DarkMage619
$MSFT
I see you mention frequently that MS should have built a XSX without a drive. MS is already struggling to build normal XSX systems. A discless version would have MS selling even fewer devices in total because the SOC is the same. It would cost more for MS AND it would cost more for customers. It also would not be the cheap entryway to the Xbox ecosystem that the XSS is now. Your desire didn't align with what MS is trying to do. I personally would have loved if the XSX had 20GB of RAM and 2TB of storage but it doesn't mean that would have been the best strategy to achieve their aims.HW has an influence in how you use your man power and the budget you will need. As masterful as the MSFS port for XSS was, had they invested the time to only optimise the XSX profile (lots less RAM worries) would the game have been better? With a digital only XSX (512 GB storage) they would have had one single profile.
For other devs it would be higher costs, or aim lower, or leave the lower end HW less optimised.
Your comments about Flight Sim are interesting seeing how the game is on PC, XSS and XSX right now. Do you honestly think that the XSS version of the game negatively affected the PC release, a game that predates the XSS' release? If anything the XSS version got the game to undergo additional optimizations seeing how originally the game wasn't a fantastic performer even on high end systems. There has never been any evidence that the XSS is hurting game development and it is quite telling that the biggest complainers of the system don't own it and aren't affected by its existence.