Is there a way to see what benefits weapons mods have when in the field?
Hover the mouse over the weapon drawing in the lower right corner.
Is there a way to see what benefits weapons mods have when in the field?
This sounds broken, heh.
This sounds broken, heh.
Well having your soldiers come back as gravely wounded after you heal them fully in combat is also broken so this seem fair
I'm pretty much the same. I haven't run into any turn timer problems yet, but the strategic part is stressful. I just want to contact this region, could you please NOT have an interruption right now? Yes, there's a cache of alien alloys, nice, I guess. Oh, and that town is on fire, go fix that. And the aliens just got a free Avatar point because why not?Not to be that guy, but I've never had a problem with the turn timers? I'm playing on default difficulty (Veteran? I forget), but with that in mind I've never run into an impossible situation. I will say the 8-turn missions can be pretty tight, but I've never even felt rushed because of them. Don't forget that in concealment there's really no reason not to dash as long as you don't dash straight around corners and other places you have no LOS on.
The geoscape on the other hand, that thing makes me an anxious wreck. Between how poorly it's explained (as in, not really at all) and the fact that it's just super stressful with the constant interruptions, I don't really like what they've done with it.
If this is your strategy, then of course you will have problems with the turn timer. That's not how to play it. Be aggressive with explosives in the early game and you'll be fine, by the late game your squad should be good enough that the turn timers are not a problem.
Any input on how the Steam controller works with this?
It's nice to play the game with a controller but you have to resort to mouse cursor emulation too much to be as useful as the XInput implementation in the last two games. I'm kinda picky when it comes to UI design though.
Is there a way to significantly set back the progress on, or is it just one square for completing thethe Advent Project? I was under the impression there was a way to completely reset the project's progress. That fuckingBlack Site missionwas way too much work to just set back one square, especially since now my whole squad got injured and I gotta heal them up and train up rookies. The progress bar is already halfway and I'm starting to fear I'll have to restart my game.Black Site mission
Even with savescumming this game is kicking my ass.
I'm really digging the top community config (which I think is a modified version of firaxis official config). It took a little bit of getting used to but quickly became second nature and makes comfy couch mode for this game very viable.Any input on how the Steam controller works with this? Additionally, Steam Link + Steam controller functionality?
Nah. Squad gets better, but so does the enemy health and armor. Plus more and more enemies are immune to flanking and have giant dodge bonuses (giant stationary orb? no problem! -35 to hit and can't be flanked). One turn of missed shots is enough to make an 8 turn VIP extraction downright impossible, and enough to make any of the other 8 turn missions a sprint-a-thon. When the RNG is that big of a factor, you gotta ask what they were thinking when they came up with the magic number 8.
Given how virtually every forum about this game is completely saturated with posts complaining about the time limits, I'm pretty secure in my opinion that the turn limits are going to get patched.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
-Soldier animations not playing while moving
-Cutscene animations hitching up/not playing
-Destruction animations play maybe a quarter of the time they should
-Doors do not animate
-Enemies can walk through walls on patrol
-Regular enemies can see soldiers who are outside through solid walls
-Attacks that should be bound by geometry clip through walls (viper tongue, etc)
-Enemies can melee through walls without destroying them
-Soldiers will sometimes not be able to perform any actions, have to mash tab to cycle through soldiers until their actions are available again or reload the save
-Soldiers will fall through floors that haven't been destroyed and take damage
-Enemies launch straight up in the air if killed from a higher position (this one is at least hilarious so it can stay)
-Game gets stuck between actions and can take up to 15 seconds to move to the next action
Anyone else getting this stuff? It's becoming ridiculous.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
Anyone else getting this stuff? It's becoming ridiculous.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
Anyone else getting this stuff? It's becoming ridiculous.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
-Destruction animations play maybe a quarter of the time they should
-Doors do not animate
-Regular enemies can see soldiers who are outside through solid walls
-Soldiers will sometimes not be able to perform any actions, have to mash tab to cycle through soldiers until their actions are available again or reload the save
-Soldiers will fall through floors that haven't been destroyed and take damage
-Game gets stuck between actions and can take up to 15 seconds to move to the next action
Anyone else getting this stuff? It's becoming ridiculous.
So is it possible to get captured soldiers back? I had to leave a soldier behind and I'm still pretty broken up about it.
This was like the only thing I heard pre-release that I wish I didn't know, but apparently they can come up as rescue VIP missions later
this is the first PC AAA game I bought on day 1 since Arkham Knight
imagine how I feel
-Enemies can melee through walls without destroying them
-Soldiers will sometimes not be able to perform any actions, have to mash tab to cycle through soldiers until their actions are available again or reload the save
these two bugs have been annoying me like hell, to the point where I'm tempted to just wait for patches.
So not only can codex enemies teleport and attack on the same move, they can also duplicate themselves, disable your weapons, and dodge 100%-chance stealth attacks. Truly balanced design.
So not only can codex enemies teleport and attack on the same move, they can also duplicate themselves, disable your weapons, and dodge 100%-chance stealth attacks. Truly balanced design.
So not only can codex enemies teleport and attack on the same move, they can also duplicate themselves, disable your weapons, and dodge 100%-chance stealth attacks. Truly balanced design.
So not only can codex enemies teleport and attack on the same move, they can also duplicate themselves, disable your weapons, and dodge 100%-chance stealth attacks. Truly balanced design.
Recovery time should go up when you use medkits.
this is the first PC AAA game I bought on day 1 since Arkham Knight
imagine how I feel
I was really liking the turn timers
but then this happened to my favourite soldier
http://i.imgur.com/8059VOB.png