An article on the misconcepts about UE5 demo. Thanks to @Neo_game for finding the blog.
Unreal Engine 5 demo and misconceptions...
There's been quite a few articles covering how HDDs simply can't keep up with the moment-to-moment streaming enabled by the PS5 and...hole-in-my-head.blogspot.com
The author points out that the demo is not fully utilising ssd speeds and demo should run on any pc, ps4, xbox one and even mobiles.
Just see the second message above yours, an ios game developed using unreal engine. Scalability is what he is trying to explain in great length. Why would epic games not design a development platform which is more scalable ? Get hold of their press releases to investors, you will find something pointing out to that.Another question is that when anybody can claim to be expert, should this author be taken seriously or not?
IMO it sounds like a bullshit that this demo could run even on mobile devices, if he claims that it runs on about the same quality?
Witcher 3 can run on switch, but it doesnt mean that it wont look like shit vs highest quality version.
And if this demo isnt fully utilizing SSD speeds (of PS5), it would mean that if it would -> it would not run on other systems with lower storage speeds
Also it would be really weird that they would build UE5 demo to show of the best they can do at the moment, but not utilize it as good as possible.
Point of the UE is that it can be scaled down to mobile levels, but it doesnt mean that all devices can run identical stuff.
And "any pc", if he really says it like that just shows that he is clueless non-tech person, any pc would include literally 30 years old systems, and even if we dont go into that, it would still mean some super slow laptops with integrated gpu + hdd.
If demo like that could run looking about the same on slow ass systems, then why would we need new tech anymore?
I think that it can run on ps5, xsex and higher end pc. But on slower systems it is really not the same deal
I finished Gears of War 3 the other day. It's the first time I've actually played through the first three games. Thank you BC. What an experience.
Darrell Gallagher on LinkedIn: I’m very excited to share some of the latest newcomers to team Initiative.… | 10 comments
I’m very excited to share some of the latest newcomers to team Initiative. Welcome to the studio, we are thrilled to have you on board!! Justin Perez, Daniel… | 10 comments on LinkedInwww.linkedin.com
I’m very excited to share some of the latest newcomers to team Initiative. Welcome to the studio, we are thrilled to have you on board!!
Justin Perez, Daniel Steamer, Francisco Aisa García, Kurt Loudy, Anthony Silva, Yuka Murata, Christine Thompson, Fabian Elmers, Remi Lacoste, Richard Burns, Sylvia Chambers, Nicole Plum, Jonathan Chavez, Joey Tan, Elaina Scott, Jon Lew
It’s the best one imo loved the multiplayer too. Should of let it rest for a considerable time and done something else.
And yes, I know, we're not talking about that other console here, but did you guys see this tweet? Compare the two experiences..
No tease of console info so far...
An article on the misconcepts about UE5 demo. Thanks to @Neo_game for finding the blog.
Unreal Engine 5 demo and misconceptions...
There's been quite a few articles covering how HDDs simply can't keep up with the moment-to-moment streaming enabled by the PS5 and...hole-in-my-head.blogspot.com
The author points out that the demo is not fully utilising ssd speeds and demo should run on any pc, ps4, xbox one and even mobiles.
As the team focuses on hitting our new launch window for the game, two Halo veterans have offered their helping hands. Pierre Hintze, the Head of our Publishing Team (MCC), will be joining the Halo Infinite team as a project lead for our Free-To-Play experience. He and his team have demonstrated an amazing ability to deliver new content, an excellent flighting program, and substantive updates across MCC over the past year. We look forward to having his expertise directly on the Halo Infinite team as we look to deliver a quality Free-To-Play multiplayer experience for everyone.
And last, but certainly not least, we’re excited to announce that our old friend Joseph Staten will be returning home to Halo for a bit. After helping launch Tell Me Why this week, he'll be coming on board as project lead for campaign as we push towards our 2021 release. The team has been working hard realizing our vision for campaign and we’re happy to have Joseph’s help to get it to the finish line.
For those of you who don’t know Joseph Staten, he wore many hats while working at Bungie for all of their Halo titles and even Destiny before joining the Xbox Games Studios family in 2014. If you enjoy Halo’s storylines, characters, and overall universe, he’s definitely one of the key people you have to thank. As product lead on Halo Infinite, however, Joseph will be focused on supporting the campaign team’s existing, talented, creative leaders and ensuring they have everything they need to create an awesome Halo game. His return to the franchise excites me and we’re all looking forward to having him on board!
Typed this up as a reply in a Game Pass thread but didn't want to derail it. Thought maybe some here would like to discuss. Might post elsewhere later.
___
Game Pass is great, especially with first party titles launching day one almost like Netflix Originals. It is certainly the future for MSFT and a great service model. We all know the goal is to grow Game Pass, not necessarily move consoles. That said, Game Pass is a great selling point for consoles. Moreover, even with streaming, the console is still the biggest entry point to Game Pass.
This is where things are rough for Microsoft and the Series X. They have poured everything into Game Pass without having the console firing on all cylinders at the same time. The console is still the gateway to the service and they haven't produced a super compelling case for the console. The power edge over PS5, enhanced + multi gen back compat, controller compatibility, etc are all great selling points but a small percentage of what matters to consumers. Ultimately Xbox has a lack of exclusive compelling games in the immediate short term and that is a huge part of the purchasing equation for consumers.
Most of the big AAA Xbox first party titles are still 2 years or so out; largely a byproduct of the fact that most of these studios are smaller and have been acquired in recent years. It takes time for these indie studios to staff up to AAA size and even more time to begin producing games at that level. It is much like acquiring young and upcoming talent on a sports team, promising, but not winning the championship this year. In addition, Halo and Gears, the two first party tentpoles with the most mass appeal, have fallen out of favor over the past decade under new developers. Finally, while Sony has been aggressively securing deals on timed exclusives and in game content on third party titles, Microsoft has largely failed to make moves in this area.
This doesn't mean the great Game Pass deals such as Destiny, Stalker, Yakuza, and Dragon Quest are bad, actually they are excellent. But Microsoft needs to do more. It can't be just Game Pass. The titles that are not available on the service are also incredibly important to get people onto your console and thereby subscribing to your service. Microsoft needs to pivot to Game Pass + Console and they need to do three things to push this combination strategy:
1) Focus on acquiring medium to large studios rather than trying to scale smaller ones. Even better if they have a stable of usable IPs. Zenimax's owners considered a sale back in 2016-that is the level MSFT should be looking for to compete with Sony's first party.
2) Correct course on both Halo and Gears. These franchises could both have bright futures. Focus on core competitive MP, build additional casual modes around that competitive core, and decouple the singleplayer as a separate experience w/ separate release cadence. Utilize Modern Warfare/Siege/Valorant style update + monetization models.
3) Copy what Sony is doing with these third party deals. Great to have third parties on Game Pass but you can't miss out on non-Game Pass titles like the rumored Final Fantasy 16. These third party titles are too important to be absent/"incomplete" on Xbox. This is an excellent way to augment your first party portfolio and add value to your console.
If Microsoft wants to grow their service they need to give people a reason the buy their console.
Problems with the above:
- 3rd Parties ain't gonna let you put their big hitters on GP for cheap.