When are the reviews coming out? I really want to know if it's 30-40 worth or not.
I loved my playthroughs of XCOM2, I just want enough changes.
You can face one pod at a time and succeed retaliation missions. It's all about prioritizing the most dangerous enemies and controlling the rest with freeze/flashbang/etc in case you can't beat the pod in a turn. Later on you'll have tools to manage multiple pod encounters.
Lol.
It's absolutely senseless. I was early in the game, but suffered some losses, and I blame the path finding that decided it was better to burst through a window than go around the corner.
honestly i'm still inclined to go with Mario + Rabbids + Autopsies. pretty sure the Mario + Rabbids OT is going to have an XCOM title so it'd be nice to wink back.
Sändersson;247166880 said:Also are there any known problems with crashing? I have never played a more crash prone game than this. First I thought it was because lf gpu oc but that doesnt seem to change anything.
Sändersson;247169760 said:Whats the best way to reduce chances to miss? Its ridiculous how often I have two characters one square away from the enemy and both miss. I just missed two times with rangers melee sword. After that my ranger got critted and two other soldiers panicked which is means auto game over.
Might be running tons of mods simultaneously and/or blowing up tons of the map. The game uses a lot of memory due to those features and the destruction stuff also happens to hammer CPUs too.Sändersson;247166880 said:Also are there any known problems with crashing? I have never played a more crash prone game than this. First I thought it was because lf gpu oc but that doesnt seem to change anything.
Flanking.
High ground.
Explosives to destroy cover.
Swords are also notoriously unreliable, even with a high hit chance of 80-something%, you just can't trust the damn thing.
80% is still a 1 in 5 chance to miss you know
Sändersson;247170888 said:Yeah I know but after missing like 8/10 80% hits it starts to feel very suspect. I think im actually gonna record how many high hit chance shots I miss when I continue.
Are you playing on Legendary? If you aren't, the game is cheating the RNG in your favor
No, you pretty much need them to keep the research/build times from being absurd.Sändersson;247174128 said:Should the engineer/scientist rescue missions be skipped in the beginning? I quite honestly cant complete a single one of them. Panicking makes sure I lose every time. :/
Sändersson;247177830 said:Aaaah nevermind imgonna give up for good. For some reason I just cant do anything in this game.
Im doing a defence mission which is going well, until an alien mind controlls my sniper, which it uses to kill one of my soldiers. It doesnt hurt too bad since the dead soldier was a rookie. I am able to kill the alien and continue towards the target.
I aggro 3 enemies, one stun dude, one alien and one "commander." I get one shot before lts the alien's turn and I miss. Now for some reason another mob is pulled. And its 3 vs 5. The stun dude rushes to my highest lvl character and BAM one shot crit. Now its 2 vs 5. Other enemies miss except for the alien which mind controls another character and now its effectively 1 vs 5. As if this was not enough red flare spawns behind my characters telling me reinforcements are coming.
Which just seals the sweet gg deal. xD
. XCOM is game that isn't afraid to pummel players who make poor decisions, and it's extremely apparent on Commander and Legendary.
Sändersson;247177830 said:Aaaah nevermind imgonna give up for good. For some reason I just cant do anything in this game.
Im doing a defence mission which is going well, until an alien mind controlls my sniper, which it uses to kill one of my soldiers. It doesnt hurt too bad since the dead soldier was a rookie. I am able to kill the alien and continue towards the target.
I aggro 3 enemies, one stun dude, one alien and one "commander." I get one shot before lts the alien's turn and I miss. Now for some reason another mob is pulled. And its 3 vs 5. The stun dude rushes to my highest lvl character and BAM one shot crit. Now its 2 vs 5. Other enemies miss except for the alien which mind controls another character and now its effectively 1 vs 5. As if this was not enough a red flare spawns behind my characters telling me reinforcements are coming.
Which just seals the sweet gg deal. xD
I can think of a few tips:
So, if you have concealment, you need to capitalise on it. Dash into full cover, spot areas where enemies might be hiding (like around corners), take high ground, and just in general move quickly into a position where your soldiers can ambush a pod. Proceed to the objective quickly and only bother defensively overwatching if you're concerned you might be revealed--every overwatch is like six tiles of wasted movement, after all. Together, this will minimise the distance you need to travel to complete the objective and ultimately the mission (leaving turns to adapt to whatever misfortunes or setbacks lie ahead).
For reinforcements, the one benefit you have is that you know where they're coming in. (From the reinforcement flare they drop a turn before arriving.) Use this to get into cover or set up an overwatch ambush. And yeah, enemies can move or overwatch after dropping in IIRC, which is why it's important to prepare for them before they arrive.
Lastly, IIRC, once you actually get the VIP is when they start calling in reinforcements, so be ready to book it to the evac the moment you capture/free them. The only advantage you have is speed; and by this I don't mean blindly dashing or anything, but having a very clear, defensible route in mind to the evac zone. Being under fire is fine--what matters is clearing a path to evac.
One other suggestion is dropping the difficulty down again. (Either that, or savescumming the missions back to the beginning.) It will help you avoid squad wipes, which will give you more time to get used to XCOM 2's quirks while also solidifying your command chops. This is because missions are just half the battle--there's also the strategy layer; understanding it will give you an edge in missions, in the form of better-equipped soldiers. But it's really hard to get the strategy layer down when missions are death spiralling.
There will always be future campaigns for higher difficulties or things like Ironman mode.
Have I gone too far gaf?
Yeah I went Gunslinger specifically for the Pulse Pistols, I don't play LW2 and don't have the expansion.Sharpshooter Tracer rubs me the wrong way, but I guess if you had to go for a vanilla class Gunslinger is as close as you could get.
Expansion's Skirmisher or LW2's Ranger fit even better, though. Lots of moves and extra shots.
Has the game's performance and technical issues been improved on PS4? Thinking of getting this in the current sale