darkwing-buck
Member
Here's Tip #1
DISORIENT EVERYTHING
Sectoid mind controlling your dude? DISORIENT HIM
Viper chokehold? DISORIENT HER
Stun Lancers running across the map faster than Sonic the Hedgehog to spike you? DISORIENT THEM (their name literally tells you to stun lancers)
Seriously, flashbangs are OP, and turns Sectoids into gibbering wastes of turns since early-game they really, REALLY like to mind control, or raise a zombie if there's an Advent corpse around. Next turn you DISORIENT it and it drops.
From what I understand, disorients
- invoke aim penalty
- invoke severe movement penalty
- disable all abilities except move and attack, and breaks channeling.
I can vouch for this, flashbangs save lives.