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XCOM 2 |OT| Be Aggressive! Be Be Aggressive!

Eyeh4wk

Member
Is there some special condition for the soldiers to bleed out? I lost about 7 guys so far and none of them did. In the first game the chances were about fifty-fifty, right?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Well all my hacker specialists die fast so /shrug
 

Corpekata

Banned
You can improve hacking by improving the Gremlin, levelling up, doing the Skullmining project and having them carry the skulljack, and yeah some random hacks allow you to permanently boost your hacking stat.
 

Jintor

Member
God I hate Vipers.

Just keep "Come over 'ere"ing my people, strangle them and then dodge all my bullets.

at least they don't puffball anymore like they used to.

Next time around I'm thinking straight tech to predator armour. Near doubles your health and it gets you an extra pocket item. Mag tech can wait a little.
 

soultron

Banned
This is my first XCOM game and holy fuck this game doesn't give a goddamned shit about you as a player.

Yo, have some fucking Sectoids on your 6th mission in the game. They will panic one of your dudes, make them throw a grenade at 2 of your other squaddies covering on a car that will then blow it the fuck up, killing them both. Icing on the cake? We're going to revive one of your still smouldering, freshly-dead squaddies and make them a zombie that's capable of killing one of your last living squaddies in one hit.

Holy shit. I am not sure if I will survive much longer with this game.
 

Artdayne

Member
This is my first XCOM game and holy fuck this game doesn't give a goddamned shit about you as a player.

Yo, have some fucking Sectoids on your 6th mission in the game. They will panic one of your dudes, make them throw a grenade at 2 of your other squaddies covering on a car that will then blow it the fuck up, killing them both. Icing on the cake? We're going to revive one of your still smouldering, freshly-dead squaddies and make them a zombie that's capable of killing one of your last living squaddies in one hit.

Holy shit. I am not sure if I will survive much longer with this game.

HAHA. There really is something incredibly depressing about seeing your veteran soldier dying and then the enemy bringing them back as an undead to kill you.
 

Jintor

Member
thats xcom baby

i'm thinking of getting a blood pressure cuff and measuring it through a campaign




---

Also who the hell decided they needed to redo the healthbars to be way less readable? You had it perfect in EU/EW, even if they occasionally were hilariously huge.
 
Why are all of the enemies suddenly "advanced"? I'm not getting any advent trooper corpses because I keep killing "advanced troopers" instead, who have this irritating habit of surviving mag sniper shots what feels like 75% of the time.

This is my first XCOM game and holy fuck this game doesn't give a goddamned shit about you as a player.

Idk there are a lot of ways in which it's 50x more casual than the original game. Yet at the same time it has a series of design decisions that appear solely geared towards creating maximum frustration.
 

soultron

Banned
Idk there are a lot of ways in which it's 50x more casual than the original game. Yet at the same time it has a series of design decisions that appear solely geared towards creating maximum frustration.

I feel like I've really missed something coming into this game as someone who's new to the XCOM franchise. I think I need to go back to play XCOM1/TEW or something to "learn" how to deal with this game. I still can't get over how Sectoids can mindfuck your squaddies from 100km away.

I'm going to keep trying but it's a shitty feeling having to restart missions so often since I don't like to save scrub missions.
 

Woo-Fu

Banned
Dynamin main menu is a nice idea. Something to look forward to each time I fire up the game before even loading my current campaign.

FsMUIm1.jpg


Oh and those damn Archons are hard to hit. My snipers that never miss are now always missing. Guess it is time for holo-targeting and more grenades.
 

pantsmith

Member
I'm at 28 hours this weekend, since 8PM Friday night.

I had meant to go to bed but I got a UFO defense mission at, like, 3 AM Saturday and just kept going. Earth is going to save itself, ya know?
 

Echoplx

Member
Why are all of the enemies suddenly "advanced"? I'm not getting any advent trooper corpses because I keep killing "advanced troopers" instead, who have this irritating habit of surviving mag sniper shots what feels like 75% of the time.

Is the dark event that gives them more armor active?
 
I feel like I've really missed something coming into this game as someone who's new to the XCOM franchise. I think I need to go back to play XCOM1/TEW or something to "learn" how to deal with this game. I still can't get over how Sectoids can mindfuck your squaddies from 100km away.

I'm going to keep trying but it's a shitty feeling having to restart missions so often since I don't like to save scrub missions.

Sorry by original game I mean the 1994 DOS game. The 2012 game is very similar to this one.

Is the dark event that gives them more armor active?

I don't know I just ragequit because I activated a pod with mechs and lancers I didn't expect on the last move while trying to chace a snakeman that was fleeing from me.
 

Echoplx

Member
I feel like I've really missed something coming into this game as someone who's new to the XCOM franchise. I think I need to go back to play XCOM1/TEW or something to "learn" how to deal with this game. I still can't get over how Sectoids can mindfuck your squaddies from 100km away.

I'm going to keep trying but it's a shitty feeling having to restart missions so often since I don't like to save scrub missions.

Flash bangs are super effective against Sectoids.
 

Corpekata

Banned
Is the dark event that gives them more armor active?

Advanced Troopers are the basic mooks with more health that eventually become the mainstay. At the start of the game they have like 3 health but those get phased out and replaced by ones with 8 (I think). Most of the trooper types get replaced by more advanced versions.

The more armor thing is just that, more armor to shred through.
 

SRG01

Member
So I just got to
the portal
. How much more do I have left in the game?

Also, that mission was complete bullshit
not because it was hard, but because the crystallids end up getting stuck at the side of the map and I had to hunt them down. The floating orb thing was kind of underwhelming though, since it went down in a single turn with some armor shredding.

Flash bangs are super effective against Sectoids.

Ranger swords can one-shot Sectoids if you give them the blade upgrade at their second level.
 

Steel

Banned
All my hacks fucked me over, its too risky imo. Unless you get greater chances of success with higher level specialists

Eh, sometimes they can really help you on the strategic layer, like revealing facilities and supply caches. Generally, I just do it if I have the area around the hack point clear so I can just use it for a bit of extra XP if things go south, or if I'm about to evac anyway so reinforcements can't hurt. If I see it's a buff to the enemy or something as a negative, I don't even care.

Side note: You can open a hack window with a gremlin and close it out without using up any action points
 

Mupod

Member
I thought my playthrough was slowly spiraling out of control but by creating some specialized gear I was able to fight my way out of Alien Robot Hell. Got the avatar counter under control now too. Bought myself some time to get psychic guys ready, can't wait to take those for a spin.

This is my first XCOM game and holy fuck this game doesn't give a goddamned shit about you as a player.

Yo, have some fucking Sectoids on your 6th mission in the game. They will panic one of your dudes, make them throw a grenade at 2 of your other squaddies covering on a car that will then blow it the fuck up, killing them both. Icing on the cake? We're going to revive one of your still smouldering, freshly-dead squaddies and make them a zombie that's capable of killing one of your last living squaddies in one hit.

Holy shit. I am not sure if I will survive much longer with this game.

the fun part? I very quickly got to the point where I considered those harmless and bottom priority targets.

Idk there are a lot of ways in which it's 50x more casual than the original game. Yet at the same time it has a series of design decisions that appear solely geared towards creating maximum frustration.

to me it feels like they looked very deeply into how players reacted to everything in the previous game and designed this one accordingly. Even subtle things like how new soldiers are harder to come by, training new guys up is hard and wound times are long, in EU you could get by barely thinking about that stuff.

I beat classic ironman once and it was a very intense, memorable experience. But I'm only on Veteran here and I feel like I'm even more pressured than I was in the best of missions in EU. I've been faced with impossible odds, two new powerful enemy types introduced and triggered at once right after my sniper got put into bleed out, followed by despair when I saw a red flare light up on the ground. But I pulled that mission off using all the tools available to me, moments like that are why I'm glad they made this game the way they did.
 
Fuck man, the timed missions on Legend are hard as hell.

They involve you getting to an objective (VIP, data cache, item etc.), capturing it and either evacuating or killing all the enemies on the map.

The problem is that there is almost no way to get the objective without setting off the alarm so there's no way to do it stealthy, and get in and get out. You almost always will end up triggering the aliens when you enter the building the objective is in and if you set off the alarm on one group of aliens, now every alien in sight of your squad is alerted and you often find yourself surrounded. This is a huge problem in the early game when you don't really have anyway of dealing with multiple aliens yet.

You can't really stop and attack groups of aliens when you find them either since in doing so, you waste valuable time getting to the objective.

Does anyone have advice for these types of missions?
 

SRG01

Member
to me it feels like they looked very deeply into how players reacted to everything in the previous game and designed this one accordingly. Even subtle things like how new soldiers are harder to come by, training new guys up is hard and wound times are long, in EU you could get by barely thinking about that stuff.

I beat classic ironman once and it was a very intense, memorable experience. But I'm only on Veteran here and I feel like I'm even more pressured than I was in the best of missions in EU. I've been faced with impossible odds, two new powerful enemy types introduced and triggered at once right after my sniper got put into bleed out, followed by despair when I saw a red flare light up on the ground. But I pulled that mission off using all the tools available to me, moments like that are why I'm glad they made this game the way they did.

I had a very similar experience tonight. Had to hack into a laptop for a mission. I thought it was pretty simple, until I saw it was on the second floor and I couldn't gremlin into it. What's worse was that there was a new enemy type outside and I over-extended myself to defeat it.

I managed to get the laptop but... I activated another pod with that new enemy type and reinforcements were incoming. I still don't know how I pulled it off -- I ran out of mimics at that point and only one flashbang left.

At the same time, I think I found a bug: it seems that grabbing the laptop data and evacing will result in mission failure!
 

Jintor

Member
Why are all of the enemies suddenly "advanced"? I'm not getting any advent trooper corpses because I keep killing "advanced troopers" instead, who have this irritating habit of surviving mag sniper shots what feels like 75% of the time.

I think they still count towards research requirements tho

Can't wait to see which bits of the geoscape are randomised. I know country bonuses are. Is your start location too? If you got the power core start maybe you could get a few more buildings online asap and get advanced warfare sooner than later.
 
The amount of times the game barely let me squeak by is nerve wracking to say the least.

Last mission - 2 grenadiers, one sniper, one specialist, one ranger, one psi soldier

I trigger the last two pods consisting of:

2 Mutons
1 Armadedon (the big muton suit or whatever)
1 Sectapod
1 Shield Bearer
1 Lancer

At this point I'm rolling with some plasma weapons and some magnetics (don't have the supplies for plasma cannons and snipers yet). I know I have to burn down the sectapod now, but I need to work on the others or they'll slaughter me.

First up, one grenadier with the mech suit hits that sectapod with a rocket launcher - not much damage but his armor is shredded. The second grenadier follows up with a grenade shot. The sniper does her part, then the specialist.

And then I pull a hail mary play

I have my psi soldier use her insanity the armadedon in the vain hope of...well I don't know what.

And she mind controls the bastard.

My ranger goes into overwatch as I end my turn.

Every enemy minus the sectapod focuses fire on the armadedon - keeping him stunned/damaged. Leaving me free to finish off the sectapod. I end up nearly losing my ranger to the armadedon's zombie mode, but I still pull the mission off.

Most nerve-wracking mission...ever.
 
I had a very similar experience tonight. Had to hack into a laptop for a mission. I thought it was pretty simple, until I saw it was on the second floor and I couldn't gremlin into it. What's worse was that there was a new enemy type outside and I over-extended myself to defeat it.

I managed to get the laptop but... I activated another pod with that new enemy type and reinforcements were incoming. I still don't know how I pulled it off -- I ran out of mimics at that point and only one flashbang left.

At the same time, I think I found a bug: it seems that grabbing the laptop data and evacing will result in mission failure!
You also have to kill ALL remaining enemies, which can be tricky. In my game it's December and every enemy are end game Super Bastards! Lots of fun!
 
Can't wait to see which bits of the geoscape are randomised. I know country bonuses are. Is your start location too? If you got the power core start maybe you could get a few more buildings online asap and get advanced warfare sooner than later.

I started in east asia
 
On a guerilla event I did the first objective but did not clear out the aliens as I had to escape before taking more casualities (andro acid bombed 4 of my guys so I just ran before any died). It said mission failure but the dark event was still cancelled out. Sweet.

--

On another note, I feel like I am kicking this game's ass lately. I am playing commander with ironman enabled. It doesn't seem like they increase the enemy count much throughout the campaign. I've watched the count go from about 8 to about 11 per mission. I guess I don't mind THAT much, since I remember in long war that the enemy counts grew so high it would take multiple hours to clear a single map... but at least it could be a bit higher with "advanced" and "elite" versions of aliens like they did advent ground units.

I must be getting quite close to the end objectives. It has been a great ride. I'll probably start another run on legendary or another run on commander with some mods + difficulty increases.
 

Miletius

Member
You are way past the tutorial. It's pretty much just that first mission with the two forced deaths and the following cutscene.

Thanks. I don't think I have the option to start a new game with Ironman checked so I'm not sure what's gong on. Maybe I am not looking in the right place, or I just really didn't look hard enough.
 

Palmer_v1

Member
Thanks. I don't think I have the option to start a new game with Ironman checked so I'm not sure what's gong on. Maybe I am not looking in the right place, or I just really didn't look hard enough.

Disable tutorial and it will give ironman option when you start new game.
 

Realyn

Member
Yo, have some fucking Sectoids on your 6th mission in the game. They will panic one of your dudes, make them throw a grenade at 2 of your other squaddies covering on a car that will then blow it the fuck up, killing them both. Icing on the cake? We're going to revive one of your still smouldering, freshly-dead squaddies and make them a zombie that's capable of killing one of your last living squaddies in one hit.

Why are new players always so scared of Sectoids in this game?

They almost never shoot at you.

I can't stress enough how important this is. Raise Zombie is a wasted turn. Zombies also have no ranged attack. Try to figure out how far they can move and just ignore them. Panic is very very very rarely as bad "throw a grenade at 2 of your other squaddies". That's really hyperbole. Mind control is easily the best case scenario. Gives you a full turn to kill him or throw one single flashbang at him.
 
Why are new players always so scared of Sectoids in this game?

They almost never shoot at you.

I can't stress enough how important this is. Raise Zombie is a wasted turn. Zombies also have no ranged attack. Try to figure out how far they can move and just ignore them. Panic is very very very rarely as bad "throw a grenade at 2 of your other squaddies". That's really hyperbole. Mind control is easily the best case scenario. Gives you a full turn to kill him or throw one single flashbang at him.

They always seem to place themselves awkwardly in my experience. So It's either run after them and get overwatched by the dude being controlled, or put a bullet in my squad mates head. I've had to shoot 3 rookies in the head so far in as many missions
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
at least they don't puffball anymore like they used to.

Next time around I'm thinking straight tech to predator armour. Near doubles your health and it gets you an extra pocket item. Mag tech can wait a little.

Yes they do. If you mean the poison cloud that is
 

Jintor

Member
Mind control is easily the best case scenario. Gives you a full turn to kill him or throw one single flashbang at him.

depends how aggressive you are in flanking or if you have a sword and board fella on hand. On the other hand, losing 1/4th of your total strength (possibly more) in a single turn can really fuck you hard if they AI uses them well.

Yes they do. If you mean the poison cloud that is

not on death
 

Jintor

Member
I can't emphasise enough that you should always aim to 'nade at the beginning of your turn unless you are going to destroy the ground underneath them enough that they pop out of range.

the cover destruction alone is invaluable
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
not on death

Ah my bad. Speaking of, I like how they go "now that they dont have to pretend they are human this is their real form"

Motherfucker they had legs before lol.
 
The problem is that there is almost no way to get the objective without setting off the alarm so there's no way to do it stealthy, and get in and get out. You almost always will end up triggering the aliens when you enter the building the objective is in and if you set off the alarm on one group of aliens, now every alien in sight of your squad is alerted and you often find yourself surrounded. This is a huge problem in the early game when you don't really have anyway of dealing with multiple aliens yet.

I play on Commander, not Legend, but the way I approach it is that you can't afford to try to stealth your way to the objective. You have to make sure to position your first ambush effectively and then be aggressive with any subsequent pods on the way to the goal. Going in hard on those early turns will buy time for when you reach the objective area and can be more cautious, with the objective itself close by as a possible safety valve if it gets too hairy.
 

Corpekata

Banned
Yeah, stealthing to the objective rarely works. It's more like stealthing to the first 2 combat encounters (if the first one seems light) and setting up an ambush nuke for the group that's the bigger issue and mopping up the easier group in a straight firefight. Or if it's a mission that ends with extraction, giving yourself enough room to get far enough away from one group that they aren't an issue.

Once you've spotted a second group, moving forward isn't very viable.

You can field a stealthy ranger and they might be able to sneak their way to an objective after you break concealment on your main group, but even then most objectives have a patrol nearby and it's not feasible.
 

-tetsuo-

Unlimited Capacity
I play on Commander, not Legend, but the way I approach it is that you can't afford to try to stealth your way to the objective. You have to make sure to position your first ambush effectively and then be aggressive with any subsequent pods on the way to the goal. Going in hard on those early turns will buy time for when you reach the objective area and can be more cautious, with the objective itself close by as a possible safety valve if it gets too hairy.

When i was playing on commander being aggresive just got me killed. I simply could not do the damage to kill the aliens fast enough. I hardly ever got the 4 damage i needed to kill the advent soldiers amd i domt even need to tell you what happens when i have to spend 2 units to kill 1 regular ass advent.
 
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