RandomSeed
Member
I know this was discussed a bit a few pages ago, but the need to take a medic specialist to missions is kinda a bummer. Most missions go excellent or flawless, but when you need serious healing and don't have it? Ouch. I love the right side of the specialist's tree, but things are tight already with 5 classes for 6 spots. Having at least 2 ranged heals (and still being able to grab the little combat buddy) by default would be awesome. I could see the medic (extra uses) ability opposite of combat protocol.