital games but now I am starting to feel it. I can see my self holding one giant 18TB HDD with all my games of this generation.

Same thing here, between the instant game switching and other benefits of owning digital, i'm tempted to go digital. The thought of having a huge backlog this gen on a huge drive is mouth watering for me. Especially with GwG & PS+
 
Being able to upgrade internal is important to me. Hard drives failing and all.

External support for single games makes me consider DD more though. I don't trust it after games have been removed in the past and I don't like needing to backup the whole internal drive. Sony needs to at least allow single game backup.

The dream is upgradeable internal, playable on external, and single game xfering between them.
 
Top Bottom