so the internal name for the viper grab move is GetOverHere. lol
Is the hit % chance in this a bit....off? I know there is the 95% chance meme going around but I could be standing next to someone and it could be giving me 60-75% chance to hit.
Seems a bit strange.
Depends on the weapon. Sniper rifles have inverse approach-hit gain. Also, enemies with natural defence will apply that, so you could be touching a big bot and only have a 60% chance or something.
enemies hide behind cover (a bush) *miss,miss,miss*
your team hides behind a building and its still a hit.
this fucking game lol
first thing I do, much more than EU, is grenade that bush away
Difficult mission with 3 rookies
welp >_>
I'd like some more lore background here.
Like,how much of humanity is actually left? Do most of them live in the apparently few cities? The rest lives outside in like shacks and such?
So far as I can tell, if we believe what Central says about the Black site,We're also told that anyone not in the cities are considered malcontents. So this doesn't give us numbers or anything but I think we can assume that the bulk of humanity survived the initial invasion since it was (mostly) a non violent takeover. We can also likely assume that anyone taken away has been labeled as insurgents against the peace and that fear has kept most of the population quiet. Even if the aliens have killed tens or even hundreds of millions with a population of 7-8 billion we can assume most are still around.it's likely they've been continuously shipping people to it since the invasion 20 years ago.
I wonder how large those mega cities are supposed to be. I mean,you can see city ruins behind the avenger sometimes and I feel the initial invasion actually did a lot more damage than we might have been shown.
Dude. This. I swear battlefields look like the end result of a fire bombing by the time I am done with them. Buildings are collapsing, cars are exploding, and the local plant life has been wiped out.
Why? The Sectoids could mind control the world leaders (as we saw in the loss ending of EU). They could move in with overwhelming force/technology and have at least the bulk of it not all of Earth's own military at its disposal.
He's wearing Resistance Kevlar. You need to change it in his loadout.edit: why does this Guile looking rookie not in predator armor and I cant customize him?
He's wearing Resistance Kevlar. You need to change it in his loadout.
I'd take a mod that changes Central's dialogue to his random flavor lines aboard the Base, and which didn't lock you out of UI responsiveness till the end of the dialogue line.
I haven't wanted an NPC dialogue to shut the fuck up this much since listening to Miller complain about every goddamn recruit I'd grab in MGSV.
I wish like hell you could just turn that off.
It's not bs imo, you should not be able to use the same squad every mission.Firaxis have screwed up the Injury System in this game. In XCOM - EU and EW you didn't get wounded unless the damage was more than what the armour and other accessories were providing your soldier. In this game, it doesn't matter what kind of damage you're taking, if you get hit, you're wounded and that's some bullshit.
What's the point of better armour, if it doesn't enable my top dogs to stay healthy for longer periods of time? The only time that my squad has taken injuries that should have caused them to be laid out for a long time was in the UFO defence mission, but in my case, every mission where my people take a hit (and they don't usually take more than one or two), they get laid out for 4-6 days, at least. It doesn't help that as you progress, critical, earth-shattering events pop up a lot more frequently.
I'm fine with the crippling performance issues, but this injury bullshit needs to be patched ASAP.
Once you get a "Conceal" ranger, plus two grenadiers with Heavy Ordnance and Volatile Mix with that Bigger Booms upgrade from Guerrilla Tactics School, you can pretty much get the drop on almost every pod and wipe 'em with just your grenadiers and sniper. It's so much fun seeing all these big ass scary alien mofos getting their ass handed to 'em without even involving my whole team.
Difficult mission with 3 rookies
welp >_>
edit: why does this Guile looking rookie not in predator armor and I cant customize him?
I dont customize rookies btw, they are fodder until they rank up lol
I presume I need toa liveskulljack?advent officer
So my question is this: what's stopping someone from taking 4 Grenadiers with explosive perks, flashbangs and plasma grenades. Take one Medic and one Scout. Give em all blaster bombs in late game.
And that's that. Easy mode engage.
Honestman the only way to play for like a month after launch
you can say that about every game, ever. and someone always does.
So my question is this: what's stopping someone from taking 4 Grenadiers with explosive perks, flashbangs and plasma grenades. Take one Medic and one Scout. Give em all blaster bombs in late game.
And that's that. Easy mode engage.
I would say I can count on one hand the number of times a bug has screwed me over tens of hours (Christ, I've already played this tens of hours). The most recent being a soldier being captured despite successfully moving into the evac zone; it just wouldn't let me evac him, so I had to end turn and leave him behind. Otherwise, while actions and turns often look janky (especially pod reveals and environmental damage stuff), they're usually working as intended.I don't know how you guys do ironman in a game as buggy as this.
I told my Ranger to use his sword on a codex. He sprints up,pulls out his sword,jumps into the air and.....hangs there. And that's it. He hangs in the air for like 20 seconds. Suddenly the game goes "lol alien activity" and the codex walks away and shoots the ranger still hanging in the air dead.
Like,how could you play ironman if that stuff can happen?
That's not your fault at all, there is no reason you should have to take that.
If you're playing with the LWS mods,I presume I need toa liveskulljack?advent officer
Out of curiosity has anyone figured out how long blowing up one of those red facilities delays the avatar project? I feel like I've gotten a good sense of it...to the point where I was about to attack a facility and changed my mind to go grab the supply drop that spawned in the same country. The Avenger made it maybe a centimeter before the counter went up
I think those missions are actually my favorite because it's fun just smashing through a wall, planting the X4 then getting the hell out before the aliens know what happened.
I don't know how you guys do ironman in a game as buggy as this.
I told my Ranger to use his sword on a codex. He sprints up,pulls out his sword,jumps into the air and.....hangs there. And that's it. He hangs in the air for like 20 seconds. Suddenly the game goes "lol alien activity" and the codex walks away and shoots the ranger still hanging in the air dead.
Like,how could you play ironman if that stuff can happen?
That's not your fault at all, there is no reason you should have to take that.
Yeah, I'm amazed how often I put my head in my hands with an accidental reveal during an already bad situation, only to come away from it with everybody wounded but nobody dead. I would absolutely rage-load some of those if Ironman wasn't on.I know how I am, I would reload over something as trivial as triggering an extra pod even though my best moments in my game all came from doing just that and surviving.
The Avatar Project just hit the halfway mark for me and the only target facility up is in the USA, which is going to take some time for me to get contact with. Is it possible to bring the Avatar Project back down to 2-3 squares at this point or am I in a downward spiral towards doom?
Holy shit I'm on a late-game mission now you have to do with 3 people and the game broke in so many ways I just quit in frustration. Soldiers getting burned by fire that doesn't exist, soldiers that stop animating, other animations that don't play, long-ass pauses for no reason. I don't know if it's this mission or what but this is fucking nuts.
Okay so here are all the bugs I'm experiencing on a ~16 hour save:
-Soldier animations not playing while moving
-Cutscene animations hitching up/not playing
-Destruction animations play maybe a quarter of the time they should
-Doors do not animate
-Enemies can walk through walls on patrol
-Regular enemies can see soldiers who are outside through solid walls
-Attacks that should be bound by geometry clip through walls (viper tongue, etc)
-Enemies can melee through walls without destroying them
-Soldiers will sometimes not be able to perform any actions, have to mash tab to cycle through soldiers until their actions are available again or reload the save
-Soldiers will fall through floors that haven't been destroyed and take damage
-Enemies launch straight up in the air if killed from a higher position (this one is at least hilarious so it can stay)
-Game gets stuck between actions and can take up to 15 seconds to move to the next action
Anyone else getting this stuff? It's becoming ridiculous.
Mine keeps hovering at 6/7 pips and I hit sites the moment they appear. I'm getting the feeling I need to skullsex more enemy troops.
I think Xander posted earlier with some broken shit going down in a 6 hour long save?
I haven't touched the Skulljack since that first mission that required it. Oops?