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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Sblargh

Banned
Gotcha also allows you to preview objectives, I.e, if a sniper would have squadsight of a relay or if a specialist would have los of hacking stuff.

That's pretty huge and it makes the game a lot less uncertain in very crucial moments. I don't think the wotc preview feature does that.
 
Gotcha also allows you to preview objectives, I.e, if a sniper would have squadsight of a relay or if a specialist would have los of hacking stuff.

That's pretty huge and it makes the game a lot less uncertain in very crucial moments. I don't think the wotc preview feature does that.
I've seen the preview feature show hacking targets in LOS range, so it does do that. Not sure about squadsighting a relay though, mostly because I've been restricting my WOTC viewing and working on an XCOM 2 music mod.
 
what is this mod you're talking about exactly?

I don't really have an issue with the base game and I do like the changes made from EU/EW, so I'm curious what issues (other than that cheating hack of a Viper, grrr, and some other things like wall detection) people have with the flow of Xcom 2 vanilla.

Quality of life things like showing the number of health a unit has instead of having to count dots, showing whether or not a unit will be targetable from a tile before moving to it, etc. Information that is technically available but difficult to access.
 
so the performance improvements are not coming for the base game?

Devs confirmed in the reddit AMA

i was hoping they somehow trickle down for the LW mod

still day 1 for the exp
 

Profanity

Member
As usual from RPS, a very well-articulated review. Excellent that it's so glowing too!

Further, that it's so long and doesn't touch on a number of the expansion's additions seems testament to how content rich it is.
 
I bothered to pick up my classic playthrough of EW because I hadn't finished it (I'm not a masochist, so "that's XCOM baby!" is not *that* fun to me, normal is good enough for me), and things were going pretty decent until I had to do the Overseer mission. I was quickly reminded of how many improvements XCOM 2 made to basic gameplay and strategic options, because that mission features two sectopods and in EU/EW those are basically just broken assholes. The lack of the aim-buff that normal and easy modes give the player reinforces that when your colonels can't destroy it but it sure can destroy them in just one shot, despite their titan armor and colonel status.

It was a quick reminder of how superior the second game is in having more strategic options and enemies (without over-buffing those enemies to where you can't beat them, with the exception of the Rulers), but also far more organic ways of forcing players to use them, as well as ditching that broken pod system of the first game. Sure, the second game can throw an unreasonable amount at you too (late game enemies in particular), but you'll know where they are and where they'll be coming from. Also verticality in the level design (and the bonuses that come with it) works far better in the sequel than in EU/EW.

It really is a much better game than the original, timer complaints be damned.
 

Zertez

Member
I'm trying to avoid most media on the expansion, have many reviews commented on performance upgrades especially the long load times at the end of a game?
 

FunkyMonk

Member
I'm trying to avoid most media on the expansion, have many reviews commented on performance upgrades especially the long load times at the end of a game?

Im pretty sure either the RPS or Eurogamer reviews comment on the improvement to loading times and frame rates.

I hope they've fixed the save corruption bug, I lost my LI game to that and I was only a few missions off the final avatar mission :-(
 
Just got into this on PC. Looks pretty shexy in 4K.
Glad I got in on that Amazon glitch, War of the Chosen looks sick.


Also heads up, the Reinforcement Pack thing is like $6.50 on GMG.
 
Just wanted to add -
LSKmXSb.png
 

Erheller

Member
When's this coming out? Steam says August 28th, but my Amazon order says it's gong to be delivered August 29th

Edit: I guess my real question is: when am I getting my code from Amazon? :p
 
Forgot how annoying this game is.

Had an entire run ruined because the stupid ass game decided to burst through the doors and alert all the enemies when there was a route around it.

My fault for not checking, but it really is annoying that it didnt take the obvious, quiet route.
 

Stoze

Member
So I either have a bug or I'm misunderstanding how Dark Events work:

Each month aliens prepare 3 Dark Events, you get to counter 1 via Guerilla Ops. For the 2 you don't counter, I'm confused when exactly these are supposed to occur. It seems like only 1 of 3 get accomplished, but sometimes rarely I've seen 2 active at the same time. For the campaign I'm running right now, I'm about to hit September and I swear I've only seen 1 Dark Event activate during the whole game; a half supply drop early on in the campaign. Nothing listed on the left side of the screen right now either.
 

Jintor

Member
okay i'm going to bed. if i wake up and nobody has claimed it I will and none of you can stop me and my terrible terrible OT

let this be a warning

(i seriously have been trying to keep myself blind on this expansion... so somebody please claim it so i can keep my precious eyeballs pure)
 

Sblargh

Banned
So I either have a bug or I'm misunderstanding how Dark Events work:

Each month aliens prepare 3 Dark Events, you get to counter 1 via Guerilla Ops. For the 2 you don't counter, I'm confused when exactly these are supposed to occur. It seems like only 1 of 3 get accomplished, but sometimes rarely I've seen 2 active at the same time. For the campaign I'm running right now, I'm about to hit September and I swear I've only seen 1 Dark Event activate during the whole game; a half supply drop early on in the campaign. Nothing listed on the left side of the screen right now either.

Bunch of guesswork, but how I think it is.
Each dark event has a window of opportunity to be deployed. Doing the mission doesn't actually counter it, only delays it enough so it misses its window most of the time.
It is possible to both do the mission and not counter the dark event (due to it being almost ready) and to not to the mission and it not happen anyway (due to taking longer than its window naturally for some reason).

Each dark event also has its own duration. Some last a number of days (things like vigilance, padded armor and alien cypher), the half supply thing is applied specifically to the next drop only.
 
The time limit and the amount of reinforcements the ai gets is crazy. Like jesus christ, every timed mission I have done has been like one turn close. Missing one shot is pretty much gg. Not really crazy about this since it feels pretty unfair.

Oh well, gonna continue and hope it gets better. Loved enemy unknown so I should like this one too I think.
 
Man this shit is pissing me off

Lost a lot of missions. Fine, whatever, I can make a comeback by training soldiers.

Then I get rocked by a UFO and have to destroy this pulse beacon


Jesus tap dancing christ. Endless enemies. I have to both protect the base AND move across the map to destroy a beacon. Enemies littered across the map. 2 giant enemy types wrecking shit.

Had to restart the whole game
 

Belker

Member
Man this shit is pissing me off

Lost a lot of missions. Fine, whatever, I can make a comeback by training soldiers.

Then I get rocked by a UFO and have to destroy this pulse beacon


Jesus tap dancing christ. Endless enemies. I have to both protect the base AND move across the map to destroy a beacon. Enemies littered across the map. 2 giant enemy types wrecking shit.

Had to restart the whole game

I've just done a mission where the base was attacked, knocked down and I had to destroy a beacon - while stopping enemies getting on the ship. Are you quite early in the game?

I'm playing on rookie and it was still difficult. I only figured out that I had to push forward because someone watching the stream said I couldn't do the mission otherwise.

If it hadn't have been for them, I'd have advanced slowly and would have been properly overwhelmed.

I can't figure out the rhythm of this game at all.

Oh - and a previous mission almost went wrong because one of my men also decided to jump through a window rather than walking to do the I wanted them to, alerting enemies. I had to go and get some laptop in a base.
 
The one shot melees and crits are also bullshit. Like seriously wtf, I just had two of my soldiers one shotted in a row.

I quite literally have no idea what do differently. Everytime I get a retaliation for example I know that im gonna fail. There is no way in hell I can kill like 12 enemies with 4 soldiers. One gets critted, one gets stunned or critted with melee, (like how on earth are you supposed to defend against the melee? With 3 squad mates on overwatch mode I have never been able to stop even just ONE of them) one gets panicked and thats it.

After losing all rookies again I get to waste all my
money on more rookies which die in the next fight. This game is like 10 times harder than enemy unknown and in all the wrong ways.

Im just gonna give up. This is not fun or worth it. Maybe ill give it a shot at some later date but my god what a let down this game was.
 

Profanity

Member
Sändersson;247131178 said:
The one shot melees and crits are also bullshit. Like seriously wtf, I just had two of my soldiers one shotted in a row.

I quite literally have no idea what do differently. Everytime I get a retaliation for example I know that im gonna fail. There is no way in hell I can kill like 12 enemies with 4 soldiers. One gets critted, one gets stunned or critted with melee, (like how on earth are you supposed to defend against the melee? With 3 squad mates on overwatch mode I have never been able to stop even just ONE of them) one gets panicked and thats it.

After losing all rookies again I get to waste all my
money on more rookies which die in the next fight. This game is like 10 times harder than enemy unknown and in all the wrong ways.

Im just gonna give up. This is not fun or worth it. Maybe ill give it a shot at some later date but my god what a let down this game was.

If you're in a situation where you've got 3 soldiers in overwatch, then that's a problem. You need to be pushing and creating creating opportunities of fire, not reacting defensively. The timer is the best hint towards this - XCOM 2 is all about aggression, not sitting in defensive traps turn after turn as in EU/EW.
 
If you're in a situation where you've got 3 soldiers in overwatch, then that's a problem. You need to be pushing and creating creating opportunities of fire, not reacting defensively. The timer is the best hint towards this - XCOM 2 is all about aggression, not sitting in defensive traps turn after turn as in EU/EW.

I seriously have no idea how that would work in a retaliation. Aggroing two mobs at once seems like a sure death sentence tbh.

Like honestly, facing double the amount of stun lancers etc and lets say a faceless would some how make a retalition more manageable?
 

Profanity

Member
Sändersson;247131984 said:
I seriously have no idea how that would work in a retaliation. Aggroing two mobs at once seems like a sure death sentence tbh.

Granted, in a retaliation it's a little harder to judge, but after a while you kind of get a sense of what the current fighting area is going to be, and how far you can move up before you trigger another pod of enemies. It's never a perfect system and even the best players accidentally activate, but something like a phantom Ranger is utterly essential to ensure you won't activate other pods when engaging.
 

Grimsen

Member
Sändersson;247131984 said:
I seriously have no idea how that would work in a retaliation. Aggroing two mobs at once seems like a sure death sentence tbh.

Like honestly, facing double the amount of stun lancers etc and lets say a faceless would some how make a retalition more manageable?

You can face one pod at a time and succeed retaliation missions. It's all about prioritizing the most dangerous enemies and controlling the rest with freeze/flashbang/etc in case you can't beat the pod in a turn. Later on you'll have tools to manage multiple pod encounters.
 
I've just done a mission where the base was attacked, knocked down and I had to destroy a beacon - while stopping enemies getting on the ship. Are you quite early in the game?

I'm playing on rookie and it was still difficult. I only figured out that I had to push forward because someone watching the stream said I couldn't do the mission otherwise.

If it hadn't have been for them, I'd have advanced slowly and would have been properly overwhelmed.

I can't figure out the rhythm of this game at all.

Oh - and a previous mission almost went wrong because one of my men also decided to jump through a window rather than walking to do the I wanted them to, alerting enemies. I had to go and get some laptop in a base.

Lol.

I just restarted everything.

It's absolutely senseless. I was early in the game, but suffered some losses, and I blame the path finding that decided it was better to burst through a window than go around the corner.

So, by the time I did the UFO mission, everybody was a rookie. I stood no damn chance, and because the enemies spawned in waves every 2 or 3 turns, it was impossible to properly kill off enough enemies.


When I sent an individual character down, I was surprised to see 3 more enemies lurking around the beacon site.


Then I reset the game and this time shot the beacon at a distance, only to have more enemies spawn in and kill my beacon-destroying player.


Fuck that mission.


I reset now and managed to advance my team far enough, and am doing okay.
 

Sulik2

Member
It just takes practice to understand when you need to rush and when to advance slow and steady. Keeping pod activations down and using mimics, freeze and flashbangs to control the danger is key. Also never ever ever even advance one space farther then your farthest character on your last move of a turn
 

Stoze

Member
Bunch of guesswork, but how I think it is.
Each dark event has a window of opportunity to be deployed. Doing the mission doesn't actually counter it, only delays it enough so it misses its window most of the time.
It is possible to both do the mission and not counter the dark event (due to it being almost ready) and to not to the mission and it not happen anyway (due to taking longer than its window naturally for some reason).

Each dark event also has its own duration. Some last a number of days (things like vigilance, padded armor and alien cypher), the half supply thing is applied specifically to the next drop only.
Interesting, thanks for the reply. I must have just happened to push back most of them so they missed their window, and I did have one final one go off as I entered September. It would be nice to have more info than "Preparing", but it wouldn't change the way I approach them.
 

Sblargh

Banned
Small tip. If you overwatch a unit on your los, most of the time it will simply shoot without moving. It is useful when you want a unit to not move (say, if it is in range of flanking someone in case it does move), but for the vast majority of the time, you might as well take a low % shot.

Unless it's a stun lancer. They will just yolo their way through overwatch.
 

SRG01

Member
Sändersson;247121658 said:
The time limit and the amount of reinforcements the ai gets is crazy. Like jesus christ, every timed mission I have done has been like one turn close. Missing one shot is pretty much gg. Not really crazy about this since it feels pretty unfair.

Oh well, gonna continue and hope it gets better. Loved enemy unknown so I should like this one too I think.

If you're finishing missions with one turn left, you're not aggressive enough. Flank, toss grenades, upgrade your weapons. The game is designed such that you can roll over a single pod within 1-3 turns. (Not legendary, of course)

Also, don't play the game like a cover shooter. Full cover only brings down percent hit by a certain amount, and half-cover is pretty much useless unless it's at a distance. Well, not really useless, since I use it to bait the AI :p
 

Jintor

Member
i need OT titles stat or we will be cursed with a shit one

here's my crap ones so far

XCOM 2: War of the Chosen |OT| Propaganda!
XCOM 2: War of the Chosen |OT| Against the Odds, We Choose to Fight
XCOM 2: War of the Chosen |OT| But What If Mario Died Forever
XCOM 2: War of the Chosen |OT| Mario + Rabbids + Autopsies
XCOM 2: War of the Chosen |OT| Heroes Never Die
XCOM 2: War of the Chosen |OT| XCOM 2.5
 
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