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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

yeah. I feel like they set it up pretty specifically.
she'll be a cybernetically enhanced career torturer hiding in the mountains capturing aliens. wasn't she pretty unambiguously German?

IIRC,
Doc Vahlen is in Antarctica per that book they put out. Haven't actually read it, but I seem to recall that being the case.
 
Unconscious VIPs counting as being where they were knocked out after you move them is a known bug.

That stinks. I really could use that intel. I did make a save just in case though. So it's either miss out or prolong the encounter an extra turn, hope the gatekeeper moves and most likely have multiple members of my squad unavailable for the next mission.

If I put a solider where the VIP was, use stasis on them and let the car explode do you think they'd live?
 

wowzors

Member
on a SSD with a 970 everything on high getting like 35-40 fps. Thank god for Gsync, but seeing as its slow paced maybe sub 60 wouldn't bother me as much.
 

Sblargh

Banned
Fans of my amazing storytelling, the dream is over. Otoh, it was just too much trouble doing the gifs. Lol.

I went managed to get Erik Lensherr's weapons, but, tho I never had a wipe or a failed mission, I got into a spiral of losing one to three (yep) soldiers each mission, not to mention the injuries.
In short, Mupod, our sniper, was the only one actually leveling up, with the rest just falling behind.

If you are deeply heartbroken by this news, let me know that will try to think of something else for the next time. Maybe upload the video of the missions to YouTube.

Legend has been, so far, the great learning curve. I am restarting a lot, but each time I go a little farther and make less mistakes. Here, I think it all actually went to hell for good when I activated the last two pods of a mission at once, two vipers, three stun lancers and a surviving trooper from a previous pod. I flashbanged most of them, but decided to save the mimic beacon for the next turn. That turn, they killed the mimic beacon carrier and I just got overwhelmed. I managed to complete the mission, but lost 3 people, including Glitchesarecool and other gaffers. Lost my top ranger and grenadier, too and the other grenadier left gravely wounded.

I had a near wipe before, but was crawling back.

Anyway, sorry to all my fans and be ensured that the fight will live-- Oh wait, nwvermind, humanity is dead.
 

KingKong

Member
What should I do when my troop gets mind controlled? Ive been trying not to kill them but my troops panic and shoot at them when they get shot
 

Mattenth

Member
Wow, so the
mission where you're shot down by a UFO
is pretty fucking incredible. Just perfectly sets up the entire ambush mechanic. I almost want to bet that mission alone helped inspire the entire game. I could see that one being the "vertical slice."
 

Vena

Member
Wow, so the
mission where you're shot down by a UFO
is pretty fucking incredible. Just perfectly sets up the entire ambush mechanic. I almost want to bet that mission alone helped inspire the entire game. I could see that one being the "vertical slice."

I wish there were more of those, and the building part for it is totally useless imo.
 
I wish there were more of those, and the building part for it is totally useless imo.

The auto-turrets are actually really good. Each can shoot twice in a turn, or shoot and overwatch. I think they have shred on them too. And you can have 4 of them.

This is based on having the room built, upgraded, and staffed.

The next time I had the avenger mission I didn't even have autoturrets autopsied, because luck has it I never recovered one from a battle yet. And the mission was so much harder without the turrets. I mean, I also have mods that made the game harder but I really really wish I had the autoturret room built. I just kept getting punished with wave after wave of reinforcements, each bringing 4-6 units a wave.
 

Vena

Member
The auto-turrets are actually really good. Each can shoot twice in a turn, or shoot and overwatch. I think they have shred on them too. And you can have 4 of them.

This is based on having the room built, upgraded, and staffed.

The next time I had the avenger mission I didn't even have autoturrets autopsied, because luck has it I never recovered one from a battle yet. And the mission was so much harder without the turrets. I mean, I also have mods that made the game harder but I really really wish I had the autoturret room built. I just kept getting punished with wave after wave of reinforcements, each bringing 4-6 units a wave.

Oh I had the room and had it upgraded and staffed.

And when the mission arrived, I never used them (didn't even get a chance to). That terrain advantage you have is all you need and one grenade lobbing demo.
 

Sblargh

Banned
All I hope from the DLCs (apart from more hats) is more mission types that uses idead that do appear in this game, but not enough.

Otoh, the mission being discussed is such a great moment that having more than one per playtrhough might just burn you out. Regardless, the two mechanics of this mission (you having your own turrets and reinforcements) is something really special and I can see being used in other mission types.
 

Falk

that puzzling face
Am I the only one that feels like the spectacle would wear out fast?

While not directly comparable, the "holy shit this is awesome" feeling was in full force in Base Defense the first time through in EW.

It quickly became a mandatory slog that you'd dread each playthrough.
 

Vena

Member
I personally just don't see why its a scripted event. I'd kind of imagine you would have been getting chased perpetually given your... position. And when I had first seen the segment of the base I figured it was a regular event.

The mission itself is super short. Hack a MEC or just throw a nade, you can end it in like three turns. The base defense in EU was long, hard, and somewhat variably capable of screwing you over hard especially with those damn Discs.
 

Sblargh

Banned
The mission can be short depending on map layout and your own resources available, but plenty of people clearly have an epic time with it.
I feel the entire mechanic of 100% shots on mission targets regardless of distance is a bit broken, tbh, but I don't really want to make those harder.
 
You know I'm surprised they don't have a unique "Skyranger Ambush" mission now that I think about it. I guess that's why they just rope off these days.

Also ADVENT are hilariously lazy about getting hunter UFOs around these days. I wonder why they use trains for everything? Maybe they ran out of Elerium.

ADVENT transfers data via railroad. I'm convinced the Ethereals in their degenerating state have no idea what to make of human technology.
 
Oh I had the room and had it upgraded and staffed.

And when the mission arrived, I never used them (didn't even get a chance to). That terrain advantage you have is all you need and one grenade lobbing demo.

It can actually take place on different maps. I got stuck in a really bad place with it once and had to retry many times. I tried saves a few rounds earlier and was sent to a few different locations, and I'm pretty sure they were procedurally generated too since I saw way more than two variations. One was practically impossible due to the terrain disadvantage and the distance the spike was from the ship.
 
Am I the only one that feels like the spectacle would wear out fast?

While not directly comparable, the "holy shit this is awesome" feeling was in full force in Base Defense the first time through in EW.

It quickly became a mandatory slog that you'd dread each playthrough.

I thought Base Defense was really fun each time, just to see how many kills my In The Zone sniper could get.

A lot.
 

Jintor

Member
ADVENT transfers data via railroad. I'm convinced the Ethereals in their degenerating state have no idea what to make of human technology.

"Angelus Ethereal, we have a psionic network connected to every single one of our forces that can transfer immense amounts of information instantaneously-"

"THE GREAT ELDERS HAVE DECREED THAT WE WILL NOW SEND DATA ON LAPTOPS VIA TRAIN CARS! SO IT IS SAID"
 

Falk

that puzzling face
Yeah, the fact that it can take place on different maps is what differenciates it from the predictability of EW Base Defense (and the other tentpole/DLC missions in EU/EW, really)

I agree that having mission types like those from time to time would be all kinds of awesome - leading a resistance uprising ( = reinforcements) against an ADVENT hard-point for example. It just has the danger of becoming mundane/predictable if it's something that happens every playthrough, which is why I think the defense mission setup works so well in XCOM 2.
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
I don't know what you people use medics for.
I'm not even sure Bleeding Out is still a thing, and the game has two phases anyway:
- When you don't have upgraded armor, and everyone dies OHKO'd anyway
- When you have upgraded armor, and you can just EVAC their asses if push comes to stove.

There's practically no circumstance (except a bleeding out) where i'd rather use a medpack than attack. Be Aggressive!

The middle of the game goes by way too quick, and no marathon second wave type option is odd. Laser weapons modded in before plasma in a longer game would be great.

Gauss -> Plasma weaponry is already outrageously fast.

Long War-like is going to do this game justice.
 

Vena

Member
It can actually take place on different maps. I got stuck in a really bad place with it once and had to retry many times. I tried saves a few rounds earlier and was sent to a few different locations, and I'm pretty sure they were procedurally generated too since I saw way more than two variations. One was practically impossible due to the terrain disadvantage and the distance the spike was from the ship.

Oh. I was not aware of this, haha.

I spawned on high ground, and the spike was like ten feet from the flight pad, lol.
 
I uninstalled this and reinstalled EU. That game works.

latest
 

Aureon

Please do not let me serve on a jury. I am actually a crazy person.
I use medkits so I don't have to evac and I can keep attacking lol



why are you helping the aliens conquer earth again

If you're using a medkit, the same soldier got hit twice.
That's bad. Bait harder.
(And i'm not even talking about mimic beacons, i regard those as Legend-exclusive)
 

mbpm1

Member
If you're using a medkit, the same soldier got hit twice.
That's bad. Bait harder.
(And i'm not even talking about mimic beacons, i regard those as Legend-exclusive)

I use medkits on single hits though

Fuck getting crit for 11+ damage and dying lol
 

epmode

Member
I haven't played all that much yet but it's a little crazy that literally every one of my injured troops has turned out to be "gravely wounded" at the end of the mission. Sucks that the downtime seems to have no relation to the amount of damage taken.
 
I haven't played all that much yet but it's a little crazy that literally every one of my injured troops has turned out to be "gravely wounded" at the end of the mission. Sucks that the downtime seems to have no relation to the amount of damage taken.

As I understand it, it's based on damage taken + RNG. Basically means that only late-game troops have any chance of walking away with minor injuries, due to their sheer amount of health.
 
Mod idea for wound changes:

Each squaddie has health equal to base heath + armor/items/etc. Base health is determined by level. Each pip in your health bar has a chance on hit to qualify as either base health or armor health, as determined by the ratio of base to armor; if you have 2 base health and 4 armor health, you've got a 50% chance to have your pip count as base health damage. If you lose more than half of your base health, you're gravely wounded. Medpacs can only recover base health. If all damage is recovered in this way, you're only "lightly wounded" or somesuch.

Health (and correspondingly, damage) values would have to be tweaked, but I kind of like it, on the face of it. You'd need to do some UI tweaks to separate out the 2 values though.
 

Rentahamster

Rodent Whores
Hold the phone. I just randomly discovered a box that I noticed I could open (like a door) during a VIP rescue mission. It was called an ADVENT loot crate or something. Have I been missing out on possible loot this whole time I've been playing???
 

Erheller

Member
Pretty sure those boxes don't actually have anything inside them. I've opened a few of them and haven't noticed any extra items.
 

Sober

Member
Gauss -> Plasma weaponry is already outrageously fast.

Long War-like is going to do this game justice.
I literally took the long way around to get to plasma (had maybe 3 scientists, basically did most of the summer alien autopsies before doing elerium to unlock plasma) and still finished in under 2 weeks or something.
 
This 'Add a Chrysalid' card is a real buzz kill!

I went for months in game without losing anyone, and since that card activated I've lost 4 soldiers. I keep forgetting to bring medkits along. :I

edit: And that hot fix ruined performance on my PC. It's worse than ever before.
 
Since the hotfix I've found performance to be more stable, though any explosions with particle effects/fire will still destroy my performance. I think returning-to-base loads are significantly longer than before, though, even excluding the CAPSLOCK trick.

Also, I finally fought (enemy spoilers)
an uncurled Gatekeeper and Avatar.
I don't like them at all.
 

mbpm1

Member
I kind of want Dark Events to be expanded into a bigger minigame for the game itself.

Like more of a card game but still part of XCOM 2 itself. Could be fun
 

SRG01

Member
Pro tip: do your best not to use consumables until it becomes very obvious you need to start using consumables.

Or, in other words, try and stick to abilities that only cost cooldowns or ammo

Or, to put it another way, only throw a mimic grenade if you fail to clear a popped pod :)

This 'Add a Chrysalid' card is a real buzz kill!

I went for months in game without losing anyone, and since that card activated I've lost 4 soldiers. I keep forgetting to bring medkits along. :I

edit: And that hot fix ruined performance on my PC. It's worse than ever before.

Verify your files. That strangely fixed my mid-late game performance issues with the game. I think it has something to do with the cache building up to ridiculous sizes...
 
Verify your files. That strangely fixed my mid-late game performance issues with the game. I think it has something to do with the cache building up to ridiculous sizes...

I'll give it a shot - I hadnt had any fps issues until applying today's hot fix. :(
 

Jintor

Member
Also, I finally fought (enemy spoilers)
an uncurled Gatekeeper and Avatar.
I don't like them at all.

Wait you can uncurl those fuckers? The only one I had any trouble with was one I activated in the same go as a sectopod + advent escort. I was high up so when it tried to close in I lost track of it, and then it zombiestormed me, and the next time I saw it it was a writhing mass of goo.

Every other time I had a Psi-Op with stasis on-hand.
 
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