Rentahamster
Rodent Whores
yeah
I go like one of each, mostly cause that's what I got with research
only the flamethrowers seem kinda useless
I like the Shredstorm Cannon. It owns hard.
yeah
I go like one of each, mostly cause that's what I got with research
only the flamethrowers seem kinda useless
Sharpshooter with deadeye and bluescreen rounds one-shot codexes.
I kind of remember hitting a codex for 9, which pissed me off, but I don't remember specifics now. Maybe I didn't have bluescreen then.
I might have grazed it. I remember grazing a stun lancer who I had 99% chance to hit. That goddamn 1% saved his life.
They should already do that without Deadeye. 8-10 + 5 = 13-15, that's enough even for codices on Legendary.
Are you talking about EU or X-Com: UFO Defense? Because EU armor exists in the Resistance Warrior pack.Man that's really disappointing. All they needed was salvaged XCOM Classic armor, maybe some Alts for the higher level stuff - yuck.
Are you talking about EU or X-Com: UFO Defense? Because EU armor exists in the Resistance Warrior pack.
The lamer sniper skills, simpler geoscape, and horrible overwatch system (compared to XCOM 2) would make it terrible. XCOM 2 is too much of an obvious improvement to go back to the first one and enjoy it.I never bought Enemy WIthin
I wonder how hard it'd be to go back
The lamer sniper skills, simpler geoscape, and horrible overwatch system (compared to XCOM 2) would make it terrible. XCOM 2 is too much of an obvious improvement to go back to the first one and enjoy it.
Apparently the new DLC lets you customize your soldiers to be shirtless, lol.
A lot of the same principles that make xcom 2 fun are in xcom 1, so it's still an enjoyable game at its core. But there's so many quality of life improvements and common sense changes in the sequel that I would much rather play xcom 2, bugs aside.
I do miss mecs and jetpacks, though.
If Shen's Last Gift turns out to be flying armor, I'm in. I badly miss that from Enemy Unknown. Archon thinks it can fly away? Airborne Ranger says no! *Slash*I bet mecs and jetpacks are part of 2s dlc
I wish you could be mobile in this game. Pods are usually spaced just far enough that if you go to flank, or advance, you'll just set off another group.
SMG and wraith suit and PCS
Along with the range coefficient on aim and activation ranges, I feel like movement is the perfect length w.r.t. the 'break points' for typical flanking etc that those small bonuses are really, really valuable.
edit: Misunderstood what you said. Yeah, I kinda agree.
what's stopping modders from implementing the anarchy stuff for free
i think that's part of the balance. Flanking shouldn't be this automatic play, because you always have the risk of pulling another pod and getting flanked yourself.
Having standards?
I dont think they should I just think it's weird to open up the gates to customization like they have here and then release your first DLC as cosmetic stuff
It's no worse that's for sure.
Tunrs out it is my own mod creating the problem of the rookies with no arms.
Firaxis gave me way too much power.
They've patched a lot of the glitches and performance problems that it's had, so it performs fairly well now.So this game with picking up in its current state?
3570k @ 4.2
Gtx 670
8gb ram