Last mission spoilers:I'm so fucking salty right now, the last segment was fucking bullshit.
When i was playing on commander being aggresive just got me killed. I simply could not do the damage to kill the aliens fast enough. I hardly ever got the 4 damage i needed to kill the advent soldiers amd i domt even need to tell you what happens when i have to spend 2 units to kill 1 regular ass advent.
It was. I somehow managed to beat it on Commander, I don't even want to know what it'd be like on Legend.The teleporting was worse than the reinforcements.
I just moved up from Veteran to Commander, and the same basic tactics I was using are still working. When in concealment, open with a nade, and use close-range shotguns or guaranteed damage (combat protocol, stocks) to finish.
When not in concealment, find out where the enemies are by using a concealment ranger, battle scanners, or scanning protocol, then set up an overwatch trap. If they pop it, they'll be easy targets; if not, just activate normally and apply grenades. I rarely leave any aliens alive to shoot at me.
The key is spotting the enemy before they spot you, and initiating favorably (usually with explosives, or an overwatch trap if they stumble into it).
There's a small period of time between aliens getting new aliens and advanced troopers and getting plasma grenades where it's difficult to 1-turn pods. Suppression and flashbangs go a long way to help your troops survive in those situations.
I play on Commander, not Legend, but the way I approach it is that you can't afford to try to stealth your way to the objective. You have to make sure to position your first ambush effectively and then be aggressive with any subsequent pods on the way to the goal. Going in hard on those early turns will buy time for when you reach the objective area and can be more cautious, with the objective itself close by as a possible safety valve if it gets too hairy.
Sneaking around in this game so much fun. Especially on Blacksight missions where there's no time limit, I always try to get to the objective while concealed.
Last mission spoilers:I'm so fucking salty right now, the last segment was fucking bullshit.
Firaxis have screwed up the Injury System in this game. In XCOM - EU and EW you didn't get wounded unless the damage was more than what the armour and other accessories were providing your soldier. In this game, it doesn't matter what kind of damage you're taking, if you get hit, you're wounded and that's some bullshit.
What's the point of better armour, if it doesn't enable my top dogs to stay healthy for longer periods of time? The only time that my squad has taken injuries that should have caused them to be laid out for a long time was in the UFO defence mission, but in my case, every mission where my people take a hit (and they don't usually take more than one or two), they get laid out for 4-6 days, at least. .
Finally had a mission I've been looking for. Kill/Capture VIP. Set up most of my guys around the evac and had a rookie flank around the map. Was about to actually capture the dude but I ran into an unseen squad and triggered the alert mode.
Rookie on flank got panicked and ran around only to shoot the VIP. After one turn the LZ was clear, and then a flair popped up right on my main squad. I made the hard choice, I had the squad evac and I had to leave the rookie, who promptly died on the next turn.
Things like that are what I want out of missions, quick hits and then bail out.
it keeps their squishy internal organs working so that instead of dying after getting shot by advanced alien weaponry, they chill for a few days.
Firaxis have screwed up the Injury System in this game. In XCOM - EU and EW you didn't get wounded unless the damage was more than what the armour and other accessories were providing your soldier. In this game, it doesn't matter what kind of damage you're taking, if you get hit, you're wounded and that's some bullshit.
What's the point of better armour, if it doesn't enable my top dogs to stay healthy for longer periods of time? The only time that my squad has taken injuries that should have caused them to be laid out for a long time was in the UFO defence mission, but in my case, every mission where my people take a hit (and they don't usually take more than one or two), they get laid out for 4-6 days, at least. It doesn't help that as you progress, critical, earth-shattering events pop up a lot more frequently.
it keeps their squishy internal organs working so that instead of dying after getting shot by advanced alien weaponry, they chill for a few days.
Also it really wasn't an issue for me at least. At the end I had 6 max lvl operatives + 2 well trained psi ops guys. Even if half of them are out of the game due to injury I can easily replace them with a couple lower level dudes without effecting things much. In this game just build a huge roster (and don't be afraid to lose a guy every now and then.
I don't have many criticisms of the game but this is one. The armour should'nt add health. It should add pips and then any damage that is done gets through that first. It should'nt add health pips. Health should only come from level and certain add ons like Vests.Firaxis have screwed up the Injury System in this game. In XCOM - EU and EW you didn't get wounded unless the damage was more than what the armour and other accessories were providing your soldier. In this game, it doesn't matter what kind of damage you're taking, if you get hit, you're wounded and that's some bullshit.
What's the point of better armour, if it doesn't enable my top dogs to stay healthy for longer periods of time? The only time that my squad has taken injuries that should have caused them to be laid out for a long time was in the UFO defence mission, but in my case, every mission where my people take a hit (and they don't usually take more than one or two), they get laid out for 4-6 days, at least. It doesn't help that as you progress, critical, earth-shattering events pop up a lot more frequently.
I'm fine with the crippling performance issues, but this injury bullshit needs to be patched ASAP.
I kinda want to try using wraith suits for my entire team, could be hilariously OP if used right.
You gotta pickoff them one by one and stay in high ground cover as much as possible. It's not so bad. Using one to flank at max range is good too. For the early Advent stuff there's a good amount of high ground to use as well. If you are using half cover it might as well be nothing if you weren't aware.I never really got a chance to get any kind of advance equipment or loot drops on commander, really. I dont know if it was just tough luck, but after way more than a dozen restarts, it isn't an exaggeration when i tell you that I could count the 4 damage shots and nades i got on one hand probably. I would go to the 2nd mission and just get wrecked because I couldn't kill fast enough, opening up with ambushes and everything. Don't even get me started on the 7hp enemies. Conistently needed 3 attacks to bring them down.
Now, playing on veteran, it is a cakewalk because o set up the same ambush and just kill everything in one turn basically.
My only other complaint are the Chryssalids. Now jumping out of the ground is fine but not attack straight away. That's a cheap shot.
I activated the healing bonus at Resistance HQ. Now I want to go back to gaining intel. How does that work?
I got my hacking up to 90% chance to disable turrets so when I'm concealed I can just slip past them. I did a plan where I did that, went to high ground, put 2 proxy nades + acid bomb onto 1.5 pods, rocketed the objective for vision (and also activated a pod), then remotely hacked it. Unfortunately the proxy mines exploded my guys onto the ground floor and the 2nd proxy activated on the Andro turn letting it get a free hit, then more floor gave way and my perfect plan was ruined.I'm trying to think about what mods would mitigate annoyance issues without completely wrecking the game balance. I haven't found stuff too bad but I'm just playing on Vet and I'm only beginning June now so I haven't run into everybody's favourite bug friends yet and I've been stomping on Faceless every chance I get, so no insta-swipes for me.
Anyway, some days you're in complete and utter tension every dang second of the mission, and others you wipe the map with pods before they even activate. I just did a mission where I incendiary-grenaded the first pod, the clone teleported behind my sniper who pistol-shot it for free, everybody wiped out the rest. I used some vision orbs to spot a pod and rained nades down on it before it even activated, hacked the device from outside the building, activated a mec + 2 soldiers who climbed onto a roof for some reason, and then blew up the floor with a frag nade and uttery annihilated them.
I'm not sure they managed to get a shot off. I think the only turn they had they wasted making a zombie.
You want at least one with Conceal imo.So is Conceal considered better than Run and Gun?
i fucking HATE these missions to save civilians. Yeah I know they are dying shut the fuck up
edit: LOL what, snakes can pull you inside buildings through walls? Yeah im save scumming that haha
So, uh. I just learned you can destroy the ground under rooftop turrets and make them fall. I feel a little dumb now since I've just been shooting them this whole time. I think it might even be an instant kill.
So, uh. I just learned you can destroy the ground under rooftop turrets and make them fall. I feel a little dumb now since I've just been shooting them this whole time. I think it might even be an instant kill.
i fucking HATE these missions to save civilians. Yeah I know they are dying shut the fuck up
This is one of my biggest annoyances with XCOM2 so far, even more than Snakes grabbing you through objects and walls. There is no way to prevent a good chunk of the civies dying, so you're forced to hear the same shouting every mission. That there is no way to turn off Central during missions is a pain.edit: LOL what, snakes can pull you inside buildings through walls? Yeah im save scumming that haha
I don't know how you guys do ironman in a game as buggy as this.
I told my Ranger to use his sword on a codex. He sprints up,pulls out his sword,jumps into the air and.....hangs there. And that's it. He hangs in the air for like 20 seconds. Suddenly the game goes "lol alien activity" and the codex walks away and shoots the ranger still hanging in the air dead.
Like,how could you play ironman if that stuff can happen?
That's not your fault at all, there is no reason you should have to take that.
it's just more fun because the stakes are higher
this isn't a game I really mind replaying anyways
learning from punishing mistakes like not expecting to get flanked or moving in a way that triggers unwanted pods just feels different, and oh so gratifying, when there are no rewinds
fuck that bar is getting filled awfully fast and I keep putting off the blacksite mission, I was told I should have 6 guys but I cant reach captain rank to get the 6th memeber >_<
you haven't done the first blacksite yet?
you can do it with five
I lack the discipline to do self imposed ironman xD
and it just feels different when it's "official" ironman
can't explain why, just does.
I just did the first blacksite with the same btw, predator and mag and 5 soldiers on commander ironman
u have no turn limit, so u can play really safely in the blacksite. I definitely think you guys can both get it done.
I don't know how you guys do ironman in a game as buggy as this.
I told my Ranger to use his sword on a codex. He sprints up,pulls out his sword,jumps into the air and.....hangs there. And that's it. He hangs in the air for like 20 seconds. Suddenly the game goes "lol alien activity" and the codex walks away and shoots the ranger still hanging in the air dead.
Like,how could you play ironman if that stuff can happen?
That's not your fault at all, there is no reason you should have to take that.
I'm honestly a bit scared about running into some bug that breaks my game. So far the worst I've had are blue screens and CTD's which doesn't impact the game state of the last save. And ironman saves every turn (maybe the game autosaves at that interval regardless, IDK).No,i mean,i can understand something like a self imposed ironman.
But there is no "punishing mistake" in the game bugging out.
A friend of mine posted this video for example
https://www.youtube.com/watch?v=t7TJpdI5RXA&feature=youtu.be&a
Like, how do you "learn" from that?