Had the same thing happen to me, not during avenger defense though (this is why you get a long range sniper!). Sounds like a rapid fire interaction bug with targetable objects.Boot up the game for a first time in half a week
Avenger Defense mission.
Stealthed Ranger with Rapid Fire next to disruptor
Rapid Fire's second shot misses the disruptor
Alt-F4
See you space cowboy
Say hello to the GAF-COM recruits...
Boot up the game for a first time in half a week
Avenger Defense mission.
Stealthed Ranger with Rapid Fire next to disruptor
Rapid Fire's second shot misses the disruptor
Alt-F4
See you space cowboy
Pass the word, Falk misses
Holy shit now Killzone ALWAYS has the animation shooting off in random directions I love this game.
I bet their pistols work like this too
Sometimes when I use Killzone it shows the first shot, then everything slows to a total crawl with nothing happening for about five seconds, then it says "ah, fuck it" and just jumps everything ahead sheepishly.Holy shit now Killzone ALWAYS has the animation shooting off in random directions I love this game.
I bet their pistols work like this too
I just put two and two together here. Two times in a mission, I set up the ambush, and it only shot once, out of a sniper with 5 rounds. Except he actually did fire at all of them - damage, burning (ammo type) and ammo count were consistent with having shot at all enemies that went into bullet time, even if the animation only played once. I actually was laughing prior because my sniper was on a rooftop shooting down at a lower rooftop, and a survivor appeared to have fallen for 10 damage and somehow been lit on fire while running for cover.
Granted, this game as it is is buggy enough that there might be two separate bugs - one just a display like mine, and another where it actually isn't triggering. But that's my anecdotal experience with the ability anyway.
Uhhhhhhhhhhhhhhhhh
Death from above would work with Rapid Fire... right? Right? Is my Legendary run saved?
Hmm, in case this current run goes south...
Anyone think it's a good idea to rush Psi and then go for all other upgrades after I've got a Psi lab up and two Ops in the oven?
Oh oh, a Faceless charging a late game Ranger.
Are blades useful?
Also, what should I be currently working on right now? I'm about to tackle the first Avatar Blacksite. What should I be striving to research?
So far I've:
-2 days away from Proving Grounds
-About to construct my first Power Supply thing
-Performing a Snake alien autopsy
-2 engineers, 1 scientist
-Built a radio tower in Far East
-Avatar project has 4 blocks
-still on Ballistic weapons
-regularly recruit troops and switch them out regularly to gain experience
What do??!
Muton autopsy for plasma grenades is extremely worth it.
Actually, that was one thing I was wondering about. What changes when difficulty increases? Is it just damage and health numbers or do enemy and soldier hit/crit chances change as well?
Actually, that was one thing I was wondering about. What changes when difficulty increases? Is it just damage and health numbers or do enemy and soldier hit/crit chances change as well?
Had 37% point blank chance to dodge kn a viper. LolDodge chances go from 0% to like 29374982734%
GOD
There's a bug where like 1% chance to hit will always crit. Honestly it feels like 10-15% and I've lost guys like this before.I swear Mutons have broken aim in this game. I am playing on Commander Ironman and so far I have lost 3 soldiers, all to Mutons.
Each time I lost someone, I was behind half cover, highest elevation, with Aid Protocol and the Muton being disorientated on the bottom floor. It should just simply be impossible to kill 3 of my dudes that way.
Oh yeah, and each one was a crit.
Depends on your approach. If you are rushing Psi or not. If you suicide Rangers with Shard Guns you can skip AWCActually now that I've finished the game once, I'm wondering what people are thinking about optimal ways of developing their xcom.
I've been going
-guerilla tactics first (that sweet, sweet squad size and wet work)
-finishing quest/necessary research
-prioritizing weapons and armor research
-honestly, I hold back on the AWC. extra perks and healing are nice, but they don't shift battles like having a earlier proving ground or psi lab.
- and keeping the resistance network expanded as much as possible, supplies really can be difference between being underdeveloped, or having an advantage.
What order are people doing things in their Xcom research and development?
Falk in my game is a Specialist with Rupture at rank 3. But his aim is 69. My other specialist of same rank has 80. It's a mod so everyone isn't the same but Jesus.Pass the word, Falk misses
Quick questions: Does a Flashbang grenade somehow work on a revealed faceless and prevent him from attacking? I play on LEgendary Ironman and will maybe lose two soldiers if I try. Better to sacrifice one if it doesn't work. Any experience?
He attacks, but he moves less. Tho if you can move your peoples, you can outrun him even without it. Faceless kiting is one of the joys of early game legend.
For anyone new to the game remember to keep your soldiers 4 or more squares away from each other when fighting Mutons and Vipers. Mutons only throw (usually?) grenades when they can hit two soldiers and the same with a Vipers Venom. Now on legendary difficulty this may change but it's a useful tip.
mid-game spoilers:
Well this is weird, I skulljacked a codex to pop the avatar, and I noticed the skull jack option was still open on my second Specialists (I have 2 Specialists and encountered 2 Codexes in a single pod), so I skulljacked the second Codex to see what would happen.
Another Avatar popped, so now I have to deal with 2 of 'em at the same time omg.
Oh, and the second Specialists running over to Jack the codex aggroed a Sectopod :/
My god.Extract. Extract!!!I could barely handle one Avatar, dunno how you'd handle all of that.
This is no time to be a hero.
Oh shit that can happen?
Hope that doesn't come up again.
That was a cool fight. I recorded it and will post to Youtube later
He attacks, but he moves less. Tho if you can move your peoples, you can outrun him even without it. Faceless kiting is one of the joys of early game legend.
Not true in my experience (on Legendary). Disoriented Faceless can't attack. Really saved my bacon during a retaliation mission when two faceless were right up in my squad's grill as it was dealing with a pod of vipers/stun lancers.
Video is up!
https://www.youtube.com/watch?v=8D_zuDt7CRw
Featuring Jintor, PinkCrayon, Reishiki, johancruijff, Diancecht, and Carcetti