DForce
NaughtyDog Defense Force
Fine. You do you. But you're kind of agitated based on things I'm not actually doing. If you feel the proof is so clear-cut, pull up my quotes where you think I've engaged in these things you are alleging.
I never said XSX was full RDNA2, in fact I've said it's also custom RDNA2 several times in the past, as well. So if I've said PS5 is not "full" RDNA2 then what I've probably actually said is that it's custom RDNA2, similar to XSX. The question is how the systems have customized their feature sets, and that is a hard question to answer because even AMD are cheeky when it comes to what RDNA2's full feature set is.
From the sounds of it, you maybe didn't watch the NXGamer video as intended, because I don't think that's what they were saying. They were basically touching up on architectural improvements in the RDNA2 GPUs which would help more fully utilize the GPU hardware to reach ever closer to the theoretical performance numbers. Like I said, there won't be any real-world use cases where PS5 actually reaches 10.275, and there won't be any real-world use cases where XSX actually reaches 12.147. But thanks to system designs and architectural gains both systems aught to reach much closer to their theoretical peaks under absolute/highest utilization than their predecessors.
I said MS's numbers are sustained because MS literally used the word "sustained" when stating them. And the reason I take them on their word on that is because the XSX is also being designed with use in server markets, primarily Azure server racks IIRC. Sustained performance is a necessity there, hence why they probably mentioned it (tho tbf, they also probably mentioned it as a cheeky jab against Sony's variable frequency). There's no agenda in stating they've claimed sustained and Sony haven't because Sony haven't literally came out and said their numbers are sustained on the SSD.
Now, I can afford them benefit of the doubt and say they likely are, but I'm also considering the power draw a SSD of that level has to put on the system in terms of potential strain, and the fact that will pretty much factor into the variable frequency. Very logical things to think about, considering Cerny stressed the importance of their variable frequency strategy and what needed to be done to achieve it.
So, I feel I've hopefully explained myself satisfactorily. If for some reason you're still not satisfied with my rationale, or seem to somehow think I'm out to belittle/downplay PS5 or Sony or Mark Cerny out of spite, I can't help you. Because you're literally wrong; I've been critical (in a constructively optimistic way) on design and other aspects on both systems, and will continue to do so.
I don't know how I can make my post easier for you to understand. I watched NX's video several times. Why don't you take the time to READ my post.
I never said XSX was full RDNA2, in fact I've said it's also custom RDNA2 several times in the past, as well.
I never said YOU did.
See, this is why you need READ my post. I made a list of accusations by fanboys who are attacking the PlayStation 5.
Like I said, there won't be any real-world use cases where PS5 actually reaches 10.275, and there won't be any real-world use cases where XSX actually reaches 12.147. But thanks to system designs and architectural gains both systems aught to reach much closer to their theoretical peaks under absolute/highest utilization than their predecessors.
And?
I'm just over here shaking my head. You're missing the point. People are saying it's a 9.2TF console and not a 10.2TF. They were not referring to real world cases, they were talking about the actual TF count. This means if anyone says PS5 is a 10.2TF console, they would say, "No, it's really 9.2TF".
If you're not going to read my post, then dont waste my time, dude.