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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Reishiki

Banned
Video is up!

https://www.youtube.com/watch?v=8D_zuDt7CRw

Featuring Jintor, PinkCrayon, Reishiki, johancruijff, Diancecht, and Carcetti

Diary Entry - Maj. Alicia Reishiki
"What the fuck was the commander thinking? We almost died thanks to that little double hack stunt. If I hear that we can only carry one of those things because 'boo hoo the shadow chamber is full', I'm pushing the entire science staff off the back of the ship."

Loved the video
 

Afrocious

Member
Forgot to post that I beat the game finally.

5w4Lio2.jpg


Grenades and Mimic Beacons for life.
 

ISee

Member
Well after going through commander difficulty without losing a soldier, my legend campaign sadly won't be the same. During my first retaliation mission, my sniper missed and hit a car which exploded killing my soldier hiding behind it. Difference in difficulty is good, having problems having enough soldiers who aren't injured to send isn't so good but it's great fun. I think I might lose this one but I will keep trying until I teach those pesky aliens they aren't welcome on our planet.

It will get much better once you hit the mid game. You just have to survive the early game, it's the hardest part tbh.
 

KingKong

Member
There are multiple research projects to complete there :p

Right, I finished the first one and started on the second. I know it varies but like, is that half way through the main story missions or what. My campaign is a total mess but I'm hanging in there, would love to just finish then start again after a patch
 

Hazaro

relies on auto-aim
Today has not been a good day for the campaign.
Falk died (Because Sniper activated a pod that stayed in fog of war so 4 turns later they just walked up and shot him to death)
Lost my other Squaddie Ranger. *Lost another solider to Sectoid flank crit (oops)
Avatar Project hit timer (24 days). Haven't started Guass weapons, Psi isn't up yet, Predator Armor is 25 days away.

Have to do a Retaliation Mission now.
 

Pikelet

Member
This game could really use an upgrade to its fall damage mechanic. It's a pretty awesome feature from a tactical and thematic perspective, but it's frustratingly underdeveloped.

-There doesn't appear to be any falling animations.
-There doesn't appear to be any damage indicators when someone takes fall damage, or at least you never get to see it because the camera always prioritises something else for some reason.
-God forbid your troopers fall onto inaccessible terrain, as the game bugs out like crazy.

I had the roof drop out from my entire squad once, and two of my troops went into some weird quantum state whereby they appeared to be on the roof but were actually on the ground. I exited and then reloaded the game and one of them teleported from the ground to the roof. He also missed some turns of being able to do stuff for some reason. The other bugged guy was also unable to do anything, until he was shot by an enemy, at which point he regained the ability to actually function as a soldier. These bugs caused a complete squad wipe from an otherwise deathless ironman run.

I love this game, but that one incident reaaaally dented my motivation to keep on playing.
 

cdyhybrid

Member
Game keeps crashing on me today ;-;

Trying to finish off this Commander campaign so I can start a new one on legend, but I keep getting CTDs and bullshit 1-damage gravely woundeds.
 

Klyka

Banned
This last mission is so silly.
not sure what they were thinking.
it's just kinda dumb, not even really fun or anything.
 
I swear Mutons have broken aim in this game. I am playing on Commander Ironman and so far I have lost 3 soldiers, all to Mutons.
Each time I lost someone, I was behind half cover, highest elevation, with Aid Protocol and the Muton being disorientated on the bottom floor. It should just simply be impossible to kill 3 of my dudes that way.

Oh yeah, and each one was a crit.
I had one muton left, with one point of health. This should be easy...

1st guy misses
2nd guy misses
3rd guy misses
4th guy misses (these are all 60-80% chances btw)
5th guy throws a flashbang
6th guy lays down suppressing fire

The disorientated/supressed muton then takes a shot at my full-health, in full cover, Major grenadier. Of course, the muton scores a critical hit and insta-kills him. Bullshit.
 

Hazaro

relies on auto-aim
I had one muton left, with one point of health. This should be easy...

1st guy misses
2nd guy misses
3rd guy misses
4th guy misses (these are all 60-80% chances btw)
5th guy throws a flashbang
6th guy lays down suppressing fire

The disorientated/supressed muton then takes a shot at my full-health, in full cover, Major grenadier. Of course, the muton scores a critical hit and insta-kills him. Bullshit.
Known bug. Reload if you can without worry.
 
This last mission is so silly.
not sure what they were thinking.
it's just kinda dumb, not even really fun or anything.

It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.
 

SRG01

Member
It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.

I fell back to my old habits and tried overwatching the first time. Ended up getting swarmed :/
 
It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.
I overwatch crawl on story missions, supply raids, and facilities and I ain't even ashamed.
 

noise36

Member
Has anyone noticed the % to hit is bugged? if you have a 70% chance and you miss...reloading the save will see you miss every time.

How is that a a 70% chance to hit? game seems bugged.
 
Has anyone noticed the % to hit is bugged? if you have a 70% chance and you miss...reloading the save will see you miss every time.

How is that a a 70% chance to hit? game seems bugged.

That's not a bug, the game just already rolled the dice before you took the action (it's a bit more complicated than that, but that's basically what's going on). If you do the same thing after a reload, the same result will occur. If you want to switch it up, you have to take some other action that will cause it to go to the next randomly generated number. Or download a save scum mod.
 
Has anyone noticed the % to hit is bugged? if you have a 70% chance and you miss...reloading the save will see you miss every time.

How is that a a 70% chance to hit? game seems bugged.

Firaxis' games, from Civ to XCOM, use a Random seed to determine RNG.

Basically, do different stuff beforehand and your RNG will become different.


Please tell me you didn't try 20+ times to confirm this. :(
 

Falk

that puzzling face
This last mission is so silly.
not sure what they were thinking.
it's just kinda dumb, not even really fun or anything.

It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.

I really, really enjoyed the last mission. Reminded me of old-school XCOM with its kind-of-squareish-random sets.

Only thing is the gotye of the final room being all kinds of stupid hard if you blew your load of limited use things early, which then lends itself to certain builds a lot better than others, which can screw you over if you built your characters a different way. But it's far more befitting of a final showdown than Temple Ship (lol)
 

void666

Banned
It's so frustrating to lose a soldier because everyone missed their shots.
A viper missed a grab and i was like "Thank go... oh, it can shoot after a failed grab."
*CRITICAL HIT*
Farewell "DOC" Hernandez.
 

megalowho

Member
Finally finished the campaign. I enjoyed the final sequence, nice tease at the end.

Good game. Unlocked just about everything and made contact with every region on Veteran, once you get a handle on juggling Avatar Project progress it's not so bad. I was compelled to see it through and liked some aspects more than the original but don't think I'll be going in for more anytime soon. The early game meta is unforgiving, there's lots of RNG to contend with and I found myself save scumming way too often. At least the loading artwork is nice.
 

Firebrand

Member
God I detest the missions with timed canisters, usually turns into some puzzle game at the end where I have to figure out how to get to the objective in one/two turns. I usually don't reload much (not on failed shots or deaths), but I can't help it here because I'm usually tripped up by some bullshit about distances / doors / sight lines. /vent

Don't get remote hacking on objectives either, it seems you have to be standing almost next to it anyway.
 

Sblargh

Banned
LOS on hacking objectives should be clearer. That said, in a pinch, blowing up a wall helps a lot. The hacking distance is big. Line of sight is really the problem.
 
God I detest the missions with timed canisters, usually turns into some puzzle game at the end where I have to figure out how to get to the objective in one/two turns. I usually don't reload much (not on failed shots or deaths), but I can't help it here because I'm usually tripped up by some bullshit about distances / doors / sight lines. /vent

Don't get remote hacking on objectives either, it seems you have to be standing almost next to it anyway.

For gremlin hack all you need is line of sight. I don't think I've failed a single time to complete a hack mission. You just need to figure out line of sight which is not that difficult tbh. It would help if they had the sight indicators for it.

I think the main challenge is engaging the first squad or two quickly. If you take a turn or 2 to set up a great engagement, you'll be pressed for time at the end. It's also about making moves that are low to medium risk that get you towards the objective quicker. I've read people love mimic beacons but tbh I've only ever carried one mimic beacon if any and I only use it when I am in a real pinch.
 

Vena

Member
Going to do a new Commander IronMan run, but this time without the mid of my game breaking AI and going into super easy mode. With all that I've learned, will be interesting to see how it goes, heh.
 

Sober

Member
It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.
Yeah the last bit was kinda stupid and for all the "we fixed OW camping/crawling" it certainly didn't help that the last mission was like that. I would've preferred something different, but I don't know what.

God I detest the missions with timed canisters, usually turns into some puzzle game at the end where I have to figure out how to get to the objective in one/two turns. I usually don't reload much (not on failed shots or deaths), but I can't help it here because I'm usually tripped up by some bullshit about distances / doors / sight lines. /vent

Don't get remote hacking on objectives either, it seems you have to be standing almost next to it anyway.
Sorry to burst your bubble but very high level XCOM play is basically a puzzle game to optimise your turns. If you don't believe me watch some Beaglerush Long War missions, because that is the kind of stuff that helps you get out of jams, not taking 35% shots and praying to almighty Krishna.

That being said you are usually very safe to dash your first set of turns to get to your objective. Most of the time the timed maps are fairly small so the only reason you get caught behind on the turn timer is because you sat for 3 or 4 turns overwatching nothing or trying to set up a perfect ambush.
 
I'd like to see a mod that rebalances the game by making the pods progressively grow in size as the months pass. At the beginning of the game most enemy pods should be like 2 enemies, with a few that have 3, while by the end of the game you should match up against pods of 5 or even 6. It would really help to level out the curve a bit and make the end game more engaging rather than a total cakewalk.
 

Firebrand

Member
Sorry to burst your bubble but very high level XCOM play is basically a puzzle game to optimise your turns. If you don't believe me watch some Beaglerush Long War missions, because that is the kind of stuff that helps you get out of jams, not taking 35% shots and praying to almighty Krishna.

That being said you are usually very safe to dash your first set of turns to get to your objective. Most of the time the timed maps are fairly small so the only reason you get caught behind on the turn timer is because you sat for 3 or 4 turns overwatching nothing or trying to set up a perfect ambush.
I never like to rely on %, though it's harder to avoid completely here than in say Fire Emblem where I could play it almost like Advance Wars without hit/crit chances (aside from FE:A refinforcements).

The mission that frustrated me now had the objective in the truck in the corner of the map, with the doors towards the corner. I usually don't carry a lot of spare explosives on me for opening shortcuts, but it's something to consider for timed missions I guess.

I definitely should move faster on the opening turns though and making better use of concealment, sucks when you dash into detection range on your first move though.
 

C4rter

Member
It's odd that in the game where they discourage over-watch crawling on pain of death thanks to all the turn timers, the final test of your skills is a mission where you can avoid half the enemies by staying close together and over-watch crawling up the map until the final encounter.

The last battle I didn't even have to leave the initial area you walk into because the objective enemies just came to me.

The last battle sounds almost like the last battle of the first game. I remember sniping the final boss without moving.
 

cdyhybrid

Member
I never like to rely on %, though it's harder to avoid completely here than in say Fire Emblem where I could play it almost like Advance Wars without hit/crit chances (aside from FE:A refinforcements).

The mission that frustrated me now had the objective in the truck in the corner of the map, with the doors towards the corner. I usually don't carry a lot of spare explosives on me for opening shortcuts, but it's something to consider for timed missions I guess.

I definitely should move faster on the opening turns though and making better use of concealment, sucks when you dash into detection range on your first move though.

You can never have enough explosives.
 

Falk

that puzzling face
Wet Work is also retroactive (surprisingly), so it makes the most sense to pop it after you finish AWC.
 

Sblargh

Banned
The last battle sounds almost like the last battle of the first game. I remember sniping the final boss without moving.

Nah. I don't know how he did it. I don't see myself not going full aggro into the last fight.

I am approaching the final stages of my legend ironman campaign. Basically I need elerium crystals for the final round of upgrades and the only places to get it are the black market once a month and pray for random events.

So I am basically running around doing missions until the game decides to throw some crystals my way. :/
 

Vena

Member
Man, I've gotten such bad rolls on this run of Commander IronMan.

Extraction VIP who is inside of a convey... that is on fire. I actually managed to save them too, but my redundant specialist died in the process.

I can't decide if going Guerilla -> AWC is better or going AWC -> Guerilla. The former gets you Vulture and Squad Size faster, but the latter lets you keep troops healthy or get them back on the field faster and this is very important early on, it also gives you access to the AWC perk potentially faster.
 
Just finished the Black Site mission in my Legendary Ironman game. I left it to the very last moment (had 2 days left on the Avatar Project counter) trying to squeeze as much of an advantage as I could. I did a Guerilla Op just before the mission that had two of my best units get wounded, which meant I had to bring in a couple of squaddies, both Grenadiers.

They did XCOM proud. It was tense and thrilling moving up slowly towards the objective, little by little exhausting all of my grenades and mimic beacons at just the right moment to derive just enough of the tactical advantage I needed. My veteran sniper had the high ground from the very beginning and really set the tone, taking out all the troublesome targets and properly executing ambushes with Kill Zone. My backup Ranger, in because my main Ranger got hurt on the previous op, got the job done with timely criticals. I ended up with 3 units taking wounds but overall I'm really proud of my squad after this outing.
 

Machina

Banned
This games difficulty curve is a load of shit. That first downed UFO mission is seriously a load. I hate when this game throws timed missions at you as if that suits the game at all.
 
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