Xbox Series X | S Estimated to Have Sold 37 million units

PS5 had a brief period of being even/profitable but then component prices went up (N7 wafers, GDDR6 and a few others) and went right back to losing money.
Is that just the US, or including Japan and the UK - and wealthy parts of the EU too? I would expect it to just be the US and poorer regions or at least excluding the UK/Japan.
 
So half the LTS of the ps5, 1/3 the ps4 and switch and still roughly 10m less than the xb1.
It's like double 10m less.
I think ps5 pro is a great test bed for sony. It let's them make a profit and also gather the data on price points.

They can set high and invest some margin into promos. I imagine it will have a small discount this black friday, maybe 50 to 75 dollars/gbp. Then they can track the uplift etc.
Target had it for $349 last Black Friday here in the USA. With the tariffs this year I doubt we'll get those discounts again.
 
They did a die shrink for the Series X and raised prices, should be profitable now.
It's become a lot more difficult in the current generation of consoles for costs to come down throughout the cycle, as they used to back 10-20 years ago. Hence the lack of price drops like we used to have.

Covid. Supply chain disruption. Inflation. Difficulty sourcing rare minerals. Rising costs of freight. And now tariffs.

There won't be permanent price drops of current consoles. In fact as we've seen they are going up. The last platform holders to hold out on raising prices in the US for current-gen are Nintendo and PS.
 
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I really don't see the "cherry picking" in pointing out the fact that PS5 stopped selling for a loss less than a year after launch while Xbox was reported to be losing between $100 to $200 per Phil Spencer in Nov 2022, two years after launch. Fair to point out that we don't have up to date numbers, but that's about it.
That was meant more as a general statement. Also, I do not want to imply that K KeplerL2 or Welfare Welfare are cherry picking their data in this thread. I believe both are interpreting the information they have and have come to varying conclusions. Now, are there posters that will cherry-pick from those sources and others? :messenger_winking_tongue:

IMO, when it comes to the costs of consoles, I am mostly thinking about the sustainability for both console manufactures and cost to consumers. If console manufacturers can keep prices low to consumers and maintain their presence and performance, I don't care what they pay to build them or if consoles are sold as a loss leader. I am concerned that as prices continue to increase, we are going to lose the lower-mid tier income gaming segment. Maybe they will go to PC or maybe they will go to phones (or maybe I am overthinking it?). I would hate to see video game consumer numbers take a nose dive because it is getting too expensive and leaving people behind.
 
I think ps5 pro is a great test bed for sony. It let's them make a profit and also gather the data on price points.

They can set high and invest some margin into promos. I imagine it will have a small discount this black friday, maybe 50 to 75 dollars/gbp. Then they can track the uplift etc.

That'll be very smart on their behalf. Good plan.

That was meant more as a general statement. Also, I do not want to imply that K KeplerL2 or Welfare Welfare are cherry picking their data in this thread. I believe both are interpreting the information they have and have come to varying conclusions. Now, are there posters that will cherry-pick from those sources and others? :messenger_winking_tongue:

IMO, when it comes to the costs of consoles, I am mostly thinking about the sustainability for both console manufactures and cost to consumers. If console manufacturers can keep prices low to consumers and maintain their presence and performance, I don't care what they pay to build them or if consoles are sold as a loss leader. I am concerned that as prices continue to increase, we are going to lose the lower-mid tier income gaming segment. Maybe they will go to PC or maybe they will go to phones (or maybe I am overthinking it?). I would hate to see video game consumer numbers take a nose dive because it is getting too expensive and leaving people behind.

This is why the $500 price point should not be crossed. Nintendo didn't do it, and neither should Sony with the PS6!
 
That was meant more as a general statement. Also, I do not want to imply that K KeplerL2 or Welfare Welfare are cherry picking their data in this thread. I believe both are interpreting the information they have and have come to varying conclusions. Now, are there posters that will cherry-pick from those sources and others? :messenger_winking_tongue:

IMO, when it comes to the costs of consoles, I am mostly thinking about the sustainability for both console manufactures and cost to consumers. If console manufacturers can keep prices low to consumers and maintain their presence and performance, I don't care what they pay to build them or if consoles are sold as a loss leader. I am concerned that as prices continue to increase, we are going to lose the lower-mid tier income gaming segment. Maybe they will go to PC or maybe they will go to phones (or maybe I am overthinking it?). I would hate to see video game consumer numbers take a nose dive because it is getting too expensive and leaving people behind.

I don't think anyone was cherry picking here. Not sure why that was ever brought up (not by you, I know).

Yeah, I think it is in everyone's interest for consoles to be sustainable. I'm not sure the lack of competition is in anyone's best interests though. Competition drove prices down and kept complacency at bay, but higher prices is almost certain and I'm not exactly seeing fire from Sony or MS. Not like in the past anyway.
 
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