Xbox Series S "Brilliantly Designed Machine"

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Tiny brilliant box you can take anywhere. The amount of people I see that Chuck this thing in a bag and travel with it. Geniusly designed by ms on that front. Yes you can pay more and get something much more powerful, but this tiny thing has benefits outside of what is on the screen. It's all been said before but this box is great for bedrooms, those that care about space and potential portability.

I also love how much it pisses some people off. The DJ KHALED Speaker is legendary! All it does is win!
 
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All Xbox games are on PC. The PC is the lowest common denominator.


The XSS is objectively a better value than any alternative you offered. If you don't think XSS is that great it should be pretty easy for you to show a cheaper more powerful alternative. I see the trash talk but no actual answers. 😙


Holding back generation with the same CPU, RDNA 2 GPU, and SSD tech as the other consoles of the generation. Your statement is highly dubious.
I'm just going by two interviews I read with devs who were complaining about I think the memory/bandwidth or something like that, and how it will be a problem later on in the generation. My bad I should be linking to the interviews, but it's been several months. Maybe they're wrong.
 
I think a lot of the admiration for the machine was the small form factor and quiet nature considering what's in it, as opposed to raw power.
But it is totally predictable at those specs based on RDNA2 and Zen2 doing those clocks and bus width especially as the SteamDeck will be silent and handheld from a large battery, and about half, or less, the volume.
 
I'm just going by two interviews I read with devs who were complaining about I think the memory/bandwidth or something like that, and how it will be a problem later on in the generation. My bad I should be linking to the interviews, but it's been several months. Maybe they're wrong.
ReBurn ReBurn already addressed the 'concerns' from those developers in this very thread. It turns out people who don't make sincere arguments about the XSS read things in the article that weren't said to come up with conclusions that are ridiculous. If you are interested you can read his post because he deserves the credit.


What's funny is that you didn't actually read the article before you tried to use it as a weapon. The person who made the comment about XSS memory also said they had no issues with XSX and that it was straightforward. If you look at the full quote about memory the message is much different.



Look at that, the person interviewed actually thinks XSS is a good option for the price, that it isn't hard to optimize for, and that Microsoft made a good choice. Saying it would have been easier to only target one SKU is not saying XSS is holding things back.

As for the Control devs, they didn't actually criticize XSS. The author linked to a support page on 505's website that outlined next gen improvements and there's only a bullet point that outlines XSS performance mode. They never made the statement that 505 wanted people to know that "Control's devs wanted to make sure players knew it was not their fault." That's complete speculation.

So you linked to an opinion piece with one out of context quote as your proof. That's why nobody takes you seriously.
Well stated.
 
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I think the part you are missing is that Microsoft's support of the PC market already lost the generational shift you were looking for - it had zero to do with one mid range console spec. It cut zero innovations.
And if they put full Windows 10 desktop on the device and sold it at that price, then I'd be fine with that, because it doesn't position itself to erode the console market with a half way house offering - none of the advantages the device would have as a PC, and none of the benefits a console draws from a fixed spec offering for a gen to help software evolve year on year with optimisation.
 
It's only $ 200 in the US and Europe, but I live in South America. With taxes, commission and supply shortage the XSX costs U$S 1300 while the XSS U$S 600.
Here you can import products up to U$S 200 without paying taxes, only pay the shipping, if it reaches that price the XSS will cost U$S 250.
 
And if they put full Windows 10 desktop on the device and sold it at that price, then I'd be fine with that, because it doesn't position itself to erode the console market with a half way house offering - none of the advantages the device would have as a PC, and none of the benefits a console draws from a fixed spec offering for a gen to help software evolve year on year with optimisation.

I dont think you fully understand what I was saying based on your response. The series S hasn't affected the development of any xbox studios games, as they were already developing a low grade version of all of thier games for pc. The series S existing literally had zero impact on that. In a world with no series S, literally nothing changes.
 
But it is totally predictable at those specs based on RDNA2 and Zen2 doing those clocks and bus width especially as the SteamDeck will be silent and handheld from a large battery, and about half, or less, the volume.

And half the power.....
 
i mean it is a brilliantly designed console, theyre not wrong, console warriors can change the narrative all they like but the truth is its superbly designed bit of hardware.
 
Honestly, watching this video. What a genius design. I'm deffo buying an S. I hope they get one out soon with a 1tb SSD but Ill still be happy to pick one up around black friday for 200 squid or 250 with some form of bundle.

Absolutely steller design. Its not much bigger than a few DVD cases piled up.
 
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I often post memes of this machine's perf in very intensive 3rd party games (quoting 1% lows or the minimum dynamic resolution drop for a frame/second which you can't even notice in motion), here on GAF, but they're only for the humor.

Got absolutely no hate, this is a piece of console engineering marvel.

The sheer thought of a $300 device (let alone a PC), having equipped with an 8-Core 16 Thread Zen 2 CPU + a 20 CU / 4TF RDNA2 GPU (slightly faster than an RX 580 and the Xbox One X GPU) + 10GB GDDR6 + a PCIE 3.0 class NVME 2230 512 GB SSD + a PSU + a new generation Xbox Series controller + OS, is giving me chills in terms of sheer value of what's inside the boxed package of ever Series S.

Now, when you compare the raw specs on paper, the PS5 Digital does in fact "seem" much more value at $400, objectively it kind of is for the hardware alone. The Series X is 3X faster, so a 1/3rd as powerful machine should cost around $167? Not only is it impossible, even for console makers like Sony and Microsoft (forget Nintendo who make a premium revenue even on hardware), but even mobile phone manufacturers like OnePlus cannot afford this kind of loss > market penetration > services model, especially when this console will sell in the millions, so $300 is the bare minimum they can do in 2021, and even that I think I with losses, just not as much as Sony with the fat PS3.

But you're forgetting the Series S's secret sauce that PS5 cannot have - Gamepass, the best game subscription service ever, period.

Microsoft's objective this generation is simple on their console front:

- Avoid the clusterfuck messaging of the Xbox One (your console names still suck MS lol)
- Have the most powerful console at same price for competition's high end offering, for PR, just like the One X, so that you don't become a meme like the base Xbox One
- Have the most affordable console of all nextgen, and design it amazingly well with feature rich, compatibility options, hardware and software.
- Push Gamepass on both these 2 new consoles as aggressively as you can, with subscription bait like the $1 for 3 years Gamepass trick using Live Gold.

Series S without Gamepass = PS5D looks like a better value, with the downside being $70 first party games going foward, when Microsoft's are still $60, and 3rd party are slowly wanting that $70 pie too.

Series S WITH Gamepass = incredible value that the PS5D cannot match at all. For the price of 3 Xbox first party exclusives a year or 2.5 PS5 first party exclusives a year, you get 200-250+ games + ALL current and future Xbox exclusives at no additional cost at all. On top of that, you get 3rd party titles like Outriders, MLB The Show 21 (which is $70 on PS5) etc, launching day 1 on Gamepass.

Basically if you buy a Series S without Gamepass, you're a bumbling idiot. It's that much value when combined.

Additional advantage of this is it's design being a compact monster, it's incredible to carry around for lan events or your friend's/family's and have some great times of Halo over lan or fighting games, couch co-op games during parties, unlike the big Series X and PS5 boxes.

Microsoft took a big risk with the Series S, once this chip shortage starts to slowly recover next year or early 2023 and the scalper madness dies down, this thing will put up some pretty impressive unit sales for an Xbox console.

Edit - typo and grammar
 
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And half the power.....
Which easily scales by the additional volume when you take away the large battery, screen, controls - especially when the SteamDeck matches all the other amortised spec items, just at lower performance, such as an nvme SSD.

The SteamDeck isn't some $500M Cell BE R&D for just a chip, it is a small customized APU from AMD, so it gives a good indication of what 1/2 an XsS takes in terms of volume and silent cooling. It seems very predictable, for the XsS to be that size IMHO.
 
ReBurn ReBurn already addressed the 'concerns' from those developers in this very thread. It turns out people who don't make sincere arguments about the XSS read things in the article that weren't said to come up with conclusions that are ridiculous. If you are interested you can read his post because he deserves the credit.



Well stated.
How does that prove anything? It doesn't even address half the developers who have complained and it's quite speculative.

So.. it's a very pointless point.

It's weird you defend this piece of plastic so hard, why do you even care so much? People have opinions about its place in the market.. even digital foundry were unsure how it will cope in the future with Unreal 5.

I'm sure you will agree Digital Foundry are not biased right? You do, don't you?

No need to troll and antagonise people.. That act is very tired. Why not just deal with differing opinions better and less attacking. Hopefully moderators eventually cotton on to it.
 
And twice the price.
But the PS5 digital isn't twice the Price, but a whole generation of technology ahead - going by the absence of XsS running land of Ancients in the UE5 early access because it is probably below the tech specs needed for Lumen, and then we see that the Coalition are using current workflows with UE5 that aren't using nanite for things like flooring, that nanite excels at, and that's probably because of the XsS hardware too.

But price wise, what's the point of the comparison? A SteamDeck is multi factors cheaper than Smartphones, yet would be multi factors faster at running x64 games at PC level. It is a pointless metric when comparing portable versus home console, no?
 
The Xbox Series S has the killer advantage that you can buy one. Whereas the PS5 Digital doesn't actually exist. Jury is out on whether it's a myth.

avin
 
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Why would MS use the XSS as it's baseline for game development over low speced PCs?
Because consoles define the baseline for game development? As it has been for many years now. This isn't something new, you and I know it very well. Also, low specced gaming PC from 5 years ago isn't the same as today's low specced gaming PC. And today's low specced gaming PC won't have the exact same specs in 5 years from now, it will be much more powerful than XSS. It's laughable to think PC will be the lowest common denominator and not XSS in a couple of years from now.
Why would MS create a development kit specifically designed to create games for three platforms, produce games that would not run on one of those platforms? Do you think MS going to make PC titles that require an SSD, Zen 2 CPU or equivalent, and RDNA 2 GPU minimum?
Yes, of course, Forza Motorsport 6 Apex is a great example for you. It came out in 2016 and required a minimum GCN-based graphics card on PC at that time (because X1 was GCN-based), previous-gen TeraScale 2-based GPUs didn't work at all as they don't support DX12 (feature level 12_0). Similarly, the requirement for next-gen is DX12U capable GPUs w/ feature level 12_2 support which, according to MS's blog post, is a "huge jump" from 12_1. And we've had GPUs from NVIDIA supporting feature level 12_2 for the past 3 years on PC, only now consoles are catching up. Do you think RDNA 2 and Zen 2 will still be considered the latest and greatest in the PC space 5 years from now? NO. Those architectures and even later generations will become common by then. If MS or any 3rd party studio decided to make a title that heavily relies on SSD (like Rift Apart) and takes advantage of DirectStorage/RTX IO then they're going to impose M.2 SSD requirement without a doubt.
When exactly do you think that's going to happen? This is especially interesting when the vast majority of PCs don't meet that spec NOW.
As soon as games aren't made for Xbox One anymore and devs require GPUs with FL 12_2 minimum. We know for a fact that 4A Games' next project will require GPUs with FL 12_2 minimum (that means RTX 2060/RX 6600 XT and up only) anything below won't work (unless they happen to support FL 12_2) just like any pre-GCN cards didn't work on the then next-gen titles.
You think MS will make PC games incapable of running on systems below XSS spec, blocking out a majority of potential customers? Doubtful.
It happened before, and the generation before that. Microsoft themselves have put a hard requirement with their own big racing title (e.g. Motorsport 6 Apex), no less, and blocked out the majority of pre-GCN GPU owners. Are you going to deny they didn't? It'll happen again. This is how tech moves forward.
How much RAM do you think is necessary to run games at 1080p? Why won't Sampler Feedback streaming and VA address the lower memory on the XSS? The biggest memory hog is graphical data and data that is at 1080p will take up considerably less space than higher resolution assets. The combination of SFS and VA will keep devs from dumping everything into RAM as it has been done historically and only load what is needed for the moment. Of course this is only if they use the feature. None of the complaining devs have and perhaps if they did it would address their concerns. Contacting MS for support would also be helpful.
That depends from game to game, engine to engine, and even scene to scene. Features like SFS will help but they can only do so much when you have a limited amount of memory. For devs like Moon Studios (creators of Ori) XSS memory or GPU power won't likely be a huge issue. Studios like Coalition developing for Series X and PCs will most likely have to find unique ways to keep the mem usage from going over budget on Series S, it's going to be an additional step in the development process just because of the Series S. Unfortunately, this will only be a problem on XSS. Gaming PCs by default will have 16+GB of RAM.
In your 5+ year future argument the XSS would have been supported for 6+ years at that point. That would be close to the end of the generation and there would be full blown discussions about the next generation of devices. No one is arguing the XSS won't reach end of life and support, ALL consoles do. There is just no evidence that the XSS won't be able to reach that point when consoles significantly weaker made it numerous times in the past. Why expect the XSS to run games in perpetuity when no other console in the history of video gaming has? The XSS is always held to some sort of imaginary standard by people who don't own one. How odd.
???
How does any of this affect you? You seem to have a problem with a budget console offering a superior value to customers offering features more expensive consoles lack. Maybe you should just ask for more from your favorite console maker over dumping on the device many owners seem to like. The XSS won't hold back this generation. The only thing held back is the graphics of the XSS itself and MS has always stated that is by design.
Since when is this a discussion about "favorite console maker"? What does that even mean? My discussion with you from the beginning on this thread has been about XSS being the lowest common denominator against PC.
 
How does that prove anything? It doesn't even address half the developers who have complained and it's quite speculative.

So.. it's a very pointless point.

It's weird you defend this piece of plastic so hard, why do you even care so much? People have opinions about its place in the market.. even digital foundry were unsure how it will cope in the future with Unreal 5.

I'm sure you will agree Digital Foundry are not biased right? You do, don't you?

No need to troll and antagonise people.. That act is very tired. Why not just deal with differing opinions better and less attacking. Hopefully moderators eventually cotton on to it.
Well said.

This is 505 game's original statement until they changed it to whatever it is now likely to avoid being lynched by Xbox twitter mobs and to not make MS look bad.

csm_neogaf_0da1d9cb16.jpg
 
Do you think they'd say 'we are shit at optimising'?
What kind of a question is that? Do you think Series S doesn't have RAM limitations? If yes, then do you think Id Software are shit at optimising too? Because the reason RT is missing from the S in control, eternal is because of limited memory, according to DF who even interviewed with Billy Khan, the engine programmer at Id Software. I'm sure he would have corrected them if they were wrong. 😉
 
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Glad to see Series S getting the love it deserves, small, powerful, silent and affordable.

XBOX Series S owner here. I can confirm it's a great machine, have it since launch day and 0 issues. Whisper quiet, games look great and run well. Honestly, don't really think about getting a Series X yet until a few years, when maybe it might be worth it. Also, love the design and when stood vertically it looks fantastic. For $299, it's really an incredible console and I can see why Microsoft made this console.

It's also hilarious to see the legions of clearly very autistic nerds and incels on here rage against it with such hatred and lengthy hate posts, as if they know more about marketing and selling a game console vs. Microsoft, a company with a 2 trillion dollar market cap and thousands of talented engineers.
 
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How does that prove anything? It doesn't even address half the developers who have complained and it's quite speculative.

So.. it's a very pointless point.

It's weird you defend this piece of plastic so hard, why do you even care so much? People have opinions about its place in the market.. even digital foundry were unsure how it will cope in the future with Unreal 5.

I'm sure you will agree Digital Foundry are not biased right? You do, don't you?

No need to troll and antagonise people.. That act is very tired. Why not just deal with differing opinions better and less attacking. Hopefully moderators eventually cotton on to it.
It's so weird you'd be all over the best value proposition for gaming this generation. I'm shocked that you don't care more expensive consoles don't offer more 120fps titles or features (not really). Also shocked you and you friends completely misconstrued the article to make it appear leagues of developers were complaining about the XSS when they weren't. Just return your XSS to the store man.

But the PS5 digital isn't twice the Price, but a whole generation of technology ahead - going by the absence of XsS running land of Ancients in the UE5 early access because it is probably below the tech specs needed for Lumen, and then we see that the Coalition are using current workflows with UE5 that aren't using nanite for things like flooring, that nanite excels at, and that's probably because of the XsS hardware too.

But price wise, what's the point of the comparison? A SteamDeck is multi factors cheaper than Smartphones, yet would be multi factors faster at running x64 games at PC level. It is a pointless metric when comparing portable versus home console, no?
The PS5 digital is objectively more expensive and worse value proposition. Even cloud saves are paywalled. If you want to play games you will be able to do so on the XSS for less than PS5 period. The Steam Deck is a more expensive weaker platform and really shouldn't be compared to the XSS at all.

The lumen comment is silly because the point was to sell the tech on Xbox not show it can run on lower graphic devices. They were trying to impress with graphics. It's almost as ridiculous as the argument about the XSS not being mentioned on Xbox game disc cases when it has no drive. I guarantee lumen runs just fine on the XSS.

The arguments here all amount to if you pay more more you might get better performance. Aside from that not being much of a revelation, this is funny because that's obviously not true with the Steam Deck and the PS5 is lacking the features and value. The biggest selling point to the XSS is PRICE. Name a console or build a PC that outperforms the XSS for $300 and you might have a point.

Because consoles define the baseline for game development? As it has been for many years now. This isn't something new, you and I know it very well. Also, low specced gaming PC from 5 years ago isn't the same as today's low specced gaming PC. And today's low specced gaming PC won't have the exact same specs in 5 years from now, it will be much more powerful than XSS. It's laughable to think PC will be the lowest common denominator and not XSS in a couple of years from now.

Yes, of course, Forza Motorsport 6 Apex is a great example for you. It came out in 2016 and required a minimum GCN-based graphics card on PC at that time (because X1 was GCN-based), previous-gen TeraScale 2-based GPUs didn't work at all as they don't support DX12 (feature level 12_0). Similarly, the requirement for next-gen is DX12U capable GPUs w/ feature level 12_2 support which, according to MS's blog post, is a "huge jump" from 12_1. And we've had GPUs from NVIDIA supporting feature level 12_2 for the past 3 years on PC, only now consoles are catching up. Do you think RDNA 2 and Zen 2 will still be considered the latest and greatest in the PC space 5 years from now? NO. Those architectures and even later generations will become common by then. If MS or any 3rd party studio decided to make a title that heavily relies on SSD (like Rift Apart) and takes advantage of DirectStorage/RTX IO then they're going to impose M.2 SSD requirement without a doubt.

As soon as games aren't made for Xbox One anymore and devs require GPUs with FL 12_2 minimum. We know for a fact that 4A Games' next project will require GPUs with FL 12_2 minimum (that means RTX 2060/RX 6600 XT and up only) anything below won't work (unless they happen to support FL 12_2) just like any pre-GCN cards didn't work on the then next-gen titles.

It happened before, and the generation before that. Microsoft themselves have put a hard requirement with their own big racing title (e.g. Motorsport 6 Apex), no less, and blocked out the majority of pre-GCN GPU owners. Are you going to deny they didn't? It'll happen again. This is how tech moves forward.

That depends from game to game, engine to engine, and even scene to scene. Features like SFS will help but they can only do so much when you have a limited amount of memory. For devs like Moon Studios (creators of Ori) XSS memory or GPU power won't likely be a huge issue. Studios like Coalition developing for Series X and PCs will most likely have to find unique ways to keep the mem usage from going over budget on Series S, it's going to be an additional step in the development process just because of the Series S. Unfortunately, this will only be a problem on XSS. Gaming PCs by default will have 16+GB of RAM.

???

Since when is this a discussion about "favorite console maker"? What does that even mean? My discussion with you from the beginning on this thread has been about XSS being the lowest common denominator against PC.
So basically the XSS performance will come down to what features a developer chooses to implement? If they want more control over memory management there are features to do so. Them not doing this is on them. There is nothing about the XSS that sets it apart from any other console aside from it offering a more affordable gaming alternative at the start. This goes hand in hand with MS' new GDK that creates games for 3 targets.

We have already seen some games with raytracing on XSX but not on XSS. You used that fact to make a false arguments about what Jason Ronald said and again when you twisted words about developers 'complaints'. GPU scaling is a thing and obviously the XSS will not run all games at the same graphical settings as other devices with stronger GPUs. The XSS version didn't affect the other versions of the game. Just like on PC. An RTX 1660 is outperformed by a RTX 2080, big shocker I know. MS already said to expect graphical differences at the start. Not sure why you'd have to invent a problem when there isn't one.

Flight Simulator came out a year ago on PC. Are you arguing that the game was designed around the the XSS even when it wasn't out? The XSX version wasn't impacted by the XSS version either, by design. Can you name one game that was negatively affected on the XSX and PS5 particularly because of the XSS? Can you explain how lower GPU performance specifically will affect a game on all platforms in a non scalable way that having the same CPU on consoles would not help?

With MS and Xbox platform every game hits PC day one so they'll have to keep those low end PCs in mind. Doing that means the XSS won't be the weakest platform to develop for at the beginning of the generation and by the time the majority of PCs outperform it we'll be into the next generation where I'm sure your complaints will begin anew. You can check Steam stats to see most PCs aren't rocking RTX 3090s.

It's alright to simply accept the XSS isn't going to impact your enjoyment of your preferred platform and people will continue to enjoy the value the XSS offers. BOTH can coexist. Not sure what you are doing.
 
Conceptually I like the idea of a small, cheaper console this gen. It makes it more palatable for me to buy an Xbox when I've never had one before. It'll probably be the console I buy as my secondary console to play all those Bethesda exclusives I won't be able to play on my PS5,
 
Conceptually I like the idea of a small, cheaper console this gen. It makes it more palatable for me to buy an Xbox when I've never had one before. It'll probably be the console I buy as my secondary console to play all those Bethesda exclusives I won't be able to play on my PS5,
Just wait and get the X
 
People don't realize the power of a cheap console in combination with Gamepass. Later this year, little Timmy can go into a store, spend $249 on a Series S, an additional $1 for 3 months of Gamepass, and play Forza Horizon 5 and Halo Infinite. Plus another 300 or so games on top of that. Feels good to be little Timmy.

People comparing this with the PS5DE don't really know what they're talking about.
Little Timmy doesn't give a crap about anything but Roblox, Minecraft and Fortnite. And he will ask to spend every penny he gets for birthdays and holidays on Robucks, Minecraft money and V-bucks.

Trust me. I have three Little Timmys. They all have access to our GamePass and don't care outside of those 3 garbage games.
 
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Says the guy who can't count.

But let me guess, your "come back" is going to be another "you're retarded" joke because you're lame AF.
I can't count? Dude, you're retarded.

You quote me on the 5th page of this thread after I made my comment on the 1st page and if you could actually fucking count you would see by the time I made my comment, what I said was fact.....

..... but your so fucking retarded you had to jump in and get so defensive. Look at the comment below;

What about now 8 pages later lol
This is somebody who knew what I meant.
How is it that he knew what I said and you didn't? "What about now"?

What would that imply?

Oh right, retard.
 
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Don't care who tries to spin it, the Xbox Series S shouldn't exist.
"Shouldn't exist"
For fucks sake it's a plastic box for playing video games on, not the bloody Ebola virus.

Why does this chunk of plastic and silicon (very well designed one though it is) wind people up so much? Are they so eager to "gatekeep" what they think the, ahem....Next Gen Game Experience should be?
If you don't want it, don't buy it, those next gen games will still exist with their 4k, VRR'd ( on at least one of the new machines) HDR'd, SSD'd shiny, shiny graphics with the same old gameplay we've been enjoying for the last 16 years. The existence of the Series S isn't going to change that, so rest easy.

I get it, this forum is full of the gaming hardcore but some of you sound so bloody shallow and entitled when it comes to what you think the industry and those working in it should be doing to satisfy what you and you alone want from gaming.

"Just play the damn games", etc.
 
Don't care who tries to spin it, the Xbox Series S shouldn't exist.
A console with an identical CPU and almost same IO capabilities at a much lower price point shouldn't exist. Come on now. This is incredibly important for those people who are in lower income countries! Sure, it may not offer the highest next-gen resolution, graphical settings or framerate, but it gives those people the most affordable entry point. Combine with gamepass series S represents the best value for this gen right now.
 
People can praise it, now, but by the end of the gen we are going to see what a mistake it actually was. The PS5 will probably have outsold the Series by 2:1, a small improvement for Xbox from last gen, with the Series S being the least sold of any of the models, and by quite a lot. There are reasons it is sitting on shelves in some countries, while the PS5 Digital sells out. Sony's approach was much smarter. No dividing the base models in terms of performance. And when devs leave last gen behind, on the PS side there won't be any anchor in terms of performance. And the PS5 Digital is only $100 more than the Series S.
 
I can't count? Dude, you're retarded.

You quote me on the 5th page of this thread after I made my comment on the 1st page and if you could actually fucking count you would see by the time I made my comment, what I said was fact.....

..... but your so fucking retarded you had to jump in and get so defensive. Look at the comment below;


This is somebody who knew what I meant.
How is it that he knew what I said and you didn't? "What about now"?

What would that imply?

Oh right, retard.
Cool story bro.

Next time don't bother writing a paragraph, not reading your verbal diarreah.

Yes I know, "yOuR're ReTArdeed!!!😭"
 
It's so weird you'd be all over the best value proposition for gaming this generation. I'm shocked that you don't care more expensive consoles don't offer more 120fps titles or features (not really). Also shocked you and you friends completely misconstrued the article to make it appear leagues of developers were complaining about the XSS when they weren't. Just return your XSS to the store man
Another example that demonstrates you're incapable of discussing anything just want to troll. Shame.
 
"Shouldn't exist"
For fucks sake it's a plastic box for playing video games on, not the bloody Ebola virus.

Why does this chunk of plastic and silicon (very well designed one though it is) wind people up so much? Are they so eager to "gatekeep" what they think the, ahem....Next Gen Game Experience should be?
If you don't want it, don't buy it, those next gen games will still exist with their 4k, VRR'd ( on at least one of the new machines) HDR'd, SSD'd shiny, shiny graphics with the same old gameplay we've been enjoying for the last 16 years. The existence of the Series S isn't going to change that, so rest easy.

I get it, this forum is full of the gaming hardcore but some of you sound so bloody shallow and entitled when it comes to what you think the industry and those working in it should be doing to satisfy what you and you alone want from gaming.

"Just play the damn games", etc.
You are being a bit disingenuous here I think. I get your point about not understanding pure vitriol and hate thrown at anything and everything XSS related, but there is an effect on Xbox exclusives when XSS is in the picture… more HW profiles, less attention to each or higher game dev costs and still…

For users, developers, and to raise the minimum HW specs for consoles and PC's having a $349-399 digital only XSX (512 GB storage) would have been a far far better choice.
 
You are being a bit disingenuous here I think. I get your point about not understanding pure vitriol and hate thrown at anything and everything XSS related, but there is an effect on Xbox exclusives when XSS is in the picture… more HW profiles, less attention to each or higher game dev costs and still…

For users, developers, and to raise the minimum HW specs for consoles and PC's having a $349-399 digital only XSX (512 GB storage) would have been a far far better choice.
XBOX "exclusives" are new designed to be multi-platform from conception. Console and PC. Developing for different hardware profiles is part of the game plan of having Xbox games reach the most number of people possible. In simple terms, their plan is to capitalize on a much larger addressable market which should easier cover any added development costs.
 
XBOX "exclusives" are new designed to be multi-platform from conception. Console and PC. Developing for different hardware profiles is part of the game plan of having Xbox games reach the most number of people possible. In simple terms, their plan is to capitalize on a much larger addressable market which should easier cover any added development costs.

Game development these days is held back by budget and man power. Not by hardware. So they say.

I expect steam deck to offer crisp visuals. No system offers "bad" graphics. Even switch.
 
XBOX "exclusives" are new designed to be multi-platform from conception. Console and PC. Developing for different hardware profiles is part of the game plan of having Xbox games reach the most number of people possible. In simple terms, their plan is to capitalize on a much larger addressable market which should easier cover any added development costs.
I see the theorised business value for MS and the strategy they wanted to impose on home consoles, whether it is user value or value to developers is another matter (it still keeps the minimum bar lower holding the highest specs down or risks being left behind in non high profile cases MS is not throwing huge piles of money in).
I am not seeing more than an appeal to authority argument here while XSS is still not flying off the shelves. I am not sure why some core Xbox fans do not want to entertain the notion than a $349-399 cheaper digital only XSX with reduced disk storage would have made the Xbox Series platform better and would have allowed the game devs to set higher baselines for consoles and PC also as a result, but hey… 🤷‍♂️.

MS was attempting to change the rules of the home console race, to disrupt it with a pincher manoeuvre over what they though was going to be a single $449-499 PS5 SKU.
 
Game development these days is held back by budget and man power. Not by hardware. So they say.
HW has an influence in how you use your man power and the budget you will need. As masterful as the MSFS port for XSS was, had they invested the time to only optimise the XSX profile (lots less RAM worries) would the game have been better? With a digital only XSX (512 GB storage) they would have had one single profile.
For other devs it would be higher costs, or aim lower, or leave the lower end HW less optimised.
 
HW has an influence in how you use your man power and the budget you will need. As masterful as the MSFS port for XSS was, had they invested the time to only optimise the XSX profile (lots less RAM worries) would the game have been better? With a digital only XSX (512 GB storage) they would have had one single profile.
For other devs it would be higher costs, or aim lower, or leave the lower end HW less optimised.

They already made a pc version. I don't see how it would be harder to code for 2 systems than pc.
 
Access to GamePass if you want it is the only reason.

Hardware-for-hardware the Series S is a rip-off when compared to the PS5 Digital Edition.
The series S is approx 70% the cost of PS5 digital, and although it's probably less than 70% as powerful (I have no idea, and it's a hard thing to quantify), it does allow you to play games from the same generation as the competition and has game pass to heavily tip the VFM scales in its favour.

It's more than a little disingenuous to call it a "rip off".

Edit: plus the fact that it's well known that Sony are losing considerably more money per unit than MS. It's aggressive pricing more than genuine VFM. Not that that matters to the end buyer but still, it's worth mentioning in a discussion about pricing.
 
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Edit: plus the fact that it's well known that Sony are losing considerably more money per unit than MS. It's aggressive pricing more than genuine VFM.
How much do they lose exactly as a matter of fact on each kind of unit then? How do you differentiate aggressive pricing than value for money 😂?
 
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Edit: plus the fact that it's well known that Sony are losing considerably more money per unit than MS. It's aggressive pricing more than genuine VFM. Not that that matters to the end buyer but still, it's worth mentioning in a discussion about pricing.
Is this "well known"? I was under the impression that MS was taking a pretty big hit on especially Series X but also Series S.

It's definitely possible that the Digital Edition of PS5 is taking a bigger loss than any of the Xbox consoles but I wouldn't say its "well known". The Standard Edition just broke even in terms of manufacturing costs, pretty early into the generation.
 
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